Tuesday, August 12, 2025
Tripp Foxtail and The Travelers Station
Thursday, June 20, 2024
New Water Connection Between Bellisseria And Mainland
For those who both like Bellisseria and like being able to travel from it to the mainland without teleporting, some interesting news. There is now a new connection between the Linden Home continent to mainland. It consists of three sims, Cistern, Kerplop, and Portland connecting eastern Sansaria and northwest Bellisseria.
Monday, August 14, 2023
Drivers of SL
Read the story in People.
Thursday, January 5, 2023
Flying in Style
Saturday, May 1, 2021
SL Video: "Fantasy Faire 2018 in Second Life an Epic Walk Round"
(Click Here if the video fails to play)
From Pryda Parx on April 2018, "I took a walk through the whole of Fantasy Faire 2018, all 15 regions. I saw lots of wonderful places and a dragon, some unicorns, a dinosaur, a tigers giving a ride and had a mishap in a library and got quite cross! But it was all worth it.
"The timeline:
0:00:00 - Falls of Hope,
0:03:01 - Pools of Ethuil,
0:07:13 - Astrid’s Nemeton,
0:11:39 - The Bazaar Dungeon,
0:18:15 - Sanoria,
0:21:34 - Erstwhile,
0:26:08 - Athenaeum Arcana,
0:34:27 - The Story Well,
0:40:10 - Severina,
0:43:42 - The Halls of Story (got the caption wrong in the video, sorry)
0:46:41 - The Willows of Nienna,
0:49:55 - Tiny Town,
0:54:50 - Aetherea,
1:02:14 - Fairelands Junction,
1:06:36 - Ardessa,
1:13:46 - Falls of Hope"
Monday, August 24, 2020
More On The Mainland Pod Service
On Friday August 21, Yavanna Llanfair, the creator of the Yavascript pod travel system that covered most of the continents of the mainland, announced she would be "suspending all services" due partially to a 24 hour ban by Linden Lab she had traced to a pod glitch and partly due to the lingering effects of a Coronavirus infection. The service had been going since it's start exactly ten years earlier.
It didn't take long for news to spread. Besides the Newser article, it was also mentioned in Modem World. A thread was started in the official Linden forums. Forsaken Roeth would film a video about the closing and the comments of various people in the pod riders, herself having to hold back tears.
The result has been numerous statements of people expressing their sadness, and some people wondering why the lack of a response by Linden Lab to her ticket. On Saturday, Patch Linden would respond.
I am potentially as confused as everyone else. But then again I've been out of town this week and I have some catching up to do. In any case while standing in the house of mouse, this did make it to my attention to look in to. While I'm digging in to find out what happened there are a few things I can assure everyone of:
- We've made no policy changes surrounding automated vehicles on the Mainland.
- We like the Yavapods system
- We use it in Bellisseria as the "engine" for the ferry boats, with Yavanna's permission of course
- We keep having it back to SLB every year
Of her account being suspended for 24 hours and the lack of a response to the ticket she filed:
This is where part of my confusion is. The LDPW and the Moles do not
have a real ticket system. We sometimes receive JIRA's for issues, but
that's not really a ticket and the Moles are not reachable directly
through the support ticketing system. While I'm not here to dispute any
of this, there also seems to be some real confusion on what or how this
happened. If this took place in July, this is the first I'm becoming
aware of it. There is no "fight city hall" here, again, we have no
reason to do anything other than help with the system and the situation.
Ebbe Altberg/Ebbe Linden, the CEO of Linden Lab, would also have a comment. In response to a Tweet by Anne Brightstar, he responded, "No one is stopping them from running."
It should be noted not every single resident is speaking out in favor of the pod car travel system staying. Prokovy Neva would make a detailed post saying it was preferable that the system be closed down, on the grounds all the riderless pods going around were "endless spam," and when going about on roads as half-spheres, they looked like something from "outer space" that didn't fit in with most sims. But most everyone else on the official forums was speaking out in their favor.
Taking a look at the pod stations this weekend, many of the pod rezzers I checked were still up and running well. One would just click on the sign, jump on the pod (or boat at some stations), and click on the vehicle to get going. But this was not the case of every single one. A few at the Durango (154/188/118) station would vanish about a minute after running. Of the two stations at Bay City, they run differently than the others I found with the railcars and boat already there, and not moving until about a minute after the person or persons get on.
