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Wednesday, February 29, 2012
Cartoon of the Day
Phoenix Team Leader Jessica Lyon Speaks Out About New Third Party Viewer Policy
Appearing with Phaylen Fairchild, Jessica told the audience she wanted to give her side of the matter, but be objective in doing so. She told the audience that the features showing users of the Phoenix and Firestorm what Viewers others were using and what their online status was would soon be gone. Other than that, the viewers would not be changing, and it was her impression Linden Labs would not be asking for any more.
Jessica told the audience that Linden Lab had first come to her several months earlier asking about the possibility that Phoenix could do away with the feature showing what viewer others were using. They told her there were reports coming in of "bullying" by third-party users on users of official viewers. Jessica stated she then went about with an alt using the official viewer, and had a few encounters that gave her the impression there was some truth to the Lab's claims.
What Jessica felt was the policy change that would have the biggest impact was the one about any further changes to the viewers would have to be approved by Linden Lab for use on official viewers, stating they wanted to preserve the "shared experience" of the residents. "I get it in principle, but," Jessica felt this would have a detrimental effect on further innovation as developers would be less inclined to spend weeks or months on a new feature and have no guarantee it would be approved by the Lab. She stated Linden Lab had the contrary opinion, that they honestly believed that their policy wouldn't affect further third party research.
She brought up the former Qarl Linden's work on a mesh deformer viewer tool to allow users to correctly wear mesh clothing, and how it had been Crowdfunded by donations. She cautioned anyone else interested in crowdfunding a viewer development would be subject to Linden Labs vetoing the project, and "all the money the community paid ... is wasted."
Jessica told the audience they were going to go ahead and do what Linden Lab was asking: submit further developments to them first for use on official viewers and awaiting approval before using the new features on new viewer updates. She felt as in the past year the Lab has been more active in updating new features, there was reason to hope, "We'll see how things go."
Jessica took some questions from the audience. Among them, would they design viewers for other grids. She answered, "Good question," saying it has never really been discussed by the team, but "not out of the question."
She did feel there would continue to be third party viewers and teams behind them, "(Like you) we're residents. We deal with the community more directly. ... I don't think (Linden Lab) will ever truly understand (it's users)."
Jessica gave the audience a number of links they could read about various perspectives on the Third Party Viewer policy changes,"Policy Changes" on the Official Second Life forums, Your Nymph, the Andromeda Media Group, "Stiffle Competition" on the Official SL forums, Inara Pey, Tateru Nino, Nalate's Things, Prim Perfect, Tonya Souther (the Phoenix Mac development leader), Ciaran Laval, and The Torch. Daniel Voyager also posted a number of screenshots of the meeting on his Flickr. Presumably, there will be a recording of the event available soon.
Bixyl Shuftan
*Editor's note* This article was slightly edited later in the day due to the rush job to get the news out due to public demand.
Tales from Podex: Banking on Romance
To pass the quiet time, the clerks would swap Valentines Day stories, often of tales of romance gone wrong. Someone mentioned a rumor that "Clumsy Cooper" had gotten the attention of an amourous lady policeman, and the tellers chuckled. If true, that would mean he'd be out of their hair a little longer.
While they were swapping tales, a small figure entered the bank. He was wearing only red shorts, a pair of wings on his back, and a quiver full of arrows with heart shaped tips, along with a bow. The tellers' attention all fell on him.
"If you have to ask," the visitor spoke, "I made a bet and lost. Now I'm stuck like this for a week."
The tellers chuckled and one finally spoke, "S-sorry about that. How can I help you?"
"Well, I don't suppose you have a safe deposit box for chocolates?"
"Sorry Sir, we're an exchange service. We exchange US dollars and several other international currencies for Linden dollars, and the other way around."
"Yeah, I figured. Well, I'd like to buy a few Lindens."
"Certainly Sir." The clerk brought up a form to fill out. Once that was done, it was only a brief while longer before the electronic transfer gave the cupid figure some more cash.
"Thanks a bunch," the visitor told them, "Oh, it's my understanding you've been having a little trouble with some masked man?"
"Clumsy Cooper? Yes, he has caused an occasional scene here. What did he do this time?"
