Showing posts with label thread. Show all posts
Showing posts with label thread. Show all posts

Thursday, January 2, 2025

Linden Lab Announces Then Pauses AI Character Designer

 
Several days ago, Linden Lab announced they were making available an AI Character Designer to Premium-Plus residents. 

We are making the Character Designer available on the main grid for early testing and feedback to Premium Plus residents. While we have completed initial internal evaluations, we encourage all interested residents to explore this alpha release, identify any issues, and share their input so we can continue refining the tool.

What is the Character Designer?

Developed in collaboration with Convai, the Character Designer empowers you to craft, customize, and animate virtual characters within Second Life. This tool is intended for developers, community builders, roleplay enthusiasts, and anyone looking to enhance their inworld experiences through dynamic characters.

Current Capabilities and Intended Use

The Character Designer provides a solid foundation for immersive roleplay, offering a range of features that let you shape and refine the personalities and behaviors of your inworld characters. Current capabilities include:

  • Early-Stage Roleplay Support – Characters respond intelligently through IM, adapting and evolving as you interact.
  • Custom Personalities and Backstories – Define unique histories, preferences, and communication styles to bring your characters to life.
  • Integration with Existing SL Systems – Connect through a dedicated alt account, set arrival points, and fine-tune behavior filters for a seamless inworld experience.
This was quickly mentioned in the forums, where it quickly got hundreds of responses. Some expressed interest in the AIs. Some made jokes, "the thought of Second Life being so dead that they're trying to occupy its antisocial user base with chat bots." Some wondered if Linden Lab was doing this because AI was "the new shinny" thing in technology. But some expressed privacy concerns about private chats being exposed, "f that's not a password harvesting bot, I don't know what is.  NO WE DONT NEED AI." It was also brought up that anyone signing up to use one would be entirely responsible for whatever output it made, even if it wasn't it's creator's idea, "By agreeing to this, the bot, a literal black box I have no control over, can be made to say stupid **** and I would be entirely responsible for it. This is dead on arrival and has no place in Second Life as it's used. No one will want to take the risk that their store bot (perhaps in an adult store) can be coaxed into saying something truly reprehensible by a random stranger and then abuse reported for it, which as this is AI, should be pretty trivial." 
 
Finally after a few days and 17 pages of posts, Darcy Linden announced the new bots were being put on hold.
 

Hey everyone, thank you for posting in this thread and continuing the conversation!

We've taken your feedback and the Character Designer experiment has been paused while we retool.

I bolded experiment as that's what this is, and it's how we want to proceed with new ideas: get it out early, collect feedback, and optimize/terminate.

When we started this test, the goal was NPCs like Greeters, store clerks, quest givers, etc. It's a creator tool. The companions were an attempt to scale down as NPCs will require more work and this space is in its infancy. AI has been in Second Life for years now and this experiment doubles as an investigation into how we facilitate the allowing people to make cool experiences while respecting the rights and privacy of others. 

With that said, many creators have reached out to me personally with excitement and ideas.

———

AI in/for Second Life is NEVER meant to replace people. EVER. It is a tool, to help us connect, create, and explore.

———

This statement isn't a marketing ploy. We all understand the value (and potential dangers) of AI and are taking incremental steps to integrate these tools to help creators make the best experiences without having to toil over servers, load balancing, prompting, model selection/fine-tuning, and of course getting the characters to work in Second Life within the parameters we all deal with each day.

For the creators watching this thread and especially to those who make AI characters for advanced, narrative-driven NPCs in roleplay — we are attempting to make a tool that would potentially have a deeper integration than LSL can provide, and are not in the market to directly compete. If you are interested in shaping this product, I highly encourage you to fill out the following form and we'll be in touch: https://forms.gle/6w1X9PuFsAfsjxJk9 (heads up, I will be reviewing these).

In terms of data collection, the term 'harvesting' data came up. We work very closely with Convai and have complete control over the pipeline. To reiterate, data is not being used to train any models, it's not being shared, sold, or used in any other way other than to return a response. If something like confidential computing (where only you hold the keys to the conversation) is important to you, let us know.. That goes for any additional feature that would give the grid peace of mind :)

The thread was left open, and people continuing to comment, some expressing a little sadness the experiment was over. As of the writing of this article, it was 25 pages long. 

So for now, Linden Lab's AI experiment is on hold. For how long is unknown. 

To check out the forum thread, Click Here

Bixyl Shuftan

Friday, August 4, 2023

EOTB: New Senra Starter Avatars Now Availabler

 

When Patch Linden spoke at the SL20B a little more than a month ago, he stated that the first of the new starter avatars that were announced last year were almost ready. On Tuesday August 1, Linden Lab announced that two were ready for use by both newcomers and existing residents, the Senra avatars. 

