Showing posts with label hack. Show all posts
Showing posts with label hack. Show all posts

Monday, November 17, 2014

Release of "Warlords of Draenor" Marred by Denial of Service Attack


For months, fans of "World of Warcraft," the most subscribed to MORPG, looked forward to it's latest expansion, "Warlords of Draenor." Due on Thursday November 13, a number who had let their subscriptions expire signed back on. In October, Blizzard announced membership of the game had climbed to 7.4 million, a 600,000 increase over it's June total of 6.8 million. So on the day of the release, people got their copies in game stores or downloaded them straight from Blizzard, and logged on ...

And for many, they found out they couldn't get in!

The most populated of the servers were locked. At times *all* of them were locked. This mean that anyone trying to get in would instead be placed in a queue and made to wait until enough players who were already in had logged off. This could sometimes take an hour or longer to the chagrin of players.

So what happened? Part of the problem was so many players trying to log on at once, as has been the case with each expansion release which has seen some troubles. But as it turned out there was another element. Blizzard's World of Warcraft servers were the target of a huge  Denial of Service attack. According to WoWInsider, the attacks were traced to China. The assault reportedly continued into the early morning the next day.

In no way is Blizzard responsible for the server outages on this scale - responsibility rests with the script kiddies and bot net controllers. It's hard to know just how big this attack is, but with the sustained issues it's causing and the severity of response from Blizzard, it's safe to assume that it's BIG. Battle.net is a hardened Internet service that has withstood onslaughts like this before. For it to fail at such a critical juncture is nothing but catastrophic for the short term, and could have long term implications.

Among Blizzard's actions were lowering the maximum populations allowed on high population servers, which meant high waiting times for players there. The lower levels continued for the weekend. Saturday saw queues for a number of servers still, and Sunday saw at least one having to limit the people coming in part of the time.

There was no shortage of complaints in the thread about the launch update delays. While a few of the complaints were directed at the source of the attack, most in the first dozen pages were directed at Blizzard, many blaming not an attack by hackers but by bad planning,  "You are not prepared, Blizzard." "We're paying customers and can't even access our characters to play. We're being cheated out of our money!" "Microsoft's XBox Live service makes you look like rookies." There were a few wondering if the hacks were a made up cover story by Blizzard to excuse their problems. Some people joked about it, such as the "Hallowed Gaming" gaming satire website doing a parody article about Blizzard charging a fee to avoid the queues.

For those whom made it in, they still weren't completely in the clear. Many reported bugs and glitches, notably around the garrisons, one for the Alliance and one for the Horde, which players kept having to go to.

Blizzard has dealt with technical snafus before, notably the "plague" early in it's history in which high level players hit traveled to population centers and spread it to lower level players whom quickly succumbed in large numbers.

It's difficult to say exactly what the long-range consequences of the launch day hack attack will be. World of Warcraft has had huge numbers of devoted fans which have kept it going for the past ten years. But over time it has declined from the double digit millions it once had. While it was expected that people would drop out after a while after some time of exploring Draenor and other new content, it's possible the weekend of long server queues will stick to the minds of many who will let their game time expire earlier than planned, resulting in the number of players declining sooner and to lower numbers than it otherwise would have.

Sources: Geek.com, WoW Insider, WoW Forums 

Bixyl Shuftan

Saturday, November 15, 2014

Meanwhile, Back in Azeroth (or Draenor)



And so it begins. After months of anticipation, "Warlords of Draenor," the latest expansion for the popular "World of Warcraft" Multiplayer Online Game, was finally available for sale Thursday November 13. And yours truly was among those getting it.

While there is much good to say about the game, unfortunately there was one major snag. It seems Blizzard was the subject of a major Denial Of Service attack originating from China. The result's been huge queues  for players waiting to log in, and a lot of complaints.

So stay tuned for more information while I try to get my Worgen, pictured above just moments after he stepped through the portal, about this world familiar to this WoW veteran, yet so new as well.

Bixyl Shuftan

Friday, August 1, 2014

Commentary: Hackings On the ADI Combat Group


Since writing about the ADI combat sim in June, Theonlyjohnny Resident has continued to frequent the sim, engaging in a little first-person-shooter gaming with other residents. Unfortunately, the group has been the subject of some suspected hacking attacks. In his article for today, Theonlyjohnny expresses a few thoughts on the matter.

Read Theonlyjohnny's article in Extra.

Saturday, March 1, 2014

Word on the Street: Hack Attacks


Lately, we've been hearing of a number of groups passing out warnings of people getting hacked after checking a link posted by a friend, which ends up leading to disaster. They usually go something like the following.

*WARNING* Multiple hacking going on in SL today and it involves Market Place. your "friend" will send you a link to market place, you log in giving your name and password and your are hacked. They immediately change your password and then send the same invite to all your friend's....DO NOT follow any links to Market Place today whether the offer came from a friend or not. LL is aware of it and have shut many accounts down today.

These warnings aren't just idle threats.  Some months ago, one of the residents of the Sunweavers was the victim of a similar hacking attack. So be careful about what links  you click on.

Thursday, August 22, 2013

Is Facebook Deleting Second Life Users? Not Many


Last week, some Second Life users of Facebook were worried when there were whispers going around about accounts of Second Life users being deleted. While there seems to be some truth to this, the number seems relatively small. Of the fans of the Second Life Newser page, the number of "Likes" went down by about ten, or about 2 percent of the total.

The issue came up before two years ago when more residents expressed alarm over what to some seemed like a purge of Facebook users using their Second Life names. The issues are much the same now as then: Second Life users either insisting on Internet anonymity or posting under their SL names because that's what they were known as online vs Facebook being *the* social site on the Internet and having an inconsistently enforced policy that people use their "real names," even if everything the user posts about was done under a virtual identity.

Much of the responses are the same now as then, from "just change the name," to accusations of bait and switch. Hamlet Au of New World Notes recommended instead of using account names as Facebook names, create a page for the Second Life account name. He also suggested since Second Life co-founder Cory Ondrejka has become one of Facebook's top engineers and "brought over about had a oxen other Linden engineers to the Facebook team, … any … attention Second Life gets from Facebook's higher ups is more likely to be positive than negative." Facebook itself insists they do not go looking for people to delete, but that most accounts that are taken offline are from complaints by other users.

For yours truly, most of what I post is about Second Life, very little about real life activities, and so my name on the billion member social site remains what it is. It's simpler that way. Also, the number of fans on the Newser page has been growing again. So it appears the deletions are over, for now.



On another note, Facebook recently made International News. A Khalil Shreateh tried to alert them about a weak spot in their security. But he was ignored. His response, using the exploit to post on CEO Mark Zuckerberg's page about the weakness. Naturally, the response came within minutes.

Although there is a million US dollar reward for pointing out vulnerabilities, Facebook refuses to pay Shreateh. The official reason is that he violated the TOS. But as Shreateh is a Palestinian, perhaps Zuckerberg didn't want to appear to be sending money to the antagonists of Israel, America's best friend in the Middle East. Since then however, Shreateh has reportedly gotten a number of IT job offers, plus a sum of money raised by supporters in an effort organized by cybersecurity company BeyondTrust.



Sources: New World Notes, Venturebeat


Bixyl Shuftan