Showing posts with label shock. Show all posts
Showing posts with label shock. Show all posts

Tuesday, February 6, 2024

"Shocking" Mole Humor

 
 
 Dropping by the Newser satellite office in Bellisseria, I found a surprise. Quartz Mole had left a telephone pole, and on it was a cupid that had grabbed the electric wires and was getting electrified. 
 

 Quartz had done the same thing at the main Newser office at HV Community. 

Posting a picture in Bellisseria chat, "I see what you did, Quartz Mole," there were a number of chuckles, one person asking, "So is the Newser a Wire Service?" My response was, "If anyone's wondering, no, I'm not upset. Cupid's okay. He's just feeling a little 'wired'"
 
Mole humor I suppose,

Bixyl Shuftan

Sunday, October 2, 2016

SL Video: "Future Shock Episode 2 - Accidental Damage"




(Click here if the video fails to play)

By Pryda Parx on Sept 30, the second of nine parts of her "Future Shock" machinima, "Tracy has her interest engaged by a solar relay radiating in an unusual way; whatever is the matter with it...

"Future Shock is a new and original SciFi machinima animation series in nine parts. It tells a story of a dark and terrifying future where technology dominates and where real life and virtual worlds intertwine.

"The Future Shock series is designed for the interactive YouTube generation. Each episode is around 4 minutes long and to get the most out of it you will need to pause, rewind and revisit previous episodes. It is intended to entertain, provoke debate on technological and social trends and to explore what the future might actually hold.

"Episode 3 released Friday 14th October 2016."

Saturday, September 24, 2016

SL Video: "Future Shock - Episode 1"




(Click here if the video fails to play)

By Pryda Parx on Sept. 16, "In a leisure orientated society people can choose to spend their time in a care free virtual world, but what happens when they run out of credit?"

Inara Pey would interview Pryda and write about the video, "Future Shock is set in a dark future world where technology is designed to keep everyone safe and secure. At least that’s the way it is meant to be. A place where technology dominates and where real life and virtual worlds intertwine."

This is the first of nine segments that took about a year to make, "to get the most out of the audience will need to pause, rewind and revisit previous episodes; there are a lot of subtle connections between episodes which will not be apparent when first seen."