Showing posts with label issue. Show all posts
Showing posts with label issue. Show all posts

Wednesday, September 18, 2024

Office Chair Issues

 
 
 Well, a recent small meeting at the Newser office in HV Community had a slight snag. I'd gotten some new chairs to go with the new building. While they seemed to work well when I got them, on the day of the meeting there was a snag. We couldn't sit in them right. It seemed out of the early days of SL in which you needed a poseball to sit properly.


Thankfully Gemma had a solution. She rezzed a dinner table with chairs. While a bit unconventional for an office, it was certainly welcome especially with lunch available.

Hopefully we'll have the chair situation taken care of soon.

Bixyl Shuftan


Friday, May 3, 2024

Linden Lab Updates Terms of Service, Child Avatars Completely Barred From Adult Sims, Now Need "Modesty Layer"

 
Yesterday on Thursday May 2, residents logging in were told they would have to read and sign an updated Terms of Service. At the same time, there was an announcement in the official blog, "Enhancing Our World Together: Important Updates For The Second Life Community."
 

Our priority has always been to maintain a safe and welcoming environment for all while preserving the freedom of expression that makes our virtual world so special. That’s why we’re working to further enhance the safety and protection of the Second Life platform. These efforts include strengthening some of our community and employee policies as well as evaluating improvements to our age verification process. 

One area of ongoing scrutiny both internally and externally concerns child-presenting avatars. We recognize and want to acknowledge the vibrant community of residents who enjoy roleplaying as such, and we also feel that it is crucial to reinforce our stance that sexualized ageplay is strictly prohibited. Today, we are updating our Child Avatar Policy to ensure a clear separation and to safeguard all community members. We know that this update has the potential to cause confusion or concern in our community, so we’ve prepared an FAQ which we will continue to update as questions come up.

 
As before, actions of a sexual nature between adult and child avatars (which includes teens and "tweenagers") is strictly forbidden, and will result in being banned. And as before, child avatars are  barred from places that are a clearly adult nature. Also, content intended for child avatars, and this includes teens and "tweens", cannot be of a suggestive manner. There were two additions that are likely to draw at least a few complaints. One was that child avatars cannot enter any sim rated Adult, even if the area itself has no sexual or violent or anything else clearly adult around. Also, the way child avatars are made has to change. While under the old policy genitals were not allowed, under the new one this isn't enough. Even if nothing "bad" shows, child avatars cannot appear nude at all and now need a "modesty layer" in their skin, "Child avatar content creators are required to add a modesty layer which is baked into child avatar skins or bodies, is not transparent, does not match the skin tone, and may not be removed."
 
The Lab did state, "Merely having a childlike avatar does not violate this policy. It is not our intent to banish childlike avatars in and of themselves." This likely means tiny avatars. 

Later that day, one Relay event would he affected. The Sunbeaver Moon Dance takes place in one of the community sims, and a few years ago, the sim rating had been changed to Adult out of worries that Linden Lab would boot consenting adult avatars from activity done behind closed doors. So when Purple Tears' team captain, Wateru Kohime, showed up, he had to change. 

"So stupid," he would later tell me, "Everyone on an adult sim is supposed to be over 18, who cares what we look like? I could be a dwarf that looks exactly like myself but has a big beard and that's perfectly fine, but shave my face and suddenly I have to go?

"I think the way it was before was perfectly fine. Child avatars are okay on an adult sim as long as nothing 'adult' is going on. That's basically what they want to prevent, so as it stood, the rules already prevented it. Like most rules/laws, it only really affects the people that follow them. The people that want to go and break the rules are still going to go and break the rules."

