There are a number of racetracks around
Second Life, including some three-dimensional ones that would hardly be
possible in real life, twisting up and down. Some are fairly long and
take a little time to go from start to finish. But at the Kinder der
Nacht sim, I saw a track that is REALLY long. It bills itself as 25
segments high, and needing an hour to finish. And having lost track of
time and distance when trying it out, it measures up to it's claims. And it's not just the length that distinguishes it, but the variety of scenery from urban to countryside to something out of the imagination. So
just what was the experience like?
Read more in Places.
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