"Well, to begin with the bet was with some chubby little guy whom was dressed like I am now. Seems I chuckled at how he looked, and well … he talked me into betting if he could make a girl fall for someone, I'd wear his outfit for a week. Well, just then a policewoman came by and demanded to see these arrows. She accidentally jabbed her finger with one, and who should walk into the room but that masked guy you've been having trouble with. Well, she forgot about me, and went after him. Guess those stories about those arrows had something to them as while she placed him under arrest, she wasn't acting like it was jail she was going to drag him off too. (chuckle)"
The tellers got a good laugh out of it, and soon the customer was on his way.
The Podex Exchange is located at Moonbeam (26, 223, 34), with a website at http://www.podex.info/ . Jacek Shuftan is the CEO.
Note: The preceding is a fictional story, written for the dual purpose of advertisement and entertainment.
Bixyl Shuftan
Tuesday, February 28, 2012
Events this Week in Second Life from Feb 28th to March 5th
See the list of happenings in Events this Week.
Almost 300,000 Lindens Raised at Wounded Warriors Benefit
The event was held in a hangar-like building in the center-east of the sim, next to a B-24 Liberator and a WW1 biplane. People began showing up at the event early. One lady who dropped in ten minutes before the start told me it was already starting to get crowded. It didn't take long for the hangar to become packed with over fifty avatars.
Even before the event started, people had been donating. Frets Nirvana announced at the start they already had 106,000 Lindens donated, pointing to two helmet displays on both sides of the stage. Within minutes, the total passed 150,000 then 160,000. And from then on, the amount steadily increased. Both Frets and the head of Mandkind's fan group Kalli "Brandy" Birman continued to encourage people to donate.
To encourage donations, at one point Mandkind began offering a set of three of his inworld CDs to those donating 1500 Lindens, a discount from his normal price. He reminded listeners that one could burn the music onto real life CDs, and listen to his music outside Second Life.
Just before 9PM SL time, the amount raised hit 250,000 Lindens, a quarter million. At 9:07 PM, the total had passed 260,000. Five minutes later, it was 265,000, "So close." Finally at 9:17 PM. Frets Nirvana announced, "Excellent! 275k!" And the audience cheered, "Wooooooot! It's been done."
Even after the goal was reached, people continued to chip in. A total of 288,450L was seen contributed, over 1,100 US dollars. Not everyone at the benefit was American, "I am from Egypt and I am proud to help." Mankind played until about 9:30 when he wished the audience well, and ported out. "Thank you so much, Mankind" one of his fans told him. Some in the audience continued to dance away for a little longer before all went their separate ways.
Patriot Island is owned by the US Military Veterans Group. It is in part a memorial site, a replica of the Tomb of Unknowns in the center, so visitors are asked to be respectful of the fact: no firing weapons and no partisan activity. The Wounded Warrior Project is a nonprofit group devoted to "honor and empower wounded warriors" of the US Military. The Project "began when several individuals took small, inspired actions to help others in need. The resulting objective was to provide tangible support for the severely wounded and help them on the road to healing, both physically and mentally."
"God Bless Our Troops." "Thank you all for coming tonight. Hope you all had fun, and hope to see you next month."
Bixyl Shuftan
Monday, February 27, 2012
Avatrian Central Sim, Home to Last Shuttle Launch, Osama's Compound, Gone
Avatrian Central is also the home to a recreation of the Abbotabad Compound used by arch-terrorist Osama Bin-Laden to hide out until his killing last year. It's a small irony news of the sim's vanishing comes at the time the real-life compound is being demolished.
The Avatrian blog has been inactive since the shuttle launch. It's unknown what happened to the group.
Bixyl Shuftan
Reader Submitted: Meta Body
The virtual experience of the body is not exactly an experience of the flesh. These sensations, albeit having a physical sensorial aspect, continue to be experienced in our bodies behind the screen, not in our avatar body. The virtual body is a metaphorical body, all language, therefore open to experimentation and possibility.
In this new project, Meilo Minotaur and CapCat Ragu invite us, once again, to rethink our bodies through our avatars, making available all kinds of skins, shapes, body parts, clothes, etc. All these items are fully modifiable, shareable and copyable, thus challenging the audience to become creators and also share their derivative work with us, in the All My Independent Women exhibition. While the avatars are available in the Second Life Sim Delicatessen (http://maps.secondlife.com/
Pooped Foxy
Sunday, February 26, 2012
Creative Fiction: Second Life’s TV Commercial
Read the editor's attempt at fictional writing in Extra.
Linden Lab Changes Third Party Viewer Policy
Here are the new sections of the policy:
2.a.iii : You must not provide any feature that circumvents any privacy protection option made available through a Linden Lab viewer or any Second Life service.
