Showing posts with label system. Show all posts
Showing posts with label system. Show all posts

Saturday, March 14, 2026

Advertisement: The FREELY Couples' Shared Motion System

 
By Bixyl Shuftan
 

For couples in Second Life, there are a number of things they can do together. They can dance at clubs under a couples danceball . They can sail in a boat seated together.  But they can't usually do much else. A very few parks offer a couples walk poseball, but this isn't an option in almost all of the virtual world. And nowhere can you swim together (an option merfolk pairs should enjoy), or fly together (an option a couple with winged avatars should like). 
 
With this in mind, Wisdom d'Avi Σ (Wisdom Davi) has come up with a solution that can be used most anywhere: FREELY.
 
I interviewed Wisdom, and her partner Oxi (KingOfNorway Oxidor), about the system. She would describe it as, "FREELY is a PG & adult shared motion system for couples that transforms movement into connection. It lets couples move in perfect sync — walking, flying, swimming, running, dancing, and being intimate…. with smoothness and effortless control." Oxi commented, "Basically it allows a couple to get on, spend a couple hours doing whatever couple do and never have to get off it. It's also condifugable, That is, you can add about as many animations as you want." Wisdom added, "peeps will be able to add their own anims and actually change their menu, etc."
 
Oxi described how it could be used, " You want to sit and watch the sunset, fly to the nearby island, stroll through the woods and find a nice glen to sit down and talk, sit on a bench by the path, without having to jump off, swim across the lake and walk out the other side, sit on the couch and watch TV and then walk upstairs to the bedroom, (it's) a relationship builder... you just never have to let go." "FREELY is easy on sim crossings," Wisdom added. Oxi went on, "Oh, and by the way - its has shared control. So either partner can control the motion, and the animation selection." 
 
Oxi did go on to say there was one catch, "It does have the limitation that it has to be rezzed and sat on. So in venues that are no-rez, it cannot be rezzed and used. But if already on it, you can use object entry."
 
A couple could use FREELY to dance. I asked how many dances did it have. Wisdom told me it had 28, though Oxi stated more could be added. He went on to say, "It has an autopilot so that you can chat while walking."

At one point, they decided to demonstrate. There was a demo FREELY on the wall nearby, and they clicked, rezzed it, and got on. They did a few dances at first, showing different styles, Oxi commenting, "ow, I dint even know I could do those moves...." Then they switched over to walking mode, going down the street in sync. They then looked for a bench to sit on, Wisdom commenting, "Actually we can use the bench sit to also sit on the wall, but that takes a little practice. To sit on a bench or furniture you need to walk up to it lock FREELY and choose the correct sit pose, then use the arrows for fine alignment" Oxi remarked, "The thing that is nice is that you are not at the mercy of the bench animator. The sitting animations are all in FREELY. So they work on any bench, or bed, or steps, or wall."

At one point, Oxi had to step away from the keyboard, This left Wisdom in charge. She walked down the street, then to the beach. She then went to demonstrate the swimming animations, but there was one detail, "I can't undress Oxi," so the clothes were left on. Eventually they came back to shore, and soon after Oxi returned, and Wisdom explained what happened, grinning, "We went for swim babe. You're all wet."
 
They did say that it there's a significant difference in height between the two people using FREELY, there'd have to be some one-time manual adjustments made. Also, "The idea that it needs rez able location may sound like a limitation, but I have discovered that there are lots of places that are rez able, and also the mainland has REZ zones, which makes mainland exploration really appealing. Also, many really nice sim allow you to join their group free, so you can rez."
 
Wisdom would explain that FREELY also had intimate pose menus with Adult animations, "It's Intimacy in Motion. ... It works in skyboxes, and dungeons." But since the Newser is a Safe For Work publication, there couldn't be neither pictures or very detailed explanations. 
Wisdom explained that FREELY was still being worked on for some small improvements, "We are working on a couple little improvements to make it totally shared experience and some smoothing of the animations."
Of the price, the non-demo version is 3968L.  
 
As for how Wisdom came up with the idea, that is it's own story. 
 
So for an all-purpose, modifiable, and very versatile couples motion system, consider FREELY by Wisdom d'Avi.
 
Bixyl Shuftan 

_________________________

For more information on FREELY visit the website https://gridwise.company/freely

Step into FREELY’s world at the following demo locations:

http://maps.secondlife.com/secondlife/Locus%20Amoenus/54/21/24/
http://maps.secondlife.com/secondlife/London%20City/192/245/24
http://maps.secondlife.com/secondlife/Solace%20Dreams/64/22/22
http://maps.secondlife.com/secondlife/Guanacaste/235/21/25
http://maps.secondlife.com/secondlife/Noir%20Wen/58/90/23
http://maps.secondlife.com/secondlife/FairChang%20Ensenada/219/253/22
 

Wednesday, March 28, 2018

Looking Back: Why Did Linden Lab Get Rid of Last Names?


