Showing posts with label commentary. Show all posts
Showing posts with label commentary. Show all posts

Monday, August 24, 2026

Commentary: Of RFL's Team Sunbeamer's Folding

 
"All good things must come to an end" so goes an old saying. And late last month, following the death of it's captain Rita Mariner, it was announced that the Relay for Life's Team Sunbeamers, after thirteen years of fun and fundraising, would be retired. Obviously the end of it's leader was the big reason. But there were others that led to this decision.
 
Read the commentary in Extra.  

Monday, May 18, 2026

Commentary: Patch Linden - A Long Career With A Sudden Ending That Leaves A Big Hole And Many Questions

 
It isn't often that one of the Lindens, particularly someone outside the Lab's CEOs, makes a big impression. Early on, there was Torley Linden with his "Friendly Greetings" Second Life tutorials. Oz Linden had some fans as well, and his farewell party had a huge attendance. April Linden as the one furry among the Lindens at one time had some admirers among the grid's furs. 
 
And then there was Patch, or Eric Nix as he's known in real life. 
 
It's fair to say Patch had a very huge group of fans. Being in the public eye since 2015, he would take a role in various Meet the Lindens events at the Second Life Birthdays and other occasions, as well as taking part in Linden Bid Me Bald events since 2017 and Linden Jail and Bail events since 2018. He was a part of Bellisseria since its beginning, and would sometimes appear in group chat and make comments, the locals as a group feeling he was one of them. 
 
As then CEO Ebbe Linden began to appear less in public around 2018-19, Patch Linden would stand in for him. When Ebbe Altberg passed away in 2020, Patch would be part of the Lab's leadership team, and took the lead in honoring it's departed leader. Linden Lab would never choose another CEO, it's leaders being those of the Waterman Network that bought them in 2019 with Brad Oberwager (Oberwolf Linden) as Executive Chairman. But Patch would remain the most visible of the Lindens. 
 
It's fair to say to Second Life's residents, Patch would be the face of Linden Lab to many, if not most, taking the lead in being part of many fun events as well as announcements such as Pride Month celebrations and explaining why controversial moves such as the Gacha Ban were done. And he would also appear in public between events, and willingly be the butt of jokes such as people spinning on top of him and taking pictures and getting spanked. 
 
Then came the troubles.
 
In late February 2024, there was an article being passed around accusing several Lindens and Moles of engaging in ageplay, or in laymans' terms virtual child pornography, including Patch. The majority after being confronted with this "what the hell" moment would conclude there was no real proof any of the charges were true, Prokofy Neva, who was certainly no fan of Patch or at least a number of decisions made under his watch, would make a lengthy article explaining none of them held water. Linden Lab eventually felt it had to make a statement a few weeks later acknowledging they were taking the accusations seriously and investigating. While a few Lindens were let go some months later, the reasons were not given, so they could have been dismissed/resigned for other reasons. 

Sadly while most of us believe "all remain innocent until proven guilty," some go with "once accused, always suspect." And a small number would view him with suspicion and hostility. Linden and Mole Chatter in the Bellisseria group would vanish for a while. Patch would keep a low profile for some time, not appearing at the VWBPE Conference that year and it would be months later before anything was heard from him. It wouldn't be until the Second Life Birthday that all seemed more or less normal again. But once in a while one of his anti-fans would speak out. 
 
And now, out of the blue, while things were seemingly going well, comes the announcement Patch is no longer part of Linden Lab. 
 
It's fair to say Patch was fired and not simply deciding to move on and resign. There was no official final statement from Patch. His account was quickly deleted. And there was no time as a Linden to tie up loose ends. While he would continue to take part in the Jail and Bail at the Fantasy Fair, it would be as his "civilian" account, Patch Pawtato, which most of us hadn't heard of until now. 
 
So what happened? Companies do not simply up and toss out someone as productive and well-liked as Patch. None of the Lindens are talking. There was nothing in the short statement given by the Lab. So all we are left with is speculation. Naturally, some look at the accusations made against him and wonder if that was the reason. But it's been two years. If there was anything solid to be found, it would have been almost certainly been very quickly. In one IM conversation with someone, he gave one interesting possibility. A couple months ago, Facebook/Meta came close to shutting down it's virtual world, at least to those using VR gear. He thought instead of seeing it as a victory, the Waterman Group instead saw that the market for virtual worlds was going downhill and talked about the possibility of selling Linden Lab, talking enough about it to take a few steps, which included removing a certain high-profile employee with a cloud over his head, "'What about that guy who was accused of messing with kid avatars?' 'He's gone now.'" In my opinion, possible but unlikely. While perhaps not making as much as during the Pandemic in 2020, Second Life is still making quite a bit of cash. Someone else pointed out that Patch had been around for twenty years, and maybe the decision was made to move him aside to make way for someone new. Possible but highly unlikely. There's nothing to say Patch was out of touch with today's residents.
 
In my opinion, what probably happened was some kind of dispute, or a series of disputes behind the scenes between Patch and the owners. And all it would take would be for one of them to be in a particularly foul mood. CEOs. It certainly would be far from the first time someone was booted for POing the boss. 
 
But the truth is, we may never truly know why Patch was given the pink slip. With Philip Rosedale, Second Life and Linden Lab were established, and he felt it was time to move on. With M Linden, Second Life and Linden Lab had gone downhill during his tenure. With Rod Humble, he'd stopped the slide but hadn't succeeded in getting the place to bounce back and had angered content creators. But with our unofficial leader of the Lab, the reasons just aren't clear. And this uncertainty will likely complicate the Lab's relationship with the residents somewhat for some time. 
 
