Showing posts with label android. Show all posts
Showing posts with label android. Show all posts

Sunday, October 7, 2018

Eye On The Blog: Linden Lab Blocks "IM To Second Life" Android Client


On Friday, Oz Linden announced that the Android application "IM to Second Life" was being blocked. Oz cited "serious violations" to the privacy of users and account security.

Linden Lab has blocked the third party Android client “IM to Secondlife”; it may no longer be used to access Second Life. We did so due to serious violations of the Policy on Third Party Viewers relating to user account security and user privacy.
 


If you have ever used that viewer, Linden Lab strongly suggests that you secure your Second Life account, beginning with updating your password on the Second Life account page:


"IM to Second Life" as it's name implies is not a true viewer, but allows someone with a handheld device to access Second Life to just send and receive Instant Messages. Oz stated, "We may need to temporarily hold some accounts in connection with this incident." The reasons for this were not given.

It's rare that Linden Lab announces it's blocking a third-party client. It was September 2010 that Linden Lab announced it was blocking the Emerald Viewer.

Image source: Google Play

Friday, August 24, 2018

Linden Lab Job Listing Sparks Questions of Possible Android/iPhone Device Viewer


On Linden Lab's list of job openings, one that appeared recently is getting some attention, one for a "Senior Mobile Engineer" for Second Life.

Linden Lab is looking for an innovative mobile app engineer to deliver a compelling, responsive mobile interface into Second Life. If you’re passionate about the latest cross platform mobile technologies and would be psyched to wake up every morning knowing that your efforts will enhance the largest, most successful virtual world on the Internet then we want to hear from you!

Among the knowledge and skills needed for the position is "Experience developing consumer-oriented mobile applications for Android and IOS." This would suggest that Linden Lab is getting back into making a viewer for mobile devices, possibly for Android phones and iPhones, but at least for Android-run tablets and iPads.

In March 2014, Linden Lab partnered with OnLive to produce SL Go for tablets. But after OnLive was bought by Sony a year later, this partnership and SL Go came to an end. Months later, Bright Canopy made it possible to play Second Life through a tablet again. But they haven't been without problems, such as a month-long service outage. What appears to be in development is a mobile viewer entirely in Linden Lab's hands and independent of anyone else whom could be bought up, go out of business, or otherwise run into problems.

Inara Pey reminded her readers that Ebbe Linden talked about the issue during the SL15B, saying the Lab was "seeking the right approach for investment in a mobile solution ... we're thinking hard about mobile." Oz and Grumpity Linden did as well, saying "The potential for some kind of mobile solution for Second Life is being discussed." Grumpity had also mentioned the cost to users was a concern, saying the Lab didn't want a moble viewer that would require charging it's viewers a lot. When New World Notes brought up the issue, Will Burns responded in the comments that he had asked Ebbe Linden in his visit to Linden Lab why they didn't buy up OnLive themselves, and stated the answer was that "At the time ... Linden Lab didn't get hands-on with the process. ...  it would seem at least *something* I said up there sunk in during my visit." New World Notes would also speculate, " If they're only hiring a Senior Mobile Engineer now, it's probably going to be at least 8-12 months before we see an Alpha version of a mobile viewer for SL."

There is an upcoming "Town Hall" event with Ebbe Altberg on Thursday September 13. So there might be some answers to this issue (and others) then.

Sources: Linden Lab, Modem World, New World Notes

Bixyl Shuftan

Friday, March 11, 2016

The Lumiya Viewer : A 3D App For Second Life on Android


For viewing Second Life on one's computer, it isn't hard to find options, from the official viewer to Firestorm, Singularity, and others. But for accessing it though tablets and smartphones, it can be harder to find choices. Wesley Regenbogen recently found one viewer designed as a mobile app" the Lumiya viewer by Alina Lyvette. He gave it a try, and wrote a review.

Read Wesley's article in Extra.

Friday, March 7, 2014

More on SL Go


By Bixyl Shuftan

It was Wednesday March 5th that Linden Labs announced the release of SL Go, it's new application which allows users to access Second Life via a tablet. Since then, a number of people have tried the product. Some like it, some have reservations.

Inara Pey gave a little history of the app on her blog. She stated the idea first came not from Linden Lab or then CEO Rod Humble, but cloud computing and gaming company Onlive and it's chairman Gary Lauder, "Lauder made his approach because third-person adventure games have been particularly successful for OnLive. As such, Second Life was seen as a logical choice for extending OnLive’s reach into more immersive environments  while at the same time potentially offering Linden Lab with a solution for providing SL to tablet devices and to low-end desktop and laptop systems." Among those working on it's development were Nick Barsetti, whom was "a former Linden Lab employee (Scout Linden) and a long-time Second Life resident who has been actively engaged ... for seven years, notably as a community leader in a Star Wars role-play group." The SL Go service is "provided entirely by OnLive," Inara felt this may have been one of the reasons for Linden Lab's controversial change in it's terms of service in regards to content creation. 


 For now, SL Go is designed to run on tablets powered by Android, though plans are in the works to include the iPad. Of the display, "for convenience, the log-in fields are displayed at the top of the viewer’s splash screen. Tapping the Username field will display the tablet’s on-screen keyboard (note you can also use a suitable bluetooth keyboard as well), allowing you to enter your avatar name. Tap the Password field to enter your avatar’s account password, then tap Log In to log-in to SL. The Tablet overlay provides a means of carrying out routine interactions with the viewer – walking, turning, flying, jumping, camera movement and zoom, closing floaters, and so on."

