In August came some unwelcome news for the owners of "prim babies." Zooby, which made them, announced it was discontinuing support for them in January after switching production to mesh ones six years earlier. But in November, they announced support would continue.
Wednesday, January 14, 2026
2025: Year in Review
Wednesday, January 8, 2025
2024: Year In Review
Monday, January 22, 2024
2023 Year In Review
Besides Linden Lab's new starter avatars, one other body made the news. The popular Maitreya mesh body would get it's first major update ever, the Laura X. For owners of virtual pets, there was one less company as Biobreeds shut down in February due to a dispute between the co-owners.
Bixyl Shuftan
Editor, SL Newser
Monday, January 9, 2023
2022 Year in Review
In real-life, Europe would see it's bloodiest conflict since the Second World War with the invasion of the Ukraine by Russian dictator Putin's forces. People would protest across the world, and many in Second Life would show their support with demonstrations, fundraisers, flying Ukrainian flags, and the wearing of it's colors. Although there were less flags and people wearing blue and gold over time, moths later some places and people still were. When Britain's Queen Elizabeth passed, a memorial was set up in London City. Dana Vanmoer, the editor of the closed SL Newspaper, would make real-life news when her mailbox "toppers" were mentioned in the Daily Mail website.
Twenty years ago, Second Life was in beta. And this year, the oldest objects on the grid would start to turn twenty. On January 25, the first prim to be created (and remain) turned twenty. On February 11 came the oldest textured object's 20th anniversary. In July was the 20th anniversary of Second Life's oldest existing structure, "The Man."
Bixyl Shuftan
Editor/Head Reporter
Wednesday, January 5, 2022
2021: Year in Review
2021 was a year with triumphs and tragedies, successes and pitfalls. As we move on to a new year, we'll take a brief look at what happened over the course of the old one.
Among the biggest changes were that of the staff at Linden Lab, notably the death of CEO Ebbe Altberg. He had been seen and heard from less for some months, but no one outside the Lab knew what was wrong until the announcement of his passing in June. Despite his dying, the company continued to run smoothly without him, with Patch Linden appearing at events he otherwise would, answering questions and concerns. For some reason, Linden Lab never did choose another CEO. It did announce that Brad Oberwager/Oberwolf Linden, one of the leaders of the investment team that bought Linden Lab the year before, was Executive Chairman. While it seems Patch leads the Lab in making everyday decisions with occasional input from the investment team, it remains unknown just how often the investors make directives.
There would be other changes at the Lab. Oz Linden, the VP of Engineering, would announce his retirement. Linden Lab was so impressed with his record, they commissioned an artist to make a real-life bronze statuette for him as a parting gift. Also retiring was the Operations Manager April Linden, noted for her furry purple bunny avatar and friendly manager. Both had worked on the move of Linden Lab to Cloud Servers, which was finished early in the year. Of the new Lindens hired this year, among them was Mojo Linden (Andrew Kertesz) the new VP of Engineering and Oz's replacement.
Sadly, Second Life would say goodbye to a number of residents last year. Robin Sojourner (Robin Wood) had connections to both the Ivory Tower and Bay City. Avi Arrow was the director of the Ivory Tower of Prims. Delightful Doowangle (Barbara Truman RL) was in the VWBPE and a winner of the Thinkerer Award. Dahlea Milena was one of the volunteers at Veterans Isle. Jessicabelle Dayafter was a memorable pilot of a combat RP and aircraft designer. Alleara Snoodle was a noted member of the Chilbo and Sunweaver communities, and a brilliant content creator and coder whom made many things, often behind the scenes so much of her record of accomplishment is hidden.
The year would see further growth of Bellisseria. With the addition of the Chalet Linden Home areas, the continent was now connected to the continent of Satori, and enabling residents to fly or walk between most of the mainland sims without teleporting (a feat the Lindens celebrated with a funny video). With the addition of the Fantasy homes, there would be a subcontinent at Bellisseria's south.
June would see the arrival of a new new user experience, the first one in several years. There was work on the ability to take 360 panoramic view pictures. While the Lab had been working on an app for users to access Second Life accounts on handheld devices away from their computers, although Apple expressed their approval in the middle of the year, later on the Lab would pause development.
Linden Lab would continue to engage in more partnerships as in 2020, such as with the NFL Alumni Association for an inworld stadium, and with the Zenescope comics producers for a sim. Another with Levitate Media would result in a Second Life commercial being made. Although winning awards, it is not known to have been widely used outside Linden Lab and Second Life media, though it has won awards. One partnership with residents was the Second Life Endowment of the Arts, the "Spiritual successor" to the Linden Endowment for the Arts which collapsed months earlier.. Their sims filled with art exhibits were opened in January.
Glitches would be a problem as always. There would be some occasions a number of residents couldn't get on for a little while. But in August was an outage that forced "Unscheduled Maintenance" for many hours. Longer lasting was the glitch of the Second Life map that rendered newer sims invisible in winter and much of spring. Older ones which had been modified, the changes that would have appeared on the map didn't. A couple residents would make maps of their own in early April as a stopgap solution while the Lindens worked on the problem. Finally in April, the Second Life Map glitch was mostly fixed. The newer sims could be seen on it again, but there would continue to be problems for a while with some land turning invisible as people zoomed in and out.
