tag:blogger.com,1999:blog-1050813142440628460.post958286695807273231..comments2024-03-21T19:58:45.639-04:00Comments on Second Life Newser: Inworldz Reaches 50,000 Users, OpenSim ShrinkingBixyl Shuftanhttp://www.blogger.com/profile/15409792769906782556noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1050813142440628460.post-18541459135685265772012-01-20T11:36:58.291-05:002012-01-20T11:36:58.291-05:00A simple push is to make blatantly clear the follo...A simple push is to make blatantly clear the following:<br /><br />What you do on YOUR land is YOUR business, so long as nobody walking nearby sees it (all "offensive" things must be at 500m or higher). You want a land of freedom rather than 26 volumes of TOS? Here it is.<br /><br />Point out to folks that the original SL principle of individual freedom is alive and well still, in InWorldz. See how many new users that gains you.Shockwavenoreply@blogger.comtag:blogger.com,1999:blog-1050813142440628460.post-51453779421038160872012-01-19T15:43:39.799-05:002012-01-19T15:43:39.799-05:00The total active users on InWorldz alone last mont...The total active users on InWorldz alone last month exceeded 4000 people.<br /><br />The problem is that the sample size is so varied and reporting and tracking the statistics from all the grids is difficult. Since the majority of opensim deployments are not centralized, there is no common authority to track every grid and what they're doing.<br /><br />Small? Yes OpenSim remains a niche for now. But I have a feeling with a few small pushes this will change. These pushes need to be timed just right so that the platform is well received. Producing a market push before the software and networks are ready would only hurt the platform in the long run.Tranquillityhttp://inworldz.comnoreply@blogger.comtag:blogger.com,1999:blog-1050813142440628460.post-78848187002348190742012-01-19T15:24:04.359-05:002012-01-19T15:24:04.359-05:00it's not SL open source code - LL never made t...it's not SL open source code - LL never made the server side open. but that's a common misconception<br /><br />i still view land trends as the telling ones because it takes money and effort to have land in either OpenSim of Second Life<br /><br />there are also things like my sim-on-a-stick that saw 6.500 downloads last year. it did not exists before that<br /><br />Second Life will remain the one with the most traffic for years to come. much of OpenSim is used like we do, very targeted and not open to the general public (science teaching)<br /><br />SL will stay big but a million users doing nothing and spending nothing means nothing =)iliveislhttps://www.blogger.com/profile/00412300946166700450noreply@blogger.com