There is a thread in the official forums about the ToS changes. Reading the first five pages, on the whole, people approved of the changes. One poster would comment, "Think it's Linden Lab just covering their you-know-what.  A lot of people are so sensitive on things nowadays.  As a business owner (a bar) I've noticed how the clientele has changed over the years. I've seen some patrons joking and one threatened a lawsuit on the other.  Old times they would laugh it off.  Same thing here. The Lab has to deal with much more regulation stuff then when Philip started the Lab eons ago." One other person wondered if a few venue owners might start booting out everyone who was short or of a certain body type without checking profiles. A third pointed out because some were tired of reading such a long list of ToS without a clue of what changed and what didn't, the Lab needed to make double certain word was getting around. A fourth worried some might try to abuse the rules, "I can easily see these rules being weaponized by bad actors who have a grudge against, say, anime-style avatars."

What do you the readers think? Please comment below.

Bixyl Shuftan

Tuesday, June 2, 2020

Reader Submitted: The Cloud Move


Kἶէმƈεlἶმ Lմἶղƈօɾἶმlօէε Kεlνმɾl (Kitacelia Resident) recently sent a reader submitted commentary about what she feels has become quite an aggravating problem: increasing lag along with bugs and glitches due to Linden Lab moving data from it's current servers to cloud-based ones. The Lab's "good idea," from her point of view, is causing a lot of problems. So she took the time to explain the problem as she sees it.

Read Kitacelia's reader submission in Extra.

Wednesday, April 15, 2020

News and Commentary: Mixed Reaction to The Return of Last Names


For years, Second Life's users have asked for Linden Lab to bring back account surnames. Although display names were an option, some continued to call people by their account names. Finally in March 2018, Linden Lab announced they were working on finding a way to bring them back. To the Lab's credit, they were looking for a way to allow those with "Resident" as their surname to change it, which was the hard part as the Grid had been built with the assumption one's name would never change.

Finally on April 13, Linden Lab felt confident enough that they could release the option to change one's last name. And the reaction from the residents has been, mixed, some of which can be seen in a thread in the official forums. A few cheered, "Awesome!" "Woot!" Some grumbled along the lines of "It's about time." Some laughed at several of the choices, notably "Covfefe" which was seen at a poke in the ribs by the Lab at a certain President whom doesn't always correct his spelling before sending out a comment on Twitter. And a few were seen as clever, "I'm delighted to see 'Bellisserian' on the list, that was a genius decision."

But overall, I've noticed two reactions that are more widespread and/or louder than most. One is an overall disappointment of the choices of surnames Linden Lab gave. There were some early signs of this in February when the winners of the Last Names Contest were announced, "Please tell me they will go through another batch?" "Most of these are horrible in my eyes." So it was no surprise when there were reactions like, "I'm blocking anyone with the last name Covfefe, PERIOD!" "This one is a bit of a disappointment but then again, my expectations have become so low by now, they're practically flatlining."

Personally, I feel Linden Lab was a bit hard-pressed on the matter as they've committed themselves to the old process of a list of surnames being available for a limited time and never used again. And over time, thousands have been used. By 2010, some Lindens tasked with the job of finding new surnames were finding themselves at wit's end, supposedly one just grabbing a list of dessert names. And being a writer of fiction before my time at the Newser, I've had people tell me that my choices of names for characters can sometimes, leave something to be desired.

But the biggest criticism fired at the Lab was the money that residents would have to fork over. A few such as Hamlet Au called the $39.99 / $51.98 charge "a small price to pay." But far more common were reactions like Ryan Schultz whom called the fee "an outrageous price. ... I knew that it would cost me, but I am shocked at just how much it did actually cost me. ...  approximately double what I was expecting to pay for such a feature. This is outrageous." He would go on to say that thanks to the economic damage wrought by the coronavirus crisis, people overseas were suffering from currency devaluations, and many US residents as well were suffering, and that Linden Lab was morally obligated to keep this in mind, "these fees seem particularly harsh, tone-deaf and out-of-touch." Some residents also felt Linden Lab should have at least made the first change free for residents, especially those who had to live with the generic surname the longest.