The year would also see controversy. In August, Linden Lab announced that next month the use of gacha machines would no longer be permitted. The Lab claimed the move was due to "Due to a changing regulatory climate." But there was no evidence presented of any country asking Linden Lab to take action against gachas. Residents were split with some on both sides being quite vocal with their views. Critics called them a form of gambling, or too much like the lootboxes in some games. Supporters stated the charges were false and the ban would hurt some content creators. Despite the ban, some larger gacha events would continue, the people selling their wares without the machines. The ban did not apply to gacha items already sold from the machines, and selling and trading of them would continue. Another issue that raised much less controversy but still raised some eyebrows was the "NFT Sweepstakes" by the Lab and Zenescope which were in a partnership. The winners would have to disclose some real-life information, which was a surprise to a few as the Lab has in the past taken pride in it's policy to protect the privacy of it's residents.
Outside Second Life, Facebook announced it was changing it's name to "Meta," short for Metaverse, as it would soon e expanding into virtual worlds. Irronically enough, the announcement got Second Life more attention as people looking up "Metaverse" and virtual worlds online ended up finding stories about Second Life. In it's first year withour Linden Lab, Sansar seemed to be doing okay. By by late December, it was a world with severe problems. Activision/Blizzard, the people behind "World of Warcraft" were beset by a series of sexual harassment lawsuits.
For the Newser, it was a busy year with much to report on. And we look forward to bringing you the news of Second Life over the course of the next.
Bixyl Shuftan
Editor/Head Writer
Second Life Newser
Thursday, January 7, 2021
2020: Year in Review
2020 was a challenging year in real life, with much drama and overwheling tragedy. Second Life would see it reflected here in some ways, as well as it's own special set of challenges. But there were some happier milestones as well.
In real life the big news was the Coronavirus Pandemic. Worldwide over eighty million caught the virus and close to two million perished, probably more as some countries can't or won't report all their cases. Both all of Europe and the United States each suffered twenty million getting sick, and in the US over a third of a million would die, with over half a million perishing in Europe. Most whom were infected recovered, some not getting sick, but some people were left with lasting symptoms from being short on breath after even light exercise to memory trouble and difficulty concentrating. In Second Life, there were numerous reminders of COVID-19. There were displays in health areas and discussions in numerous places. There were also memorials to those whom passed away. People also reacted to the toilet paper shortages with humor, virtual TP showing up a lot, and one avatar maker would take his talents to real life by making a tabletop game poking fun at the absurdity of it all. The biggest reaction was of people either spending more time in Second Life, coming back after an abscence, or showing up for the first time. While the Pandemic might have been good for the virtual world's numbers, it wasn't always good for the residents. While some merchants made more money with more people buying things, some landowners having lost their real-life sources of income would have trouble coming up with the money to pay for their sims.
2020 was also the year Linden Lab would find itself acquired by a group of investors. In mid-July, it was announced by Linden Lab they were now under the ownership of an investment group led by Randy Waterfield and Bradford Oberwager. Waterfield was the chairman of an investment group.. Oberwager had founded and/or run five technology companies. Linden Lab's founder Philip Rosedale stated he new Oberwager and had high hopes for this development. Bret Linden stated the two had a good deal of knowledge of what Second Life was and wasn't, and that the deal allowed Linden Lab to continue to run independently and run Second Life. The reaction from the residents was that while some were optimistic things would continue to run well, some expressed worry that the new owners would either run Second Life badly or dismantle it. As to what attracted the investors, some wondered if they were confident the Pandemic ensured Second Life would be profitable for a few more years. Others looked at Tilia, the online payment service the Lab had come up with. But after a few weeks, the chatter went down.
In April, Linden Lab finally made good on something many residents have wished for a decade, the return of last names for accounts. But, there was a catch. A more accurate description would be last names as an option for new accounts as newcomers will still continue to get "Resident" for a surname. And the option is only available for Premium accounts, whom also have to pay a fee. Someone with a basic account would have to pay $52 for a change. A number felt Linden Lab was being greedy at a time some residents had lost their real-life jobs. Others felt with as many as there were asking for the return of last names, the Lab might have been worried about being swamped with requests. A smaller complaint was that the options for last names were lousy ones. But with Linden Lab committed to sticking with it's system of not offering a surname again after it's been discontinued, it's options were limited.
One thing on the minds of residents this year was the move to The Cloud. Work by Linden Lab on moving Second Life's data from it's old servers to Amazon Cloud servers had begun earlier. It continued throughout 2020, with the Lab announcing in November that half the sim data had been moved. And in December, it was announced at all sim data had been moved over, "We are now in The Cloud." But throughout this time, many residents complained about the number of glitches, saying they were getting worse and thought the move to The Cloud was to blame. Linden Lab finally had to admit that there were some complications, and asked the residents for patience. While some are optimistic that eventually the results will be lower fees and tiers, others feel the move was a mistake that will mean a buggier Second Life.
With the Pandemic, there were more people buying sims. And Second Life had it's biggest growth in years going from 24,740 to 25,555, with close to a thousand more private sims. But with Linden Lab moving the Grid's data to Amazon Cloud servers, it found that there was only so much growth that could be handled. So they announced there was a "limited availability" of new land, and not everyone whom asked would get the chance to buy a new sim.
In 2019, one of the big stories was the new continent of Bellisseria. In 2020, the Moles continued to work on it, expanding it to the east and doubling it in size. The area wasn't just homes and roads, but also wilderness areas and railroads. Late in the year, there were sims full of beach areas appearing to eastern Bellisseria's northeast, and when opened were full of the stilt houses that were announced by Linden Lab six months earlier at the SL17B. Linden Lab had just earlier announced a second new design of Linden home for 2020, the Chalets. Most likely, they will be available sometime in the spring or summer of 2021.
