Thursday, February 27, 2025
Linden Lab Partners With Shopping Website Seraphim For "Membership Mania" Perk, More Profile Pics For All Residents, Expands AI Character Designer
Thursday, January 2, 2025
Linden Lab Announces Then Pauses AI Character Designer
We are making the Character Designer available on the main grid for early testing and feedback to Premium Plus residents. While we have completed initial internal evaluations, we encourage all interested residents to explore this alpha release, identify any issues, and share their input so we can continue refining the tool.
What is the Character Designer?
Developed in collaboration with Convai, the Character Designer empowers you to craft, customize, and animate virtual characters within Second Life. This tool is intended for developers, community builders, roleplay enthusiasts, and anyone looking to enhance their inworld experiences through dynamic characters.
Current Capabilities and Intended Use
The Character Designer provides a solid foundation for immersive roleplay, offering a range of features that let you shape and refine the personalities and behaviors of your inworld characters. Current capabilities include:
- Early-Stage Roleplay Support – Characters respond intelligently through IM, adapting and evolving as you interact.
- Custom Personalities and Backstories – Define unique histories, preferences, and communication styles to bring your characters to life.
- Integration with Existing SL Systems – Connect through a dedicated alt account, set arrival points, and fine-tune behavior filters for a seamless inworld experience.
Hey everyone, thank you for posting in this thread and continuing the conversation!
We've taken your feedback and the Character Designer experiment has been paused while we retool.
I bolded experiment as that's what this is, and it's how we want to proceed with new ideas: get it out early, collect feedback, and optimize/terminate.
When we started this test, the goal was NPCs like Greeters, store clerks, quest givers, etc. It's a creator tool. The companions were an attempt to scale down as NPCs will require more work and this space is in its infancy. AI has been in Second Life for years now and this experiment doubles as an investigation into how we facilitate the allowing people to make cool experiences while respecting the rights and privacy of others.
With that said, many creators have reached out to me personally with excitement and ideas.
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AI in/for Second Life is NEVER meant to replace people. EVER. It is a tool, to help us connect, create, and explore.
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This statement isn't a marketing ploy. We all understand the value (and potential dangers) of AI and are taking incremental steps to integrate these tools to help creators make the best experiences without having to toil over servers, load balancing, prompting, model selection/fine-tuning, and of course getting the characters to work in Second Life within the parameters we all deal with each day.
For the creators watching this thread and especially to those who make AI characters for advanced, narrative-driven NPCs in roleplay — we are attempting to make a tool that would potentially have a deeper integration than LSL can provide, and are not in the market to directly compete. If you are interested in shaping this product, I highly encourage you to fill out the following form and we'll be in touch: https://forms.gle/6w1X9PuFsAfsjxJk9 (heads up, I will be reviewing these).
In terms of data collection, the term 'harvesting' data came up. We
work very closely with Convai and have complete control over the
pipeline. To reiterate, data is not being used to train any models, it's
not being shared, sold, or used in any other way other than to return a
response. If something like confidential computing (where only you hold
the keys to the conversation) is important to you, let us know.. That
goes for any additional feature that would give the grid peace of mind
Wednesday, December 9, 2020
Cartoon of the Day: Say That Three Times Fast
Taken at Bay City. For those who don't know, "Beetlejuice" was a comedy in which the named character is an obnoxious and untrustworthy "bio-exorcist" that offers to help a recently deceased couple scare off the couple whom recently bought their house, but isn't as helpful as he appears. To summon him, or get rid of him, one has to say his name three times. He can try to stop someone sending him back if he's prepared. But if prevented from doing so and there's no limit to how soon he can be summoned and unsommoned, someone could potentially make him go through a rough ride for a while.
By Bixyl Shuftan
Monday, February 25, 2019
My Alt And I : The Story of Bun Buns Bunsies
People create alts for various reasons. Some do so to hide. Others to bring to life characters they've imagined. In real life, Deaflegacy has a stuffed toy green rabbit. Hearing about the idea of alts, she decided to create one with the personality she imagined it having. So how have things turned out dor Bun-Buns?
Read Deaflegacy's story in Extra.