One person responding to Ryan offered one possible reason for the high fees, guessing "they were worried about being hammered with name change requests, so they made it expensive enough that people will think twice. I have no idea how much of a burden large amounts of name changes would be on their system ..." So it could be that the high fees were not done out of greed, but a calculated move to deliberately keep the number of people changing their names low. Oz Linden is on the record as saying they wanted to charge enough to discourage people from changing the name a lot, "Not something you want people to do too frequently. It creates trouble. One of the ways to slow down things we don't want to go too fast is charging people for it."

So will the Lab lower the fee in the future? Probably not any time soon as it's easy to imagine that with the complaints coming in now, there would be more from those who paid early. As the Lab has lowered the price of sims gradually in the past, I imagine after a while as they're more confident of they're system holding up to more people doing so, or few people make the change, they will lower the fee for changing names. Considering right now, some early changers have had trouble with games like Tiny Empires, there are already reasons to wait a little to change.

Of the economic crash caused by the Coronavirus Crisis, this is something Linden Lab couldn't have forseen until just as it was finishing up the feature. Assuming the decision on the fee was a done deal, should they have waited until the economy recovered? Considering it took years for the world to bounce back from the crash of 2008 (and some feel we never really did), probably not. As one of the unofficial rules of Second Life since the beginning has been "real life comes first," those whom have had to tighten their belts due to finding themselves out of a job will have to wait before making the change, even if they like the current list and by the time they have the money the Lab will have gone over to another one they feel is bad.

When the Lab ended last names, it affected Second Life society by creating a dividing line between residents whom signed up before late 2010 and those after. Those with surnames were instantly recognized as longtime residents or "oldbies." As old habits take some time to change, most will probably still assume those with surnames are from 2010 or earlier, at least unless it's one of the more recognizable new ones such as "Covfefe," until they bother to check the profile and the rezz date. Should a lot of people decide to open their wallets and pay the fee, this assumption may start to fade away among most. But if residents hesitate due to the high cost and/or economic troubles and few make the change, many users will likely continue to make this first assumption for some time.

So what do I personally think of the names? On the whole, not a bad choice. There are some that resemble real-life ones such as Takeda, Timmerman, and Ravenhurst. Many are amusing ones, such as Jazzhands, Puddles, Float, and Whimsy. Yeetly and Doge sound like names for meme fans. Melodious and Heartsong sound like a name that someone from the music scene could use, or perhaps a bard in a roleplay community. Mainsail sounds like a name for someone from the Blake Sea area, or perhaps a pirate or Colonial Age roleplay. Littlepaws and Alpha could see some use among the furries, the former among tinies as well. Bellisserian will be popular among fans of the Linden Home continent. Nimble sounds like something one thinking of himself as quick would use. Mercury could end up being used by fans of the late musician of the name, or perhaps space fans thinking of the Mercury Seven. Hexem could be used by someone seeing themselves as a magic user. Of Covfefe, I know a number of opponents and supporters, both enthusiastic and reluctant, of the current President, and can see people of both affiliations using it to poke fun at the other side. As for including "Resident" among the list, I can only call it Linden Lab's sense of humor at work as it's very difficult to imagine a longtime user changing their surname to that.

For better or worse, Second Life's residents since late 2010 now have the option to get a real surname. Like so many things in real life and virtual life, it comes with a catch. So will large numbers open their wallets willingly and reluctantly and pay up, or will most continue to rely on display names? It will take a little time to tell.

Sources: Second Life forums, New World Notes, Ryan SchultzUSA Today

Bixyl Shuftan

Friday, December 1, 2017

Missing Items, Missing Lindens


By: Alura Denver (Alura Messing)

For over a week now Second Life has been having an issue with Marketplace.  Today they posted a similar update to previous alerts, saying "we are still actively investigating".  They are however, only reporting that there "is an issue causing no-copy items to become unlisted".  What is not being shared however, is that the transaction will still be processed taking your lindens and not giving you any merchandise.  Additionally, Marketplace will have no record of the transaction ever happening.  You will only be able to find the transaction in your account transactions on the main Second Life Web page.  Residents have also reported that these transactions come out multiple times, taking money each time.