Despite all the resources going to the Cloud move and Linden Homes, there was one major technical development. In April, Linden Lab announced the Environmental Enhancement Project, or EEP. Under development since 2017, this was a successor to Windlight and offered more options in allowing landowners to change the sky of their lands to make day and night cycles longer or shorter, or make them like something out of a fantasy or science fiction tale. But at first only a minority of residents could see the results. For a time, those using the more popular Firestorm viewer could only see oddly-colored skies in sims making use of EEP. Finally in December, the latest Firestorm viewer was EEP compatible. But as a few residents using it felt their viewers were going slower, not everyone would make the change right away.
In May, Linden Lab announced it was slightly changing the official logo of Second Life. The change was minor, making the hand and eye symbol from bluish-green to blue and slightly changing the lettering of the words "Second Life" and making them black. But it was the first change in the logo since the virtual world first came on in 2003.
In 2019, the Linden Endowment of the Arts shut down after eight years of operation following a vote by it's committee, a blow to Second Life's artist community. About a year later in September, Linden Lab announced it's upcoming "spiritual successor," the Second Life Endowment of the Arts. The SLEA was scheduled to open it's first sims of exhibits sometime in January 2021.
Also in September, Linden Lab launched an online store to sell Second Life-themed merchandise. There were T-shirts and coffee cups with the Second Life logo. Curiously, although there were Linden bear pins, there were no plush Linden bears. Even more curious, Linden Lab didn't do the website on it's own but through the Redbubble online store service which was made for independent artists and not multi-million dollar corporations.
When 2020 started, the "next-generation virtual world" of Sansar was in trouble. After two and a half years, it had failed to gain much of a following, the high hopes Linden Lab had for it unrealized, and it had recently gone through layoffs in Novemeber 2019. Three months later in February, there was an even greater number of layoffs, with a few people and resources moved back to developing Second Life. In February, CEO Ebbe Altberg let on that the Lab was looking to either partner with someone to run Sansar or sell it. Then in March, Linden Lab announced Sansar had been sold to Wookey. While some were sad to see the former Torley Linden, whom stuck with Sansar, no longer part of the Lab, the more vocal residents viewed the news of the sale along the lines of "it's about time," glad Linden Lab was no longer spending money on it. Despite no longer being part of Linden Lab, Sansar seems to be holding it's own under Wookey. But the place looks less like it's on it's way to being an open-ended virtual world and more of a "virtual venue platform" in which most of the people, and money, come from the events held there.
One feature of the Mainland, the pod car tours, had a scare when in August their owner announced she was closing them down following a 24 hour account suspension and lack of communication from Linden Lab. But once word got around, she and the Lab would talk, and the tours went on as before.
As every year, there would be many events held in Second Life. This year though, with the Coronovirus Pandemic making large events in real life. Burning Man, known for it's fans holding a spinoff event in the fall, would move it's festival online to a number of virtual worlds, including Second Life. Gen-Con, "the largest tabletop game convention in North America" would also hold it's events online, Second Life being a key part of it. 2020 being an election year, there were some political exhibits inworld. But the increasing bitter tone of politcal rhetoric resulted in fewer residents showing interest compared to twelve years ago, or even four years ago. With the "Black Lives Matter" protests in the United States in real life, they would have an impact inworld with two places inworld about the movement as well as at least one discussion. This year's Second Life Birthday, the SL17B, had "Vacations and Road Trips" as a theme. It would be distinguished by the exhibitors having greater freedom on what to build, in addition to the first time many would see the Environmental Enhancement Project feature in use for the skies of sims. But there would be no great revelations from Linden Lab as to what was in the future, aside from the next Linden Homes. This year's Relay for Life season, "Game On Cancer!" was a success, with over 200 teams raising over $300,000 USD worth of Lindens. On the Relay Weekend, over 1400 avatars walked the 49 sim track, the biggest in years. It's spinoff events, the Fantasy Faire, the Christmas Expo, and Making Strides also got attention. Other notable events included the Virtual Worlds Best Practices in Education Conference, which at least one discussion talked about how the Coronovirus crisis might lead to lasting changes in teaching, and Burn2, which did well despite being overshadowed by Burning Man moving to online.
Other changes that went on worthy of attention included the Confederation of Democratic Simulators having two elections free of drama, and Motecito Bay redesigning it's sim.
Sadly, Second Life would say goodbye to some of it's residents. The Coronovirus that had claimed so many in real-life claimed Ucello Poultry, a noted resident and former blogger of Bay City. Cerdwin Flanagan noted for her work in the Fantasy Faire, had also passed. So did Autopilotpatty Poppy of Caledon, Ertina Loopen of the Relay Rockers, and Zed Ravenhurst of the Relay's Team ACTS. William Beauclerc, noted for his work at the Builders Brewery, had died. For the Newser's home community the Sunweavers, it was discovered Tigerclaw Apps had passed away the previous year. Comcat Fenstalker, a member of the Relay's Maniacs whom occasionally went to Sunweaver clubs, also died. One passing outside Second Life caught the Newser's attention, Ferne Le'roy in the Final Fantasy MMO had passed from Corona and friends held an online funeral in the game.
