Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Monday, July 12, 2021

Mobile App for Second Life Approved by Apple

 

At the Web User Group Meeting moderated by Keira Linden on July 7, Keira had some details on several issues. But the most notable one was about Linden Lab's mobile app for Second Life. She announced that it had been approved by Apple for it's App Store. It wasn't currently in the store as the Lab wants to add a few things before it gets posted. It will just be the iOS version as Android still needs more work.

The app is just a chat app only with no 3D view, for now. Also for now, one can only directly IM others with it, though group chat should be available later. One can search names on the app, but it can't access notecards (or anything else in inventory). Keira Linden thought it would be particularly useful for Second Life merchants to keep in touch with customers away from their computers.

To read in detail what Keira Linden stated about the app, see more in Design.

image from video by Pantera Polnocy

Thursday, October 15, 2020

Apple Says No To IOS SL Mobile Client

 

As you may know, Linden Lab has been working on a Second Life app for mobile devices. Last month, it looked like one would be soon be available in beta. But it appears the wait will be a little longer. In the Web User Group meeting held on Wednesday October 7, it was revealed that a beta version of the IOS (iPhone Operating System) version of the SL mobile app had been submitted to Apple to appear in it's app store, and was rejected. The reasons for the rejection were not revealed, only that the Lab is working to correct the issues.

For now, the IOS app remains in closed alpha. The Android version is described as behind the IOS in development.

Unrelated to Second Life but of note to gamers,  Apple has been at odds with Epic, the company behind the popular Fortnite game, over what both sides claim is unreasonable behavior. Apple took Fortnite off it's app store over what it called violations of the agreement between them and Epic. A week ago on October 9, a judge ruled that Apple didn't have to put the game back.

Sources: Daniel Voyager, Modem World, CNN, Forbes

Bixyl Shuftan



Friday, October 7, 2011

Steve Jobs Passing Reflected Online and in Second Life

It was Wednesday night when I heard the news Steve Jobs had passed away. Ironically enough, at the time I was using one of his creations to get on Second Life: an iMac. It didn't take too long for word to get around in various SL groups. Among them, the Relay for Life group. Although Jobs' cause of death wasn't listed, it was known he suffered from pancreatic cancer. The group expressed their condolences, and called it another reminder to look for a cure.

By the next day, there were some tributes posted on Facebook. More than once, I saw a modified version of the Apple logo, but with the "bite" now a shilouette of Steve Job's profile. There were others as well. I saw one picture in the news of an iPhone in a Japanese temple showing an image of a flickering lit candle.

So what tribute was there in Second Life? I heard about a place called the "Church of Mac" on the grid. Porting over, it looked much like the other buildings in the suburban block from a distance. But up close, one could see the burning torches, the stained glass, the "Church of the Mac" plaques, and most notably a recent picture of Steve Jobs next to a statement, "Here's to the crazy ones, the misfits, the rebels, the trouble-makers ... glorify them or vilify them, the only thing you can't do is ignore them, because they change things. ... We see genius, because the people crazy enough to think they can change the world are the ones that do."

Going inside, there was a symbol that looked like an apple with barbed wire wraped around it. There was also a shrine with an old style Macintosh computer on it. There were also a number of images, such of a younger Steve Jobs holding an apple, and a number of noted artworks redone with a Mac computer worked into the scene.

The place was owned by a Molly Montale. IMing her, she told me she had been contacted earlier by Hamlet Au, "Our real-life neighborhood is near a large stone quarry. In the mid-twentieth century our neighborhood was full of Italian stone cutters. Many families had religious shrines in their yards. About 20 years ago I saw that someone had replaced the statue of Mary in a shrine in their yard with a Mac Classic. I always regretted not get a photo of it. Second Life allowed me to recreate it."

Molly told me the Church of Mac had been around for over five years, created to poke fun at the devotion Apple computer fans sometimes express for their brand," I made the church as a light-hearted play on how Mac users, me include, love the Apple products." Following the announcement of Jobs' death, "I was crying like a baby last night reading some of the blogs, so very sad. He was ill for so long. The church has been there for over 5 years. I figured I should put a sign out." So up went the picture of Steve Jobs and the salute in words, "I never anticipated people coming."

