Showing posts with label scripting. Show all posts
Showing posts with label scripting. Show all posts

Thursday, February 1, 2024

EOTB: Update From Linden Lab

 

 Last week on January 24, Linden Lab posted some updates about what it's been doing, "News From The Second Life Team." 

Happy New Year! We’re off to a great start to the year at the Lab and happy to share more Second Life updates with you. You’ll find news on scripting additions, PBR Materials, Project Viewers, and an update on the Second Life Mobile Private Alpha program. Enjoy! 
 
 The Lab stated there would be updates in the scripting code, including one that would speed up the loading time of reading scripts after rebooting furniture. There were also some Project Viewers mentioned: Emoji, which "adds the ability to insert emojis in text chat," Maintenance W, Maintenance X which has "many usability improvements," and Maintenance Y in which hovering the cursor over the outfits in your outfit folder, you can see how it will look. 

For the PBR (Physical Based Rendering), which was announced in November and introduced in December, the Lab stated as of January 8 there were 24 more materials available to work with in PBR. They would also remind residents about the mobile viewer now in a limited release alpha, "We’ve had an incredible amount of interest, so if you've applied but haven’t been added yet, you’re still on our list. Future testers will be added and notified as the Private Alpha continues to expand. Thanks again for your patience as we process the ongoing demand and we look forward to your participation!"

Two days later, they would post "Moving From Jira Part Two," about their process of replacing the longtime JIRA system of reporting bugs, "the Second Life BUG project is in the process of moving the bug reporting process to feedback.secondlife.com and providing an archive of Jira issues on Github." The changeover is supposed to be complete by February 15 at which time JIRA will be shut down.

Source: Linden Blog

Bixyl Shuftan

Friday, April 21, 2023

This Saturday at The Science Circle

 
 
Saturday, April 22
 
    ~*~
    
    At 10 AM PST   

    Second Life Scripting
    By Robert Lawson Brown (Scire Gaea in SL)
    https://www.sciencecircle.org/event/vwbpe-2
    Auditorium
 
   The Science Circle (72,129,30)
      
    ~*~
 
    At 9 PM PST   

    Friendship Online
    By Jes Stannard
    https://www.sciencecircle.org/event/friendship-online/
    SC Meeting Spot
 
   The Science Circle (72,129,30)
 
    ~*~
    
    NOTE: Non-members required to register once
    IM Jes Cobalt or Nymf Hathaway

╚══════════════════════════════ The Science Circle (72,129,30) ═╝
 
 

Tuesday, March 30, 2021

Announcement: April Fools Welcome Mat

 


✯⁂ ~  April Fools Welcome Mat ~ ⁂ ✯ New!  Two Prim  / 1 LI welcome mat.  Stomp on it and it has a message for you!! See the photo!!  Everything provided! Picture, location, times & TP links! http://bit.ly/29VVWOI    

Tuesday, March 30>
*9am - http://maps.secondlife.com/secondlife/Dreams%20East/177/43/21

*5pm -   
http://maps.secondlife.com/secondlife/Cathedral/55/99/59

History of class:
First time ever!

Weds March 31 - Script Class 9am > each class stands alone, but it helps you to be at all/most of them. This week -- food for everyone !! Texture animations!!

http://maps.secondlife.com/secondlife/Pandorus/102/146/3251 

Tuesday, December 6, 2016

Reader Submitted: My Psychotic Little Friend


Kain Scalia, also known as Maus Merryjest, recently send the SL Newser a reader submission about a tale from his early days in Second Life ten years ago. It was one of those stories in which at the time he was terrified, but now he can look back at it and laugh. In his first experiment with scripting, he tried to make a virtual pet that would follow him, and anyone else, around. What could possibly go wrong, he felt. As it turned out, the answer was "plenty."

Read Kain's reader submission in Design.

Wednesday, April 16, 2014

Press Release: Team Sunbeamers Needs Your Help


We need stuff to sell at this years RFL, I personally can build stuff, but I can't script my way out of a paper bag.  So we need ideas for goodies. We need them built and scripted, if needed.  Here are a couple of ideas.

1. Sunbeamer Skunk Doll/Plushie, maybe big enough to lay or sit on?

2. 7 Seas Fishing items (fish, critters, collectables), unique to our area.  The sillier the better.  You can get info at 7Seas HQ on what you need to do.

3. Steampunk items, simple fun stuff, you just need!

Rita Mariner, Team Sunbeamers Captain

Tuesday, July 23, 2013

Commentary: Scripting and its Corruption


Today, Theonlyjohnny Resident has scripting on his mind. But not just any scripting, but the kind done for ill. Theonlyjohnny talks about how scriptors with bad intentions can do things such as teasing people with games with no prize, and worse such as sim bans for trivial reasons.

Read Theonlyjohnny's commentary in Design.

Thursday, February 28, 2013

Rua Whitepaw's Keyboard


Sometimes builders make things with the intention of getting a lot of attention. Other times, they don't seek attention, but it finds them anyway. The editor was recently informed about a shy neighbor of his, Rua Whitepaw, whom had been quietly building a piano keyboard that impressed her friends to the point one thought it deserved news attention. So what's so special about the keyboard?

Read about the musical instrument in Design.

Monday, May 7, 2012

Lindens Launch 100 Pathfinding Sims

Any1 Gynoid, the spunky neko freelance reporter, is back in business with a look on Pathfinding. She takes a closer view at Linden Lab's touted new technology, how it works, whether it adds to lag or not, and one of the bugs.

Read Any1's report in Design.

Monday, October 11, 2010

Scripts and Lag

Erix Oh has proven himself as a security system designer. But when meeting up with Second Life Newser recently, something else was on his mind. It appeared to him that many residents in the Grid didn't have a clue about how scripts affected lag, and wanted to say a few words on the subject.

Read the story in our new section: Design