Showing posts with label negotiations. Show all posts
Showing posts with label negotiations. Show all posts

Friday, January 26, 2024

Discontinued City of Heroes MMO Private Server Gets Official Status From NCsoft

 
Some gamers, especially fans of superhero comics, will remember the "City of Heroes" MMO. It got attention partially for it's genre, being a superhero game when most MMOs at the time were science-fiction or Medieval fantasy, and partially for being the subject of a lawsuit by Marvel Comics, saying players were creating characters that infringed on it's copyrights. In 2012, it was shut down despite pleas from it's fans that NCSoft keep the game running
 
So what were the players to do? Many went to private servers where the game was kept running for those who wanted to keep heroing. Among these was one called Homecoming. One thing that was different about it was instead of trying to avoid attention from the game's corporate owners, from the start it was making an effort to negotiate with them. Finally on January 4, Homecoming made the following announcement in it's forums:

We’d like to thank you all for your patience over the past few years, and we’re incredibly thrilled to announce that it’s paid off: NCSOFT® has officially granted Homecoming a license to host City of Heroes™.

They went on to say that this meant the player and character accounts were now officially safe, there will continue to be more game content, and the game will continue to be free to those who want to play, "We will continue to be funded entirely through donations."

At a time in which corporations are quick to go to their lawyers, this is certainly a welcome development in the gaming world.

Sources: Wikipedia, Homecoming, Massively, Kotaku, Videogames.SI.com   

Bixyl Shuftan

Friday, February 21, 2020

Breaking News: Linden Lab May Be Looking to Sell Sansar


Earlier this month, Linden Lab hit it's Sansar staff with it's second round of layoffs in two months, raising questions about the future of the virtual world. At Strawberry Linden's "Lab Gab" show today, the first thing CEO Ebbe Altberg / Ebbe Linden brought up was their plans for it. They were "looking for a plan B ... for Sansar to continue."
Yeah, so as you might have heard, sadly we have decided that we, as Linden Lab, couldn’t continue to sponsor the project financially, so we’re looking for a plan B for Sansar to continue. I can’t say much, but we’re having very interesting conversations with several parties to help that project move forward, which I’m really excited about. But no deal is done yet, so people will just have to be patient and see what happens with it, but yes  it is true that Linden Lab going forward will focus entirely on Second Life and Tilia. I’m still busy making sure that Sansar finds a great home and that the great work that that team has started can continue.
So that’s where things are at. Hopefully, we can be more specific on what’s going on in the next couple of weeks or so. So lots of conversations going on.
The "conversations with several parties to help that project move forward" could very easily mean that the Lab is looking to sell Sansar. But it could also mean they're looking for a company to partner with to keep the next-generation virtual world running. In either case, they're still in the middle of negotiations. So it will be some time until a decision is made.

There was much more discussed at the Lab Gab, which will be covered later.

Sources: Modem World, New World Notes, Ryan Scultz

 Bixyl Shuftan

Monday, July 15, 2019

Linden Lab Still In Talks With Djehan Kidd Over Hangars Liquides


Last Friday, the Newser reported on the five region Hangars Liquides urban sci-fi sims in danger of being shut down at the end of the month. This weekend, I had a few words with the builder and owner Djehan Kidd about the area, and it's situation.

Djehan told me it's looking unlikely Linden Lab will allow Hangars to rent out apartments and still remain a nonprofit. She felt it's not because they don't want to, but in her opinion they're "monitored" by the US Government more today than in the past. She's also gotten numerous offers of help to keep the sims afloat. But she feels their best chance lies with the Lab's sim preservation program, "So far I didn't get a no or a yes. All I know is that a commitee will visit (the sims) and decide."

Meanwhile, others are spreading the word about the sims. A concerned resident created a thread on the official forums about Hangars Liquides, and it quickly grew to numerous pages, some people posting pictures of the area. There were numerous pleas for the sims to be given a break and allowed to stay on. One commented, "I don't think I have been there before or if I had I didn't spend long there because the scale of it whilst immersive is also bewildering. Spent 30 minutes exploring it again and it is undoubtedly a work of art. Despite all its complexity it is well optimised, I had none of my usual problems with textures and objects not bothering to load. It is a fine example of what is possible to do here."

There's also a Flickr page full of screenshots of the sims (caution, not all safe for work).

The full interview with Djehan will appear later this week in the Newser.

Image Credit: Lawrence Celestalis

Bixyl Shuftan

Tuesday, September 16, 2014

Microsoft buys Mojang for 2.5 Billion, Founder "Notch" Persson to Depart



Following reports that the two companies were in talks, yesterday on September 15, Mojang, the makers of the highly popular "Minecraft" game announced that they were indeed being bought up by the Microsoft corporation. The selling price was listed at 2.5 Billion dollars.

In a statement on their website, the spokesman tried to reassure Minecraft fans "Everything is going to be OK." As for why the company was being sold, "Minecraft has grown from a simple game to a project of monumental significance. Though we're massively proud of what Minecraft has become, it was never Notch's intention for it to get this big." They felt only a few companies were big enough to continue to allow the game to grow "on the scale it deserves." As they had worked with Microsoft since 2012, they were "impressed by the continued dedication to our game and it's development. We're confident that Minecraft would continue in an awesome way." Although the three people who founded the company were leaving, most of the team was planning to stay.

On his personal website, "Notch" Persson, the man who made Minecraft, gave his own statement. "I make games because it's fun," he wrote, "... but I don't make games with the intention of them becoming huge hits, and I don't try to change the world. Minecraft has certainly became a huge hit, and people are telling me it's changed games." Persson had actually stepped down from developing Minecraft "a relatively long time ago," but stuck around on smaller projects as people were telling him he was "important to the culture."

But he described an incident "a couple of weeks ago when the Internet exploded with hate against me" over a user license agreement issue that he had nothing to do with. Later on, he "started to realize I didn't have the connection to my fans that I thought I had. I've become a symbol. I don't want to be a symbol, responsible for something huge that I don't understand ... I'm not an enterpenuer. I'm not a CEO. I'm a nerdy computer programer who likes to have opinions on Twitter."

Persson stated he would be leaving Mojang as soon as the deal was completed, going back to doing small experiments, "I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can't be responsible for something this big. In one sense, it belongs to Microsoft now. In a larger sense, it's belonged to all of you for a long time, and that will never change. It's not about the money. It's about my sanity."

Mojang's statement can be read in full (here), and Persson's can be read (here).

Bixyl Shuftan

Monday, September 15, 2014

Microsoft in Negotiations to Buy Minecraft


Where do Second Life residents go when not in Second Life? For some, it's the game of Minecraft. Among the most popular games in computer history, it's developed a fanbase of millions spending not only time there building things, but also willing to spend money on real life items such as "Creeper" hats and toys based on the game. But fans aren't the only thing the game has been attracting. Recently the Microsoft corporation has been negotiating a possible buyout of Minecraft's owner Majong, news that has some fans wondering what this could mean for their beloved game.

Read more in Other Grids and MMOs.