Will anyone else rise to fill the void Patch leaves? Right now, we don't know that either. Grumpity Linden is one possibility. But it's also probable no one Linden will truly take his place, among the Bellisserians, or the residents in general. The accusations were a reminder if you're high profile, you're a tempting target for trolls. 
 
Wherever you go from here Patch Linden/Eric Nix, we wish you well.
 
Bixyl Shuftan
SL Newser 

Wednesday, January 21, 2026

Commentary: Meanwhile in Real Life News ...

 
 
Taken at Gladstone Cove. It's unusual I report on real-life news that doesn't have anything to do with Second Life. But one of the reasons I didn't have much ready on Monday was I was pondering about the news in real life, notably the situation with Greenland and Denmark. For some reason, the American President has been pressuring Denmark to sell the huge icy island, and the Danes at first responded that since it's an autonomous territory they can't just hand it over, but as the demands have persisted and the pressure has been going up, they've expressed more confusion, irritation, then anger, "Why are you doing this? I thought we were friends?"
 
Denmark and America have been longtime friends and allies, since the end of WW2, and have been part of NATO since it's founding. Other NATO allies have come to Denmark's defense, and the situation continues to get worse
 
It's been my goal to not tell people what to think, just present the facts as I see them and let the readers think for themselves. But I've grown up and lived with the idea of my country as the champion and leader of the free world. It is sad and disheartening to see our President acting on the world stage not like a champion, but a bully. 
 
For my comments on "Food on The Table," Click Here.  
 
Bixyl Shuftan 
 

Wednesday, July 30, 2025

Commentary: The SL22B At A Glance

 
It was a Birthday remarkably free of surprises. 

The Lindens often take the occasion to tout something new. Last year, it was the PBR or "Mirror Update," that finally allowed working mirror reflections. For the SL20B, it was new Linden Homes exclusive for Premium residents, as well as new starter avatars (the Senra, which were never very popular). For the SL19B, it was the new Premium Plus account option. For the SL16B, it was that the Lab was fully in charge of the Birthday celebrations. 

But sometimes the Birthday events have a cloud overhead that helps darken the mood. Last year it was the then recent (and unsubstantiated) rumors concerning some of the Lindens and Moles, as well as people complaining the PBR update was causing more lag and crashes. The SL18B was overshadowed by the recent death of Linden Lab CEO Ebbie Altberg. The SL16B had a few people missing some things that marked the resident-run birthdays, namely the Cake Stage, and there were some grumbles about recent price hikes by the Lab. 

This year, there wasn't much in major announcements. There was Patch Linden announcing a new Linden Home theme for the future and a "foray into the commercial," but no date was given, meaning it will likely be weeks away. And there were no dark clouds over the celebrations, aside from people at the end being a little sad the party was over. 

So it was basically a Birthday in which we had chances to listen to the Lindens, dance to some good performers, and see how the exhibitors worked with the theme, Myths and Legends. Silvia Ametza's build for the Newser, the Pyramids of Giza, had some interesting facts about the surviving Ancient Wonder of The World, as well as a cautionary tale that applies to the present. There was a little confusion as somehow the Newser sign vanished. This shouldn't be a problem next year. 

So after "double deuce" what's next? What the SL23N will be like can only be imagined right now. As we mentioned sometimes the event is somewhat overshadowed by other events, sometimes not. But there's always good fun to be had. 

Happy 22nd birthday Second Life, and many more.

Bixyl Shuftan
SL Newser

Friday, May 9, 2025

News and Commentary: More on The Return of Gachas

 
 It was almost four years ago on August 2021 when Linden Lab announced they were banning the popular method of shopping known as gachas. It was one of the Lab's more controversial moves that had a divided reaction among the residents. For those who don't know, gachas in Second Life refers to a method of selling items, transferable and no-copy, through a machine which delivers one of a set of goods at random, usually a number of common ones, and a few uncommon and rare ones. 
 
It's hard to say when gachas got started in our virtual world, but the method eventually became quite popular. If you got one you didn't like, you could try again and give the first one away, or sell it. There were groups for the purpose of trading gacha items. And there were popular events with hundreds of gatcha items available for sale, such as the Gacha Guild and the Arcade Gacha. 

But gachas were not popular with everyone. Because that what the buyer got was random, there were charges they were basically a form of gambling. And with people wanting that rare item, it wasn't hard to imagine someone spending hundreds, thousands maybe, just to get it. So there were allegations the way gachas were sold enticed people to spend and spend and spend. So there were people demanding the Lab ban them. 
 
Outside events however would eventually lead the Lab to take action. Some games began offering loot crates which could not only be earned by gameplay, but purchase, such as EA's Battlefront II, which soon prompted investigation and calls for action by Government officials. When Linden Lab announced it was banning gachas, it did so citing "a changing regulatory climate." A few days ago, they would say, "regulatory guidelines emerging globally at the time." While there were no complaints from the US Government, or any other government, about gachas, it's likely the Lab's lawyers cautioned them that the way the legal winds were blowing to expect changes in the law. 

The reaction from the residents was divided. Many cheered the Lab, saying things along the lines of "it's about time this addictive practice was stopped!" Others booed it, saying they loved shopping for them and trading them, or just thought the move was unnecessary.. Some builders were saying they depended on gachas to make their living in SL and felt this would cripple them. The two big gacha events, The Gacha Guild and Arcade Gacha, stayed active for a few more years. But the Gacha Guild, later renamed just The Guild, would announce it's closing on Deceomber 2022. The  Arcade Gacha is supposedly still going, but it's blog had it's last entry on Sept 2022. 

