Showing posts with label players. Show all posts
Showing posts with label players. Show all posts

Friday, July 29, 2022

VR Chat Security Update Results in Mass Protests by Playerbase

 
The Newser hasn't written much about VRChat in a while. This is mostly because we've been busy with reporting on Second Life, but until recently we didn't hear of much other than it's increasing userbase that was making it a true competitor to the older and more established virtual world. But this week there was a major development that's gotten a lot of anger from its users. The developers installed a security update in order to combat the mods of hackers and other malicious users. Trouble is, it also disables the mods players made over time to improve the experience of users, notably disabled users, some saying a number were to address issues the developers were slow to act on. 

Friday, November 15, 2019

News and Commentary: More on Blizzard's China Controversy


This month, the players of the game "World of Warcraft" are celebrating it's fifteenth anniversary, with in-game presents, events, and bonus experience. But there's been a dark cloud over the celebrations. It was last month that the company that owns Warcraft, Blizzard/Activision, banned a player from Hong Kong in another game, Hearthstone, after when given a chance to speak on a televised stream, he called for the freedom of the people of his city. Since the Newser's first article on the subject, the situation has continued to develop. And finally at Blizzard's annual convention, the company President addressed the issue.

Read more in Other Grids, MMOs, and Games.

Thursday, October 10, 2019

News and Commentary: Blizzard's Removing Hong Kong Gamer From Tournament Sparks Calls for Boycott, Debate on Free Speech


For years, American companies have been trying to get into the Chinese market. With over a billion people, the potential number of customers for a large business is huge. However, the country is under the control of a dictatorship that does not react well to criticism or remarks in opposition to it's goals. It frequently makes demands to such companies, and penalizes those already in for perceived comments or actions against it. The debate flared up again this week thanks to three stories in the news. One of them was a tournament of players of the Hearthstone game, which is owned by the same company that owns the still noted MMO game World of Warcraft. When one winner was interviewed, he proclaimed his support for the protestors in the city of Hong Kong. Blizzard soon reacted with actions many of its customers have found troubling, including yours truly whom had recently just signed up for Warcraft again after an extended break.

Read the story in Other Grids, MMOs, and Games.

Wednesday, August 24, 2016

The Pokemon Sim of Ravenlock


Pokemon has been around in a number of forms over the past 20 years: video and computer games, cartoons, an animated movie, and recently the handheld ap "augmented reality" game "Pokemon GO" which has became an instant huge hit just weeks ago. As it turns out, there's been a Pokemon sim in Second Life for a number of years: Ravenlock. Second Life Newser recently went there to talk to it's owner Mindy Runo and one of her two other teammates, Ivy Steampunk.

Read more in Design.

Sunday, January 25, 2015

World of Warcraft News: Ten Year Statue Gift and "Veteran" Accounts


There's been a couple recent news stories about World of Warcraft recently. One was a slight change to how currently inactive accounts are handled. While there has been a kind of Free-to-Play version of the game for a while, such players operate under a number of restrictions, such as not being able to go beyond level 20. And once a player has ever had a paid subscription, they can't so much as log in.

In the upcoming patch of the game, expired subscriptions will be changed to a "Veteran Edition" in which characters up to Level 20 can still be logged in. Such characters will still be under some restrictions, but will be able to join guilds. Characters beyond Level 20 will not be accessible under Veteran. Just how useful this small change is has been a matter of opinion among those responding to the post in the forums. But considering ten million people at last count had paid accounts, it's unlikely that the game will be nudging much closer to free to play.

What's gotten more attention is the present that Blizzard entertainment is giving it's most devoted customers. On January 21, Blizzard announced "As a way to thank our most loyal World of Warcraft players, we are sending a physical gift to players that have stuck with us since the very beginning." These players would have to have had started playing within 60 days of when they game was released in 2004, and kept up their subscriptions without interruption.

That the announcement had the keyword "statue" was a clue as to what it was, and as it turns out, it's a small bronze statue of an orc riding a wolf. It's gotten no shortage of comments. Some have commented considering the cash such players have sent Blizzard over time, $15 a month for 120 months is about $1800, Blizzard clearly got the far better of the bargain. Supporters counter that Blizzard didn't have to send anything, and it's better than a simple "thank you" card. It's also notable that a number of these statues have popped up on eBay, sometimes with prices in the hundreds of dollars or even over a thousand, one being offered for 2,500.

On another note, the Newser will not be doing a review of "Warlords of Draenor," at least not anytime soon.

Sources: Cnet, PC Gammer,

Bixyl Shuftan

Friday, November 21, 2014

World of Warcraft Numbers Soar to Over Ten Million




Over time, "World of Warcraft," the world's most popular Multiplayer Online Game, has declined in numbers since it's peak of twelve million in 2010. It's numbers would briefly climb after an expansion, then fall again. While still the envy of other game companies, by June 2014 numbers had fallen to 6.8 million, about half of it's peak.