So as of Sunday, the pod tour system is still up and running. The problems are some of the routes are glitched, and of course there's the uncertainly of if the system will still be running. But Patch Linden's comments do hint at a solution soon that should put the minds of the pod car fans at ease. Asadora Summers, a moderator for the Pod Riders group, would say on Saturday, "Things are very much way better than they were yesterday morning ... just believe me that all things will go back to what we know." She would also thank fans for the well-wishes they'd sent Yavanna, and invite others to send her notecards so she could email her the messages. Also, there would be a "Second Life Pod Riders Group" set up on Discord where fans could share pictures and stories.
Stay tuned for more details
Addition: Earlier I reported one of the Bay City stations wasn't there and the other didn't work. Another look showed the first was there, the car and boat were just some distance from the LM, and the pods at both do work, they just need some time after the person hops on to get going.
Addition Part Two: I had an alt check a few more routes. While one did glitch soon after starting (probably a sim crossing), most were running fine, including one that glitched earlier.
Bixyl Shuftan
Friday, August 21, 2020
Second Life Mainland Pod Service Closing After Ten Years
The Newser was just tipped off to a sad announcement. After ten years of taking residents around the mainland, the Yavascript pods made by Yavanna Llanfair will be shut down after today. The reasons are a lack of communication with Linden Lab following a 24 hour ban, and her recovery from a Coronavirus infection that has had lingering effects on her body.
Dear pod riders,
Today is the 10th anniversary of the first road pod - "YavaScript Pod V5.0 (MCT)" - MCT standing for Monowai Constant Tour, which I put on the road in the morning of Saturday 21st August 2010. I have set that pod running again; it will run until it is swallowed by some random event (like a sim restart or a crash).
However, I am sorry to report that it is also the last day of the pods as we know them today. I have made the decision to suspend all services as of later today. The reason is as follows:
For the entirety of the running of the pod service, I have said I will only run the service where I considered I had the approval of the Lindens and the community. Whilst there have always been a few who would criticise (sometimes quite vocally), they have been a very small minority. And I have always felt that the Lindens have tacitly approved of them, though they would never say so directly. Certainly a number of moles have expressed their approval, and to them I am very grateful.
On 27th July, my account was suspended for 24 hours because of a pod crash in Mieum (on the Wellington Road). At least, that is what I traced it to, because the Linden who suspended me would not tell me of the reason - merely that the object was returned to me. I explained that it is impossible to avoid crashes in all circumstances. I raised a ticket to the LDPW asking them to let me know if this meant my pods were no longer welcome on the roads. I said that I would take anything other than a positive to be a negative. My ticket was closed without comment.It would have been a shame for the pods to have fallen short of their 10th anniversary, and so I have continued the service until today. And for now, I will merely suspend all operations by flicking a switch on my server. This means that the road pods will still rez, but de-rez shortly after (within 5 minutes). Pods will also still be available from the pod stations by clicking on the rezzer. But this is not a sustainable situation, as the vast majority of people come to know about the pods by seeing them pass on the road, so without that, the service is far less likely to be sustainable in the longer term.
I announced back in June that I was stepping back, due to a long Covid-19 recovery. That recovery is still not complete; whilst I have made progress, I still have some issues, mostly neurological. And stress is therefore something I have to avoid at all costs. Therefore I am not willing at present to fight anyone on this. Maybe one day I will. If the Lindens wish to get in contact to ensure me that the pods are welcome again, I will of course re-instate them. But I suspect that is not likely to happen.
I will continue to support pod owners who run their own systems.
Thankyou to each and every pod rider for coming along on the journey with me. It has been exciting and a lot of fun. It isn't necessarily over, but for now autonomous vehicles from the YavaScript stable will no longer be on the SecondLife mainland roads.
Thankyou,
Yavanna Llanfair
For those wishing to check out the pods one last time, head to the main station at Durango (154/188/118). You can also join the Pod riders group (link here) for a list of her other stations.
Yavanna would list the following as her reason for coming up with the rides.
Why do I make these tours? Well, I believe that mainland should be enjoyed and appreciated. Yet there is so little on mainland as a whole which attracts people, simply because they don't know about it. Most people don't travel around and look to see what is there; they go from landmark to landmark in their inventory, without taking the time to look around them. But mainland has so much going for it; beautiful areas, historic locations, educational establishments, rail and sea transport, which most people probably don't know exist. Mainland should be alive, it should be a community. We should all care about it, and then maybe we would take more pride in it and in our buildings. The road network is extensive (though not always as complete as it might be). It is there for using, and should be used as a way to help fulfil this need.
Going about, there was a lot to see while taking a ride. It was an effortless way to cover a lot of ground and see how much was on the mainland. It is a service that will be missed.
Remember, after today, the pods will probably no longer work.
