Showing posts with label Sansar. Show all posts
Showing posts with label Sansar. Show all posts

Monday, December 2, 2024

Ryan Schultz to Stop Blogging

 
A few days ago, Ryan Schultz, a noted blogger about Second Life and other virtual worlds and VR technology, announced there would be no more posts on his blog. 

I’ve had a good run, but it’s time for me to close this blog after a little over seven years and three months. It’s time.

Please know that it has been an honour, a joy, and a privilege to write about a subject that I loved: virtual worlds, social VR, and the metaverse, plus virtual and augmented reality in general. This blog has opened many doors for me, and I am truly grateful for the experiences I have had.

Thank you for your comments, suggestions, encouragement, and feedback throughout the years. I have made many friends and acquaintances in many virtual worlds, and I hope that our paths cross again soon, either via the metaverse or in real life.

I will be offline for a while, but I hope to be back soon. I doubt it will be a blog, though. Perhaps something different; I don’t know what yet.

Be well. Keep each other warm in a cold world. I love you all.

In his post before, he stated was staking an indefinite break, saying he was too busy with the demands of real-life. In the post before that, he had stated his job at a university has undergone quite a bit in recent months. His last post about technology was on October 1, with two posts in August. On July 4, he announced there would be fewer posts "for the forseeable future" due to his job.  

Ryan Schultz was a blogger about Second Life, often posting about mesh avatar accessories and outfits. But he didn't limit himself to Second Life, starting off as a blogger about Sansar when it was owned by Linden Lab, calling it the "Sansar Newsblog" at the time. But in January 2018, he briefly suspended writing following a dispute with Linden Lab about a story he did on one of Sansar's locations, later renaming it the Ryan Schultz blog as part of Linden Lab's complaint was about the blog's name. He would also write about VRChat and other virtual worlds, as well as VR Gear. 

Ryan Schultz did hint he would be back in some form. But it looks like he won't be with the blog he made a name for himself in Second Life media.

To check out Ryan Schultz's blog: https://ryanschultz.com/

Bixyl Shuftan

Sunday, April 17, 2022

More on Sansar's Transition to Metaverse Investments

 
When we last reported on Sansar a few months ago, it was a virtual world in trouble. It was described as on "life support," and was involved in a million-dollar lawsuit. Little wonder that when the world went offline one day in December, people were quick to assume the plug was pulled on it, though it was up and going the next day. 

With the virtual world in this kind of trouble, Sansar needed help, and soon. A few days ago, it arrived. On the Sansar Discord channel on Tuesday  April 12, there was an announcement. Sansar would be getting a new owner: Metaverse Investments. Speaking for the company, Chance Richie promised to get the virtual world back on track and be "focusing on the future and making Sansar the most Creator-friendly Metaverse on the planet." He also promised to resume community meetings.

Hello Sansarians! My name is Chance Richie, and I will be working with Wookey to transition the Sansar platform to Metaverse Investments Ltd. Wookey Technologies has been diligently looking for the right candidate to take over the responsibility of progressing Sansar to the next level, and Metaverse Investments Ltd is looking forward to the challenge.


I am working with the Wookey Team to get Sansar back on track.  In my opinion, the Wookey Team has done a lot of good work on the platform and has had to work through many challenges inherited from the Linden Labs acquisition.  I believe the Wookey Team has been fully committed to the platform and expanding it to a broader audience by focusing on the true immersive VR Metaverse experience.  I understand that there has been some history with the former direction and team, however what is most important is focusing on the future and making Sansar the most Creator-friendly Metaverse on the planet.  My strategic vision is focused on providing the Creator community the tools they need to build the most engaging worlds, quests, and experiences in the Metaverse.  I strongly believe that if we fulfill that vision, visitors and residents will come in droves.

We understand Sansar has problems that need to take care of as soon as possible and it has been a challenge to address these issues with a limited team.  My first priority is bringing in the engineering talent necessary to get things fixed and stabilize the platform. So do not despair, help is coming soon!

In the meantime, I want you to know how amazing I think the Sansar platform is, and that I see great potential. That potential will only be realized if we are successful engaging the Sansar Community, so to that end I’d like to restart the meetings Ebbe Altberg used to do in Sansar.  More to come on that!

Rest assured, we did our homework and know Sansar has a great community that is welcoming to new users. The Sansar Discord has also been a great way to pass knowledge on to new people and I have gotten more familiar with the platform as a result of following the channel. No question seems to be too difficult or tiring for you. Sansar is clearly "for the people, by the people", and we want to amplify that culture.

And last but not least, I’d like to thank the Sansar ambassadors and helpers who have stuck with Sansar through thick and thin, including all you die-hards who kept events going. You never stopped believing and I am here to reward that belief in Sansar by providing you the tools you’ve all been looking for.

