Showing posts with label engineer. Show all posts
Showing posts with label engineer. Show all posts

Friday, January 24, 2025

This Saturday at The Science Circle

 
 
Saturday January 18
 
    ~*~
 
    At 10 AM PST   

    Agrobacterium – The biography of a natural genetic engineer
    https://www.sciencecircle.org/event/agrobacterium/
    By Chandrakanth Emani
    Auditorium
 
    ~*~
 
    NOTE: Non-members required to register once
    IM Jes Cobalt or Nymf Hathaway


╚══════════════════════════════ The Science Circle (72,129,30) ═╝
 

Friday, August 23, 2024

Linden Lab Looking For Engineering Manager

 
 
On Linden Lab's "help wanted" page, there's a new opening that suggests they're taking the development of their mobile viewer fairly seriously. It's for a manager for the engineering team for their Mobile Viewer. 

We’re looking for an Engineering Manager to help bring Second Life to mobile devices. 

This is a technical lead role, reporting to Second Life's Viewer & Server Director of Engineering. In this highly collaborative position, you will write software, architect new systems, mentor staff and manage a small team responsible for bringing the mobile Second Life viewer to life.

This is a hybrid role, with some expectation of in-office presence in our Seattle office or San Francisco HQ.

The requirements for the job are:
 
8+ years experience as software engineer including mobile development; 3+ years in a technical leadership role
 
Modern web, game, C# and Unity development experience
 
Familiarity with game networking, UDP/TCP
 
A track record of leading teams and shipping successful projects
 
Earnest interest in learning new technologies
 
History of working with cloud based computing platforms such as AWS, Azure, GCP
 
Great communication, awareness, self motivation and collaboration attributes
 
Familiarity defining the strategic direction for AI initiatives and ensuring alignment with broader business goals
 
Curiosity for experimenting with and implementing novel AI capabilities to solve complex problems and create new user experiences
 
The Lab did say people can apply anyway even if they don't meet every single requirement. The salary will be between $163,000 and $223,000. 
 
Hat tip: Daniel Voyager

Bixyl Shuftan

Friday, August 24, 2018

Linden Lab Job Listing Sparks Questions of Possible Android/iPhone Device Viewer


On Linden Lab's list of job openings, one that appeared recently is getting some attention, one for a "Senior Mobile Engineer" for Second Life.

Linden Lab is looking for an innovative mobile app engineer to deliver a compelling, responsive mobile interface into Second Life. If you’re passionate about the latest cross platform mobile technologies and would be psyched to wake up every morning knowing that your efforts will enhance the largest, most successful virtual world on the Internet then we want to hear from you!

Among the knowledge and skills needed for the position is "Experience developing consumer-oriented mobile applications for Android and IOS." This would suggest that Linden Lab is getting back into making a viewer for mobile devices, possibly for Android phones and iPhones, but at least for Android-run tablets and iPads.

In March 2014, Linden Lab partnered with OnLive to produce SL Go for tablets. But after OnLive was bought by Sony a year later, this partnership and SL Go came to an end. Months later, Bright Canopy made it possible to play Second Life through a tablet again. But they haven't been without problems, such as a month-long service outage. What appears to be in development is a mobile viewer entirely in Linden Lab's hands and independent of anyone else whom could be bought up, go out of business, or otherwise run into problems.

Inara Pey reminded her readers that Ebbe Linden talked about the issue during the SL15B, saying the Lab was "seeking the right approach for investment in a mobile solution ... we're thinking hard about mobile." Oz and Grumpity Linden did as well, saying "The potential for some kind of mobile solution for Second Life is being discussed." Grumpity had also mentioned the cost to users was a concern, saying the Lab didn't want a moble viewer that would require charging it's viewers a lot. When New World Notes brought up the issue, Will Burns responded in the comments that he had asked Ebbe Linden in his visit to Linden Lab why they didn't buy up OnLive themselves, and stated the answer was that "At the time ... Linden Lab didn't get hands-on with the process. ...  it would seem at least *something* I said up there sunk in during my visit." New World Notes would also speculate, " If they're only hiring a Senior Mobile Engineer now, it's probably going to be at least 8-12 months before we see an Alpha version of a mobile viewer for SL."

There is an upcoming "Town Hall" event with Ebbe Altberg on Thursday September 13. So there might be some answers to this issue (and others) then.

Sources: Linden Lab, Modem World, New World Notes

Bixyl Shuftan