But over time, there was change. I began noticing some vendors in which had a selection of items offered at random, including a couple uncommon ones, but the next one after the current one available for purchase was displayed. It was clearly based on the gachas, though not a true one. And finally several months ago in October 2024, Linden Lab announced a partial reversal of it's gacha ban. The catch though was that the items couldn't be transferable. That action was greeted without enthusiasm, gacha fans saying part of the fun was being able to trade them. 

And now, as of Tuesday May 6, the Lab is allowing gachas back in full, transferable and all. 

We are excited to share some important news that will bring renewed opportunities and creativity to our vibrant virtual world.  Effective immediately, Gacha is once again fully allowed as a content creation and sales mechanic in Second Life.

Linden Lab would say, "The decision to prohibit Gacha in 2021 was following regulatory guidelines emerging globally at the time.  We have continued to evaluate what steps we can take to support creative freedom while also ensuring compliance with evolving legal frameworks, which led to the recent changes announced in 2024. Since then, the regulatory landscape surrounding Gacha systems has further shifted to the point where Gacha can be confidently reintroduced under current prevailing guidance."

The Lab has asked gacha merchants to do three things, "Clearly communicate Gacha mechanics and contents," to price gacha items reasonably, and "avoid deceptive practices or 'pay-to-win' designs" that would damage trust of gacha shoppers. 

The subject quickly made the official forums on (this thread), and once again the reaction of the residents was divided, "Addictive gameplay is addictive gameplay." "This is excellent news." It may be this is one subject the residents will never really agree on.
 
But in any event, gachas are back. Now it's up to the residents to vote with their wallets.
 
Bixyl Shuftan
 

Friday, January 17, 2025

Commentary: ABC Downfall Leaves Many Unhappy Customers, May Cloud Future of Breedables

 
 Breedables have been a fun and interesting part of Second Life's history. The pets bring activity to someone's otherwise static parcel. People can come up with interesting coat patterns when breeding them. And then there's the events with some such as auctions and with horses racing. 

But trouble seems to follow them. With the first breedable to make it big, the Sion chicken, if they ever got returned to your inventory, they could up and die. Ozimals would sue Amereto, claiming the horse breedables company copied some of their code. People with any breedable could occasionally be harassed by neighbors who claimed the scripts caused lag. 

And there was the chance that the company could up and close. Most notably was when Ozimals did in 2017. And there was also Biobreeds in 2022. But when both companies closed, there were efforts to preserve the virtual critters they made and sold over the years. 
 
But in the latest controversy, at Awesome Breed Creations, the horse owners have been left high and dry with broken critters. 

Why?

Malkavyn Eldritch and Ozzie Drucker and their teammates could have just walked away. But they didn't. They had a love of what they created, which they shared with their customers, and made an effort to make sure their creations would live on. As of the writing of this article, there has been no such effort from ABC's owner Stephanie Merrienboer, or so much as a word. And from what I've heard, this person hasn't either paid or spoken to her team as well. 

This leads to a couple bad possibilities, either something happened to the owner so she's unable to do anything, or she "took the money and ran."

Of the scriptor Sentire Bravin, there was one notable detail. In his farewell message, he mentioned "I am actively working toward establishing my own company to continue delivering the quality and reliability you have come to expect from me and my team within the breedable horse community." But breaking the products on your way out the door of the place you used to work at isn't exactly the best way to endear yourself to one's most likely future customers. 

If nothing gets done at all, this will likely have repercussions down the road. Before, the previous two closings gave the impression that if the worst happened, your pets might not be able to breed any more but they'd still be functional. The shutting down of ABC is giving the impression of "let the buyer beware." People inclined to get breedables would get fewer, that is if they were inclined at all. I have heard of people passing up breedable pets to get lasting ones at companies such as Teegle. While they don't reproduce, they don't get hungry or get sick, or glitch out if something happens to the company. These businesses will likely benefit from the ABC mess. 

What is known is there are many, perhaps many hundreds of ABC horse owners, frustrated, saddened, and likely some heartbroken as all the time and effort they've invested and in the end ending up with broken pets with no prospect for a fix.

Bixyl Shuftan.

Friday, November 29, 2024

Reader Submitted: Letter to The Editor - The Death of SL

 
Magnus (Magnustemporal Resident), recently sent in a commentary about the state of Second Life, which is based on observations he has had over time. So what future does he see for the Grid. From his point of view, it depends. It depends on what we the residents, from DJs to content creators to viewer teams, can do to spread the word and make things a little easier for newcommers.

Read Magnus' commentary in Extra

Tuesday, November 26, 2024

Seventeen Years of Writing About Second Life

 
 
It was about seventeen years this month in which my Second Life took a change. For a few months since the person who talked me into coming here told me about the Relay Weekend, I'd been dropping by regularly, seeing more of what people made here. I would hang around a few places, make a few friends, replace my starter avatar with a Luskwood fox, and continue to drop by new places.

Curious where to find new and interesting places, I started checking out blogs and newsletters about the virtual world. Among the most interesting was "Second Life Newspaper." After some time reading it, there was an announcement for reader submissions, either articles or pictures. So I sent in a few. I soon got the attention of it's owner JamesT Juno and it's editor Dana Vanmoer as they asked me for a job interview.

And so began my path into virtual journalism. With my first payment, I got a fedora and overcoat for a classic reporter's outfit, which with my avatar got me called "fox reporter" or "fox news," which got both chuckles from both fans and critics alike of the real-life News network. Once or twice a week, I would write articles on the people, places and events across Second Life. I would also do the cartoons. I was part of an accomplished team of writers that covered the Grid. And eventually I would be make the "office manager" of SL Newspaper, which meant updating the paper when Dana wasn't able.