I am transparent almost to a fault so feel free to reach out and ask me anything.  Even though Sansar is about 8 years old from its initial conception, it is still a startup, and I am going to try and instill the “nothing is impossible” startup mentality.  Admittedly, I am far from Phillip Rosedale or Ebbe Altberg, but I have built and sold software companies and guarantee you I will put my heart and soul into making Sansar a success.  I am looking forward to meeting you on Discord and in the first "Community Meeting".

I am the Sansarian known as “Oriym” and if you see someone in the Nexus with a black cowboy hat on it is probably me.  Please stop me and say hi if you see me wandering around!

 
Hopefully the new owners will be able to not just keep Sansar running, but growing.

For those who don't know, Sansar was created by Linden Lab, officially going online on July 2017, as a next-generation virtual world. But it's numbers remained small, so Linden Lab would eventually sell it to Wookey Technologies in 2020. 

Image credit: DrFran Babcock

Bixyl Shuftan
 

Wednesday, April 13, 2022

Wookey To "Transition" Sansar to Metaverse Investments

 
On Tuesday April 12, it was announced on Sansar's Discord channel that the virtual world would be changing hands. Wookey Industries would be handing over the virtual world to Metaverse Investments Limited. 

Stay tuned for more information.
 

Monday, January 3, 2022

Sansar's Owner, Wookey, In Lawsuit By Former CEO

 

Lately, things haven't been looking very good for Sansar. The "next generation virtual world" created by Linden Lab and going online in 2017, had struggled to find an audience and in 2020 the Lab would sell it to Wookey Technologies. In recent weeks, the place has been described as "on life support" with the workers furloughed and it's Umbra license expired. Then on Dec 22, it was knocked offline for a day. The cause of that has yet to be determined.

As it turns out, this isn't the only problem going on with Wookey. It seems they're in a legal dispute with a former CEO of theirs, John Fried. The "Wrongful Discharge" suit started in April 2020, not long after Wookey bought Sansar. He is demanding one million dollars. As of November, it was headed to a jury trial set for June 27, 2022.

Inara Pey states that the company has a net worth of about 3.78 million, "a judgement made in favour of Mr. Fried, it could put a significant dent in the company’s finances." Needless to say, the future of Sansar is looking more troubled.

Source: Modem World, Superior Court of California

Bixyl Shuftan
 

Wednesday, December 29, 2021

Sansar Mistakenly Declared Dead After Being Knocked Offline

 
Those who read DrFran's article from earlier this month may remember she described Sansar as "on life support" with "all of the employees have been furloughed, and many have gone on to other jobs," and it's license for Umbra, which helps it's graphics to run better, had expired. So last week on December 22 when noted blogger Ryan Schultz couldn't get on, he assumed the virtual world had died. New World Notes would also report it was offline. But the next day, people were able to get back on the virtual world. Inara Pey would say, "services came back on something of a rolling basis, with all avatar services being about the last."

Exactly why the virtual world was knocked offline for a day is still unknown. While one can easily pin it on the lack of technical support, it's notable at the time there was an outage with Amazon Web Servers which is known to have affected the Epic Games Store, Imgur, and other places online. So that may have has something to do with the outage. While Second Life uses Amazon Cloud servers, it is unknown what effect if any the outages had on the larger virtual world.

While Sansar may still be around, it's still a virtual world in trouble. So while the reports of it's demise might have been mistaken, unless things change for the better for the place, it could soon go permanently offline for real.

Sansar was created by Linden Lab, officially going online on July 2017, as a next-generation virtual world. But it's numbers remained small, so Linden Lab would eventually sell it to Wookey Technologies in 2020. 


Update: DrFran reported a response from Wookey management on December 26:

 hi there. this is steve from the wookey management - sansar team. i thought i'd pop in to let you know we are actively looking to resolve the issues on the platform. we value our community big time, and hoping we can get things running smoothly soon. ... we appreciate your patience and understanding... happy holidays from the wookey team!!!

Sources: The Verge,

Image Credit: Inara Pey


Bixyl Shuftan
 

Friday, December 17, 2021

Reader Submission: Moving About the Metaverse

 

Longtime readers will likely remember DrFran Babcock whom wrote for the Newser several years ago. Since then, she's gone on to other virtual worlds, first High Fidelity, then others. Recently, she sent us an article about the state of three other virtual worlds. These are Sansar, which used to be owned by Linden Lab, Horizons, which is owned by Facebook, and Vircadia. So how are these virtual worlds doing? DrFran had some observations.

Read more in Other Grids, MMOs, and Games.
 

