Showing posts with label Project Sunshine. Show all posts
Showing posts with label Project Sunshine. Show all posts

Thursday, June 19, 2014

Eye on the Blog: Project Shinning Complete, Gift Birthday Avatar


Earlier this week, Linden Lab stated in it's blog that Project Shinning, after almost two years since it was first announced, was finally complete.

Now gridwide, the Sunshine V2 Viewer offers even more stability and other performance improvements. The work includes better retry logic, removes old client-side baking framework, and an assortment of appearance related bug fixes. Another big feature that debuts with this update is the viewer support for AISV3. The bulk of the work was inventory-related, which not only sped up inventory operations but also greatly reduced the failure rate when performing outfit changes! So if you happen to notice quicker avatar renderings, faster scene loading, seamless region crossing, or just better overall router stability, these are all objectives of Project Shining.

More can be read (here).

Earlier this month was some news related to the Second Life Eleventh Birthday. Linden Lab would be offering a free robot avatar for all residents, available in Bay City, or in Marketplace.

This robot is sleek and ready to explore the landscapes of Second Life. Made with Fitted Mesh, you can put your own stamp on this android by playing with some of the shape sliders. Just make sure you’re upgraded to a Viewer with Fitted Mesh enabled. There are two ways to get your robot - pick it up inworld at Hairy Hippo Fun Land in Bay City or just visit the Marketplace.

More can be read about the robot avatar (here).

Tuesday, August 20, 2013

EOTB: Server Side Apperance Appears This Week, Maybe Today


In the Linden Blog this week, it was announced Project Shunshine, also known as Server-Side Baking, would be rolled out onto the Grid.

This week, the server component of Project Sunshine will go live across the entire grid! This means that all the improvements we discussed in our previous post will be available to everyone in Second Life.

It’s important to remember that you need to be using an up-to-date Viewer to enjoy these improvements. If you’re still using an outdated Viewer, the server-side changes rolling out now will cause you to see some avatars as broken or incomplete. As of this week, all avatars will be using the new system and will appear broken to you if you don't update. 


Besides the official viewers, there are several third-party viewers that have been updated to handle server-side baking, such as Firestorm, Singularity, and Cool VL. For those who use a viewer not updated to handle the new way textures are loaded, in the words of Firestorm's Tonya Souther it's the "Last Call." As she sees it, if one's computer can't handle the newer viewers, it's time to get a new machine or bid Second Life goodbye for a while.

According to someone in a group chat I was in last night, Server-Side could come early as today:

A Reminder for Everyone...    SSA -Day Tomorrow.. ServerSide Appearence  Arrives Tomorrow! 
Tomorrow LL rolls out Server Side Appearance.  Anyone using an outdated viewer will have problems seeing other avatars at Arinultra  and anywhere else in Second Life.  All those WITH current SSA enabled viewers should notice a huge improvement.  This will pretty much put an end to all those endless gray, blurry, or cloudy "wardrobe malfunctions."   Up-to-date Viewers are Required such as Firestorm, Singularity or others, including the basic LL platform.


So the day some of us have been anticipating, or dreading, has finally arrived.

Sources: Linden Blog, The Tigress' Den

Bixyl Shuftan

Friday, July 26, 2013

"Server Side" Blues



Well, yours truly is down to one working viewer. With Linden Lab's "Project Sunshine" and it's "server side" baking, the result was my Singularity viewer, which hadn't offered an upgrade since May, starting to get buggy. It was freezing up frequently, rezzing slower, and crashing more often. And finally, it's starting to become unusable, freezing up when starting then crashing. So that leaves a year old version of Cool VL. More recent upgrades of this viewer for some reason won't work. And neither will Firestorm or the official viewers.

The result is well, some avatars looking like the one above. Exploring my options on what to do.

Tuesday, July 2, 2013

Firestorm Viewer Undergoes Emergency Update

By Bixyl Shuftan

Users of Firestorm are having to upgrade their viewers once again, at least those whom had just upgraded to the version before. Linden Lab informed Team Firestorm the viewer was causing them problems. So the team went to work on a new update in a hurry.

It was June 26 when Firestorm released version 4.4.1 of their viewer. Jessica Lyon told the users this was a mandatory upgrade due to it's Project Sunshine and its upcoming rolling out of server-side baking, or server-side appearance as it's being called now. Five days later, The Firestorm blog had some bad news.


According to Jessica, when the viewer was being beta-tested, it was made to "enable special data logging." This sent a sizable amount of information to Linden Lab's servers and user logs, "mainly avatar appearance debugging data and usage data."  Unfortunately, this feature wasn't turned off for when the viewer was released. The "usage" information was the bigger problem as the viewers were sending this information "every 30 seconds … instead of the usual 10 minutes. The result according to Linden Lab was their statistic servers were being overwhelmed. So Team Firestorm had to act fast.

Version 4.4.1 was removed from their downloads page right away. The team then went to work on a new version of the viewer with the feature for the extra data disabled. They stated it would be available on July 2 at latest. Later in the day, work on it was finished and it was made available as Version 4.4.2. Team Firestorm then began blocking the logins of Viewer 4.4.1s in service.

Those whom had yet to upgrade from 4.4.0 do not have to upgrade right away as their viewer wasn't blocked, at least not for a few days when Linden Lab's server side appearance goes into effect.  But it was recommended they make a "clean install," that is "clearing the settings from the hard drive, along with uninstalling the application and manually wiping the cache."

Jessica accepted responsibility for the error, "we screwed up, and because of our screw-up, thousands of you are going to need to upgrade yet again, only this time with little to no notice or choice whatsoever. We acknowledge this will be, at the least, very inconvenient to most of you and on behalf of myself and the entire Firestorm Team, we extend our deepest apologies."