Sadly, my time there would be only about two and a half years. James would depart Second Life for personal reasons, and Dana would tell the staff she would be shutting down, it's closing taking place in June 2010. By this time, three of the other reporters and I came to a decision, and as SL Newspaper closed, SL Newser would begin, with me as the owner and editor.

And we would continue the work of our predecessor paper, and I would continue to write articles, in addition to editing and posting the stories of the other writers, as well as posting shorts, cartoons, and videos on the main page. It would go on for month after month, year after year.

Second Life has changed much in the time I've been around. When I first started writing about it, we were still the darling of tech media, and mentioned on TV. But in just a few years, the shine had faded, the masses preferring Facebook and other social media. Second Life media would also change as live programing, once easy to find, would become a rarity, limited to special events. Many favorite locations have also faded away over time. Mesh wasn't even conceived of when I first appeared. Today, most avatars and their clothes are mesh. There's Bellisseria, the Linden Home continent, which has emerged as it's own community. And then there's the Lab. Numerous Lindens have come and gone, and we've reported on a few CEOs coming and going.

But while much has changed, much has remained the same. The Relay for Life continues to hold fundraising seasons, and many fun events. People continue to show their talents, either as builders, musicians, and more. And people continue to build and maintain interesting places, some of which have stood the test of time.

So what does the future hold. I've gotten a couple requests to write more political articles. But American politics has gotten more toxic in recent years, so as interesting as it is I write about it only sparingly for the Newser, usually around election time (just one, maybe two more articles on it this year). Those interested in what I have to say can check out my "Food on The Table" blog which I update only every so often. I've also had a lifetime interest in writing fiction, some of which can be read on my DeviantArt page. And I plan to get a novel published once I figure out how.

But I'll still be writing the news about this virtual world for quite some time to come. There's plenty here that keeps me interested. And as long as real-life permits, I won't stop writing.

Bixyl Shuftan

Friday, November 15, 2024

Commentary: Game Company GREED

 
If you're a gamer, you've probably seen a promising game in development, a "beta" version, gotten it because of what's promised in the future, and in the weeks and months ahead while there's some development it doesn't come close to the hype when you forked over your money. Nydia Tungsten has seen this happen time after time, as well as other occasions of "bait and switch" in the gaming industry, and decided it was time to write something about it. So what did she have to say?

Read Nydia's commentary in Other Grids, MMOs, and Games.

Thursday, November 7, 2024

Philip Linden Speaks About Trump Victory

 
There's been more than a little chatter about the results of Tuesday's Presidential Election in the US, of which former President Trump won. Besides being the first President to serve two separate administrations, he's also the first Republican non-incumbent to win the popular vote since 1988. While every election has brought cheers from the supporters of the winners, and some sadness from those who didn't win, Trump's victory has had many Democrats not just worrying, but in outright despair. 

Among those concerned is Philip Rosedale, who would write a commentary suggesting that Trump's election wasn't the real problem, but a symptom of a much larger one: economic inequality is leading people to make more desperate choices at the voting booth. 

... poorer people at some point no longer believe that wealth will ‘trickle down’ fairly from the richer people, and they become more and more distrusting of each other until eventually they are only willing to back candidates who claim they will somehow restore their seat at the economic table and level the playing field. That is where we are right now - we’ve elected a president, for a second time, who has campaigned on the promise that he will restore economic equality.

Rosedale commented that a Harris administration would have been a "'rip the bandaid off' moment," involving much civil unrest and probably some violence, but there would at least be "some reductions in inequality." With Trump in power, he feels while there will be gains, they will be temporary and only going to the wealthiest Americans, "with overall inequality increasing further until some new breaking point is reached."

One can read Philip's commentary in full (here).

On a final note, one should take care when discussing politics, especially when trying to have a reasonable discussion with someone with a different viewpoint. If you say you've been trying to see why a relative with extreme views thinks that way, if they hear it wrong they may think you agree with those views.

Hat tip: Zada Bury

Bixyl Shuftan

Friday, July 12, 2024

Commentary: Reflections on the SL21B

 
Second Life is now "old enough to drink." And while most residents are happy, a few feel like having a drink themselves.

There's no doubt that the Lab would have prefered that this year's Second Life Birthday be remembered when it showcased it's PBR update and finally brought out it's mobile viewer. While that's part of how it will be, unfortunately there are some details the Lab would prefer we the residents forget.

In late February came allegations in an anonymous online article that a number of Lindens and Moles had been involved in ageplay, offering no real evidence. Despite the caution of the Second Life media, the Newser and others only giving hints of what was going on or limiting themselves to saying there was an investigation, and that the host website took down the article, word got around as rumors do. While most may believe "all remain innocent until proven guilty," some instead were "once accused, always suspect." A few Lindens and moles named in the accusations were regulars on Bellisseria chat and stopped chatting, laying low. They would not appear at the WVBPE Conference and one would briefly show up at the Fantasy Faire. Finally at the Second Life Birthday they would appear as normal. This was a relief to most, though there were still one or two people going, "Hide the children!"

About a month and a half before the Second Life Birthday came the Linden response to the ageplay allegations: more restrictions on child avatars. They would all need to have "modesty layers" under their clothes. But more importantly would be completely barred from  Adult-rated sims, even if there was nothing overtly sexual outside private homes and the rating was there only because those making their home there were afraid the Lab would ban them for what went on behind closed doors under any milder rating. The Moon Dance and possibly a few other Relay events were barred to child avatars, and while Burn2 once allowed both nudity and child avatars, it is currently deciding which to do away with. Marianne McCann and possibly others whotook part in the past may not be able to do so any more without changing from the look they've been known for.