Second Life would say goodbye to some places. Once the scene of yearly art competitions that awarded huge prizes, the last of the University of Western Australia sims was shut down this year. One community that almost closed down was Second Norway in the Blake Sea, the owner taking a financial hit due to the Cronovirus Crisis. But thanks to a deal with Linden Lab, most of it's sims were saved. The Yavascript travel pod tours were almost taken offline following a misunderstanding due to a 24 hour ban on the builder. But it was cleared up and the pod tours continued.
For the neighbors of the Newser, the Sunweaver community, the year brought some sadness with the passing of two friends. But there was also activity with a Relay season that brought an air show and a bumper car event. The Arcadia Asylum would hold an amusement park and a haunted house. A new club opened, the Bouncing Bunny Beach Club, and a 12 hour marathon event, a club crawl involving six clubs on New Years Eve brought in 2021 to the locals.
For the Newser, it was our tenth year of covering the news of the people, places, and events across Second Life. It's been a pleasure covering the news this past decade. And we look forward to continuing to cover it for years to come.
Bixyl Shuftan
SL Newser
Tuesday, January 7, 2020
2019: Year in Review
2020 means the arrival of a new year and a new decade. But before we say goodbye to 2019, we look back at it's triumphs, tragedies, pitfalls, and other interesting moments that stood out.
Perhaps the biggest news of the year was the one in terms of sim size: the new continent of Bellisseria. Having it's beginnings in 2018 as the SPP continent, it became operational in April. As the location of the new Linden Homes, it was quickly populated, especially on the coasts and islands where the highly popular houseboats were. Work on it's expansion continued throughout the year, and the people there formed their own community, with events at their fairgrounds and other places. By year's end, the continent was just about finished. But it promises to be an active area in the virtual world for much time to come. For building the continent, the Moles would be the Newser's People of the Year.
Related to the new continent as that's where they were placed, the new Linden homes proved highly popular. The demand for the houseboats was demonstrated when in May, 709 opened up were all snapped up in only 27 minutes. The Lab would announce that the number of residents with Premium accounts had increased that year. It's almost certain the growth was due to the new homes.
One of the largest annual events in Second Life, the Second Life Birthday, would see a major change. After several years of slowly getting more involved in anniversary events, this year Linden Lab would take full charge of the Second Life Birthday. This would be the end of the volunteer team making the decisions. Gone would be things that had started to become traditions such as the Cake Stage and Stage Left. Still, most residents were happy, or at least didn't have a problem with, to see the Lab back in charge. And the "Sweet Sixteen" SLB was a success.
The Relay for Life's 15th fundraising season in Second Life began and ended earlier than before in 2019, from February to July with the Weekend in early June. While these changes took many by surprise, the season continued to do well. There was one additional mini-event, the "Five Days of Relay" in which various motorcycle clubs raised some money. The Fantasy Faire continued to be very popular, with it's well-decorated sims. The Relay Weekend went around a track that somewhat resembled the number "15." The Lindens themselves would take part, some at a Jail and Bail at the Fantasy Faire, and the Bid the Lindens Bald at Relaystock. The team of the Newser's neighbors, Team Sunbeamers, would make Jade level fundraising for the second time.
There would be numerous other events that year, such as Burn2 and it's spinoff events, the Bay City Mole Day and Bay City Anniversary, Caledon's numerous events such as it's Mardi Gras Parade and it's anniversary ball, Montecito Bay's alien mystery and it's NuYu Gacha shopping event, Luskwood's dysutopian look under it's "council," which had people wondering what was in the water, as well as the ice cream, the Sunweaver/Angels renovating it's beach club and the club's Halloween build, the SL fraternity Mu Sigma Nu fundraisers for kidney disease and a Mens' Health Expo, The Bellisseria Fairegrounds Fourth of July, Halloween, and Christmas events, Creations for Parkinsons' Halloween event, the Dickens Project, Paris 1900's tenth anniversary, the Confederation of Democratic Simulators two elections and it's fifteen anniversary, and many many more. One, Raglan Shire's Talent Show, drew in an audience of over 80 avatars, showing even with today's complex avatars, high capacity events can still be done.
Linden Lab would run some events as well, such as the Creepy Crawl at Halloween, the Hug-A-Linden/Dunk-A-Linden at Valentines Day, various shopping and gift hunt "Swaginator" events, and others.
Second Life wasn't without it's problems. Early on, there was a "hover bug" that caused smaller avatars to be a few feet off the ground. When Linden Lab was taking it's time in finding a solution, the result was a "Tinies Protest" at Governor Linden's mansion, "What do we want?" "To get back on the ground!" The whimsical event got the Lab's attention, and the glitch was soon fixed. But other glitches weren't as funny. In the spring, many residents were having to deal with "teleport disconnects" as moving from sim to sim sometimes meant the viewer logging off. Linden Lab finally arranged for scheduled maintenance one night in May that offlined the Grid to the residents for hours. Many would also have trouble getting online one afternoon in October, The grid would still see occasional glitches at times in the rest of the year.
But Linden Lab was still busy with improvements. They would announce that they were working on a mobile app that would allow for limited access to Second Life on smartphones. New starter avatars were made available in February. The latest development to mesh, Bakes on Mesh, was enabled, promising less complex avatars and therefore less lag. And Linden Lab would work more on making last names an option for people that came on since late 2010. In November, they announced the option would arrive at the end of January 2020.