"According to the supplied reviewer notes, double-tapping the avatar icon in the middle of the movement keys is supposed to enter flight mode; however, this consistently didn’t work for me, and I found flight could be enabled much as when using the viewer on a computer – tap and hold the Jump icon. Movement can be achieved either by using just the movement controls in the overlay (think arrow keys / WASD on a keyboard), or through a combination of using the 'up' key to walk forward and the joystick control to adjust your direction of travel. This takes a little getting used to, but isn’t that hard to grasp."



"Tapping the camera icon shifts the overlay to the camera options, All of the menus and toolbar buttons are accessible via tapping the tablet’s screen, although keyboard shortcuts are not enabled (even when using a separate keyboard). To assist with using the buttons and menus, pinch-zoom motions are fully supported, as is the ability to 'drag' the viewer across the tablet’s screen using a two finger gesture when zoomed-in. To help prevent the overlay getting in the way of things, you can tap the “Power” icon to collapse the overlay into a single icon; a second tap will expand it again."

Inara had some doubts about the app seeing widespread use, "I do wonder as to the potential impact SL Go will have on established users. From Nate Barsetti’s comments, the service appears to be aimed towards a niche set of uses (thus helping justify the cost). Frankly, for many users, there are alternatives when presented with most of those niche uses."

Draxtor Despress gave SL Go a try, his efforts recorded on video.



(Click Here if the link fails to load)

Draxtor was among those whom gave glowing reviews, "Seriously: the user-generated universe known as Second Life - beautifully rendered in the cloud - runs BETTER at times on an Android tablet than on my PC: I am thoroughly impressed ...  for SL professionals and enthusiastic residents this is a must IMHO: SL GO is not only running on 4G on the road but is instantly upgrading EVERY OLD machine in your household by using OnLive desktop app = pretty darn good!"

Hamlet Au also expressed enthusiasm, saying that he'd been using SL Go through being a tester was the reason he was reporting more about Second Life from in inworld perspective lately, "SL Go feels like a new era of Second Life ... here is the thing that makes all the difference for the world: SL Go works, and almost paradoxically, is the first platform to present Second Life as it really is. It eliminates almost all of the lag and load times most SL users have learned to accept, and presents to you a Second Life at its best, and purest form. If you couldn't see dynamic shadows, you can see them now; if your draw distance was small, it's now broadened to the sky. ... it's probably not ideal for new users (at least not in this early stage), but I do think it will bring many back to Second Life, to see the world as they've always wanted -- and as they've always wanted to share it with their friends -- but up to now, have never had the means."

Ciaran Laval thought the technology was good, but felt the high prices limited it's potential, "The pricing would get very expensive very quickly for anyone who used the service often, which means it’s unlikely to be used often by anyone. ... like tier, the SL Go pricing is a tad on the high side. Used infrequently there’s a lot of potential here but for a regular service, it’s a very expensive proposition."

Jo Yardley blogged that SL Go vastly improved the appearance of Second Life on her old Mac Laptop. But the high price bothered her, "Would you pay 3 bucks to go into SL for an hour? I would only consider doing that for emergencies, when I need to be inworld for a few minutes to fix something or kick a griefer in the unmentionables. Having said that, the OnLive experience is impressive, there is almost no lag, it loads a lot faster than most computers, it is mobile and it allows you to use your TV for SL. So although I am very impressed with SLGo, I fear that the costs may keep a lot of people from using it more than just occasionally."

For more comments, one can check the thread in the official general discussion forum: (Link). There's also a thread in the Second Life Universe forums: (link)

Pictures provided by Inara Pey , Hat tip to Daniel Voyager for blog links 

Bixyl Shuftan

Thursday, March 6, 2014

SL Go: Second Life Now Accessible on Tablets, For a Price


Yesterday on March 5, Linden Lab announced a new application on the market, this one for Second Life users: SL Go. This product allows residents to run Second Life on tablets. It is currently in open beta.


OnLive, the leader in cloud gaming, today released an exciting new service for Second Life users. SL Go, now in open beta, is a mobile Second Life viewer for Android that delivers a fully immersive desktop-like experience on tablets.




(Click here if the video fails to load)


With SL Go, you can experience Second Life from anywhere you have Wi-Fi or 4G connectivity, with ultra high-quality graphics, full shaders, shadows, and the Advanced Lightning Model on Android devices. Not only can you get high-quality graphics on a low-powered device, but you also don’t have to sacrifice frame rate or draw distance for high fidelity inworld explorations. Thanks to super-fast gigabit connections with OnLive’s high-performance gaming servers, objects and textures rez quickly when logging in and teleporting. OnLive has clocked the SL Go viewer at upwards of 200 fps set to Ultra with Maximum Render Distance, allowing people to participate in events, engage in combat games, and generally enjoy immersion in Second Life at a level never before possible on a mobile device.


With SL Go, OnLive has brought touchscreen interaction to the Second Life experience, but if you prefer keyboard and mouse, you can opt to connect these devices and interact with your friends in the same way you always have. SL Go gives you access to edit menus, inventory, preference settings and chat management just like the Second Life Viewer on your home computer.

To use the application, one needs an account with Onlive. New users get a 20 minute free trial, after which residents need to pay to use it, from $3 an hour, to $8 for three hours, to $25 for ten hours. For now, it is limited to the United States, Canada, and Great Britain.

This is clearly a major move for Linden Lab and Second Life, one in development for many months.

More information later on SL Go and what others are saying about it.

Saturday, March 23, 2013

SL Video: "Duran Duran - Electric Barbarella Party"




By "Jjccccc"
"Filmed at Tion at the Duran Duran Sim Second Life
Music by Duran Duran - Electric Barbarella"