Soon after, it was announced that the mobile viewer could not be used to take users to Adult-rated areas either. The viewer could be gotten only through Google Play and Apples App Store, both of which had rules about what products available there could show. Between this move and the rule about child avatars, for better or for worse Adult sims were no longer as acessible as they were compared to Mature ones. For some places, this brings up a choice. Do they remain Adult to soothe nagging fears by some who make their home there about what the Lab will do if they spend a little private time with a loved one (or friend with bennefits), or do they lower the rating to make the place more accessible?

And this was the time in which Firestorm, the most popular viewer, released it's PBR (Physical Based Rendering) update. And so the majority of residents were now able to see objects made with this feature, notably the first truly functional mirrors. It was a joy to a number of residents. But for others, notably with older computers, it wasn't. A few people I talked to complained of greater lag and even crashes. Former Newser reporter, who was scheduled to DJ at the Second Life Birthday, had to cancel as he lagged heavily and repeatedly crashed. He would make the decision to leave Second Life for good. How many others did the same is unknown. And a better computer isn't always better for Second Life. I was told about someone's brand new expensive PC that was "barely able" to play the new viewer.

In some ways, it's a reminder of Linden Lab's delima. Unless Second Life is updated, fewer new users will come in. But the problem is, updating means higher requirements for computers. And so those with older machines end up with slower virtual experiences that can make going about here less easy and more difficult, and eventually not able to get on. And 21 years after Second Life's creation, working class residents often have less disposable income than their forebears, and it takes them longer to save for a better computer, if they can save at all.

The Second Life Birthday itself would reflect some of these happenings. People cheered at the sight of certain Lindens and Moles who had been lying low for a while. Much of the terrain, and many of the exhibits took advantage of the new PBR technology, which was a treat for those who could see it. The theme "Elements" was an odd one, but thankfully one didn't need to make their exhibits adhire strictly to the theme. And there is quite a variety of exhibits to see. Plus with this year's SLB lasting a month, more time to see them.

There was one other difference from previous recent birthdays. Instead of a Musicfest at the start with a lot of DJs and singers at the begining weekend with a smaller number of stage events the rest of the celebration, this year all the scheduled performances were in the first ten days, then no more. But there will almost certainly be a few performers step up in the closing hours to help end things with a bang.

As with previous birthdays, there were a few things that raised eyebrows, but much to celebrate, such as despite all the naysayers saying we were doomed, the glitches, the recessions, and the occasional Linden blunder, we're still here.

Happy twenty-first birthday, Second Life. And here's to many more.

Bixyl Shuftan 
SL Newser

Wednesday, July 10, 2024

SL Video: "Correcting Misconceptions About Second Life"

 
 

From Prisca Newall on April 28, in response to a youtuber making exaggerated claims about Second Life's Adult side, "This episode sets the record straight on the 'Horrifying Truth about the Metaverse,' by Virtual Venture, debunking the common misconceptions about Second Life."
 

Wednesday, June 5, 2024

Reader Submitted Commentary: Community Roundtalbe for May 20

 
Last month, Linden Lab held a Community Roundtable to discuss with the residents issues such as the recent changes in the Terms of Service regarding child avatars. The Newser wasn't able to make it over. But others were, including Zada Bury, known for her "Drivers of SL" videos. She overheard just part of it, but heard enough to write down some comments about what she did hear.

Read Zada's reader submitted commentary in Extra.
 
 

Fourteen Years of The Second Life Newser

 
It was fourteen years ago today that one newsletter in Second Life closed down, and another began. Over three years earlier, JamesT Juno had started the Second Life Newspaper, and over time others joined him in writing stories about Second Life. Among them was Dana Vanmoer, who as editor helped it grow to the best paper covering the virtual world. We would cover the detailed and exciting places of Second Life, numerous events that were happening, the people that helped make Second Life what it is, and the goings-on of Linden Lab. 

Unfortunately, events in real life would catch up to James and Dana. And eventually the decision was made to close the Second Life Newspaper. For four of us, Gemma Cleanslate, Grey Lupindo, Shelly Sands, and myself, Bixyl Shuftan, we made the decision to carry on as journalist. But it would be under a new newsletter, our own. Since I was the Office Manager in James' and Dana's paper, posting when they couldn't, I would be the editor. And so on June 5 2010, James and Dana would hold a farewell party in which they announced the Second Life Newspaper's closing and would be departing Second Life indefinitely. And I announced the opening of the new one. Our first story covered would be a sad one, that of our predecessor shutting it's doors. 

We ended up hitting the ground running. After just a few routine articles came news of Linden Lab laying off a third of it's staff. This was soon followed by Linden Lab's CEO stepping down. It would be an eventful year, with Philip Linden coming back to temporarily lead for a few months and some controversial moves such as the Teen Grid merger and the Emeraldgate controversy in which the most popular third party viewer at the time was shut down due to actions by it's team. But not everything was controversy, and there was plenty of happy news such as the Relay for Life and the Second Life Birthday. Eventually, sponsors such as the Podex Excnage came forward to support the paper, and people came forward offering to join our team. And of course the Sunweaver community supported us from the start, offering us both land and an office as our headquarters. 