Should you find yourself the unlucky person that this happens to before it is resolved, you can submit a support ticket at https://lindenlab.freshdesk.com/support/tickets/new  be sure to include as much information as possible.  Remember it can take Linden Labs up to a week to process tickets.  If you want to know more about the status of this issue you can check the grid status and issues at https://status.secondlifegrid.net/ for any updates that have been posted. 

Notes:

Residents:
Jacob Cassady
Bill Smit

https://status.secondlifegrid.net/

Unscheduled Marketplace Maintenance Subscribe
Update - We are still actively investigating Marketplace issues. We appreciate your patience while we have this resolved
Nov 29, 14:07 PST
Update - We are continuing to actively investigate the issues surrounding Marketplace items becoming unlisted. We thank you for your patience as we continue to investigate. More information will be provided as the situation develops.
Nov 27, 13:00 PST
Investigating - We are currently investigating an issue with Marketplace that may be causing a variety of items to become unlisted.
Nov 22, 09:53 PST
Unscheduled Marketplace Maintenance Subscribe
Investigating - We are currently investigating an issue with Marketplace that may be causing no-copy items to become unlisted
Nov 22, 09:53 PST


Alura Denver

Sunday, January 15, 2017

Virtual Art Project Causes Crash by Inventory Overload



Some of us use quite a few attachments for fancy outfits. And at parties we'll engage in the consumption of scripted food to make it look more like a real life event. But how many of us thought about doing what Mijn Seoung (Martina Menegon), a performance artist in real life and Second Life, recently attempted. She tried attaching everything she had in her inventory to her avatar.



As one can see in this video, early on in the process her avatar was looking less than comfortable. As things went on, she ended up with thousands of objects and eventually "overloading the system" that finally caused her to crash. Unfortunately, she finds that her stunt has rendered her unable to get on.

I was a Second Life resident for almost 10 years, and the only reason I am using the past tense is because I somehow destroyed my poor virtual me for an art project: I wanted to record the result of me attaching everything I owned in Second Life to my avatar (thousands of different hair styles and colors, clothes, shoes, animations, furniture, houses, etc.). I somehow overloaded the system and my avatar started changing, then transformed into a white cloud, and then the software crashed. Since then, whenever I try to open Second Life, the app crashes. I tried some solutions I found online but nothing worked. I will try to contact the Linden Lab soon, because I have to admit, I miss being in Second Life.

For the full story, read Hamlet Au's article on this noteworthy test of Second Life's tolerances as part of artistic expression. To my knowledge, sorry to say Mijin is still unable to log on and could use some advice on what to do. No doubt she's tried calling the Lab for help, though as Hamlet put it, "Not sure if Linden Lab tech support has a 'Performance art' category in its tracking system."

Bixyl Shuftan

Monday, December 7, 2015

Bot Invaders


Becky "Sha" Shamen recently had a conversation with Jenwen Walpole, the owner of Escort Oasis, which began as part of a group chat and moved on to a one on one at the club. Most of her concerns were printed on a notecard sent in the chat's group. Jenwen was concerned about an old problem in Second Life: the use of 'bots to artificially boost a venue's numbers. This wasn't about just the lost revenue at her club, but she felt the problem was dragging down Second Life as a whole.

Read Becky's article in Extra.

Wednesday, July 2, 2014

Last Names In Second Life


"What's in a name?" so goes the saying. Plenty. Names are after all our identity, whether in real life or Second Life. For the first several years, when you signed up for an account in Second Life, you chose a first name, plus were offered a choice of last names. Then the Linden Lab changed that, getting rid of last names for accounts and instead offering a single name for them, along with a separate display name. This was a controversial move that still bothers a number of residents Grease Coakes offers his opinion on the issue.

Read Grease's commentary in People.