Monday, June 7, 2021

News and Commentary: Looking Back At Ebbe Altberg

 

When Ebbe Altberg was made CEO of Linden Lab in February 2014, the reception overall seemed to be cautious optimism. Under the direction of Rod Humble, the Lab had gotten itself out of financial difficulties. But not all was well. The events in which Lindens and Residents met up were gone and there was talk of a "no fratenization" policy. With the Terms of Service controversy, some content creators were worried the vauge language in one part of the ToS gave the Lab the right to claim their content to claim and sell as their own. A few were leaving to the Opensim grids, notably InWorldz. While Linden Lab had made or bought a number or spinoff products, only one was making much money. Ebbe Linden, as he was soon known, would later say, "when I came here, the users were a little bit angry (and) there was a disconnect between the Lab and ... the residents," and that some of the Lab's policies "didn't make much sense."

But in April, he got attention and praise for speaking plainly about the Terms of Service issue, and in months the controversial wording was changed to the satisfaction of most residents. Communication between the Residents and the Lindens improved greatly under him, with "Meet the Lindens" events at the Second Life Birthday, and also the Best Practices in Education event, as well as occasional Town Hall meetings. He was a believer in making an effort for transparency and openness.

Under Ebbe Altberg, Second Life's long slow decline in terms of both sims and active users would halt, and eventually began to grow again. While practically everyone appreciated that, some weren't so sure about another move of the Lab's under Ebbe Linden's watch: the way residents in Second Life paid money to them. Sim tiers were reduced, as well as set-up fees, making land cheaper to get and more importantly cheaper to keep. But Linden Lab had to make up the money somewhere, and did so by increasing the fees to buy Linden dollars. This was the equivalent of reducing real-estate taxes but raising sales taxes. Some residents complained. Others had mixed feelings as even if they didn't own a sim, their favorite places were more likely to last. Under his watch, the Tila company was created. Eventually, it would not only handle Second Life's money transactions, but also Sansar's and a third virtual world: Upland.

Under Ebbe Linden, the Lindens were able to accomplish what under his prececessor they couldn't: bring back last names for accounts; or rather, make last names an option by allowing residents to change them. Some resident's had mixed opinions due to the high fee, and to a lesser extent the choices available (which in my opinion were reasonble ones, given the Lab's options). But overall the residents were happy.

When he was interviewed by Hamlet Au in 2019, at times Ebbe Altberg seemed to have an understanding of Second Life that previous CEOs Mark Kingdom and Rod Humble lacked, at one point commenting it was his opinion "Adult" marked sims didn't always mean X-rated activities, but that the users valued their privacy. He also expressed an enthusiam for it at times, supposedly saying "We are still the s**t when it comes to virtual worlds."

Not everything went well under Ebbe Altberg. It was under his watch that a customer service mishap caused the end of the SS Galaxy as an active area. While preserved by the Lab, it would never be the active resident-run place it was. A similar mishap caused the first Steelhead community to fold. Another customer service mishap almost caused the end of the noted Grendles mall, but the actions of residents saved it. One controversial move was the banning of Linden resellers, making resident-run Linden exchange services no longer permitted. While the idea for Sansar came about under the previous CEO, it was under Ebbe Altberg in which it came about. But Second Life residents were unimpressed and only a handful of people were spending much time there. While a few felt it was an idea worth trying, most residents saw Sansar as a mistake, and the reaction to it's sale was along the lines of "It's about time." Linden Lab would also see a couple rounds of layoffs, related to Sansar's lack of success.

Two moves later in Ebbe Altberg's term also got some controversy from the residents. One was the move of Second Life's data to Amazon Cloud servers. Altberg's Lab stated that it would eventually improve performance and allow for a reduction in fees. But as the move was being done, there were a number of bugs and glitches that the residents openly complained about, and the Lab had to acknowledge and ask for patience. Today, while some residents say there's been some improvement, notably with sim crossings, others say they've only noticed continued glitches such as inventory issues.

And then there was the sale of Linden Lab to a team of investors. Under the terms, Linden Lab would retain a good deal of autonomy and continue to make just about all of it's decisions on it's own. And no doubt this meant more money for the Lab to continue to improve and develop Second Life. But naturally many residents were very worried, some fearing the new owners were only out for a quick buck and jack up tier and fees while cutting development and customer service, or worse. But a year later, the virtual world continues to run smoothly.

There have been numerous comments on the SL forums. Among them: Prokofy Neva, "I remember my main impression was that he was normal. Normal! That may seem funny, but we have had some rather eccentric leaders, who could get pretty wild, and while that is good in the early start-up stages, at some point the grown-up has to come along." ArgontheDevil Ormega, "He understood that SL was unlike any other business in that the relationship between the Lab and the Residents was not purely business.  That is why we mourn his passing.  He was not just the CEO of the company.  He was, in a very real sense, one of us." Trinity Yazimoto, " Ebbe arrived with a positive and friendly attitude (at the opposite of his predecessor). He was humble and open mind. Ebbe gave back SL its stability. Ebbe made SL a better place and i will remember him for this."