Monday, October 8, 2018
Gaming News in Brief
Antilia Releases Character Creator Demo: Antilia, the Fantasy game that's been in development for about a decade, recently released a game character creation demo. Besides species, and appearances, players can chose what kind of background the character had, such as location, occupations of the parents, education, etc. (youtube) But don't expect the game to be available to play anytime soon. The game "is still in early to mid development," and no beta release has been set yet.
Wildstar Closure Announced: Carbine Studios, the makers of the Wildstar MMO which was recently slated for shutdown due to Carbine's owners, NCSoft, announcing the closing of the studio, announced the date of the game's shutdown: November 28. Some seasonal in-game events have been placed on an accelerated schedule, and Carbine invited all players on the last day to "Join us in-game for the final few hours as we have some fun. More details to come!"
PC Magazine, MassivelyOp ,
Maple Story 2 : There's an upcoming MMO that will be launched later this week that's gotten a little talk among people I know: Maple Story 2. A prequel to the original game, there's much more content here than the previous game, such as player housing. One review I listened to cautioned that the game comes from a company, Nexon, "that loves to monetize their games" and that it had the potential to go "very pay to win very fast."
MMOByte, MassivelyOp
Image credit: Nydia Tungsten, MMOByte
Sunday, April 2, 2017
Cartoon of the Day: Beating the Martians
Taken at Club Cutlass. For those who don't know, that's a "Marvin the Martian" avatar Shockwave Yareach is wearing, a character from "Looney Toons" whom Bugs Bunny occasionally comes across trying to blow up the Earth for some ridiculously trivial reason. But it seems Jenni Greenfield is foiling Marvin by more painful means.
Monday, May 12, 2014
Roleplaying Basics
There are a number of roleplaying sims across Second Life. Some, such as Steelhead, involve a light amount of it, as while it's not required it is encouraged. For those in the Grid new to RPing, as it's sometimes called for short, they may not know where to begin. Theonlyjohnny Resident offers a few basics in this article which can be applied in and out of virtual reality.
Read Theonlyjohnny's story in People.
Monday, January 6, 2014
Webcam Program in Development Would Let Users Appear As An Avatar
How would you like to appear in video chat with a whole different look, one that doesn't even have to be human? That's what a product in development named "Facerig" is promising, and more. This program promises to allow webcam users to take on the look of whatever character they want over Skype and any other video chat service. And as your face moves and gestures, so will the Facerig avatar.
(Click Here if the video fails to load)
"FaceRig is a program enabling anyone with a webcam to digitally embody any character they want," states the program's website, "For now we're focusing on just the portrait, but we aim to do more in the future."
How does it work? The crowdfunding page states Facerig makes use of "state of the art real time image based tracking technology" from Visage Technologies, a tech company from Sweden, which is then combined with "a cross-platform real-time animation
and visualization framework developed by indie-powered Holotech Studios
and its partners from the games industry.""A lot of research has been put into FaceRig by top level academics and professionals to create the current results, and if the interest is high and we keep at it, it will get even more amazing."
For Second Life residents, the potential is obvious. One could potentially appear in video chat as their avatar, whether it's normal human, anime-looking, furry, etc. Gamers would have the chance to look like a Worgen, Orc, or whatever gaming character they wanted. And it's not just users on online worlds whom would find it useful. Ohgizmo.com suggested it would be useful for those mornings when you need to be at a video conference at home, and you don't have enough time to shave and dress properly.
Holotech Studios decided to crowdfund it over Indiegogo, with the goal of raising $120,000 (US). But As of January 5, they had been pledged over $200,000, with 31 days remaining.
FaceRig will come out in five different versions, FaceRig Classic and FaceRig Pro for home use, FaceRig Studio for businesses, FaceRig Audiolite for those looking for a simple version of the program, and FaceRig Mobile "for iOS and Android."
Sources: FaceRig.com, Ohgizmo.com, canoe.ca.com
Bixyl Shuftan
Wednesday, May 1, 2013
Cartoon of the Day
Sunday, January 13, 2013
Cartoon of the Day
Thursday, October 4, 2012
Meanwhile, Back in Azeroth
Finally got World of Warcraft up and running. Here's a look at the Pandaren monk I started up. Stay tuned for an article on "Mists of Pandaria."