By Bixyl Shuftan

It was one week ago in which Linden Lab announced they would be bringing back last names to new accounts. It was a move that was cheered by the residents. Though some were asking why did they get rid of them in the first place?

As most longtime residents remember, before 2011, when someone made an account in Second Life they were asked to give it a first and last name. The first name they could make most anything they wanted (slurs were not allowed, and profanities were usually not). The second name was from a list. Originally, once 150 people chose a particular surname it was no longer available. But that limit was later dropped. It was possible for a noted person, such as Newt Gingrich, to get the Lab to have his account named after him. But most didn't have that choice.

According to the Second Life Wikia, "Last names often refer to significant people, places, or events, either in history or in popular culture and literature." Examples include Baker, the name of the actor who played "The Fourth Doctor" on "Dr. Who," Maginot, referring to France's Maginot Line built between the World Wars, Trudeau, a Prime Minister of Canada, Trumbo, a novelist and Hollywood screenwriter who was blacklisted for refusing to testify before Congress, Pascal, a 17th Century French mathematician, Protagonist, which refers to both the central character of a story and the name of a character on the cyberpunk novel "Snow Crash," Rand, a Russian-born American novelist, and thousands of others. But just as often, "the names can reveal much about the mindset of the Lindens." A website named "SL Name Watch" gave a list of 10,888 last names that were offered by Linden Lab. The most common one was "Gossipgirl" with over 163,000 residents choosing that. Over 400 were chosen by more than 10,000 residents.  My own, "Shuftan," was chosen by a total of 594. According to this list, there were dozens of names, such as Goodwin and Parkinson, that not a single resident bothered to pick.

Some of the names were a bit odd. While many liked them, others didn't. So why were some occasional odd and offbeat names put on the list at times? Perhaps many were a case of "it seemed like a good idea at the time." Though Hamlet Au, whom was once Linden Lab's embedded reporter, stated that at times the person in charge had to struggle and ended up pulling names from unusual sources, "In my Linden Lab days, I sat next to former community manager Daniel Huebner, and enjoyed watching him wracking his brain to come up with new last names, for a time going through various desserts of the world -- which is why many oldie SLers are named, say, 'Tiramisu.'"

It made sense to many, just as in real life, one had two names. And this system would put residents in a kind of "extended family" whom were roughly the same age and presumably the same level of experience. And it certainly gets the attention of most pre-2011 residents when they see someone with the same surname. But not everyone was happy with this system. When signing up, if you didn't like any of the last names on the list you were given, there were only two options: bite the bullet and accept a name you thought was bad, or turn around and not sign up to Second Life after all.

As James Cook, the former James Linden put it, "Whenever you have a registration flow for any service you lose signups for each additional step." There was also that this naming system was different from most MMOs, in which you simply used one name. And of course some people were confused as why couldn't they use their real name.

2010 was a year of change to Second Life when the Lab realized it was no longer attracting media attention, and people signing up, like it did before. So it made a number of big moves, such as laying off a third of their staff and merging the Teen Grid with the main one. Seeing that many people weren't bothering to sign up due to the naming process, Linden Lab decided a change was needed. So the old naming system was dropped in favor of just one name that you could more or less make whatever you wanted too, unless it was obscene or a slur, as long as it was unique. They also added "Display Names" that one could make whatever the resident wanted it to be.

But just like the Teen Grid merger about this time, which led to most of Second Life's younger residents leaving (aside from those who were faking their age), the move had consequences the Lab failed to foresee. Seeing older residents with two names, and with all new accounts given the default surname "Resident," newcomers felt like second-class citizens. Linden Lab had in effect created a dividing line between Second Life users who had signed up during when it had the old naming system, and those who signed up under the new one. Seen as newbies, they were treated differently from older residents, and even made unwelcome as some places were so fearful of griefers they threw them out as they were instantly recognizable as recent accounts. Less important but still a problem was that while there was now one name like most MMOs, the new system brought with it some of the problems associated with them, such as names with numbers and repeated letters, such as John777 and XXXcalabuRRR.

Linden Lab soon realized they had a problem. And in December 2011, then CEO Rodvik Linden announced the Lab was looking into how to bring back last names. But a few months later in March 2012, they announced they couldn't find a way to do so that was best for everyone. While some acknowledged the new system was a better one than the old, the general feeling was that the Lab could have easily made some improvement, "The Lab has just blown off one way that could have given a greater degree of engagement and building community – without costing residents money."

