This is not a problem in the grand scheme of things, but it is a problem when it obscures the users who are not updating for reasons other than “can’t be bothered” as we are unable to tell if we need to do more to help those users or whether they are happy as they are and will move when compelled by broken content or some other reason. This is undoubtedly true of the 8% on the buggy 7.1.9 version, where many of those still clinging to it are saying “well it’s ok for me”. Those people can and will update to a later 7.X viewer when they feel the time is right, and because they are already on 7.1.9 we know that their machines are capable and overall most of them will see a further improvement when they next update.
Wednesday, March 12, 2025
Team Firestorm Announces Viewer Statistics
This is not a problem in the grand scheme of things, but it is a problem when it obscures the users who are not updating for reasons other than “can’t be bothered” as we are unable to tell if we need to do more to help those users or whether they are happy as they are and will move when compelled by broken content or some other reason. This is undoubtedly true of the 8% on the buggy 7.1.9 version, where many of those still clinging to it are saying “well it’s ok for me”. Those people can and will update to a later 7.X viewer when they feel the time is right, and because they are already on 7.1.9 we know that their machines are capable and overall most of them will see a further improvement when they next update.
Monday, September 23, 2024
EOTB: Lab Announces New Viewer, Says It Will Help Fix PBR Issues
Friday, September 20, 2024
New Firestorm Viewer Update, Promises To Fix Some PBR Issues
This release fixes a swathe of issues, those of you plagued by crashes after TP were almost certainly victims of the “mirror at home” bug. This bug was fixed soon after the release and has been tested throughout our beta phase for this update. the crash rate for this viewer is far far lower than for the 7.1.9 update. Performance too, the performance updates, should see most of you enjoying better, more consistent frame rates and where you had high rates already, simple seeing more consistency as you move around the world.
For those used to using the SL-provided voice morphing, this will no longer be available. The team at Linden Lab has put together a FAQ page to help you resolve any questions. Importantly, WebRTC is not compatible with SLVoice. Moreover, the back-end services that support voice cannot co-exist so once Linden Lab roll out the new WebRTC services across the grid, the older voice services will cease to work.
To make it very clear, when Linden Lab rolls out the WebRTC backend across the grid, SLVoice will cease to work FOR ALL VIEWERS. This is not something Firestorm or any TPV can alter/fix/workaround.
Monday, August 26, 2024
EOTB: Linden Lab Acknowledges Some Residents Are Having PBR Related Issues
We are always striving to add more improvements to Second Life and we’ve been particularly excited to roll out integration of PBR Materials, which has the potential to improve and modernize much of the look and feel of our virtual world. However, the introduction of PBR has not gone as smoothly as we would like and we have heard community frustrations and feedback with recent PBR-enabled Viewer releases of both the Official Second Life Viewer and Firestorm Viewer.
We share your frustration and are taking steps to make things better for everyone on both lower-end and high-end systems. This means that we’re actively focused on improving the performance in a variety of areas including improved FPS, VRAM management, texture loading, alpha blending, and even how lighting is rendered within the world. Additional fixes are already in our development pipeline and will head to QA soon.
Friday, August 23, 2024
Last Pre-PBR Firestorm Viewer To Be Around "Forever"
There will be no deadline to update now ...
As a non-PBR viewer, it will already fail to render PBR textures on objects and clothing, and any terrain that uses the new PBR terrain will show grey or white. You will also not have access to other post-PBR features such as Emojis.
If we retained the three-release policy we were concerned that we’d be having to block the last non-PBR release well before all the improvements were ready and the maximum number of users felt able to update.
For some users, the problem is not technology but aesthetics; the lighting changes required for PBR have meant that many established custom environments and day cycles no longer appear as they should. It will take time for creators and communities to recreate those settings. Already, we are seeing a rapid growth of PBR products in the marketplace, and replacement environments (EEPs) are available, but the concerns from our users that they’d be locked out of Second Life or that their beloved way of life would be lost were clear.
While discussing the last release and the forthcoming Voice updates, we shared our concerns around our release strategy with Linden Lab. They were very willing to review the policy with us; and everyone is in agreement that while it might have been right back in the day, it is no longer appropriate.
So, with a big thank you to Linden Lab, we can now look to find a much better way to manage things.
Friday, July 12, 2024
Commentary: Reflections on the SL21B
There's no doubt that the Lab would have prefered that this year's Second Life Birthday be remembered when it showcased it's PBR update and finally brought out it's mobile viewer. While that's part of how it will be, unfortunately there are some details the Lab would prefer we the residents forget.
In late February came allegations in an anonymous online article that a number of Lindens and Moles had been involved in ageplay, offering no real evidence. Despite the caution of the Second Life media, the Newser and others only giving hints of what was going on or limiting themselves to saying there was an investigation, and that the host website took down the article, word got around as rumors do. While most may believe "all remain innocent until proven guilty," some instead were "once accused, always suspect." A few Lindens and moles named in the accusations were regulars on Bellisseria chat and stopped chatting, laying low. They would not appear at the WVBPE Conference and one would briefly show up at the Fantasy Faire. Finally at the Second Life Birthday they would appear as normal. This was a relief to most, though there were still one or two people going, "Hide the children!"
About a month and a half before the Second Life Birthday came the Linden response to the ageplay allegations: more restrictions on child avatars. They would all need to have "modesty layers" under their clothes. But more importantly would be completely barred from Adult-rated sims, even if there was nothing overtly sexual outside private homes and the rating was there only because those making their home there were afraid the Lab would ban them for what went on behind closed doors under any milder rating. The Moon Dance and possibly a few other Relay events were barred to child avatars, and while Burn2 once allowed both nudity and child avatars, it is currently deciding which to do away with. Marianne McCann and possibly others whotook part in the past may not be able to do so any more without changing from the look they've been known for.
