1 hour ago
Tuesday, January 31, 2017
The Wild West Roleplay: Part One - Getting Started
By Bixyl Shuftan
The Wild West Roleplay Lands." I was recently approached by Goneigh, or "Gone" as his friends call him, who usually goes about in a feral horse avatar. He owns one of the sims of the place, Tittingham, or "Indiana Wilds." He told me he was just one of a number of sim owners there, some owning one, some two or three, whom had banded their locations together so their roleplayers had a huge place to roam around in, from the flat prairies of Oklahoma to the dry desert of western Texas and northern Mexico, to the Rockies. "One sim is nothing," Goneigh told me, "but 23 sims offers much adventure. We have green places, snowy places, and red-dirt places." The entire area combined had no official name, though "Wild West Roleplay" would do for now.
While you can find the RP HUD in most sims, it is recommended that new players start at the store area above the Colorado sim at (190/105/944). follow the gold arrows to a cavern. There you will find a few recommended items for purchase, and a few freebie outfits and weapons. Click the stagecoach, select "to join" and then teleport and go down a tunnel, which leads to a board where you can get the RP HUD, an observer tag, and a copy of the rules. Goneigh felt two rules deserved special notation. One was that this was a plot driven roleplay and not just a "shoot-em-up." Anyone whom just went around shooting people would be treated as a threat by everyone. Goneigh did say there were a few examples of attacks by such people that were later talked about "in character" as attacks by unknown lone badmen. Another rule was one that fans of nonhuman avatars would likely dislike. Like a number of other historical RPs, there's a rule about having to look like someone from the time and place, both in appearance and dress. So one is limited to human avatars, wearing styles of clothing that could be seen in the Old West, or feral animal avatars of domestic and North American animals, such as horses. So while furry avatars aren't within the rules, neither are obviously out of the time period styles of clothing such as punk rock outfits and hairstyles.
webpages explaining some things about the game: meter usage, inventory usage, inventory description, and RP Object description. On the very bottom is a button showing how many coins the player has on hand. Over the player will be displayed the player's health and condition, red when low, orange when medium, and green when good.
In the part of the beginner's area where you get the HUD, you will find a list of some of the administrators. If you have some questions, feel free to answer some questions.
There is a furnace nearby where you can smelt ores into bars, and forge the bars into items, such as blades and axeheads, and can also be used to make "blanks," which are used to help make certain other items. Items you make in the furnace are also counted in your HUD. There's also a couple tomatoes that spawn here, as well as some plants and a couple peices of wood.
So there are a few details about getting started. Later on, we'll discuss more about some of the groups of people, and more. For now
"Gotta head out for now, pardners. Happy trails."