"… we won't make this mistake again."

Various residents across the Grid also acted. Hearing about the emergency update, they spread the news, telling friends in-avatar as well as IMs, group chats, and group notices.

Jessica stated July 9 is when Linden Labs rolls out server side appearance. For those still using Phoenix, she urged them to upgrade to Firestorm, or use another Third-Party viewer that can handle this new way avatar data is processed. Otherwise for them, Second Life may become a very colorless place.

Source: Firestorm Blog

Bixyl Shuftan

Friday, May 31, 2013

Eye On The Blog: "Faster Avatar Loading on the Horizon


By Bixyl Shuftan


In its latest blog post, Linden Lab announces another update for it's viewer ready to be downloaded by the residents. It says it's been updating "Project Shinning - an initiative that will make avatars load and rez more quickly and reliably."

We’ve tested changing of outfits, avatar swapping, and initial avatar loading into worlds, and our tests showed performance gains across the board. Bottom line, Second Life users will experience less time in “clouded” or untextured avatar states and/or completely failed bakes that require relogs.



They included a video, narrated by Torley Linden, with details. The blog post promises "important updates you'll need to enjoy the benefits of Project Sunshine, so update if you haven't yet."


My own personal experience with the new viewer, based on a day's experience, was mixed. Avatars can still take a while a load. But eventually they did, although it could still take a few minutes, even in a place with just several other avatars. For someone used to chat interfaces based on Viewer 1, the communications HUD left something to be desired, especially when getting a number of Instant Messages. When I had to talk to several people at once, I had to log off and go back to Singularity. And once when trying to log on, the viewer just refused to coooperate (picture above). On the other hand, the glitch from the last official viewer of freezes and crashes when making IMs seemed to be gone, when it was working anyway.

Linden Lab promises two more updates, the first being "A server-side update, rolling out soon. It's at this point that you'll began to notice significant improvements in avatar and object load times and reliability." But for those who don't upgrade, the Grid will be a gray world. And later on, "A second Viewer update, released after the server-side improvements are rolled out." It's with this third step that the Lab says users will get "the full benefits of Project Sunshine."

With many residents still using the older Phoenix Viewers rather than the official viewers, it remains to be seen if everyone will benefit from Project Sunshine.

For the blog post: Click Here. 

Bixyl Shuftan

Wednesday, July 4, 2012

Eye on the Blog: Project Shinning

If there's one thing virtually all Second Life residents dislike, it's the lag. The time needed for land and objects to rezz when you teleport to a place or move from one place to another. Frequently when Linden Lab unveils a new feature, the response from some residents is "stop with the bells and whistles and do something about performance!"

Last Friday, it seemed the Lab was finally listening to them. On the Linden blog, "Project Shinning" was announced.

This year, Linden Lab is making the single largest capital investment in new server hardware upgrades in the history of the company. This new hardware will give residents better performance and more reliability. Additionally, we are converting from three co-locations to two co-locations. This will significantly reduce our inter-co-location latency and further enhance simulator performance.

The Shining project is the name given to a recent Lab effort to identify and measure delays and other problems with streaming avatars and objects and to propose and implement solutions. During the Shining project, several small improvements have been identified and deployed. The next small improvement from Shining to be deployed will be pre-rendering the starter Avatars to improve the new resident experience.


Project Shinning according to the Lab has three parts. The HTTP Library section involves improving speed and reliability with a new code library. The "Open Caching and Interest Lists" involves taking the current system of caching objects between sims and the viewer and redesigning it to take better advantage of information it already has.

The biggest changes are with the third part, labeled "Project Sunshine." Avatar textures have been processed on each one's viewer and the data sent to the sim for other viewers to read. The process can sometimes be slow, and is the reason some avatars can appear gray for a long time, or briefly appear naked while changing clothes. Project Sunshine plans to change this with new servers to process textures apart from the sim's own servers to do the texture rendering instead of the viewers to improve efficiency and speed.

As a resident, I certainly would welcome such improvements. At social events that attract dozens of people, even after ten minutes not everything has always rezzed. Seeing an avatar briefly naked while changing, while perhaps amusing to me if it's a girl, can feel a bit embarrassing to the person behind the avatar. Girls moving to a place in private to change aren't doing it out of realism. Other residents have complained often and loudly about lag. This news from the Lab certainly gives the impression finally they're listening and doing something about it.

Tateru Nino concluded Linden Lab was serious about solving the problem, "These projects are big-deal items that must have taken considerable planning and pre-production before the Lab would even consider announcing them." She expected the project to be introduced over the next six months. Inara Pey wasn't sure, "no definitive time frames for the improvements have been announcements … there's a lot to be done and matters are complex enough that LL will want to proceed with minimal disruption to the grid and to users.

Hamlet Au greeted the news of Project Shinning with skepticism. He noted two announcements from 2010 and 2011 about improvements to help with lag, and commented while they helped with some residents, others have seen no improvements. Hamlet wrote his own viewer performance was getting worse, "I remain hopeful. At the same time, a part of me feels like Linden Lab's war on lag is sort of like my government's ill-begotten 'war on drugs' -- a battle ... which never seems winnable, and never seems to address the underlying problems."

People responding to them had a mixture of answers, some happy to hear the news, "It's about time." Others were cautiously optimistic. And some weren't expecting anything. Tateru Nino answered one reader whom expressed surprise the Lindens were still working on Second Life, "From where I’m sitting ... the Lab’s done more work on SL in the last 12 months than in any year previously. The problem is that it has become much harder to tell what it is working on, because it isn’t communicating."

Hopefully Project Shinning will mean a shinning improvement for our experiences in Second Life.

Sources: Linden Blog, Dwell on It, Modem World, New World Notes

Bixyl Shuftan