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Showing posts with label hints. Show all posts
Showing posts with label hints. Show all posts
Wednesday, March 18, 2020
How To Second Life : A Guide For Those Who Are New - Part Two
Last week, Cyfir (Cyfiremmerich Resident) wrote some helpful hints for those brand new to Second Life. Today, in his second part of the series, he has some more tips for newcomers whom are familiar with the basics (and a few whom have been around a little longer whom haven't figured them out yet). One is the Caledon Oxbridge University area which is full of help for new residents. The rest are about the viewer's Preferences menu, which can help you get to more places and make lag less of a problem, the Search function, and how to handle griefers and trolls.
Read Cyfir's story in Extra.
Labels:
Advice,
Caledon,
COU,
Cyfir,
Cyfiremmerich,
Extra,
griefers,
help,
hints,
learning,
new,
newcomer,
Preferences,
search,
Second Life,
Secondlife,
sl,
trolls
Wednesday, March 11, 2020
How To Second Life : A Guide For Those Who Are New - Part One
"A journey of a thousand miles begins with a single step." That can describe day one of a Second Life resident who's been around for a while. But while Second Life is extremely open-ended with lots around to do, it can be confusing for a newcomer whom will find it a lot different than a quest-oriented MMO. To help out new residents overcome these seemingly daunting challenges, Cyfir (Cyfiremmerich Resident) came up with an article with tips and advice that those more experienced with the virtual world can pass to friends interested in joining, or to newcomers they come across.
Read Cyfir's article in Extra.
Labels:
account,
Advice,
Cyfir,
Cyfiremmerich,
Extra,
help,
hints,
inventory,
learning,
new,
newcomer,
Second Life,
Secondlife,
sl,
viewer
Friday, November 20, 2015
Saving Prims
Becky "Sha" Shamen took a break from her exploring to reflect on an issue familiar to any of us whom have a home, office, or any other kind of space in Second Life: the prim count. Over time, she found ways to personalize her space better by looking for low-prim furniture, which doesn't always have to be expensive, and can sometimes be found for free.
Read Becky's article in Design.
Labels:
Becky Shamen,
budget,
design,
furniture,
hints,
home,
prims,
save,
saving,
Second Life,
Secondlife,
sl,
tips
Friday, January 23, 2015
"Massive Griefer Attack" Reported in Caledon
Jo Yardley reported yesterday of a "massive griefer attack" on the Caledon steampunk community sims, and other spots on the Grid. The above picture was taken with an SL Go viewer, "With my regular viewer I doubt I would have been able to even take a single step." The picture shows a mass of what one commentator called, "tortured torus prims," whose physics added to the lag.
One of the administrators of the Purrfection sims was called to deal with a reported case of griefing, but it was delt with in minutes.
Jo Yardley suggested the following responses to a griefer attack
- Alert Linden Lab (if live chat support happens to be online…)
- Go to a place in your sim that is HIGH up, most attacks don’t reach very high and with your draw distance set to very low, lag might be a lot less at high altitude, from here you can take further steps without drowning in lag porridge.
- It is a good idea to create a landmark for this spot so you can teleport here from outside the sim.
- In the region/estate window turn off ‘Allow Public Access’, this will remove all visitors and keep new people from arriving, giving you some peace but also keeps the griefers from returning.
- In the debug tab disable everything, this may bring down lag as well and may stop the griefers toys from working.
- Return the griefers objects.
- Restart the region(s).
Judging from the comments, the attacks seem to be over, at least for now.
Labels:
Caledon,
griefer,
griefing,
help,
hints,
Jo Yardley,
Second Life,
Secondlife,
sl
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