Showing posts with label testing. Show all posts
Showing posts with label testing. Show all posts

Friday, January 3, 2025

Lab Begins Limted Testing of Browser-Based Viewer

 
For those who've been curious about what Second Life would be like if played on a web browser, now's your chance to find out. Yesterday, Thursday January 2, Linden Lab announced it was starting up tests of a browser-based Second Life viewer, inviting residents to give it a try. 

Starting today, Second Life residents can help us test access to Second Life directly through the browser, with no download or GPU required.  Initial testing will use the standard viewer UI, but in the next phase of work we will dramatically simplify the user interface, with the overall goal of greatly improving the accessibility of Second Life for a larger audience.     

To give it a try, residents need to click on zero.secondlife.com. You should then see a screen that looks like the picture on the left. The Lab stated that there will likely be a wait time to log on this way, and that browser sessions are limited to ten minutes.
 
The Lab would go on to say that starting next week, some new residents signing up "will be randomly selected to experience their first Second Life session through their browser during the sign-up process. " 

The Lab is calling the name of the project Project Zero, "because our goal is to reduce to zero the barriers to getting into Second Life:  the system requirements, the possibility of not being able to install or crashing, and the many barriers present to getting accustomed to the interface."
 
Firestorm and other third-party viewers will not be involved. 
 
To read the announcement in full, Click Here
 
Hat Tip: Eric Mondrain, Pantera Polnocy
  
Bixyl Shuftan

Monday, August 20, 2018

Themed Learning Islands in Development by Linden Lab


First impressions, while not everything, can mean a lot. And for Second Life, the first impression new users get is Learning Island. Having been around since 2013, they're part of a two-step process in which new arrivals first arrive in a place only they can be, and after some basic instructions head on to Social Island to continue their orientation, though possibly with the guidance with established residents. In 2017, they were remodeled with a new look. In a recent article in Modem World, Inara Pey stated over the past few months there's been something new in development by Linden Lab: themed Learning Islands.

The idea is that Linden Lab will run various Internet advertisements with a certain theme, such as the science-fiction one pictured in Inara's article. Clicking on the ad brings up a page in the theme of the ad, and those signing up through it will be taken to a Learning Island that is in the style of the theme of the ad and page. These are not yet complete, still in the testing stage as Brett Linden told her.

Linden Lab is still in the early weeks of testing the concept of Themed Learning Islands. The initiative began quietly a month or so ago with a Romance-themed island test that is not currently active. Next up is a Sci-Fi-themed learning island that we’ll begin testing very soon. We’re also looking at several other themes for future tests, [and] it is also possible that we’ll revise the Romance and Sci-Fi themes as we gather more data on them.

Besides the themed ad campaign and sign-up process, the Lab will be looking into just how well it is working. It will also be looking at smaller elements as to what works and what doesn't, such as offering the new user a lot of information or having them find out more on their own. Patch Linden would state the new Learning Islands would not usually be open to established residents during testing.

We actually want to discourage public access to the islands while in testing so that our statistics, measuring and data-gathering don’t get influenced by having the islands inundated with established users coming into them and possibly preventing new users from naturally proceeding through the anticipated test flow. That way, we can gather as accurate information as possible on what’s happening in terms of acquisition and retention against everything else.

Talking to Brett, Patch, and Leira Linden, Inara came to the conclusion that the Lab was making a more intensive effort at user retention than before, "One thing that struck me ... is just what is going into user acquisition and attempts to improve user retention, when it is perhaps a little to easy to assume the Lab is just “tinkering without understanding”. Considerable thought is being put into trying to increase new user engagement and retention, and it does involve a lot of number crunching, analysis, and trying to build on what is shown to work, as well as trying entirely new approaches. ...it’s clear from talking to Brett, Keira and Patch that the Lab is pouring a lot of effort into this approach, as well as looking at other avenues of user acquisition and retention."

The earliest effort at the newbie experience, Orientation Island, was estimated to have only a ten percent retention rate. Destination Island, which was around from 2012 to 2013, was a bare-bones experience that was much more confusing and frustrating to new users and most likely had a much lower retention rate. Why a fair experience was replaced with a bad one back then, one can only speculate at the reasons why. But it's clear several years later, Linden Lab is making a much more serious effort to not just bring new people into Second Life, but to make a good first impression in the first hour or two that can make all the difference in which a new user decides whether or not to keep coming back.