We're excited to announce the launch of our new Starter Avatars! These avatars, called Senra, are a fresh mesh take on the classic Second Life avatar, with a customizable modern and stylish look. These avatars will give new residents the opportunity to get started with a mesh body and personalize their own unique look the very first time they log in to Second Life and get a taste for the endless possibilities of avatar customization available to SL Residents.

The Senra avatars come with a variety of body shapes, skins, and hair styles. We've also created a whole new wardrobe of clothes that are specifically designed for these avatars. There are more than a billion possible combinations, so you're sure to find the perfect look.  The Senra avatars and clothing have been designed so that any avatar looks great with any clothing. Mix and match to your heart’s content!

We're also pleased to announce that we'll be providing dev kits for creators to make their own clothes for the Senra avatars. That way new and established residents alike will have plenty of ways to express themselves and create amazing new looks for the Senra avatars. 

 
For newcomers, the avatars are now available at the start, as demonstrated by this SL University Youtube video. For existing residents, the avatars are already in inventories (those who have left their avatars inworld for a few days may need to relog), "Search for 'Senra' and you will find the full variety of clothing and bodies." 
 
The Lab invited content creators to make clothing and other items for the avatars on a Fashion thread in the official forums, Patch Linden saying, those interested needed to read a license agreement, technical information, and fill out an application process. But the reaction in the forum thread was mixed. Some were having issues with some details in the license agreement, "This is pretty much (dead on arrival)," and there were opinions that some questions raised about the avatars at the SL20B such as the polygon count were not listened to. Others went to the Lab's defense, "The Senra system seems to be intentionally unlike the current system, which new users find to be extremely confusing and difficult to learn to use. And if they don't have strict rules about it, it will become just another body option, and very unapproachable just like the rest."

How well will the new starter avatars do? Will they get more use by residents, or be just that to most, a start that will soon be replaced after a few days? Time will tell.

Bixyl Shuftan
 

Monday, July 15, 2019

Linden Lab Still In Talks With Djehan Kidd Over Hangars Liquides


Last Friday, the Newser reported on the five region Hangars Liquides urban sci-fi sims in danger of being shut down at the end of the month. This weekend, I had a few words with the builder and owner Djehan Kidd about the area, and it's situation.

Djehan told me it's looking unlikely Linden Lab will allow Hangars to rent out apartments and still remain a nonprofit. She felt it's not because they don't want to, but in her opinion they're "monitored" by the US Government more today than in the past. She's also gotten numerous offers of help to keep the sims afloat. But she feels their best chance lies with the Lab's sim preservation program, "So far I didn't get a no or a yes. All I know is that a commitee will visit (the sims) and decide."

Meanwhile, others are spreading the word about the sims. A concerned resident created a thread on the official forums about Hangars Liquides, and it quickly grew to numerous pages, some people posting pictures of the area. There were numerous pleas for the sims to be given a break and allowed to stay on. One commented, "I don't think I have been there before or if I had I didn't spend long there because the scale of it whilst immersive is also bewildering. Spent 30 minutes exploring it again and it is undoubtedly a work of art. Despite all its complexity it is well optimised, I had none of my usual problems with textures and objects not bothering to load. It is a fine example of what is possible to do here."

There's also a Flickr page full of screenshots of the sims (caution, not all safe for work).

The full interview with Djehan will appear later this week in the Newser.

Image Credit: Lawrence Celestalis

Bixyl Shuftan

Wednesday, July 3, 2019

More on Tilia


With Linden Lab's announcement on Monday that Second Life residents would have to be signed up for accounts on their new Tilia service, there has been no shortage of discussion among the virtual world's residents. The "Tilia Takes Over" thread on the forums has reached 21 pages as of the writing of this article. Seeing the confusion, the Lab responded with a "Official Tilia Q and A Forum Thread." Among the answers to some questions heard:

There are no additional fees for having to use Tilia, aside from the Inactivity Fee.

The Inactivity Fee applies only to those whom have a US dollar balance in their account that remains inactive for 12 months or longer.

The changes for personal information requirements apply only to those who cash out Linden dollars for real world currency.

For those whom use Linden dollars only for Second Life, there is no change.

Tilia is not needed to buy Linden dollars with real world money.

Tilia will not replace Paypal, though the Lab is working on enabling it to work directly with banks in the future.

Of the reason why the Lab needs the additional personal information, they cited, "The ID verification requirement is necessary for compliance with U.S. money transmitter laws and regulations, such as the USA PATRIOT Act and the Prepaid Access Rule."

As residents continued to ask questions, the number on the FAQ has been growing. It probably will continue to do so for at least another day or two.