7 hours ago
Friday, February 20, 2015
JasX Games Part 3
Locke Esgal continues his review of JasX games. In Part three, he looks at two games that represent different levels of success: jFish and Fright. Jasdac Stockholm had a few comments as to why one of the games succeeded and the other fell flat.
Read Locke's story in Design.
Labels:
design,
fishing,
fright,
games,
halloween,
Jasdac Stockholm,
Locke Esgal,
PvP,
Second Life,
Secondlife,
sl jFish
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