Linden Lab would put the spotlight on some of the happier things inworld, such as the stories about couples who met inworld and took their relationship to real life, "Love Made In Second Life." There was also the "Lab Gab" live show, co-hosted by two popular Lindens, Xiola and Strawberry. Strawberry Linden had been the popular fashion blogger Strawberry Singh, and was hired in the spring. But in December, Xiola would announce her departure.
Not everything Linden Lab did was popular. In May, Linden Lab announced they would be increasing the price of Premium accounts for the first time in over a decade. Later that year, they would double Marketplace commissions. Also in May, they announced they were cutting the number of groups basic accounts could be in, but later reversed that decision due to protests. In the middle of the year, they announced the Tilia security service for those cashing in Lindens for real-world currencies, which caused some confusion. Linden Lab would also find itself the target of a lawsuit in July by a former cybersecurity worker, claiming the Lab had refused to listen to her concerns about weak security, and fired her when she persisted, also claiming prejudice against women and minorities despite Linden Lab touting it's support for diversity. The Lab would also find itself the target of another lawsuit in September, this time by a patent troll.
Some places would be threatened with going away, but were rescued. In May, it was announced the Chouchou sims would be shut down. Thanks to fans asking that they be saved, the Lab stepped in and agreed to preserve them. In July, the owner of the Hangars Liquides sci-fi sims announced the sims were in danger of closing. They would be saved due to a crowdfuner campaign. The Garden of Absentia memorial pond, which closed in July 2018, was reopened in June in a different location. But one important group was shut down. Linden Endownment of the Arts shut down at the end of August. Although some were quick to blame Linden Lab, those better in the know put the blame on burnout on those on it's committee and few willing to take their place. Although no one organization was able to fill it's shoes, individual people and groups stepped forward to try and partially fill the gap.
Sadly, Second Life would say goodbye to some of it's residents who passed away in real life. Fran Serenade, whom inspired people in and out of the virtual world for her dealing with Parkinsons Disease, passed away in March shortly after her 92nd birthday. In May, a memorial event was held in her honor that raised over a third of a million Lindens for Parkinsons research and treatment. Lacy Musketeer, the owner of Nisa/Dreaming Twilight died in July, leaving behind a son and husband, and her virtual family. Many dozens would appear at a memorial service a few days later. Chip Takes, a live musician, died of a heart attack minutes before a performance inworld in February. Tai'lahr Winnikow, a quiet woman whom while very talented shunned publicity and worked quietly behind the scenes at events such as the Fantasy Faire, passed away in October.
Some real life events would be reflected in Second Life. At the burning of the Notre Dame cathedral in Paris in April, people gathered at it's inworld counterpart in Paris 1900. The 50th Anniversary of the Apollo moon landing was celebrated by both Second Life's National Space Society, the Second Life Birthday, as well as a call by Linden Lab for space-themed screenshots. "Hello Kitty" would celebrate it's 45th anniversary in part with a sim and event in Second Life.
Outside Second Life, there was some activity in Opensim. Islandz, the successor world to InWorldz which closed in 2018, was shut down in January, the owner citing real life financial hardship. YadNi Monde announced in March he was rebuilding his noted old build "YadNi's Junkyard" in the TAG grid. In December, the Great Canadian Grid would go offline due to a dispute between it's owner and someone providing services keeping up the grid. High Fidelity, the grid of Second Life creator Philp Rosedale, would go in decline in 2019, and by December was all but on it's way to being all but shut down in January.
Facebook continued to be the source of suspicion due to stories about privacy concerns, and it was hit with a 14 hour outage on March, it's longest in years. In September, the huge social network announced it was planning a new virtual world to launch it's own virtual world, Horizons, in 2020. Although there were some questions about their ability to run a virtual world, Facebook's huge presence on the Internet would ensure they'd get much attention and likely drown out the ability of other virtual worlds to be noticed by the tech media. Among them, Linden Lab's other virtual world, Sansar, continued to fall below the company's expectations as only a few people came in, and mainly for live events. The Lab would lay off twenty of it's staff in the fall, suggesting even they were resigned to their once vaulted "next generation virtual world" having a mediocre future.
In October, the popular Fornite ended it's season with everything sucked into a "black hole," leaving the game unplayable for a few days. Despite the publicity around the event, Fortnite continued to decline in overall popularity and Minecraft regained the title of most popular game. Blizzard's announcement of it's upcoming "Shadowlands" expansion for World of Warcraft, and the attition of a foxlike allied race for the Horde, was overshadowed by controversy when it banned a gamer from Hong Kong from participating in more tournaments for speaking out for freedom for his city. A number of gamers quit or were talking about quitting, and Blizzard's President issued an apology at the Blizzcon gaming convention, the issue becoming part of a greater debate about America's "China problem."
The European Union in March passed a vague copyright bill that was called "A Dark Day for Internet Freedom." Later in the year, America's FTC fined Youtube over violations of the Child Online Privacy and Protection act. Youtube's response was to impose vague rules on posters of videos that had the potential of fining them $43,000 USD if they were seen as directed to children but not child safe. In February, a man plead guilty to Federal charges related to the death of another man due to swatting and received 20 years in prison.
For the Newser, it's been quite a year covering events here in Second Life, as well as outside it. And we'll be continuing to cover it for 2020, our tenth year. Special thanks to our sponsors at Montecito Bay, Lorena Chung Estates, and Farshore Radio.