While the cause of Ebbe's passing has not been officially released, it has been made known he was sick for two years. But instead of stepping down, he continued to run the company. Inara Pey would write, "It is clear that illness did not in any way blunt his determination." Hamlet Au would comment, "One insider told me that his illness didn't undo him, but rather, gave him a serene confidence in his mission and his life course." Eventually, he would make fewer appearances inworld, his last one being at Oz Linden's retirement party in February 2021. And his last comment on his Twitter was in November last year. He would not speak at the Education conference in March, Patch Linden taking the lead instead.

Linden Lab founder Philip Rosedale was quoted by Hamlet Au as saying, "I can't say enough about Ebbe. He was such a warm, smart, optimistic person who was loved by everyone he came into contact with. I will miss him a lot, and we were so lucky to have him."

So in conclusion, Ebbe Altberg made a good CEO of Linden Lab. Not everything under him went perfectly, but under his leadership Second Life bounced back from it's slow decline and went on the upswing. The virtual world is doing better and it's future is looking better than in over a decade. Second Life still faces some challenges, such as the question of will those who returned during the Pandemic stay and the increasing popularity of VRChat among younger users of virtual worlds. But Ebbe Altberg's time at the helm of the Lab can only be considered a success.

"Sleep well Ebbe, thank you for everything."

Other tributes: Daniel Voyager, Moden World, New World Notes

SL Forums: RIP Mr. Altberg

Bixyl Shuftan
 

Monday, September 7, 2020

Sansar Update: A New Direction, Torley, And Account Issues


For years, Linden Lab had been trying to make it's "next generation virtual world" of Sansar a success. But it only attracted a tiny number of regular users. So earlier this year they sold it to Wookey Productions. So how is the world doing? It's still around, with a few from Linden Lab still there such as Torley. And it's found a new path, with an emphasis on being a place for live events. But as one former Newser writer discovered, there are still some customer service issues.

Read more in Other Grids, MMOs, and Games.

Thursday, March 26, 2020

Linden Lab Announces Sansar's Sale to Wookey


On Saturday March 21, it was noticed that Sansar didn't have Linden Lab mentioned as an owner, but Wookey. But there was no announcement from the Lab right away. On Tuesday, there was finally a press release from them about the sale.

Linden Lab has had some inquiries from the public and media about the current happenings of Sansar. We are very excited to witness the unfolding of Sansar getting a fresh opportunity to thrive under the ownership of Wookey Project Corp., a San Francisco-based technology company that has assumed all operations without any interruption to operations or the Sansar community.

We are proud to have given birth to this amazing platform for creativity and live events, and encourage our community to continue the process of supporting Sansar as it shifts to new ownership. We’ve assembled a quick FAQ to address key inquiries about this transition.


There was little information that wasn't already known, though of the people still on the Sansar team, "As for Linden Lab, many members of the Sansar team formerly employed by Linden Lab are staying with Sansar as employees under its new ownership."

On the Sansar blog, they tried their best to make the change look like good news.

Together, we’re turning a page on Sansar’s most dynamic chapter yet, and we’re excited to take you with us. We’re also grateful to Linden Lab for their many years of support, and we look forward to building on the work we started there.

What does this mean for you? More of the amazing events you know and love! More cosplay karaoke, more zero-gravity game nights, more of the massive interstellar shows that Sansar’s known for - thousands joining from anywhere in the world for one-of-a-kind live performances. You can also expect more features for meeting, socializing and hanging out with friends from around the world. Possibly even more ways to experience Sansar across different devices (more on this in weeks to come!). Nothing will change in your day-to-day.

Considering Wookey is a much smaller company than Linden Lab, and Sansar has a much smaller user base than Second Life, it's difficult to imagine them doing much of anything revolutionary in regards to virtual words in the future. Much has been spoken about if Sansar, which has been estimated to have cost the Lab 50-60 million dollars to develop, should never have been tried, or if they should have tried but their mistake was not having been smarter about it. But in any event, it is now no longer part of Linden Lab except as a chapter in it's history.

Source: New World Notes 

Bixyl Shuftan

Sunday, March 22, 2020

Sansar Bought By Wookey


Sansar, the next generation virtual world created by Linden Lab a few years ago, has been sold.