Soon after, it was announced that the mobile viewer could not be used to take users to Adult-rated areas either. The viewer could be gotten only through Google Play and Apples App Store, both of which had rules about what products available there could show. Between this move and the rule about child avatars, for better or for worse Adult sims were no longer as acessible as they were compared to Mature ones. For some places, this brings up a choice. Do they remain Adult to soothe nagging fears by some who make their home there about what the Lab will do if they spend a little private time with a loved one (or friend with bennefits), or do they lower the rating to make the place more accessible?
And this was the time in which Firestorm, the most popular viewer, released it's PBR (Physical Based Rendering) update. And so the majority of residents were now able to see objects made with this feature, notably the first truly functional mirrors. It was a joy to a number of residents. But for others, notably with older computers, it wasn't. A few people I talked to complained of greater lag and even crashes. Former Newser reporter, who was scheduled to DJ at the Second Life Birthday, had to cancel as he lagged heavily and repeatedly crashed. He would make the decision to leave Second Life for good. How many others did the same is unknown. And a better computer isn't always better for Second Life. I was told about someone's brand new expensive PC that was "barely able" to play the new viewer.
In some ways, it's a reminder of Linden Lab's delima. Unless Second Life is updated, fewer new users will come in. But the problem is, updating means higher requirements for computers. And so those with older machines end up with slower virtual experiences that can make going about here less easy and more difficult, and eventually not able to get on. And 21 years after Second Life's creation, working class residents often have less disposable income than their forebears, and it takes them longer to save for a better computer, if they can save at all.
The Second Life Birthday itself would reflect some of these happenings. People cheered at the sight of certain Lindens and Moles who had been lying low for a while. Much of the terrain, and many of the exhibits took advantage of the new PBR technology, which was a treat for those who could see it. The theme "Elements" was an odd one, but thankfully one didn't need to make their exhibits adhire strictly to the theme. And there is quite a variety of exhibits to see. Plus with this year's SLB lasting a month, more time to see them.
There was one other difference from previous recent birthdays. Instead of a Musicfest at the start with a lot of DJs and singers at the begining weekend with a smaller number of stage events the rest of the celebration, this year all the scheduled performances were in the first ten days, then no more. But there will almost certainly be a few performers step up in the closing hours to help end things with a bang.
As with previous birthdays, there were a few things that raised eyebrows, but much to celebrate, such as despite all the naysayers saying we were doomed, the glitches, the recessions, and the occasional Linden blunder, we're still here.
Happy twenty-first birthday, Second Life. And here's to many more.
Bixyl Shuftan
Friday, July 5, 2024
Mirror at The SL Newser Office
Monday, June 24, 2024
Firestorm PBR Viewer Online
Last week on Thursday June 20, Firestorm announced on their blog that their latest viewer version, the 6.6.17 viewer, was out, one that could view PBR (Physical Based Rendering) content. This includes some high detail content, and mirror surfaces.
A lot of why we have held back is to try to get ahead of many of the bug fixes and issues that we knew would dominate the support teams time. While this release is certainly a lot more stable than early PBR viewers and I would say it is probably as stable as any previous viewer, the bugs and annoyances that you will experience will be different and new, and people naturally worry about this. Our support team will be working very hard to help you all through this transition ...
Wednesday, June 12, 2024
Linden Lab Announces Viewer Update With Mirrors, BPR, 2K Textures Is Ready
Mirrors: Step into a more immersive world with real-time reflections. Our new mirror functionality uses reflection probes, providing stunning and dynamic reflections. Perfect for adding realism to your virtual environments, whether it's for a sleek modern home or a bustling cityscape. You will find the options to make a reflection probe on the Build window, under Features.
PBR Terrain: Prepare to be amazed by the next level of terrain detail. With Physically Based Rendering (PBR), you can now apply advanced GLTF materials to your landscapes. This means your terrains can have intricate normal maps and metallic-roughness maps, bringing a new depth and realism to the ground beneath your feet.
2K Textures: Say hello to high-definition details. We have increased the maximum texture size from 1024x1024 to 2048x2048 pixels, allowing for more detailed and efficient textures. This upgrade is perfect for creators looking to enhance the visual richness of their builds, clothing, and objects.
These updates are designed to help you create more realistic and visually stunning environments in Second Life. Whether you're a seasoned builder or just starting, these tools offer new possibilities for creativity and innovation.
Thursday, April 25, 2024
Second Life's Lab Gab - April 2024 Update, Progress on Mobile Viewer and PBR, Child Avatar Policy "Strengthening"
Wednesday, March 20, 2024
EOTB: Updates From Linden Lab
Friday, December 29, 2023
EOTB: Linden Lab Gives 2023 Year In Review, "What To Expect" For 2024
On behalf of the entire Second Life team, we would like to wish you and your loved ones a happy new year! We are thankful to be part of your virtual family and send you blessings from both the virtual (and physical) worlds!
Monday, December 4, 2023
PBR Officially Launched For Linden Viewers
Today is the official release of the literal new shiny in Second Life, PBR Materials! With our weekly grid update, all of Second Life will now be capable of using PBR Materials in the Second Life viewer.
The goals behind the PBR Materials project are increased visual realism, keeping with industry standards, and bringing GLTF content into Second Life with expected results. One method of enhancing realism is to create scenes with real reflections which mimic how our eyes have learned to identify that a surface is metal, plastic, or some other material. Whether you create objects in Second Life or simply enjoy seeing and wearing them, PBR Materials will provide a big step up in the appearance of the Second Life world.



