Bixyl Shuftan
Editor, SL newser
Thursday, January 3, 2019
2018: Year in Review
2018 is gone. And as we head on to a new year, it's time to look back at the old one, which had it's share of triumphs, tragedies, and tripfalls.
Probably the most notable event this year was the fifteenth anniversary Second Life was officially declared open and operational. Despite all the things that had gone wrong from glitches, bugs, griefers, Linden Lab's occasional heavy handedness, and more, the virtual world defied predictions from naysayers that it was a fad that was destined to be shut down. While the Lindens have been increasingly involved in the anniversary celebrations, such as the Musicfest and the "Meet the Lindens" events, as in the past several years it was handled by a group of volunteers. There were exhibits by dozens of communities, businesses, and groups from around the grid in the 24 sims, as well as many musicians and other performers.
Linden Lab would also make some changes to the grid this year. Late in the year came the Animesh update. This new ability has the potential to allow for better and less resource-heavy animated objects, including something like the NPCs in games. Linden Lab would also update the Linden Realms game with "The Wrath of Ruth" and "The Search for Magellan." In August, a new land mass appeared on the map. Labeled the SSP continent due to the names of the sims. While it's suspected the land will be for new premium account homes, it has not yet been officially revealed what purpose the sims will have. The Lab also started testing themed Learning Islands entry areas for new residents. Linden Lab also announced this year that they planned to "bring back last names" for newer accounts and allow established residents to change theirs for a fee. Originally planned for late 2018, it has been pushed back to at least spring 2019.
There were also some changes in how much Linden Lab would charge it's residents. In March, the Lab cut the tier of Mainland sims by ten percent and doubled the amount of free land for Premium accounts to 1024 square meters. In June, the tier for many private sims would also be cut fifteen percent and the setup fees for a sim also were cut. But not all sims could be counted for the tier cuts, notably those which had theirs reduced to "grandfathered rates" two years earlier. And to make up for the lost revenue, the fee to buy Linden dollars went up by fifty percent to $1.49. The tier reductions seemed to have a somewhat positive effect as the overall drop in private sim numbers seemed to stop, but how this affects land ownership in the long term remains to be seen.
Linden Lab would try to keep in touch with the residents though Town Hall meetings, as well as the "Meet the Lindens" event at the Second Life Birthday and CEO Ebbe Linden speaking at the Virtual Worlds Best Practices in Education event. At the Relay for Life, a number of Lindens took part in a "Bid the Lindens Bald" fundraiser. Besides those, residents got to interact with the Lindens at the "Hug a Linden/Dunk a Linden" Valentines Day event, two Lindens vs Residents snowball fights, and the "Creepy Crawl" venue crawl on Halloween. The Lindens would also have two "gift grab" events for the residents in the Summer and Christmas season, posting a clue on their blog where the gift of the week was and residents could figure it out and get it.
There were no shortage of events this year inworld. Besides the Second Life Birthday, there were the events held by the Relay for Life, notably the Relay Weekend and the Fantasy Faire. Second Life's largest art and music festival Burn2 and it's spinnoff events took place in spite of the founder of Burning Man, of which the inworld event is the virtual counterpart of, passing away. Communities such as Bay City, the Confederation of Democratic Simulators, and Caledon would hold a number of events. This included two elections by the CDS as they chose their new leader for the year. Luskwood, the oldest active community, turned fifteen. There would also be fundraiser events by Creations for Parkinson's, Team Diabetes, Homes For Our Troops, and other charities. One fundraiser however was marked by trouble, an event had someone tricking supporters into giving money to them instead of the charity. This would be the Newser's most controversial series of articles this year as some parties involved responded in denials or anger. The charity however expressed it's thanks.
The neighbors of the Newser's office, the Sunweaver community, would distinguish itself at the Relay for Life with it's Sunbeamer team's fundraising events such as "Bid Me Pantsless" and "Bid Me Goat" and reach the Jade, Sapphire, and Emerald fundraising ranks for the first time ever. There would also be the opening of a railroad through the community estates. Cynthia Farshore would move the Goblin Cave to Caledon, where it would find new life as the location of special events and have a Christmas train ride for the community.
Second Life would also say goodbye to some places. The Yosemite sim and park made by Jadyn Firehawk shut down this year. Gallery Graine would close down, as did the campground sim Copacabana. In Caledon, the Middlesea sim vanished and took the noted Iron Cloud airbase with it. Caledon Llyr also closed, though the land in the noted steampunk community remained to be redeveloped. Some closed places would find new life in other grids. The Luxembourg historic area would close down, the owner opening a similar place in Sansar. Aero Pines would also close down, it's creator earlier having made a place based on it in Sinespace. The closing down of one automaker, Axtel Motors, temporarily resulted in the vehicles available for free for anyone who wanted them. Second Life would also say goodbye to some residents who passed away. Among them were Phoenix Psaltery, the founder of the inworld newsletter the Metaverse Messenger which shut down several years ago, Nemoen Magne, the owner of Club Furnication which closed shortly before his death, and Akea Grommet, one of the neighbors of the SL Newser office.
Outside Second Life was some news that caught the attention of residents. InWorldz, the virtual world that was second only to Second Life in the number of users, shut down in July. The reasons why are less than clear, though apparently involve a company the owner borrowed money from taking out a lien on her. The Gofundme started by the owner added to the confusion, her saying at first they were to save the grid, then she started saying it was to help form a new grid. The virtual world shut down after only a week of warning, leaving hundreds, maybe thousands without a virtual home. Later in the year, the former owner came out with a new virtual world, Islandz. But by then most of the former residents of InWorldz had found places in other virtual worlds, or had given them up altogether. Also in news outside Second Life, the best known online newsletter devoted to Opensim coverage announced it was "winding down" after several years of operation, though not yet truly closing.