It was known that the latest expansion "Warlords of Draenor" was providing some boost, as 600,000 gamers signed up ahead of time. As it turns out, far more did. On November 19, Blizzard announced that the number of people subscribing to their game had passed ten million. "Blizzard Entertainment today announced that as of the first 24 hours of the expansion’s availability, more than 3.3 million copies had sold-through and the game’s global subscriber base had passed 10 million, with growth across all major regions." Blizzard had not seen these numbers since early 2012.

Mike Fulter of Game Informer commented, "I strongly suspected WoW would rebound, but not by this much. Whether Blizzard can hold onto these returned players in the long-term remains to be seen. Even if numbers start to trail off once more, it shows that there is still great interest in new content for the decade-old MMO." The magazine also mentioned that day that Activision, which is part of the same corporation as Blizzard but exists as a separate entity, settled a lawsuit concerning a buyout a year ago.

The opening day of the fifth expansion of the game was plagued with technical problems, blamed in part due to a Denial of Service attack traced to China. The size of the numbers of people signing up suggests that the problems were at least somewhat less due to hackers, and somewhat more about the expansion being a bigger success than Blizzard expected.

Sources: PC Gamer, Game Informer, Blizzard 

Bixyl Shuftan

Monday, November 17, 2014

Release of "Warlords of Draenor" Marred by Denial of Service Attack


For months, fans of "World of Warcraft," the most subscribed to MORPG, looked forward to it's latest expansion, "Warlords of Draenor." Due on Thursday November 13, a number who had let their subscriptions expire signed back on. In October, Blizzard announced membership of the game had climbed to 7.4 million, a 600,000 increase over it's June total of 6.8 million. So on the day of the release, people got their copies in game stores or downloaded them straight from Blizzard, and logged on ...

And for many, they found out they couldn't get in!

The most populated of the servers were locked. At times *all* of them were locked. This mean that anyone trying to get in would instead be placed in a queue and made to wait until enough players who were already in had logged off. This could sometimes take an hour or longer to the chagrin of players.

So what happened? Part of the problem was so many players trying to log on at once, as has been the case with each expansion release which has seen some troubles. But as it turned out there was another element. Blizzard's World of Warcraft servers were the target of a huge  Denial of Service attack. According to WoWInsider, the attacks were traced to China. The assault reportedly continued into the early morning the next day.

In no way is Blizzard responsible for the server outages on this scale - responsibility rests with the script kiddies and bot net controllers. It's hard to know just how big this attack is, but with the sustained issues it's causing and the severity of response from Blizzard, it's safe to assume that it's BIG. Battle.net is a hardened Internet service that has withstood onslaughts like this before. For it to fail at such a critical juncture is nothing but catastrophic for the short term, and could have long term implications.

Among Blizzard's actions were lowering the maximum populations allowed on high population servers, which meant high waiting times for players there. The lower levels continued for the weekend. Saturday saw queues for a number of servers still, and Sunday saw at least one having to limit the people coming in part of the time.

There was no shortage of complaints in the thread about the launch update delays. While a few of the complaints were directed at the source of the attack, most in the first dozen pages were directed at Blizzard, many blaming not an attack by hackers but by bad planning,  "You are not prepared, Blizzard." "We're paying customers and can't even access our characters to play. We're being cheated out of our money!" "Microsoft's XBox Live service makes you look like rookies." There were a few wondering if the hacks were a made up cover story by Blizzard to excuse their problems. Some people joked about it, such as the "Hallowed Gaming" gaming satire website doing a parody article about Blizzard charging a fee to avoid the queues.

For those whom made it in, they still weren't completely in the clear. Many reported bugs and glitches, notably around the garrisons, one for the Alliance and one for the Horde, which players kept having to go to.

Blizzard has dealt with technical snafus before, notably the "plague" early in it's history in which high level players hit traveled to population centers and spread it to lower level players whom quickly succumbed in large numbers.

It's difficult to say exactly what the long-range consequences of the launch day hack attack will be. World of Warcraft has had huge numbers of devoted fans which have kept it going for the past ten years. But over time it has declined from the double digit millions it once had. While it was expected that people would drop out after a while after some time of exploring Draenor and other new content, it's possible the weekend of long server queues will stick to the minds of many who will let their game time expire earlier than planned, resulting in the number of players declining sooner and to lower numbers than it otherwise would have.

Sources: Geek.com, WoW Insider, WoW Forums 

Bixyl Shuftan

Sunday, December 22, 2013

What's New With the Angels in Minecraft


Nydia Tungsten's Angels group might have started in Second Life, as well as spending most of it's time there, but there are other places they hang out in. Among these is Minecraft, which they first started going to over a year ago. As Minecraft updated, so did then Angels' experiences as the server was rebooted for a new world. Now in a "Feed the Beast" server, the group has some new opportunities, as well as some new challenges.

Read more in Other Grids and MMOs.

