1 day ago
Showing posts with label gridwide. Show all posts
Showing posts with label gridwide. Show all posts
Thursday, January 18, 2018
Review: The "Tyrah and the Magical Glytches" Game
Second Life isn't just about the clubs and making stuff. Sometimes you just want to play a game. A few months ago, Linden Lab announced their latest inworld game, "Tyrah and the Curse of the Magical Glytches." Yours truly gave the game a try, and recently wrote about how it's played.
Read the review in Design.
Labels:
Bixyl Shuftan,
game,
Glytch,
glytches,
grid-wide,
gridwide,
Linden Lab,
Portal Park,
prizes,
Ruth,
Second Life,
Secondlife,
sl,
Tyrah
Wednesday, September 20, 2017
Linden Lab Announces New Game in Second Life: "Tyrah and the Curse of the Magical Glytches"
In late June, and more recently in late August, Linden Lab was talking about a "grid-wide gaming experience" coming "soon." On Monday September 18, they announced it had arrived: "Tyrah and the Curse of the Magical Glytches."
The plot of the game is that Tyrah, the girl in danger in the Horizons game, has been rescued. But somehow Magellan Linden has apparently died. While Tyrah and the Moles are still talking about who will help protect the Grid, a new threat emerges: Ruth. Furious at being all but forgotten, she takes advantage of Magellan's departure to unleash magical creatures called "Glytches" on the Grid to wreck havoc. Not sure what to do, Magellan's robot sidekick Punkee decides on using the tactic of his former boss: get the residents to help out.
(Click here if the video fails to play)
To play the game, head to Portal Park and head to the portal to the new area, called Hartyshire, and pick up the HUD and beginning weapon at the Gem Apothecary. The HUD will take you to the places you need to go to catch the Glytches. For those who got the SL14B avatar and it's egg this summer, there's a place at the Apothecary you can hatch it.
We'll have some more details soon on how to play the game and the prizes you can get. But if you're in a hurry to start, head to Portal Park at (175/118/52).
Read the announcement in full here. You can read more information about it here.
Bixyl Shuftan
Labels:
experience,
game,
Glytch,
glytches,
grid-wide,
gridwide,
Linden Lab,
Portal Park,
prizes,
Ruth,
Second Life,
Secondlife,
sl,
Tyrah
Wednesday, August 30, 2017
Linden Lab "Celebrating 14 Years of SL With Investments in Its Future"
When Sansar was finally opened about a month ago by Linden Lab, the response from Second Life's residents has been mostly negative. So perhaps is should have been no surprise that the Lab would issue a statement of some kind reassuring it's customers of it's existing virtual world that it would be continuing to maintain and improve it as much as ever. Yesterday, August 29, Linden Lab issued a press release announcing a "set of investments into Second Life and its communities," including customer support, attracting new residents, and "enhancements to our engineering support." The Lab went on to say the amount of money budgeted for the following year in these investments is in the "millions" of US dollars, "We
at Linden continue to be impressed by what we witness from Residents
every day, and we want you to know that we share that commitment to and
love for Second Life. "Linden Lab listed the following as among what it plans for the following year:
We are hard at work upgrading all of the SL infrastructure and moving it to the cloud, which will bring a wealth of opportunities to Residents near and far, and allow us, among many other things, to make SL more performant for Residents across the world from us. It may also allow us to introduce new products with more flexible pricing.
We’re working on several features to increase the value of Premium subscriptions. Most recently we gave Premium members priority access to near-full events, and shortly, we’ll be ready to unveil another bit of exciting news for subscribers.
We're
building out a series of great extensions to Windlight (code name:
EEP!), which will give value, flexibility, and new marketability to
land, and will make Windlight settings tradeable assets.
We
have an extension to the animation system in the works (code name:
Animesh) that will allow non-avatar objects to use more powerful and
efficient skeletal animations the way avatars can today, and even more
changes planned for creators and merchants later in the year.
We’ve
also got new experiences and events coming. An exciting new grid-wide
gaming experience is coming soon! The team can’t wait to share the
details with you in just a few days. Also in the works for this fall is
an updated Halloween Haunted Tour, with new spooktacular events to
celebrate. Not to mention, we’re turning 15 next year - SL15B, baby!
That’s an incredible milestone and we are looking forward to
collaborating with you to produce an amazing celebration.
It's not yet clear if this "exciting new grid-wide gaming experience" is what Patch and Dee Linden were hinting at during the SL14B or not. But it should be interesting to see
Read the press release by Linden Lab in it's entirety Here.
Bixyl Shuftan
Subscribe to:
Posts (Atom)