Linden Lab would also continue to promote and update it's next-generation virtual world Sansar. There was talk about a "cultural shift" in Linden Lab to Sansar and away from Second Life. Two users would also develop a couple game areas, but by year's end they would be gone. One historical area in Second Life, 19th Century Luxembourg, would close down and reopen in Sansar. But so far, very few are using the next-generation virtual world compared to Second Life. An study in April showed only fifty to ten people were using it each day on average. In contrast, VR Chat, another next-generation virtual world, was getting several thousand users a day, and Second Life getting about fifty thousand a day. Later in the year, Linden Lab announced it would be making Sansar accessible through Steam. When it was finally launched on the gaming service, at first reviews were mostly positive, and usership went up some. But a month later, the reviews are mixed and the number of active users has been going back down.
In computer and Internet news, this was the year Net Neutrality officially came to an end in the United States. Some companies have reportedly been throttling customer's traffic already, the most glaring example being in August when they made it difficult for firefighters to communicate while combating a huge wildfire. In Europe, the European Union approved legislation that threatened to "break the Internet" with bills that would require websites with news content to pay a "link tax" and require websites that allowed feedback and open virtual worlds to install "upload filters." For Linden Lab, this would mean a stark choice if the legislation was ever signed into law. Microsoft's Windows 10 had some of it's early bugs ironed out, but still continued to annoy users. It would "warn" people not to use Firefox and Chrome and try to get them to use the much less popular Microsoft-owned Edge browser. One update late in the year was delayed when it was found to be deleting the files of early installers.
The movie "Ready Player One," which was about a virtual world in an imagined near-future, came out. It was hoped it would attract attention to Second Life (and Sansar by Linden Lab), but the movie wasn't a big box-office draw and the real virtual worlds didn't benefit much from it. Probably more influential was the documentary "Our Digital Selves" by Draxtor Despres, which showed the virtual world as being of great help to the disabled and not the X-rated playground big media has sometimes portrayed it in the past.
In gaming news, Fortnite was clearly the big game this year. Subnautica also attracted attention as it was a survival game that took place mostly underwater. A favorite of some Newser fans, Ark Survival Evolved would get what is believed to be it's final expansion: Extinction. But other games and some game developers weren't doing so well. The MMO Wildstar was shut down by NCSoft, the second non-medieval fantasy game to be closed by them in several years. Trion, the company behind several games, and the publisher of the MMO Archeage, was bought out by a German online game company best known for browser-based games. One game that came out late this year, Atlas, an anticipated pirate MMO developed in part by Instinct Games which helped come out with Ark Survival Evolved was largely seen as a disappointment due to repeated delays in it's release and shoddy content, some of which was obviously copied from Ark files. Fallout 76, an MMO based on the Fallout series of games, was also largely seen as a disappointment.
For the Newser, it's been a great and exciting year in Second Life and beyond. And we'll be continuing to report the news of this great virtual world for 2019. We thank our sponsors Farshore Radio, Montecito Bay, Lorena Chung Estates, and our neighbors the Sunweaver community. And of course you the readers.
Bixyl Shuftan
Editor, SL Newser
Thursday, January 4, 2018
2017 Year in Review
2017 had a number of triumphs, stumbles, and mixed bags for the residents of the virtual world of Second Life. Before we close the book on the old year, let's look at some of the highlights.
Some of the news discussed by residents was of developments outside Second Life that had the potential of affect the grid. One that got plenty of talk was Sansar, Linden Lab's next-generation virtual world. In development for over three years, it was made open to a selected group of volunteers in a closed beta in mid-2016. Originally slated to open to all in January 2017, Linden Lab kept postponing the opening until July 31. This new world was the subject of a lot of talk by residents when under development, including a few conspiracy theories that Linden Lab would close Second Life and force everyone into Sansar despite people pointing out that the Lab would likely be cutting it's own throat on such a move. When it did open, Sansar got a number of curious looks by residents in it's first few days, then activity fell to a small fraction of what it was. While there were a few people whom were enthusiastic about it, most Second Life residents found little to keep their attention. Indeed there were suggestions that Sansar was evidence that Linden Lab had lost the creative spark it had at it's beginning when it created Second Life. At best, most residents felt Sansar's best quality was it's room for improvement, and moved on back to developments in the virtual world they had known.
One issue talked about by residents wasn't so much about Second Life but the Internet in general. In November, the chairman of the FCC Ajit Pai announced a plan that would scrap US laws protecting Net Neutrality, the principle that Internet Service Providers should treat data content and access to it equally instead of blocking or slowing down access to certain places, such as websites and games owned by business rivals, or slowing down or "throttling" speeds of customers unless they pay more. Despite most of the public being against the repeal, as well as many tech companies, including Linden Lab with issued a last-minute statement calling for the existing law to be preserves, the FCC voted to scrap the protections. Linden Lab's founder Philip Rosedale (Philip Linden) predicted the move could have "especially negative" consequences for Second Life as some ISPs could start charging heavily for bandwidth usage. There are efforts by various states' Attorney Generals and in Congress to bring back the protections. But what happens to the Internet and Second Life remains to be seen in 2018.
