Showing posts with label resource-gathering. Show all posts
Showing posts with label resource-gathering. Show all posts

Monday, April 25, 2016

Rust Misdventures in Angel Island and Free Wood


A few months ago, I wrote about my return to the survival MMO "Rust," and how it's changed from when me and my Second Like friends last played it a couple years ago. Since then, we've been building, trying to avoid the bears and helicopter, dealing with the "PvP kiddies," and dusting ourselves off and rebuilding after "world killer" updates. A couple of us, including yours truly, also took a look at public servers, which had a different set of dangers than private ones.

Read the story in Other Grids, MMOs, and Games.

Friday, February 12, 2016

Second Life vs. Entropia


Second Life is not the only virtual world around. There are other freeform virtual worlds, such as InWorldz. But some are a little different. Entropia, designed by the Swedish-based company Mindark, is much like a Massive Multiplayer Online Game with it's options for combat, resource gathering, and quests. But players can trade resources, as well as socialize. In the past, the game has made real life news for the selling of locations for thousands of dollars. Hearing about Entropia, Wesley Regenbogen decided to see for himself how it was.

Read Wesley's article in Other Grids, MMOs, and Games.

Thursday, January 14, 2016

Return to Rust


About two years ago, the Newser first took a look at the survival MMO game "Rust." Recently we decided to take a look again to see what's changed. And quite a bit has changed. While it still starts with you having nothing but a rock, there is the addition of new terrain, new enemies, new tools, and more things that make gameplay quite a bit different from before.

Read the review in Other Grids, MMOs and Games.

Sunday, February 9, 2014

Rust Update



 Remember the "Rust" game Nydia and I gave a try at (article)? Well, we went back for more, went to another server when somehow "Lost Island" was down, a few friends from the "Furry Gamers" joined us, and we ended up having some fun in the wilderness. We cracked jokes about hunting down the piggies, "Nuuuuuuuu! I don't wanna be bacon! Nuuuuuuuuuuu!!" The girls cracked jokes about having to go about in male avatars, some of which can't be mentioned here without editing. And it wasn't long before we had  a building set up for ourselves, complete with a tower. As we get more wood, we add to it. So far it's nine stories high. Wonder how tall we can get it?

The game has had an update since Nydia reviewed it. The wilderness and zombie survival MMO dropped the zombie part. They killed off the zombies (article by PC Gamer). In their place are bloody red wolves and bears. This had been a disappointment to some, Nydia included, but the gaming goes on.

So what happens next? What will replace the "zombie wildlife?" Stay tuned. In the meantime, here's a Youtube by Argyle Alligator when he tries to interview Rusties in a PvP server, of which he has some varried reactions from the locals (Click Here).

Bixyl Shuftan

Monday, February 3, 2014

Reader Submitted: Game Review - Rust


Nydia Tungsten is back with another game review: "Rust." Inspired by "Minecraft" and "Day Z," Rust is a survival game in which players avoid getting clobbered by nasties such as zombies and bears, while gathering resources to build weapons, shelters, and other items. It was recently released while still in an alpha stage. So was this the right decision? After some time playing it, Nydia had an answer.

Read Nydia's review, with a few words from her fellow player Bixyl Shuftan, in Other Grids and MMOs.