While we talked, she announced, "Wow! Someone just sent me this: 'On the v2 viewer front page is the destination guide, and a few featured locations. The #1 featured location is Church of Mac.' Wow, I am speechless. I wish I had put better stuff out. I had no idea people would actually go there."

Molly plans to do a few changes in the inside. Although the place is now a shrine, it will continue to be called "The Church of Mac."

The Church of Mac is on the Blumfield sim at (154, 146, 26).

One can see a few more tributes to Steve Jobs, in the article: Here.

As a Mac owner and a user of Apple computers since the old Apple2, I too am saddened by the passing of Steve Jobs. Although he didn't invent the exact things he sold, much like Henry Ford decades ago he marketed them in a way that opened them to a mass marketplace. Although he clearly will be missed, there are reports he had his input in various projects that will be released in the next several years.

Rest in peace, Steve Jobs.

"Think Different"

Bixyl Shuftan

Monday, January 17, 2011

Blue Mars “Restructuring” from PC Viewer to iPhone/iPad App, Company to Shrink

In a post on their community blog, Avatar Reality, the company behind the Blue Mars virtual world, announced that the company would be “restructuring in order to concentrate on bringing Blue Mars to portable touch screen devices like the iPhone and iPad.” Blue Mars Mobile will concentrate on “avatar style and rankings” with plans for Facebook connection, and a clothing store “in the next few months.”

As for their PC viewer, the company stated bug fixes aside, there were no plans for further updates.


With our focus now clearly on mobile, updates to the PC version of the software will likely be restricted to bug fixes for the foreseeable future. With that in mind, we will no longer charge our current City Developers for the monthly city hosting service. The servers will remain online, city updates and uploads will continue, and shop and residence rentals will still function but technical support for the user client will no longer be offered.


As with Linden Lab’s “Restructuring,” Avatar Reality stated that their staff would soon be getting smaller. CEO Jim Sink announced he was among those leaving.

Blue Mars is a fairly new virtual world, appearing in “open beta” in September 2009. Compared to Linden Labs’ grid, Avatar Reality designed the place with more restrictions on content creation. Unlike some virtual worlds, there was no viewer for Macintosh computers. When it was new, it was seen as being a potential serious competitor for Second Life, showing pictures of cities with crisp graphics. It got the attention of some residents of the Metaverse, including the people of Caledonia whom set up a place there. Hamlet Au, the editor of New World Notes, was part of Avatar Reality for a time, and regularly did articles of goings-on in Blue Mars in both his main online newspaper and the Blue Mars official blog (called Blue World Notes for a time).

Of Avatar Reality’s latest move, Hamlet Au responded only that he was “very interested to see how Blue Mars Mobile develops.” Most other comments observed were more pessimistic in tone. Aeonix Aeon concluded the virtual world was virtually broke, and was gambling what was left of its capital on mobile app software that he felt was a doomed venture, “Most PCs short of monster gaming rigs have a hard time using the Crytek Engine, and to assume that a mobile platform would be more capable than a high powered personal computer (whether an Apple or PC) is simply ridiculous. ... I’m not aware of a mobile provider that can or will support 1 GB of data transfer per hour on a data plan, and of those who may allow such a thing, the ‘unlimited’ plan would surely be brought to its knees fairly quickly, causing massive overage charges to the user in question.”

Tateru Nino was about as blunt. It had failed to lived up to the hype to begin with, she commented, with much worse lag and a confusing interface. And now, it was being reduced to “sort of like Google Lively on an iPhone” (A gigabyte an hour she thought would quickly be cut off by the mobile's service providers) that would be bleeding money. Gwyneth Llewelyn felt the hype over Apple’s products would keep investors “happy for a few years,” but still questioned about the idea of “a dumbed-down version of Blue Mars running on an iPhone” making more money than it’s PC business model.

The general consensus is that Blue Mars will soon go the way of There.com, much to the sadness of both it’s residents and fans of virtual worlds in general. At it’s beginning, it was a sign of new possibilities. It’s retreat from the realm of PCs is seen by some as a sign of trouble for the future of virtual worlds where the content is made by residents instead of the owners.

Sources: New World Notes, Blue Mars Blog, Andromeda Media Group, Gwyneth Llewelyn, Tateru Nino, The Metaverse Journal

(Picture by Aeonix Aeon)

Bixyl Shuftan