2.i : You must not display any information regarding the computer system, software, or network connection of any other Second Life user.
2.j : You must not include any information regarding the computer system, software, or network connection of the user in any messages sent to other viewers, except when explicitly elected by the user of your viewer.
2.k : You must not provide any feature that alters the shared experience of the virtual world in any way not provided by or accessible to users of the latest released Linden Lab viewer.
Linden Lab stated they still want the Third-Party teams to innovate improvements with viewers, but in partnership with them.
The Linden Lab forum post can be read in entirety Here.
Following the official post, naturally there were replies on the forum from the residents. While some were accepting, one resident saying this was to "preserve individual privacy, and ... begin to standardize viewers to a common visual experience." "The differences of experiences at the moment are way too big due to too many different features per 3rd party viewers compared to LL's program. It distroys homogenenity and the differences are so big that it can come to very serious misunderstandings between residents." Others were skeptical, "The SL default viewer is a sub-par experience, poorly programmed and tremendously laggy and cumbersome. By hindering third party viewers, LL is ensuring that they will alienate a large number of users." "Just as I was starting to have a little faith in Rodvik and LL, you have to go and pull this."
On the Phoenix website, Jessica Lyon stated those features in the Phoenix and Firestorm viewers that are now policy violations will be removed in the next updates. She stated she would discuss in depth what these policy changes mean for Phoenix and Firestorm Tuesday February 28th at 2PM.
One can also check out the SL Universe forum for the comments there.
Others have also commented. Tateru Nino called Linden Lab's policy change "the power of veto. ... If Linden Lab likes your feature, but hasn’t yet gotten around to releasing it in a non-beta viewer, well, people still aren’t allowed to use your viewer to connect to Second Life until Linden Lab gets through the process." In Prim Perfect, "one of the features that users of the TPVs love is their ability to respond and develop with flexibility. Long term residents have voted with their feet, and headed for new viewers, partly because the universal dislike there was for the original Viewer 2, which gave a massive impetus to the development of TPVs." Inara Pey wrote, "There is a very real risk that this policy change will completely stifle Viewer innovation – or even drive it away from Second Life entirely. " Daniel Voyager had a list of these and other commentators, including Tonya Souther, the lead Mac developer of Team Phoenix, who felt Linden Lab's message to Third-Party developers was "screw you!"
With their announcement, Linden Lab has created quite a stir, and made a number of people worried. Like so many of their previous announcements, time will tell what their intentions are.
Bixyl Shuftan
Saturday, February 25, 2012
Mardi Grads Scenes in Second Life
See more in Events.
SL Machinima: "Ladies' Men"
From Pooky Amsterdam and Draxtor Despres, the latest "Flufee on a Meshion" machinimas. Looks like the Flufster has some girl trouble.
Friday, February 24, 2012
A Look at Egypt, One Year Later
It was one year ago this month that the "Arab Spring" took Egypt by storm, with demonstrations against the Mubarak regime that had ruled for many years. They were reflected in Second Life at the Egypt (All Arab) sim, with people making demonstrations of their own, both Arab and not, calling for democracy. And when they won, there was celebration in the streets of the sim.
Fast forward a little more than a year later, the layout of the sim has changed a bit, a river dividing the place, but the general theme of a hangout for Egyptains & friends with games and clubs, plus an ancient Egypt theme in places to attract tourists, remains the same. I arrived at an hour when most of the Egyptians were asleep, but did run into a couple whom were happy to have visitors dropping in, especially someone spreading word about the place.
Unfortunetly, the hopes from the Arab Spring uprising have not come to pass for Egypt in real life. The country remains under the control of the military, and the opposition has come to be dominated by Islamist parties calling for law based on their interpretation of Sharia, women to be restricted to more traditional roles, and an end to the treaty with Israel, which would technically bring the country to a state of war. And more recently another troubling development: the regime has been going after Americans, charging them with "anti-government activities."
Bixyl Shuftan
ISTE Island to Close, March 1st
Following the end of Linden Lab's discount for non-profit sims, a task force was formed to look into options. They met up on the island on Tuesday Jan 24 to make their decision, and because of the lack of finances, the organization wanting to spend no more than $500 a year, the decision was made to stop payments to the Island.
