Monday, April 1, 2024

Breaking News: PBR Mirror Bug Results in Mirrors Breaking, Seven Days of Bad Luck

 Update: April Fool's!
 
Linden Lab just announced there's a glitch in the PBR (Physical Based Rendering) code that affects mirrors in Second Life. Part of the glitch is that bumping into mirrors, touching them with an object, or dropping a mirror onto the ground can result in them breaking. 
 
And when the mirrors break, the person who caused it will go through a number of glitches, such as trouble rezzing, teleporting failures, crashing at sim crossings, difficulties in shopping at Marketplace, and more, for a period of several days. 
 
Supposedly for most involved, the period of time is seven days. Then the issues all clear up. 

To see Linden Lab's statement, Click Here.

1 comment:

  1. Fun (true) Fact ... beside the April Fool:
    The "7 years of bad luck" at breaking a (real) mirror ... WAS true ... at a time.

    It comes from a time, as mirrors was made of/with quicksilver.
    As long the mirror was intact, it wasn't such big problem ... but if the mirror was breaking ...
    ... the escaping quicksilver ... was cause 7 years of "bad (health) luck".

    That was (simple) in the mid-age ... or around 1400-1880.
    Mirrors these days (at least since 1900) are different made and the most danger is to cut your skin on the glass.


    For the "Generation Nothing", that grown up with all the knowledge of the Internet but aren't able to passing a street without accidents or a YouTube-Tutorial:
    Quicksilver is acutely poisonous and toxic to nerves ... the exposure to it with sink or as fumes can cause massive long term health problems.

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