Over time, we've had our share of challenges. There would be more controversies to cover, such as the rights of content creators when Linden Lab changed it's terms of service to some questionable language for several months. There have also been new developments, such as mesh and mobile viewers. There have been places to cover, such as Bellisseria. There have been many events, such as the Relay or Life and Second Life Birthday. And of course writing about some of the people who make them possible.

Sadly, we've had to say goodbye to people over time. Grey Lupindo and Shellie Sands would eventually depart the paper. The Podex Exchange would close down after a few years following the Lab ordering all third-party Linden exchangers to cease operations. But other reporters would step in, and other sponsors would come forward. 

So where do we go from here? We've had our ups and downs. And real-life can sometimes butt in into our writing time. But unless there's some calamity that shuts down the Internet, Second Life will be around for years to come. And we at the Newser will be around to cover it.

Special thanks to our sponsors, Farshore Radio, Montecito Bay, the Safe Waters Foundation, and the Sunweaver community that has been the home of our office for all these years, to Linden Lab which created this virtual world to begin with, to James and Dana to showing us the way in how to report the news here, and of course you the readers.

Bixyl Shuftan
Editor, Second Life Newser

Monday, April 29, 2024

Opinion: The Kids are Alright

 
In real life American news, one of the top stories are the students at a number of college campuses engaging in anti-Israeli protests, often speaking out in support of the Hamas terrorists despite their brutality. Any1 Gynoid, who wrote for the Newser regularly in the past and sends an occasional article, recently had a few things to say about the matter after going about for about a week in Palestinian fashion. Just what are the students really after?

Read Any1's commentary in Extra.  

Wednesday, August 23, 2023

Commentary: Is Furry Discrimination Widespread? Probably Not

 
Recently in the SL Enquirer, there was an article about the discrimination those who prefer furry avatars face, going as far as to call them "the most hated community" in Second Life. There have been tales of discrimination against furs in SL for years. But how much could most expect to encounter? My own personal experience suggests: maybe not too often. So in response, a commentary of my own.

Read the story in People.
 

Friday, July 28, 2023

Commentary: The Staying Power of Second Life

 
Second Life recently celebrated the twentieth anniversary of it's official launching. When you think about it, that's a long time for a product to be on the market, especially a computer one. And it remains the number one open-ended (or sandbox) virtual world for the public. So what's the reason for it's continuing appeal? Yours truly has a few opinions as to why.
 
 Read the commentary in Extra.

Wednesday, June 28, 2023

Commentary: Second Life Turns 20

 
It was twenty years go, June 2003, in which Linden Lab officially started Second Life. It had already been in development for a few years, and for months people had joined while it was in beta. Originally called "Linden World," it wasn't the first virtual place online, and few others also came out soon afterwards. It was also not an instant success. For it's first few years, it's userbase was small compared to that of today, and it was relatively unknown to the computer and tech world. But it did have a combination that other places didn't. Not only could people interact with the environment and own a piece of it, but they could build more or less anything they wanted to with prims and scripts, and with the inworld economy they could buy and sell with one another and be able to convert whatever made into real-world money. It was a place like no other online.

Then around 2006, it began to catch on, and it started to grow fast both in population and land area. It was also getting noticed, first by computer and tech circles. And soon it was getting attention in mainstream media. Eventually it would get mentioned on prime-time television, notably on an episode of CSI in which detectives went into the virtual world to catch a killer. And along with the attention came still more people coming in, as well as businesses. Numerous companies such as Circuit City and Honda would get places here, and IBM would sponsor many sims. That people could make money through virtual real-estate also got attention, millionaire Anshe Chung making the cover of one business magazine. Charities such as veterans groups and the Relay for Life would come here. Former Speaker of the House Newt Gingrich and other politicians would come here for discussions. By 2008, people were calling Second Life the next stage of the Internet, and it's future. It seemed like in just a few years, everyone online would be in virtual reality.

But, this would not be the case. While millions would come for a peak, Second Life had a learning curve that confused many. For every ten people who logged on, only one or less would stick around after one or two days. People often had to figure out things like Instant Messaging, teleporting, joining groups, etc. on their own. With so many on the Internet having been used to games with clear winning conditions, the open-endedness of the virtual world confused many "How do you play this game, how do you win?" Where you have people, you eventually get troublemakers and people otherwise disagreeing. Some came here just to troll and/or bully, and others would end up causing drama. And of course there was the lag, which could be particularly bad on older computers. When social media such as Twitter and Facebook came around, the masses found them much easier to use, and they would get the millions Linden Lab thought awaited it in the future.

Then came the bad press. There came tales of virtual child abuse. And then came the tales of "cyber noogie." People were taking advantage of Second Life's freedom to not just make places of learning and socializing, but also to engage with others sexually. This creeped out some, and became fodder for more sensational stories that were soon pushing aside tales of veterans being aided by the virtual world. It even got to the point Gingrich's visit here was used to attack his opinions. One friend called it a sad fact of modern media, "It is so easier to sell to the public when there is controversy than when the story is constructive."

Linden Lab itself was also seemingly becoming detached from it's users. In the Second Life Fifth Birthday Celebrations, CEO Mark Kingdom made a speech that sounded like the Lab felt the virtual world's first residents would basically have to move aside for future users. There came incidents like the Openspace controversy in which huge price increases were announced. There was the new "Viewer 2" that older residents found awkward to use. Many established residents began feeling alienated, and some began dropping out.

The 2008 recession didn't help matters either. When people are unsure about their money, they cut back on expenses, and entertainment expenses are usually the first to go. So people were less able to pay for sims and virtual goods to begin with. But the bad press and many residents getting frustrated with Linden Lab encouraged people to cut back further, and the Lab began to feel it where it hurt: their bottom line. By 2009, it was becoming clear the virtual world had past it's peak. And in 2010, the Lab finally reacted with cutbacks, notably laying off a third of it's staff. There were other moves as well that hurt people's confidence such as the Teen Grid merger and ending educational sim discounts. It was a time when the virtual world's future was in doubt, some feeling it was doomed.

