Showing posts with label grid-wide. Show all posts
Showing posts with label grid-wide. Show all posts

Thursday, January 20, 2022

Announcement: Deep Blue Sea Gridwide Hunt

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Get ready to dive into the deep blue sea!  Take a trip into the oceans blue and find deviously magical mermaids, frightening krakens, and mysterious creatures.  Sail the high seas and discover some pirate treasure adventures with us on our free gridewide hunt and chill out with open:air's live event experiences. Adventure calls and Chronicles will open January 15th at noon SLT and end February 5th

To start the hunt use the SURL at the bottom of this announcement. Simply click the hunt prim example by the Deep Blue Sea HUNT sign to receive your landmark to your first destination. You’ll be looking for a Treasure Chest in each of the stores you visit! The landmark to the next location will be located in the folder along with your prize. Alternatively you can use the page on the website for hints. https://chroniclesandlegends.com/the-deep-blue-sea-hunt-guide/

http://maps.secondlife.com/secondlife/Nymphai/107/75/3378
 

Thursday, January 18, 2018

Review: The "Tyrah and the Magical Glytches" Game


Second Life isn't just about the clubs and making stuff. Sometimes you just want to play a game. A few months ago, Linden Lab announced their latest inworld game, "Tyrah and the Curse of the Magical Glytches." Yours truly gave the game a try, and recently wrote about how it's played.

Read the review in Design.

Wednesday, September 20, 2017

Linden Lab Announces New Game in Second Life: "Tyrah and the Curse of the Magical Glytches"


In late June, and more recently in late August, Linden Lab was talking about a "grid-wide gaming experience" coming "soon." On Monday September 18, they announced it had arrived: "Tyrah and the Curse of the Magical Glytches."

The plot of the game is that Tyrah, the girl in danger in the Horizons game, has been rescued. But somehow Magellan Linden has apparently died. While Tyrah and the Moles are still talking about who will help protect the Grid, a new threat emerges: Ruth. Furious at being all but forgotten, she takes advantage of Magellan's departure to unleash magical creatures called "Glytches" on the Grid to wreck havoc. Not sure what to do, Magellan's robot sidekick Punkee decides on using the tactic of his former boss: get the residents to help out.






(Click here if the video fails to play)

To play the game, head to Portal Park and head to the portal to the new area, called Hartyshire, and pick up the HUD and beginning weapon at the Gem Apothecary. The HUD will take you to the places you need to go to catch the Glytches. For those who got the SL14B avatar and it's egg this summer, there's a place at the Apothecary you can hatch it.

We'll have some more details soon on how to play the game and the prizes you can get. But if you're in a hurry to start, head to Portal Park at (175/118/52).

Read the announcement in full here. You can read more information about it here.

Bixyl Shuftan

Wednesday, August 30, 2017

Linden Lab "Celebrating 14 Years of SL With Investments in Its Future"


When Sansar was finally opened about a month ago by Linden Lab, the response from Second Life's residents has been mostly negative.    So perhaps is should have been no surprise that the Lab would issue a statement of some kind reassuring it's customers of it's existing virtual world that it would be continuing to maintain and improve it as much as ever. Yesterday, August 29, Linden Lab issued a press release announcing a "set of investments into Second Life and its communities," including customer support, attracting new residents, and "enhancements to our engineering support." The Lab went on to say the amount of money budgeted for the following year in these investments is in the "millions" of US dollars, "We at Linden continue to be impressed by what we witness from Residents every day, and we want you to know that we share that commitment to and love for Second Life. "

Linden Lab listed the following as among what it plans for the following year:

We are hard at work upgrading all of the SL infrastructure and moving it to the cloud, which will bring a wealth of opportunities to Residents near and far, and allow us, among many other things, to make SL more performant for Residents across the world from us. It may also allow us to introduce new products with more flexible pricing.  

We’re working on several features to increase the value of Premium subscriptions. Most recently we gave Premium members priority access to near-full events, and shortly, we’ll be ready to unveil another bit of exciting news for subscribers. 

We're building out a series of great extensions to Windlight (code name: EEP!), which will give value, flexibility, and new marketability to land, and will make Windlight settings tradeable assets.    

We have an extension to the animation system in the works (code name: Animesh) that will allow non-avatar objects to use more powerful and efficient skeletal animations the way avatars can today, and even more changes planned for creators and merchants later in the year. 

We’ve also got new experiences and events coming. An exciting new grid-wide gaming experience is coming soon! The team can’t wait to share the details with you in just a few days. Also in the works for this fall is an updated Halloween Haunted Tour, with new spooktacular events to celebrate. Not to mention, we’re turning 15 next year - SL15B, baby! That’s an incredible milestone and we are looking forward to collaborating with you to produce an amazing celebration.

It's not yet clear if this "exciting new grid-wide gaming experience" is what Patch and Dee Linden were hinting at during the SL14B or not. But it should be interesting to see

Read the press release by Linden Lab in it's entirety Here.

Bixyl Shuftan