In his blog, Scott Merrick posted that at it's height, the ISTE held four separate sims in Second Life. It apparently has been very popular with educators on the Grid. The "In a Strange Land" blog read, "ISTE has long been a major player in the SL educational community, and it provided a popular orientation spot for new student and faculty avatars seeking to avoid the freakshows of the public welcome areas."
So what is the ISTE planning? There was talk of moving to a smaller area at the Eduislands 9 sim, as well as discussing moving to the Jokaydia Opensim-based grid. It appears they will be doing both. They are still listening to ideas.
Monday February 27 will be the last planned event on the island, a good-bye party for the island. To get to the island, go to ISTE Island (109, 66, 30).
"Thanks in retrospect for all you have shared with all of us at ISTE Island over the years. Thanks in advance for your sharing over this next month. Keep the Faith, whatever it is for you."- Scott Merrick
Sources: Daniel Voyager, OhVirtualLearning, In a Strange Land,
Bixyl Shuftan
Eye on the Blog: "Sneak Peek at Pathfinding"
Pathfinding is a new set of LSL calls and Viewer tools that allow for smoother and smarter movement for non-player characters and objects in Second Life. These new tools will allow Residents to create objects that move around corners, climb inclines and cross region boundaries. Newly created functions such as “pursue,” “patrol,” “wander,” “evade,” and go to a specified point — all of which are particularly useful for pet, NPC and enemy behavior — will allow for non player movements and behaviors never before possible in Second Life.
Pathfinding is efficient because it allows creators to place a much larger number of moving objects in a particular area without affecting server performance. Because the algorithmic complexity is on the server side, Residents can easily script with short and intuitive LSL functions that make creating a pet that follows you around as simple as rezzing a box.
As part of the pathfinding project, Linden Lab will also introduce new Viewer-side tools that will allow Residents to more efficiently create, visualize, test and debug Pathfinding-enabled characters. These tools are not required to create pathfinding behaviors but are particularly useful to builders and experience creators in second life.
Additional pathfinding tools, and the ability to generate your own pathing data, will be put in Beta in the coming weeks. Linden Lab will begin releasing these tools to all Residents in the next several months. You can try out the new LSL functionality in select regions for which we have prepared pathfinding data.
Sneak Preview: Pathfinding in Second Life .
A video done by Lorca and Stinson Linden showed some details of Pathfinding. In the film, Lorca razzed a cube, inserted a bit of pathfinding code, and the prim proceeded to follow him around. That is until he put an obstacle between it and himself on a path up in the air. The Pathfinding-enabled cube promptly changed course and took an alternate route to get to him. Stinson Linden talked some about how Pathfinding works. Which routes a Pathfinding-enabled object travels depends on the "navigation mesh." How wide or the size of steps in a stairway alters the mesh, and determines whether or not Pathfinding takes that route to get to someone or an object, or not. Controls can put "holes" in the navigation mesh, making areas inaccessible to Pathfinder objects, or mark some objects as "dynamic obstacles."Among the comments after the video was one referencing the changing path after the obstacle was placed in the Pathfinding object's way, "this is a gaming technique not even the most popular MMORPGs seem to know how to get right, and you guys managed to pull it off flawlessly. In games like WoW if you shoot a mob from a rooftop, it walks up the wall after you, rather then trying to find a logical path."
To check the Linden Blog entry, Click Here.
For more on Pathfinding in the Second Life Wiki, Click Here.
Bixyl Shuftan
Thursday, February 23, 2012
Abbot's Areodome up for Sale
Those interested in buying the noted airport, contact the owner.
The entrance to Abbots Areodrome is at Abbots (163, 147, 71).
Spaceport Alpha/International Space Museum Is Back
Checking back for myself, the place was fully restored, rockets and all. I thought I noticed a few exhibitions I hadn't seen before, but perhaps they were recent additions I missed on my last trip over.
While at the sim, I ran into the Director, Kat Lemieux. She was happy to have the place back up and running. Just why did the place go offline? "Yes, the person who was in charge got sick, and didn't tell anyone, and ... Well, it was a big mixup. But we're going to make sure that doesn't happen again. ... It was pretty scary for awhile, there. We thought it was all gone for good."
Of the demand that the ISM group pay a sim purchase fee, "The Linden support person who took it down wasn't totally clued into LL policy, but once it was brought to the attention of the right people, it got straightened out. ... that was a low-level staffer. Once somebody higher up with some authority found out, it got taken care of. I understand many of the new support staff aren't very knowlegable about SL, which is too bad, but what can you do?" She thanked the Second Life newspapers and blogs that publicized the sim closing for their help, "those who were vocal about (the ISM), commenting on the blogs, helped make sure it came back. Linden Lab does pay attention to public opinion."