But Second Life didn't die. Many residents despite the difficulties such as Linden Lab's blunders continued to enjoy living here and interacting with one another virtually. The world despite it's flaws was still the creative and social space it had been. While some places online eventually closed, such as There, The Sims Online, Haboo Hotel, and others, Second Life endured. Indeed when the Pandemic hit in 2020, Second Life had a second wind as both former and new users flocked over here to enjoy virtually what they couldn't in real life. Facebook would try to get in on the action with it's own virtual world, but it only ended up mocked and loosing money while tech media once again began noticing our virtual world.

Second Life has also changed much over time. When it started, people couldn't teleport except at "hubs," and people were charged money for rezzing prims (which they got back when deleted). Both were soon corrected. The way people communicate has changed some with the introduction of Voice. The introduction of mesh and it's improvements has also changed the way things are made here. Some makers have adapted to the new methods. Others have dropped out. The way avatar appearances has also changed. While people can, and do, still get complete packages, more often people are getting heads, bodies, hands, and other body parts for avatars separately to make their own custom look. Shopping has also changed from only buying from people inworld to being able to get from Marketplace and have your items delivered within seconds (usually). In a sense, this reflects the ability of people in real-life to buy from Amazon and other places online in the past generation. But not unlike real-life, the result has been some stores and malls inworld closing down. The number of groups residents could belong to has grown over time, from ten in the early days to 42 for basic accounts, and more for Premium.

The way people are named has also changed over time. When Second Life first started, one could pick more or less whatever first name they wanted (that wasn't a profanity or slur) and pick from a list of last names that was slowly changed over time. The idea was that people with the same last name would have something in common, having came inworld around the same time and having the name would make them something of a "family." But when people didn't like any of the names when making a new account, their options were to either be stuck with a name they hated of not sign up, or were confused by not being able to use their real names. So eventually the Lab changed the system, new users choosing just one account name while having a "display name" that looked larger over their avatars. But with all new people having the default surname "Resident," they stood out and some felt like second-class citizens, and wondered why they couldn't have a last account name. After several years, Linden Lab would bring back last names for new residents, but only as an option that one had to pay a fee for.

Who could go to Second Life and where on it has also changed. It used to be a strict 18 and over only could come here while teenagers could only go to a separate Teen Grid. This would be changed in 2010-11 when the Teen Grid was closed and teenagers could go to General Audience, or be limited to certain General Audience sims where they had permission depending on their age. For a time, Adult sims were limited to only those who provided some real-life ID to the Lab such as a drivers license. But this would be dropped after a short time. But to buy Linden Dollars, one still needs their credit card, and some places such as Linden Realms require a transaction history to fully work well.

The way Linden Lab has interacted with the residents has changed over time. At first, there weren't many restrictions. As long as people didn't grief, cheat, or otherwise misbehave, no worries. But over time came more rules, such as the gambling ban, then the banking ban and other rules such as no buying Linden dollars from anyone but the Lab, no selling gachas, and others. In the early days of the virtual world, the Lindens interacted with the residents a lot, but this would slow down as the grid became larger. In the days of CEO Rod Humble in the early 2010s, events in which the Lindens interacted with the Lindens were closed and there seemed to be a policy of "no fraternization." But it didn't last very long, and after Ebbe Altberg assumed command of the Lab, Lindens slowly began to meet and talk to residents once more. Over time, the Lab would also become more involved with the homes of some of it's residents. In 2008, Linden Moles were involved in the construction of Bay CIty. Then came Linden Homes, a bonus for Premium account holders, which grew in popularity when the Lab began offering then on a new continent in the middle of the Second Life mainland in 2019: Bellisseria. Bellisseria would grow in size, and population, on land, and homes, made all by the Linden Moles, and in the Bellisseria group chat one can frequently talk to the Lindens and Moles. This doesn't mean the Lindens are so involved with all residents, most still live in either private sims and estates outside the mainland or mainland areas outside Bellisseria where the only thing made by the Lindens and Moles around is the occasional Linden bear souvenir, and hear from them only when there's a problem or glitch to fix. But Bellisseria demonstrates just how big a change there's been between the Lindens and residents over the past several years.

And then there are the alternatives to Second Life. This virtual world was soon leaving others in the dust, and in it's early days it seemed like the only real competition was the popular MMO "World of Warcraft," which not unlike Second Life was a ground-breaker in it's field. Eventually would come the OpenSim worlds, but most of these grids would remain very very small compared to Second Life, only a few such as InWorldz gaining somewhat large numbers. With new technology being developed over time, Linden Lab itself would eventually develop an alternative of it's own, Sansar. But it would gain only a small following. So would the virtual space created by Second Life's founder "High Fidelity." Eventually Sansar would be sold off and High Fidelity closing down. Eventually came a next-generation virtual world that did attract larger numbers, VRChat. But while more successful than Sansar it still attracts smaller numbers than Second Life, and has mostly younger users.

Finally, there's that twenty years later, there's that there's a literal new generation of Second Life users. There are people signing up who weren't even born when the Grid first came online. And with this new generation comes new attitudes and ideas. Early on, residents were mostly Boomers and Gen-X, and had certain attitudes about the Internet such as highly valuing privacy. But over time, they would slowly drop in number and there would be growing numbers of Millennials, and lately Gen-Z/Zoomers, who were more used to displaying their real-life identities online. 
 