Source: Modem World

Bixyl Shuftan

Friday, August 21, 2015

Linden Lab Announces Project Sansar Closed Alpha Ready For Volunteers For Testing


Earlier this week on Tuesday August 18, Linden Lab issued a press release saying that their next generation virtual world, currently called Project Sansar, was ready for testing and stated a "small number of volunteers have been exclusively invited" to help out.

Linden Lab stated they plan for Sansar to be able to be used, when ready for full release, by handheld devices, as well as being compatible with VR headsets such as Oculus Rift. They touted the next generation virtual world as able to "empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. ... eliminating the complicated challenges that today limit the medium to professional developers with significant resources." They did not go into detail as how this would be different from Second Life.

Ebbe Altberg, Linden Lab's CEO (known inworld as Ebbe Linden), talked about "Lowering the barrier for VR experience creation. ... Project Sansar will do for virtual experiences what WordPress has done for the Web."

Slated for general availability in 2016, Project Sansar will democratize virtual reality as a creative medium. It will empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. The platform will enable professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation. Experiences created with Project Sansar will be optimized for VR headsets like the Oculus Rift, but also accessible via PCs and (at consumer launch) mobile devices. Users can explore and socialize within Project Sansar experiences through advanced expressive avatars, using text and voice chat.

Drawing on more than 12 years of unique experience running Second Life, the largest-ever user-created virtual world, Linden Lab will make it fun and easy for Project Sansar users to create social VR experiences, eliminating the complicated challenges that today limit the medium to professional developers with significant resources. Project Sansar will allow creators at all levels to focus on realizing their creative visions, without having to worry about issues such as hosting and distribution, multi-user access and communication systems, virtual currency and regulatory compliance, and other challenges associated with creating, sharing, and monetizing virtual experiences today.

“We want to lower the barrier of entry for VR experience creation,” said Ebbe Altberg, CEO of Linden Lab. “Project Sansar will do for virtual experiences what WordPress has done for the Web: empower a broad range of people to create with professional quality and reach global audiences. By greatly expanding who can create virtual experiences, Project Sansar will also extend the value of VR to a wide variety of use-cases — from gaming and entertainment to education, architecture, art, community-building, business meetings, healthcare, conferences, training, and more.”

The small group of initial creators invited to help test Project Sansar will create 3D content using Autodesk’s Maya® software and will export their creations to the new platform. At consumer launch, Project Sansar will support a variety of third-party creation tools as well as native building options, so that creators can work with their preferred software.

In the coming months, Linden Lab will welcome additional creators and content partners to Project Sansar as new features are added to the platform and testing expands.

Linden Lab is also currently recruiting talented engineers to join the team developing Project Sansar. More information about working for Linden Lab, current positions, and applications can be found at lindenlab.com/careers.

* * * * *

Daniel Voyager and Inara Pey have also reported about the announcement. "The Verge" also did an article, though it's choice of words, "fading from public view, was a virtual world in its own right," could be interpreted as saying Second Life was dead and closed.

Both Daniel Voyager and Inara Pey posted about a youtube in which Ebbe Linden discusses a few details about Sansar: https://youtu.be/2mQj7TpE-Wc . Inara also wrote an analysis of the talk.

Bixyl Shuftan


Tuesday, April 7, 2015

Press Release: M&M Creations Asking For Modular Tester


Do you like Castles, is it your passion?

I am building a modular castle and would like to have feedback from a tester. Someone who wants to build with and explore the possibilities of the modular parts I make.

Who is willing to invest some time and energy in fine tuning the castle parts (by giving comments)? Give me feedback for improvements and find those small flaws.

I test on the beta grid so you must have access to that. Please European time zone only so we both have daylight.

Apart from the fun which a castle addict must have with a new castle, I will give you the final castle pack(s) for free.

If you are interested please give me your motivation (send me NC).

Hope to see you in my Castle.

Marcthur.

Monday, May 21, 2012

Byngo is Booming Again

About a month ago, Gemma Cleanslate reported on a controversy about Second Life's Byngo games. Today, changes have been made to the satisfaction to Linden Lab, and the game is back. So what do the Byngo designers and players have to say about the new version of the game? Gemma Cleanslate takes a look.

Read the story in Design.