Update: As of Sunday, the pod service as a whole is still working.
Hat Tip: Sandie Loxingly
Bixyl Shuftan
Wednesday, July 11, 2018
SL Enquirer: "Get The Freight Out"
There's a new game in Second Life that people on the Newser team have seen people play: "GTFO" or "Get The Freight Out." In this game, the player takes a truck, plane, or boat (limited to certain brands) and transports goods. Seersha Heart of the SL Enquirer wrote an article about the game, and why she finds it interesting.
Read Seersha's article in the SL Enquirer.
Sunday, February 16, 2014
"Journey On A Pixelated Road"
About four months ago I came across a website for Minecraft called Far Lands or Bust, where a man named Kurt began to walk across the length of one Minecraft world. For the record, that's roughly 32 *billion* meters (where one block is a meter). Technically, that would only take about 820 straight hours of nonstop walking, but I learned that Kurt has been doing this since 2011 and has only gone about 700,000 meters from spawn. Because the "Far Lands" (a place where the graphics get screwed up due to variables being overwritten) were removed a few versions ago, he's continuing to use an "outdated" version of Minecraft (Beta 1.7.3 where the current version is Minecraft "official version" 1.7.4 --- quite far apart in developments)
He is doing it for the charity Child's Play as he explains on his website (farlandsorbust.com) and in his youtubing of the episodes (currently at 327 episodes and counting). He's raised over $170,000 for it. I thought to myself "Y'know, that looks really fun. But they're episodes, they're taped, edited, and a far out of date version of Minecraft. No pyramids, no jungle temples, no trading with villagers, no nothing." So I thought I'd try and do the same, only I'd do my episodes live.
Thus was born "Journey On A Pixelated Road."
Come join me (Xymbers Slade) and give me something to talk about whether it is SL related or not as I attempt to waltz across the length of one (up to date) Minecraft world, updating snapshots and release versions as they happen. I'll be livestreaming from 9 PM to midnight my time (6 PM to 9 PM SLT) and continue to do so every monday, wednesday and friday if the idea takes off. I tried to do something similiar a weekend or two ago and got no visitors (when you advertise to 4chan and not even THEY show up to troll, something's not right)
www.twitch.tv/vladvenom --- there's a 20 second delay in the streaming, but I'll pay attention to the chat as best I can.
Xymbers Slade
Wednesday, August 7, 2013
Bed Bug Hotel
Grey Lupindo does quite a bit of traveling in Second Life, as well as in real life. Unfortunately, real life travel has recently been getting a new hazard that hasn't been encountered in this country for decades: bedbugs. There's a place in Second Life made to educate people about how to avoid being the victim of these critters, the Bed Bug Motel. Grey checked in to see what the place had to offer.
Read more in Places.
Monday, July 22, 2013
Reader Submitted: Continental Tour - Exploring Second Life's Mainland
Someone once stated that about two thirds of Second Life residents seldom venture beyond their own home sim. Considering how popular clubs and shopping are, this is probably an exaggeration. But thinking about it, how much do we explore? Beyond a few favorite clubs, stores, and friends' places, do we explore much. Second Life has a *lot* of virtual land out there for residents to travel on, especially on the Mainland, also known as the continents. Becky "Sha" Shamen wrote an article about these landscapes, and why, and how, one could make a cross-country journey.
Read Becky's article in Places.
Monday, February 25, 2013
Traveling Circus in Tombstone
Gemma Cleanslate was recently invited to the Tombstone Wild West RP sim for a special event. The town was hosting a traveling circus, which did quite a performance. With all the sights, Gemma was busy with her camera, and took lots of screenshots.
See the pictures in Events.
Saturday, November 24, 2012
SL Video: "Traveling"
A machinima made by a "Pep Lemmon" in 2011, showing a number of locations. Note AM Radio's classic locations early in the video.
"Music and video by Pep Lemmon. This machinima was filmed in several well known locations in the virtual world of Second Life.
"In the second half of the video I played a little bit with some tweaks that you can find in the advanced menu in Phoenix viewer. Thanks to all the amazing builders and sim creators who make possible filming in such wondeful locations."
Wednesday, October 19, 2011
Dahlia's Second Life Adventures
Netera Landar recently did one of her more adventuresome interviews. Dahlia Jayaram, whom once made news by sailing across the waters of Second Life, is back. This time, the traveler is making a hot air balloon journey across the continents of the Grid. To talk with her, Netera flew with her, braving storm clouds, air traffic, potential pirate gunfire, and ever-trecherous sim crossingsRead the story in People.















