Showing posts with label anonymity. Show all posts
Showing posts with label anonymity. Show all posts

Friday, October 15, 2021

Announcement: This Saturday at The Science Circle - "Alien Exosociology,"

 

"Alien Exosociology: Our Transgalactic Commonalities"

Saturday October 16,

10 AM to 11 AM SL time

Recent military reports of unexplained objects flying in our skies have sparked renewed interest in alien visitors. Some scientists predict that we will have made contact with advanced civilizations on other worlds within 25 years. What might they be like, and — more importantly – how might they act? Steven Van Hook, a researcher in transcultural relations, will consider what universal social traits we could share in common with our galactic alien neighbors.

Auditorium

For more information, Click Here.

http://maps.secondlife.com/secondlife/The%20Science%20Circle/125/132/22 

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"Online Anonymity; How Important Is It To You?"

Saturday October 16

9 PM to 10 PM SL time 

“There is no guarantee that an anonymity-free Internet would be a kinder, gentler Internet.” –Author: Whitney Phillips

“The Internet, my fickle friend, my two-faced enemy, what would life be like without you? Where else can I be anonymously anyone and yet, have no anonymity at all?” -Author: Susan Schussler

Fireside

For more information: Click Here

http://maps.secondlife.com/secondlife/The%20Science%20Circle/104/125/1114
 

Wednesday, June 29, 2016

News and Commentary: Questions Concerning Sansar and Real-Life Names Continue


By Bixyl Shuftan

I may not have erred so much after all.

It was about a week ago in which I wrote an article about Ebbe Altberg / Ebbe Linden's appearance at "Meet the Lindens" at the Second Life Birthday. Not having a recorder, I took handwritten notes the best I could, and from what I had heard, it seemed Ebbe Linden was leaning towards, though not necessarily strongly supporting, Sansar requiring it's users to go by their real life names. As it turned out, I had missed a few lines of dialouge afterwards in which he stated he favored users retain the ability to go about anonymously. And so I retracted that part of the article.

Hamlet Au, whom had put his spotlight on my article over the issue, wasn't yet ready to call the matter settled just yet. He did get in touch with Peter Gray (Peter Linden), who stated no, Sansar would not require users of Sansar to use their Real-Life identities. But his enquiries to Ebbe Linden went unanswered. Going by the line I had missed, "do I want that people in Sansar should be able to walk around anonymously? Absolutely!" That line certainly sounds like a desire to continue to use online pseudonyms.

But what about the line "But I think what would be best for Sansar would be real names, and then the ability to have personas underneath that." And then there was his earlier comparison of Second Life, which he called on "the far spectrum of the anonymity side," and Facebook, which he called "probably the most successful real system on planet Earth," which relied on real names. this was followed by his saying "we're trying to think of ways of potentially mixing these models."

So what he could have been saying is that Linden Lab is thinking of a system for Sansar in which users can go about inside the virtual world using inworld pseudonyms, but requiring the use of real-life identities for signing up for accounts to go on there.

Hamlet Au had five questions he wanted Ebbe Linden to answer:

1. Will Project Sansar only require users' real names to be registered with the company and by default, only be known by the company (in normal circumstances)?

2. Under what circumstances will Linden Lab reveal Project Sansar users' real names to authorities?

3. Under what circumstances will Linden Lab reveal Project Sansar users' real names to other users?

4. In Project Sansar, will displaying real names in a user's publicly viewable account be opt-in, or opt-out?

5. In Project Sansar, will Facebook Connect or other linking with a user's Facebook account be mandatory?

Hamlet Au went on to comment, " At this point, I think the only thing we can be sure of is Sansar will require users to register their real names internally on the system, but still allow some level of anonymous and/or pseudonymous identity and activity -- but how much, and with whom, and in what contexts, are not yet clearly laid out. At the same time, it's also clear Linden Lab's CEO has a personal preference for making real names primary -- but how that will actually be implemented is still unclear."

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Of my less than completely accurate statement, I have yet to see where anyone truly slammed me for it. At most, what was stated was, "this isn't exactly what he was saying." And Hamlet Au upon hearing the news found what I thought was being considered hard to believe, but chalked it up to a misunderstanding such as possibly a "telephone error."