Asking Kat what were the plans of the ISM, "Well, the planning group will resume regular meetings, then we're going to start revising exhibits, and putting on events again. First up is a party!"
They will be having a new exhibit up soon, and plan on having Cypress Rosewood perform over sometime in March. Later on at one of their meetings, they may have a author of "military science fiction."
Kat and I talked on for a while. She pointed out exhibits such as the Apollo Program Saturn V rocket, and the HUGE Vehicle Assembly building, which in real life holds the record for being the largest building in volume on the planet. She told me she had spent much of her childhood living near Cape Canaveral as her father worked there, saying her school would have extended "fire drills" whenever there was a launch, "the country administrator wouldn't call off classes just for 'some clown' in a rocket." She moved before the Apollo Program, but made trips over to see a few shuttle launches. When asked about the people who saw shuttle launches and landings televised at the ISM up to the last one, she grinned, "They got a better view."
The International Space Museum has numerous exhibitions, plus a gift shop where one can buy souveniers, which help fund the sim. There are also various donation jars one can chip in. Spaceport Alpha is one of the Sci-Land sims which are devoted to news and adult education about sciences, especially astronomy and related sciences. The ISM gets no funding from NASA, nor are any of the members of it's group from the government.
To check the ISM blog, Click Here.
To get to the ISM, Click Here to go to Spaceport Alpha.
Bixyl Shuftan
Wednesday, February 22, 2012
Ash Wednesday Forehead Cross Freebie
Ash Wednesday is observed by some denominations as the beginning of the time of preparation for Easter. A cross made of ashes may be placed on the forehead, perhaps with the words, "Remember you are dust, and to dust you shall return." To the best of my knowledge, the church clip art from which these crosses are derived are public domain. If this is an error, please notify me (Edd Thor). Please distribute these as you wish throughout the Second Life communities.
It item can be found here on Marketplace.
Pinewood Derby at Camp Kawabata
Read more in People.
Huge "Macro-Ran" Billboard Rezzed Near SL Newser Office
In group chat, people alternated between joking about the build, "I'm going to parachute from the top," to wondering in amazement who could have set it up. No one recognized the name of the builder, who could easily have been an alt. Despite the size, the macro-sized build took only two prims.
Ranchan herself shivered upon seeing the giant image for herself, "it's ... a slightly disturbing concept. But ... I don't have hair like that, or a dress like that. and I don't have a kani dog mod like that. Yet ... the overall look is similar."
Presumably, the build was soon taken down, and still no word on who erected this prank.
Ranchan Weidman owns the land the Second Life Newser's office building is on.
Image credit: RuaWhitepaw (Resident)
Bixyl Shuftan
Tuesday, February 21, 2012
Events this Week in Second Life from Feb 21st to Feb 27th
Read more in Events this Week.
Story Reading at the World's End Inn
Being a dragon area, many of those showing up were in dragon avatars, albeit small ones. I think hatchlings or "hatchies" is what they're called around here. Some of the place never seemed to rez. I was using my Singularity Viewer due to Phoenix being unstable again, so maybe much of the place was mesh.
The dragons, and dragon fans, read various stories, including one about the orgins of one's RP character, and even a song in voice from one lady, "Dragons can Talk."
Monday, February 20, 2012
Syzygy Communuty Expands and Celebrates
Read more in Places.
Linden Lab Acquires Game Studio LittleTextPeople
“It’s an exciting time to join Linden Lab as they prepare to roll out entirely new types of social experiences and products,” said Emily Short, Chief Textual Officer of LittleTextPeople. “We look forward to building tools and technology that will allow people to create their own stories in interactive mediums that have never existed before.”
“LittleTextPeople brings a depth and breadth of AI and interactive story development expertise that is a great fit for Linden Lab as we launch multiple new products,” said Rod Humble, CEO of Linden Lab. “The result of this investment will be a new type of digital entertainment that modernizes the novel as a shared story-telling experience.”
LittleTextpeople was c0-founded by Emily Short and artificial intelligence specialist Richard Evans. Evans was on the team of the Sims 3 game, and worked on the game Black and White, "LittleTextPeople explores the gameplay possibilities of nuanced social interaction. The company’s core technology is a simulator able to model social practices and individual personalities. Combine the simulations with the expressive freedom of fiction and the result is gameplay that more closely resembles the rich emotional dialogue of a novel, rather than a fight scene in an action movie."