There has been no announcement by Linden Lab, other than Ebbe Linden saying on the Lab Gab show last month that they were looking to either find someone to co-own Sansar with, or sell it to them. But yesterday it was noticed on Sansar's main page that Linden Lab was no longer mentioned, and at the bottom was "Wookey." It's also mentioned on the Terms of Service page. Sansar bucks have apparently been renamed Wookey Marks.

Wookey does have a webpage, www.wookey.com, but there's not a great deal of information on it. It does list the CEO as Mark Gustavson. It is based in San Francisco, the same city where Linden Lab is. Presumably the company is named after a town in England, though the resemblance to the name of the tall furry humanoids in Star Wars should be obvious to most anyone on the Internet.

Comments have already started on a thread in the Second Life forums.  One can also check out the Sansar Discord channel for more comments (and there have been plenty there).

Hat tip: Daniel Voyager

Bixyl Shuftan

Wednesday, March 4, 2020

Torley Linden Gone From Linden Lab


Some sad news for longtime Second Life users. Torley, the beloved Linden noted for his "Friendly Greetings" tutorial videos about Second Life and his fondness for watermelon, is no longer with Linden Lab.

In his LinkedIn account, Torley described his employment with Linden Lab as ending in February 2020, which was the time a number of Sansar's already severely cut staff was hit with layoffs. He had been working on Linden Lab's "next generation virtual world" for three years, and employed with Linden Lab for a few weeks shy of fifteen years.

A few weeks ago, a reader notified the Newser of signs something was wrong, the disappearance of Torley's sims such as "Here." But there wasn't anything else to go on at the time.

Considering Torley's devotion to Second Life, and the number of fans he had, as well as numerous residents whom never forgot him despite his Second Life tutorials eventually ending years ago, this is sad news not just for the users of the virtual world, but Linden Lab as well.

Hat Tip: Hamlet Au

Bixyl Shuftan

Friday, February 28, 2020

This and That


Quite a bit has been going on in and around Second Life. While some things I've been able to get to, others have been on the back burner.

Various happenings at the Relay for Life, including a look at the Realy Hard Cafe, Matt Carlton's DJ performance, Saffia Widdershins' "Show and Tell," a "Roll an Cure" D and D game by "We Are Dragons," and more.

The Return of the Virtual Black History Museum, Featured in History in Second Life.

The man behind the Black Dragon third-party viewer is in financial trouble, and needs support to keep the viewer updates going. Otherwise he'll have to stop further work on it as he searches for full time work in real life.

There's been more than a little discussion about Sansar and speculations for reasons on why it failed, in both New World Notes and Ryan Scultz (second link).

Hopefully I can write on one of these soon.

Bixyl Shuftan

Friday, February 21, 2020

Breaking News: Linden Lab May Be Looking to Sell Sansar


Earlier this month, Linden Lab hit it's Sansar staff with it's second round of layoffs in two months, raising questions about the future of the virtual world. At Strawberry Linden's "Lab Gab" show today, the first thing CEO Ebbe Altberg / Ebbe Linden brought up was their plans for it. They were "looking for a plan B ... for Sansar to continue."
Yeah, so as you might have heard, sadly we have decided that we, as Linden Lab, couldn’t continue to sponsor the project financially, so we’re looking for a plan B for Sansar to continue. I can’t say much, but we’re having very interesting conversations with several parties to help that project move forward, which I’m really excited about. But no deal is done yet, so people will just have to be patient and see what happens with it, but yes  it is true that Linden Lab going forward will focus entirely on Second Life and Tilia. I’m still busy making sure that Sansar finds a great home and that the great work that that team has started can continue.
So that’s where things are at. Hopefully, we can be more specific on what’s going on in the next couple of weeks or so. So lots of conversations going on.
The "conversations with several parties to help that project move forward" could very easily mean that the Lab is looking to sell Sansar. But it could also mean they're looking for a company to partner with to keep the next-generation virtual world running. In either case, they're still in the middle of negotiations. So it will be some time until a decision is made.

There was much more discussed at the Lab Gab, which will be covered later.

Sources: Modem World, New World Notes, Ryan Scultz

 Bixyl Shuftan

Friday, February 14, 2020

Update on the Sansar Layoffs


Yesterday, the Newser reported on a number of layoffs in the Sansar team that included Kona Linden whom had been with Linden Lab for close to 16 years. While CEO Ebbe Altberg made a short statement in Sansar's Discord channel, there wasn't anything else from the Lab at the time. Yesterday afternoon, the Lab posted the following on the official blog.

There’ve been quite a few rumors about changes at the Lab and their possible effects on Second Life and Tilia. The truth is that we have made a few operational and personnel changes to ensure that we continue to stay strong for the next decade and beyond. This means that we had to say goodbye to a few employees, but at the same time we also strengthened our team by bringing back some heavy hitters who will help make Second Life better than ever.  