Of technical developments, Bento appeared in late 2016, and many designers began making items such as body parts for avatars that incorporated it. One side effect was that older viewers such as Singularity couldn't see Bento items properly, and as they became more and more popular some users began switching to more frequently updated ones such as Firestorm and the new Black Dragon. One development that was announced late in the year was Animesh, which promises "independent objects to use rigged mesh and animations." So far, it's still in development, but promises more natural looking virtual pets and NPCs in the future. Linden Lab also introduced a new game to Second Life, "Tyrah and the Magical Glitches." Unlike previous Linden games, residents could make their sims part of the action just by offering to.
Linden Lab would continue to interact with the residents, with events such as the "Snowball Showdowns," "Hug a Linden/Dunk a Linden," and the "Creepy Crawl." They would also have a music event in cooperation with the resident-run Second Life Birthday. They would also do something new: taking part directly in the Relay for Life with their own "Bid Me Bald," and there were "meet and greet" events with the Lindens at the Second Life Birthday and the Relay for Life's Castle Home and Garden. But for all of these public-relations boons, there was one bust near the end of the year when blogger Strawberry Singh was asked to edit or take down a tutorial video of the newcomer entry area due to it having Second Life's trademark's symbol, though Linden Lab soon apologized and thanked her, and others, for their coverage.
Politics was quite a topic in Second Life in 2016 as there was a Presidential Election in the US. In 2017, the topic died down somewhat but not completely. On Inauguration Day, the new President was honored in London City. But not everyone was impressed with him, a group of artists organizing calling themselves, "Avatars Against Trump." One conservative podcaster whom broadcasted from Second Life announced he was temporarily putting his reports on pause, saying political discussion was becoming too repetitive. Linden Lab would step in political matters a few times, making statements against two of President's executive orders on immigration, and as mentioned earlier calling for the laws preserving Net Neutrality be maintained.
Besides the Linden-run events, there were many resident-run ones as well that took place over almost every month of the year. As before, the resident-run Second Life Birthday celebration was a success. The Relay for Life in Second Life as before had a number of events, such as the Fantasy Faire, Making Strides for Breast Cancer, the Christmas Expo, and their official season with the Relay Walk as the high point. While no doubt their official season was a success, they couldn't help but notice they were not making as much as a few years ago. So came "Project Relay Refresh" with the goal of revitalizing the Relay though various changes such as a shorter season. Besides the Relay, there were other events to raise funds for charity, such as those by Team Diabetes, Creation for Parkinsons' Halloween-themed Gotham Island event, the monthly concerts at Veterans Isle for Homes For Our Troops, and others. There was also the One Billion Rising event to raise awareness to violence against women around the world. When Hurricane Harvey hit hard in Texas, there were some impromptu small-scale fundraising events. When content creators Elicio Ember and Maxwell Graf fell on hard times, fundraisers were quickly organized to help them out, both raising more than a million Linden dollars apiece.
2017 would see some goodbyes. Breezes Babii, who was a longtime friend of the Newser and wrote some articles for the paper, passed away this year after a long illness. She was given a memorial service by the Tombstone community that was attended by many. Others who passed away included Riven Homewood whom was in several library and volunteer groups, Foxkin Impfondo whom was an estate owner, Spike Nico whom founded and ran the Rainbow Tiger club, and Jaxx Tarvis whom lived in the Sunweaver community where the Newser makes it's home.
There were also some sim closings. After getting a reprieve last year when they were originally due to close, two of the University of Western Australia sims were closed down. The Basilique sim owned by Canary Beck closed it's doors. Late in the year, the owner of the St. John Estates announced they would be closing. One famous line of breedables, Ozimals, shut down their line of bunnies which they were noted for and helped breedable pets in Second Life become popular several years ago. The shutdown was due to a cease-and-desist legal order. While Ozimals announced plans to launch another line of bunnies, there has been no date yet set.
But there would be some openings and comebacks as well. After being without a home for over a year, the Steelhead community had a sim again with the founding of Steelhead Bay. The Newser office's neighborhood, the Sunweaver Estates, would see four new sims added, plus two swapping owners and getting whole new looks. The Sunweaver/Angels' Club Zero Gravity space station club, which had closed down three years ago, was reopened. Among the new places opened were Montecito Bay, Furry Tiki Island, Palm Coast, Cerridwen's Cauldron, and more.
Second Life would get some mention not only in tech media, but also more mainstream media. Ars Technica, an online publication about tech media, published an article by a writer who returned to the virtual world after being out for several years. A writer for the Atlantic Monthly would visit the Grid for the first time and do a report. Both articles gave an overall positive message about Second Life.
Besides Sansar and the Net Neutrality issue, there were a number of other things online worth mentioning. Bitcoin, the noted virtual currency, skyrocketed in value from about $1000 each in value to over $19,000 before going down again, closing the year at $13451. In gaming, lootboxes became a source of controversy with charges of being a form of legalized gambling, particularly when they were made a key part of how to advance in EA's "Star Wars Battlefront II." The Conan Exiles game was also a source of some controversy due to the ability of players to enslave NPCs.
For the Second Life Newser, it was a busy year with over a thousand articles, press releases and announcements, reader submissions, and cartoons. We've had some exciting new talent come in to give their stories around the virtual world. In our eighth year, we will continue to report the news, large and small, of the people, places, and events across the Grid.
Bixyl Shuftan
Editor/Head Reporter
Second Life Newser