Monday, December 3, 2012

City of Heroes MMO Closes

On Friday night on Nov 30th, one of the more unique multiplayer online games came to a close. "City of Heroes," the superhero MMO, was shut down after about eight years of running. The players didn't go down without a fight, and many stuck around on the final night late to the end.

Read more in Extra.

Tuesday, October 2, 2012

Runescape Puts Rulebreakers on Public Trial in "Botany Bay"


Bots aren't a problem only in Second Life. In the MMO game of Runescape, they're a problem for both the staff and honest players alike. For those not familiar, a "bot" in Runescape is a player put under the control of "macros" to perform a repetitive task, such as mining and woodcutting. Illegal, if a player is caught, it results in a warning and a short ban. The second time is a more severe warning and a longer ban. The third time results in a permanent ban with the account removed.

Lately, the Jagex staff  "decided to have a little fun" with the disposing of those caught three times. So they came up with "Botany Bay," a dreary prison-looking place that can be visited in only one manner, accept an invitation from a town caller to take part in a "trial" of a three-time offender.

 As we hunt for and identify botters, you - the good citizens of Giellnor - will be the ultimate deliverers of justice! Unrepentant and persistent bot-users will now find themselves banished to Botany Bay. This foreboding island is the staging ground for trials run by the Botfinder General, where there's only one verdict, and justice is swift and uncompromising.


Those accepting a town crier's invitation to take part in a Botany Bay event will be teleported to the courtroom. Rotten tomatoes are available to pelt the condemned, whom is cowering in a small platform in the middle of the court. The players have no say in whether or not the account on trial is guilty, that's already been decided. Instead they decide on a choice of three fates: crushed by a giant limb, fried into dust by an energy beam, or devoured alive by some unknown something from below. Repeat jurors are awarded the "Pitchfork of Vigilantism" and later the "Pitchfork of Justice."

The accounts in question have been banned anyway, so the purpose of these trials is for show. There's just something about seeing a cheater get his/her coming.  There's also the possibility that Jagex also had in mind these trials were to cut down on criticism. By giving these show trials, that would give the impression something is being done about theft.

Such a system could easily be replicated in other MMOs after adaptations, and perhaps Second Life. It's easy to imagine a "Botany Bay" for copybotters. But suppose if such a system was being set up on the Grid? Why not allow the jury to determine an avatar's guilt or innocence?

I  imagine though that those accused of griefing would prefer to take their chances with the Lindens instead of a jury. Suppose someone accused of dropping particle bombs on Luskwood found themselves facing a jury of furred avatars?

Oh well, one can dream.

Source: Jagex

Bixyl Shuftan


Friday, September 28, 2012

Video: "Save City of Heroes"



The effort by it's fans to save the City of Heroes MMO continues, one of whom made this video. More information can be read at http://www.savecoh.com/.

Monday, May 21, 2012

Byngo is Booming Again

About a month ago, Gemma Cleanslate reported on a controversy about Second Life's Byngo games. Today, changes have been made to the satisfaction to Linden Lab, and the game is back. So what do the Byngo designers and players have to say about the new version of the game? Gemma Cleanslate takes a look.

Read the story in Design.

Saturday, July 2, 2011

"Star Wars Galaxies" Online Game to Close Dec. 15th

Someone once commented in Massive Multiplayer Online games, there’s World of Warcraft, and then there’s everything else. Among the “everything else” was “Star Wars Galaxies.” This was one of the few Massive Multiplayer Online games besides WoW that my friends in real life played.

Early on, this was the most noted sci-fi MMO besides Eve Online, and because of the Star Wars name better known to some. The game had some problems in the past. Most notably was a few years ago when the game was tweaked to make progress easier. Longtime players groaned, saying the game had been “nerfed.” Word was it the decision came from George Lucas, which got some grumbling “Galaxies” was an example of how not to run an MMO.

“Galaxies” continued on despite this, but the population dropped over time, in 2009 12 servers taken down. Still, continuing fixes over time brought the game back to a better quality eyes of some players. It also got a reputation as one of the best “sandbox” MMOs, that is the player was in an open world with many ways to persue his or her goals. There was also a strong social setting, players could kick back and relax at cantinas, there was even an “Entertainer” class. June 23rd was eight years after it’s launch date, and it seemed the game would be around for a while longer.

But the following day came an announcement from Sony and Lucasarts:


We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.

We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years.

In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.

Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.


Players were shocked, and naturally called upon Sony & Lucasarts to reconsider. But the decision was final. In the words of one writer at “Massively,” Star Wars Galaxies was the “most significant” game to be shut down and closed.

In “Massively,” and presumably other gaming magazines and websites, various commentaries are being made about the game. There is another Star Wars MMO on the horizon, “The Old Republic.” But it won’t have the same style as Galaxies. Perhaps Lucasarts felt both games would be competing against one another.

I never did play the game, though as a Star Wars fan can’t help but feel sad for all those players.

“May the Force be with you.”

Source: Massively

Bixyl Shuftan