So, Second Life is still here and still strong. We’re continuing to invest in its future and you’ll see the results of our commitment this year as we roll out a new mobile companion app, new Linden Home themes, performance and usability improvements, and a number of other new features and enhancements. The ability to change names will be available in the next few weeks, too.  

These changes reflect our commitment to making SL strong for many years to come. To infinity and beyond!


There would be more. In the forum thread "Linden Lab CEO Confirms New Round of Layoff," Soft Linden would speak in response to "hopefully this means they'll have more time, money and effort to spend on SL"

100% what this was about! Second Life has THREE rock star graphics devs now, an engineer with a proven track record for asset optimization to make texture delivery and management fast and reliable, and so much more. The various teams will have more to say in coming months, or just watch the viewer and server release notes. Right now, some of them are literally re-learning to get dressed. They missed the era between Bento bodies and Bakes on Mesh. :)

It was a painful adjustment. But a lot of the old timers and hardcore off-hours SL users here believe these changes are important. It's part of the strategy for breathing many extra years of life into our favorite world.


There was some speculation of who were these "three rock star graphics devs" were. But so far, no confirmations. In any event, it seems much of the effort that was going to Sansar will be now focused into improving Second Life, at least for now.

Bixyl Shuftan

Thursday, February 13, 2020

More Sansar Layoffs, Kona Linden Among Those Cut


For the second time in three months, Linden Lab is laying off a number of Sansar's already small staff. Following a report by Ryan Schultz on his blog, CEO Ebbe Altberg would confirm on the Sansar Discord channel that some of the virtual world's staff were dismissed.


Yes, there were layoffs today. A truly wonderful group of people. But as you can see, Sansar is up and running. We are still in discussion about next steps. Including with the wonderful group of people. More to come. Don't give up yet. Go create and have fun. Not much point in speculating until we can tell you more.


Schultz had originally written that "a very reliable source" had told him "there were over 40 people laid off, and a small number of software developers were moved from Sansar to Second Life." The source had also told him that further development of Sansar had been shut down, though not the virtual world itself. This number of those laid off, as well as the claimed state of development have not been confirmed by other sources. What has been confirmed is one name among those dismissed. Kona Linden (Kona Gurion in real life), would contact Hamlet Au and inform him he was among those laid off. Hamlet would call Kona's layoff particularly sad, "With his layoff, Linden Lab loses its last known link to Second Life during its founding, and glory days of 2006-2008."

Sansar was already reportedly operating under a "skeleton crew" following the previous round of layoffs. Inara Pey would state that Sansar will still be running events in March. But with this latest round of dismissals, the long term future of Linden Lab's next-generation virtual world has become more uncertain than ever.

Sources: Ryan Schultz, New World Notes, Modem World

Bixyl Shuftan

Wednesday, November 6, 2019

News and Commentary: Linden Lab Lays Off Over 20 of Sansar Staff, Next-Gen World Faces a Mediocre Future


On Monday November 4, it was reported by blogger Ryan Schultz that Linden Lab had dismissed over 20 of the part of it's staff running it's Sansar virtual world. The news of the layoffs was just two days after news that the next-generation virtual world had undergone a major staff shakeup. As Linden Lab won't confirm if anyone's lost their job or not, Schutlz and then Hamlet Au got the news from insiders in the Lab. Inara Pey would state of the sixteen names she knew on the Sansar team, four were no longer active.

While Sansar has had a few enthusiastic fans, it's following has remained small. While it initially got a large number of curious visitors after it's introduction in July 2017, most didn't find a reason to stay and it's numbers dropped to less than fifty users a day, sometimes as low as ten. By January 2019, the number increased a little to 79 a day. A report on New World Notes last month brought up an infographic from September stating that Sansar was third of social VR platforms in peak concurrent users at 220 compared to 475 of Recroom and 10610 of VRChat, which has become the next-generation virtual world of choice. The report stated what the numbers didn't show was that most were coming on for a handful of popular events, and between them normal usage of the next-generation virtual world was closer to 20. These statistics are a tiny drop compared to the tens of thousands on Second Life and the several thousands of VR Chat, "220 people for Hello Kitty during TwitchCon 2019 on September 27... And after the event, tumbleweeds as usual."

Hamlet Au would put part of the blame for Sansar's failure to draw in bigger numbers on Linden Lab changing direction with the virtual world during it's development and after it's release, such as making content creation available only with offworld tools and pairing it with VR gear, the latter which is too expensive for most computer users. The current direction seems to be a focus on live events, which as stated earlier provides a temporary boost to it's mediocre numbers. Sansar developer "Gindipple" would comment, "They've changed direction so many times now. They are winging this and hoping. I gave up on them a while ago, so don't care as much now. They lost a lot of good people in this cut back, some went to SL but many [are] just out."