How does Linden Lab perceive how new residents have changed? In his recent interview at the SL20B, Patch Linden would say that when Second Life was new, residents seemed mainly interested in building. Residents coming in around 2010, he felt were mainly interested in socializing. Residents entering in the past few years, Patch felt were interested in a combination of the two, thinking many had spent a few years in simpler virtual space like Roblox and now were wanting something more detailed.

I could go on and on with how much has changed from how real-life politics is handled, to some more of Linden Lab's questionable and downright boneheaded moves, to the move to the Cloud Servers a few years ago. But this would require more time, and pencil space. But Second Life and Linden Lab is enjoying an accomplishment that wasn't available to forms of entertainment such as Atari in my younger days, being very much alive and well and kicking twenty years later. As much as we oldbies sometimes call Linden Lab out for mistakes, we have to hand it to them for being able to last, and deliver, for so long.

So what does the future hold for Second Life? Right now, Second Life and Linden Lab are doing quite well. And while there have been a few moves by the Lab that raised some eyebrows lately, the residents are fairly content and happy. It's a safe bet that our virtual world will be around for at least the next several years. There is no reason to believe there won't be a SL25B, and little to believe there won't be a SL30B. Yes,  eventually somebody will make a virtual world that appeals to the masses better. And no company lasts forever. But unless there's a worldwide calamity far greater than the recent Pandemic, we'll still be going about the Mainland, Bellisseria, and the private estates for many years to come.

Twenty years later, it's still our Second Life, so let's make the most of it.

Bixyl Shuftan
 

Monday, June 5, 2023

Thirteen Years of The SL Newser

 
 In 2010, the leading newsletter in Second Life was the Second Life Newspaper, run by JamesT Juno and Dana Vanmoer. For over three years, it had been reporting the news around Second Life. It had grown from a small blog, to a well-staffed online publication bringing out the news from around the virtual world. From people who made Second Life more interesting, to noteworthy places one could see and go about in, to notable events one could go to, we reported on the news big and small.
 
But on June 5 2010, James and Dana announced it's closure. Sadly events in real-life had taken difficult turns and it was time for them to leave in order to focus on them. They had let the staff know ahead of time, and four of the reporters, Gemma Cleanslate, Grey Lupindo, Shellie Sands, and Bixyl Shuftan (myself) took it upon themselves to start a new newsletter: The Second Life Newser. 

Almost right away, we had some big stories to tell. Just a few days later came news of Linden Lab laying off almost a third of its staff. Later on came the closure of one of the more popular sims, a scandal that led to the shutting down of the most popular third-party viewer, the resignation of Linden Lab's CEO and Philip Linden (Philip Rosedale) temporarily taking over as intirem CEO, there was the decision to merge the Teen Grid with the main one, and of course the Relay for Life and the Second Life Birthday.
 
We had our work cut out for us, but we also had support. Just after our start, the Sunweaver community gave us a home, providing an office for us. We soon had a sponsor, the Podex Exchange, which was soon followed by others, as well as people paying us to advertise. More reporters would join the ranks of our team, which meant more stories we could cover. And of course readers came to see us as a reliable and useful source of news about this virtual world as we continued to bring news stories to them, big and small. And before long, the team once again were the number one source of news in Second Life. 

We've entertained as well as informed. There are the cartoons that appear twice a week, and there are the music videos that we show most Saturdays. But foremost on our minds is bringing you "news you can use" from what's going on with Linden Lab to interesting events and places. Unlike some other publications, the Newser has never gone out of it's way to create controversy for it's own sake. There has been occasional trouble, and troublemakers, that we felt needed a story. But we have sought to make the coverage of our virtual world an overall positive one, to report it not as full of griefers, but as an enjoyable place where one can find all kinds of interesting and fun sights, activities, and people. Over time, we would occasionally write about games and other virtual worlds. But Second Life has always been, and will remain, our main focus. 

Sadly, over time we've had to say goodbye to some teammates and old friends. Shellie Sands and Gray Lupindo would end up having to leave to take care of things in real life. Breezes Babii, our coworker from the old SLN would pass away. The Podex Exchange would shut down after Linden Lab changed it's terms of service and made it's continued operation no longer possible. But over time, we've had more talent come in to join the team. And more sponsors have stepped up to support the paper.

Thirteen years later, much in Second Life has changed. Sims have come and gone. Mesh has changed the way objects and avatars are made. Linden Lab would be purchased by investors. But Second Life goes on. It's safe to assume that unless there's some economic catastrophe of some kind, this virtual world will be around for many years to come. And as long as events in our real-lives remain smooth, we'll be around to cover it.
 
Special thanks to our sponsors, Farshore Radio, Lorena Chung Estates, Montecito Bay, the Safe Water Foundation, and the Sunweaver community which has been the home to our office all these years. Thanks to to Linden Lab which created this virtual world to begin with. Thanks to James and Dana to showing us the way in how to report the news here. And of course our thanks to you the readers.
 
"And that's the way it is." Good day from the Second Life Newser.
 
Bixyl Shuftan
Editor
Second Life Newser
 

Wednesday, July 27, 2022

The 2022 RFL Sunbeamer Camp

 
Last month, the high point of the Relay season, the Relay Weekend, took place. Dozens of teams had various campsites there. Among them was that of Team Sunbeamers. Yours truly took a few pictures of the camp while it was up. In this article, they're up to show what the camp looked like. But this wasn't just any Relay year for yours truly, and some commentary has been added at the end.
 
Read the story in Design