Blogger Tateru Nino, a fan of Emily Short, commented, "this is actually where I start bouncing up and down and going “squeeeeeeeeee!”" Techcrunch.com stated, "Humble’s smart move to diversify the company shows his understanding that the world is not the same as when Second Life launched almost a decade ago. ... the mobile and social game ecospheres have evolved, which while less flexible than the Second Life sandbox are drawing the attention of legions of gamers." Hamlet Au thought this acquisition was what Rod Humble meant in December when he talked about Linden Lab branching out into new products, "What this means in terms of actual products to come from the marriage of Linden and LittleText is still unclear (and insiders were mum when I asked them last year), but given the background of Evans and Short, I think we are bound to see some very innovative products soon." Of Richard Evans and the Game "Black and White," Hamlet wrote about them after the game came out.
So just how soon will Linden Lab come up with these new products? Time will tell.
Sources: Linden Lab, Techcrunch.com, New World Notes
Bixyl Shuftan
Valentine's Day Gift
Sunday, February 19, 2012
Looking Back: SLN Auxillary Office near the Lava Pit
While looking for pictures of the ISM, I came across this picture of an auxillary office of Second Life Newspaper. Longtime readers will recall before Second Life Newser, there was JamesT Juno's Second Life Newspaper, or SLN as it was called sometimes. One of James' favorite locations early in it's history was the Lava Pit Club, which happened to be next to the building James made SLN's first office. It would move soon afterward. Flash-forward a few years, and the Lava pit was getting a makeover. So this auxillary office was set up next door. We never held a meeting there, so it's main practical purpose was advertising. But James always had a soft spot for that club. Guess one never forgets his old hangouts.
Saturday, February 18, 2012
Book Island Update
There's been a few goings on at Book Island. For one, there's an art show going on.
"Micca Hedrick's iPad Art is still being displayed in the Pirate's Cove. This is its first week of being hung, and it will be there for a few weeks to come, hopefully. It is quite the display! It’s reckoned that forty to fifty people saw the show while the artist was attending the opening. Many more came afterward."
The exhibit is at Book Island, (217, 249, 21)
Five of the shop spaces were currently available earlier this week. To ask for one, contact Selina Greene.
There's also some transportation available arond the place, the Tourways (renamed from Segway), and a few bikes. The Tourway pictured here at the Pulitzer Plaza takes one to the Writers' Wave Venue. The bikes are slower, but take you most anywhere on the ground.
And of course, the weekly schedule of events, with something happening most every day. Either join the Book Island group to get weekly updates or check the Newser's "Events this Week" section.
Friday, February 17, 2012
Battlebeast Breedables
Read more in Design.
Spaceport Alpha/International Space Museum Sim Goes Offline, But Will Return
Read more in Extra.
Thursday, February 16, 2012
"Game On" at Linden Realms
Read more in Places.
Spaceport Alpha/ISM Sim Closes
Details are still coming in, so stay tuned for more.
Moulin Rouge Party at Steelhead
Inside, Fuzzball Ortega, normally acting, as Sheriff, was spinning the tunes as the DJ. I happened to go in just as the signature song from the Moulin Rouge movie was playing, "Can! Can! Can! Can!" About a couple dozen residents were dancing away, as normal for Steelhead parties mostly in period costumes. Most of the dresses were a bit long to do a "can-can" pose in, which might have mildly disappointed a guy or two coming in. But no one was certainly acting disappointed, as the dancers, male and female, cheered the DJ and danced away.
One Mesh dress did appear like a purple box to incompatible viewers, which might have caused a few chuckles. Another lady, looking artificial, had strings attached to her coming down from up somewhere. And for online comic fans, Baron Klaus Wulfenbach was also there.
There was also a huge stuffed pachyderm nearby, but no one paid attention to the elephant in the room.
A number of things were talked about on the dance floor. This included the upcoming Relay for Life season, of which Fuzzball Ortega is the captain of Steelhead's team, the Steelhead Salmons. Later on, I heard Fuzzball would be heading a pre-season RFL meeting sometime in the near future, possibly next week on Sunday.
The Steelheads will be having another event this Friday. Drop in to see what this bunch of mad scientists are up to (someone has to keep an eye on them).
Bixyl Shuftan