Second Life's future is still secure, as the Lab is still hiring people for it. But for Sansar, it looks like it will be operating with a "skeleton crew" as it faces a mediocre future. It's highly unlikely the Lab will close down the virtual world. Hamlet predicted it would "eventually be run as a spinoff company and product separate from Linden Lab." In any event, Linden Lab long had high hopes for the virtual world, despite most users of Second Life giving it a thumbs down. Now it appears even they have admitted, at least to themselves, that it's next-generation virtual world won't be attracting numbers anything close to the one that's been going for over sixteen years.

Sources: Ryan Schultz, New World Notes, Modem World

Bixyl Shuftan

Wednesday, October 2, 2019

News In Brief


Quite a lot has been happening. Too much to go into detail about it all, so we're going to give the short version.

The HFOT Benefit in Veterans Isle was a success with 258,870 Linden dollars raised.

Montecito Bay has decided to postpone their Nuyu Modtacular Gacha Event until December.

In a Reddit "Ask Me Anything" thread, a Linden claimed adult content was "less than 5% of our revenues."

There are no plans to introduce adult content to Sansar, in part because Linden Lab is searching for corporate sponsors for the virtual world.

An agreement was reached with Linden Lab to save the Chouchou sim, which was in danger of closing in May.

The Gacha Guild event is taking place, with avatars such as the Spirit Fennec.

Firestorm has a new release out, with Bakes On Mesh compatibility. After earlier deciding to offer separate Second Life and Opensim viewers, Firestorm decided to combine them again. Jessica Lyon admitted they were struggling with Opensim "we do not have, and cannot find, a dedicated Opensim viewer developer with lots of time on their hands."

More on these stories when time permits.

Sources: New World Notes

Bixyl Shuftan

Friday, September 27, 2019

Eye On The Blog: "What's Next For Linden Lab?"


Earlier this week, Linden Lab posted on the official blog "What's Next For Linden Lab," which was a rundown of improvements and changes to Second Life, and Sansar, in addition to some upcoming developments.



The Lab touted their success with Animesh mentioning there were over 1300 animesh items in Marketplace (I found almost 1600). They also mentioned Bakes On Mesh, with a youtube to learn more about it.



The Lab went on to say they were getting their Environmental Enhancement Viewer "into shape." For those who don't know what the EEP is, it's "a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently. " (link to video)

Of the migration of Second Life's data to cloud servers, the Lab stated progress was continuing, saying they were trying to make the move as "invisible" as they could, "Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago."

The Lab told readers to, "Stay tuned for updates on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more." 

Something else the Lab discussed were "New Growth and Community Initiatives." Among them was an upcoming "Second Life Blogger Network." "This new initiative will promote high-quality independent blog content to the Second Life community." The Lab stated there would be more details on it soon.

The Lab also told residents to expect some Halloween fun in October, "Residents can expect a mix of new events, freebies and other spooky surprises." Among the events, a Halloween-themed Swaginator hunt.

Also mentioned were the "New Video and Ad Campaigns." These included the Second Life Destinations Youtubes, the "Made in Second Life" videos, and the "Lab Gab" show by Strawberry and Xiola Linden. 

And the Lab has been doing new video tutorials, featuring Strawberry Linden. These include "How to Get Started in Second Life,"  "Shopping and Buying Linden Dollars," and "Customizing Your Avatar Shape." 

And of course, Linden Lab had a few things to say about their other virtual world, Sansar.

"Sansar introduces new features including improved avatar editing, experience points and titles, and new core worlds. We also have first-of-their-kind partnerships with several established music and entertainment companies. Now with a rich backstory and new quests, Sansar has come a long way since it debuted in beta in 2017 and is worth a second look!

A press release mentioned musical performances in Sansar on Wednesday September 25 and Thursday September 26.  

For more information, click on the blog post here.

Bixyl Shuftan

Thursday, May 9, 2019

Ebbe Altberg / Ebbe Linden Interviewed,



Recently, James Wagner/Hamlet Au , whom years ago was Linden Lab's embedded reporter in Second Life, gave an interview to the Linden Lab's CEO: Ebbe Altberg / Ebbe Linden.



The first thing Altberg talked about was his optimism about Second Life, saying it was "doing quite well, there's a lot of positive signs." It was making more money, and the number of Premium accounts was up, "We're very bullish about the long term health of Second Life. ... A very hardcore entrenched audience in there."

The CEO talked a little about how things were when hie first arrived five years ago, "when I came here, the users were a little bit angry, there was a disconnect between the Lab and the user base, the residents." He went on to say some of the Lab's policies at the time "didn't make much sense." Five years later, "We're psyched with what the Second Life team has accomplished," saying there were some good people among Linden Lab's employees.