Talking about the matter with friends, everyone who had an opinion felt I was overreacting upon realizing the error I had made. Several expressed skepticism with Sansar even after my correction, but for other reasons such as being unable to move anything over there, concerns that Linden Lab might take the opportunity to correct what it saw as "mistakes" it had made with Second Life by not allowing or restricting certain abilities and freedoms. One commented the only thing I did wrong was that it was an accident, thinking it would do the paper good if I did an "National Enquirer" style story once in a while.

No thanks. Aside from obvious fictional stories like the "Tales from Podex" and the April Fool articles, we'll be sticking with the truth. We always have. And considering certain characters over the years such as zFire Xue, Flashdust Lamington, and Monkey Wonder, concerning Linden blunders that helped sink the SS Galaxy and the Steelhead Estates, and more recently the antics of political groups, Second Life journalists don't need to make things up. Eventually controversy appears on it's own somewhere.

In any event, it's a relief to hear that my journalistic instincts really were pointing in the right direction.

Sources: Hamlet Au, Inara Pey

Bixyl Shuftan

Sunday, July 11, 2010

Blizzard Announces, then Retracts, Use of Real-Life Identities in World of Warcraft Forums.

On July 6, Blizzard, the makers of the popular World of Warcaft MORPG, dropped a bombshell.

Recently, we introduced our new Real ID feature - http://www.battle.net/realid/ , a new way to stay connected with your friends on the new Battle.net. Today, we wanted to give you a heads up about our plans for Real ID on our official forums ... The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name ...

What followed was a huge debate on the forums eighty pages long on that thread alone, almost 2500 in another, and who-knows how many others in the official and other WoW forums combined. A commentator on “Brokentoys.com” thought were were a total of 5000 closed threads. Some accepted Blizzard’s move, saying too many were hiding behind anonymity to create mischief in the form of spam and trolling (not the trolls that go “Hey mon”). But a larger number found this chilling.

Many Warcrafters valued their privacy and strongly preferred anonymity. Others wanted to separate their online fantasy selves from their real-life identity, and thought this would spoil the experience,”People play video games to get away from everyday life. I don't want them to mix.” A sizable number felt this could easily lead to real-life trouble from harassment to identity theft. “I've been the victim of identify theft once before and so I am VERY private online now, I use NOTHING but aliases, I will not pay for anything that can't be done through PayPal, etc. Now you're wanting to put my REAL NAME on PUBLIC FORUMS?! I” One guild officer felt this would change the way the game was played as he relied on the forums for recruitment and organizing raids and dungeon runs.

Comments soon spread to outside World of Warcraft, some calling this Blizzard adopting “the Facebook model of social networking.” And the gamers, notably the core gamers who spend more time in them, were not taking this lying down.

James Wagner, writing for socialtimes.com, thought there was more than just simple privacy at stake.

MMOs like WoW are special because they enable people to transcend their real life limitations. Venture capitalist Joi Ito, an avid World of Warcraft player, once told me that when his own guild goes on epic raids, they’re usually led not by the fellow bigwig Silicon Valley execs in his guild, but by working class members, such as bartenders or EMT specialists. But will the millionaires keep following orders, when they discover their high level guild leader is actually the woman who pours their coffee?

The anonymity of virtual worlds and MMOs currently offers is “the great equalizer.” Unless it’s known what you are in real life in them, it doesn’t matter if you’re a corporate bigwig, or if you shovel “horse apples” for a living. What does matter are what skills you can use there, such as the ability to organize people for raids in WoW, or building and scripting, DJing, or a multitude of other marketable skills in Second Life.

Blizzard’s move was seen as a threat to such an equalizer, not just by guild leaders and officers in World of Warcraft, but those outside whom wondered if successful other companies behind MMOs and virtual worlds would follow. Including here in Second Life. Considering Linden Labs’ new viewer more closely links one’s 1st Life page with their main, if they thought they could get away with it, how much further would they go?

Seraphina Brennan of “Massively” thought there might be a much better solution: a master account name. One per account would cut down on trolling as they could be easily removed without them popping back up. And the anonymity people desired would still be there.

A few days later on July 9th, Blizzard finally backed down.

We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.

While some of the posters following were a bit cautious, the majority of orcs, nightelves, and others felt they had won a big victory. Much like Second Life after Philip’s announcement, there was much rejoicing on the Blizzard forums.

Sources: Massively, Brokentoys.com, Socialtimes.com

Bixyl Shuftan