Talking about the Lab's focus on continued revenue growth, saying too much had been charged for land, and they were taking steps for those with mainland property to get more for their money on it, as well as less costly private sims. But they had to make up for the lost revenue there somewhere. He added they were still working on their pricing strategy, hoping to take another step in a few months.

"There's no virtual world ever made that has the diversity of Second Life," Altberg would say, though saying this "incredible" diversity was a challenge to run, calling a bit like dealing with the different policies of cities and countries to "find the right balance." He also compared a resident looking for their place in the virtual world to someone moving to a new home in another city in real life, it's a lot of effort for someone to find the right community, find the right neighbors, find the right clubs, activities, and places ... it takes a lot of effort to be comfortable and happy with a place within your social circles."

The CEO also stated those who thought Second Life's residents were heavily into adult activities because so much of the sims were marked "Adult" were mistaken, "what's marked as an adult region is a completely meaningless metric. A lot of people mark their regions as adult because they (fear they) won't have freedom of speech, but they're not really doing ... what you consider adult activities there." It wasn't necessarily a warning that people would see things "that you will be shocked for the rest of your life." Of those who do engage in adult activities, he didn't see them as necessarily bad, "our job is to make sure things are done legal and healthy for the community." He did admit sometimes people do cross a line, "so obviously the banhammer has to come out sometimes. ... overall, it's not really a significant problem."

He also talked about the "massive effort" to move Second Life's data from servers in Phoenix to Cloud servers by Amazon, feeling it would probably take less than a year longer. As Sansar started with Cloud servers, that gave them some knowledge that helped with their move of the older virtual world's data there. He stated once the move was completed, people in faraway places such as Australia and Asia would better able to enjoy Second Life.

Hamlet asked the CEO about the three top mesh bodies being "horribly optimized" and causing a great deal of lag. The CEO answered what happens to the avatars was ultimately up to the residents, saying that was why they introduced the option to jellydoll high complexity avatars, hoping it would create a supply and demand issue that would pressure avatar makers to come up with less laggy avatars, "we can plead and beg, but ultimately users going to do what users going to do." He did say there ways always the option of giving sim owners the power to limit how complex an avatar on their land.

Altberg called getting Second Life's overall user retention rate going up and continuing to go up "the toughest goal we have." Mentioning that Second Life has a number of games, he mentioned the possibility of introducing a quest.

Of the upcoming iOS viewer for handheld devices, the CEO stated this would not be a true independent viewer, but a "companion." He had no idea at the moment when they might be available.

The talk soon turned to Sansar. Altberg stated the reasons for it's low numbers was that it was still a product very much still in Beta. He went on to say they could have continued to develop it in secret, but wanted to get feedback from those that were using it, "some great users whom have been persistently with (the Sansar team) through this journey." Hamlet asked the CEO why VRChat was so popular in comparison. Altberg answered it was because of the creativity of the avatar makers, which allowed for plenty of roleplay. But in Sansar, a content creator could make money. They can't do that in VRChat. So he was confident eventually Sansar would do better than it's rival. When asked about Second Life residents who questioned why the Lab was investing so much in Sansar, Altberg responded that Second Life had both a larger team and a larger operation budget than Sansar.

Two beautiful products, I love them both for different reasons. ...I hope they're both successful for a long, long time."

Source: New World Notes

Bixyl Shuftan

Tuesday, March 12, 2019

Is The Lab Rethinking Sansar As a World?



Although Linden Lab has had high hopes for Sansar, it's been something of a hard sell. Despite moves such as trying to attract comedy acts, and making it accessible from Steam, it's usage numbers remain small. While the Lab isn't giving up on it, they are still wondering what could be holding the place back. When Inara Pey wrote about a recent Sansar development meeting, Chief Product Officer Landon McDown seemed to wonder if emphasizing the Next Generation grid as a number of separate experiences rather than a single world was part of the reason it hasn't caught on.

We asked ourselves what was really missing from Sansar and what we wanted to add to it, and one of the things that kept coming up consistently is that one of the magical things in Second Life is it feels like a world. It feels like place. And when we designed Sansar, we didn’t really implement that; it was a design decision where we wanted the individual worlds to stand alone, and be disconnected and independent … [Now] we feel that lack of place, that unification across all the experiences, is something that we’re personally missing and something we want to add into Sansar.

McDown stated in the sound clip, "We have a couple of initiatives to help achieve that." So how soon will one be able to travel between the sims of Sansar like those of Second Life and will it help increase numbers? Time will tell.

Source: Inarn Pey
Image Credit: Ampel

Bixyl Shuftan