Since then, the issue wasn't really mentioned by Linden Lab. It's easy to assume they were waiting for the residents to forget about it. But they never did, occasionally discussing the issue. So why is Linden Lab addressing this issue at this particular time? Did it really take them several years to figure out how to bring back surnames for new accounts, or did they just not bother to try after their initial attempt until someone suggested they could charge a fee for it? Could recent questions about if Linden Lab was having a "cultural shift" away from Second Life and to it's newer (and far less successful) virtual world Sansar have spurred the company to do something. Talking to various residents, all were happy overall with Linden Lab's announcement. The one complaint I heard was that those who signed up after 2010 would not be able to get a last name for free but would have to pay to get it. They felt those without surnames in their account names should be able to get one for free

And so, as Second Life approaches it's fifteenth anniversary, those stuck with the surname of "Resident" will finally get a chance to have a real last name like older residents. But, it will cost them.

Sources: New World Notes, Second Life Wikia, SL Name Watch 

Bixyl Shuftan

Thursday, December 14, 2017

Railroad Stop at the Newser Office



The work on the land of the Sunweaver community never seems to stop these days. Those going about the Sunweaver Estates have noticed railroad tracks in the Sunweaver Space sim for some time. In October, Cynthia Farshore told the Newser the railroad would soon be extended into Sunlight Bay. Earlier this week, the rail system was extended into HV Community. As the "Brandi's Intimates" store and the SL Newser office were the largest public locations at ground level, the railroad was laid between them on a bridge with a station there.

Laying the track and building the station required the taking down of one fountain as it couldn't be reduced in size. But no doubt the rail system will be an interesting touch to the sim.

The railroad tracks have been extended to the edge of the Sunny Beach sim. Getting the system through there and into Sunweaver Bay will require talks with the owner.

Correction: Earlier the Newser wrote that Cynthia Farshore's friend Shockwave Yareach was helping her build the railroad. He has since contacted us saying the work was all hers.

Bixyl Shuftan

Wednesday, August 30, 2017

New Pod Station at Sedge


Many residents have a tendency to dismiss the Second Life mainland, having the impression it's nothing but badly designed areas, ban lines, and empty space. The truth is, there are places of interest on the mainland. One means to help residents find them are the automatically running vehicles, known as "pods," which can take you around many different places along the roads. Klaus Bereznyak found out about a new pod station opening, and had a few words with Yavanna Llanfair, who maintains and updates the routes of the vehicles.

Read Klaus' article in Places.

Wednesday, February 27, 2013

"Six Strikes" Internet Rule Likely Installed Monday


By Bixyl Shuftan

Internet Privacy activists expressed worry when on Monday February 26, the "Six Strikes" rule was set to go into effect. Devised last year, the rules involve the "Copyright Alert System" set up by the following Internet Service Providers: AT&T, Cablevision, Comcast, Time Warner Cable, and Verizon.

Under the system, copyright owners are supposedly alerted to people downloading their content without permission, and they can alert the ISPs to the people targeted by the system. The first alerts are warnings. After a few warnings come "mitigation alerts" which depending on the ISP results in temporary reductions in Internet speed, a downgrade in the service tier, redirection to a page for a period of time, or other measures. After six alerts, there are no more, but each supposed violation is recorded in case the matter is taken to court.





Critics point out that the system is imperfect, that in wireless Internet "hot spots" that an innocent user could potentially be tagged as illegally downloading even if he/she wasn't as open wi-fi signals allow for their IP address to be used by others. Also, there are methods for determined pirates to avoid the system, such as cyberlockers, streaming sites, offline swapping, and others. Then there are privacy issues. Electronic Frontier Foundation director Corynne McSherry called Six Strikes, "just a great big expensive system to snoop on and intimidate people" whom she felt were mostly behaving themselves. She called it's recording of violations, "a private copyright system, and it doesn't have the protections and balances that the public copyright system has." It has also been noted that the system's software to identify copyright violations was inspected and approved by a former lobbyist of the Recording Industry Association of America (RIAA).

In early 2012, RIAA was among those trying to get the US Congress to pass the SOPA bill, which alarmed critics who stated it's vague language threatened to shut down the Internet as we know it. It was in the months following it's defeat that the Copyright Alert System and Six Strikes was set up. It was supposedly to be enacted in late 2012, but was delayed by the damage from Hurricane Sandy.

Sources: The Guardian, Torrentfreak.com, Theverge.com

Bixyl Shuftan

Monday, August 20, 2012

Eye on the Blog: Second Life is Expanding to Steam

A few days ago, Linden Lab Lab made two announcements on their blog. One was about team behind the Exodus Viewer having worked on a project to improve graphics. But the one that's gotten more talk was about making Second Life accessible to users of the Steam gaming platform.


As some sharp-eyed developers have speculated, we’re going to make Second Life available on Steam in the next month or so.

Many of us have friends who are avid Steam gamers, but if you’re not familiar, Steam is a very popular online game platform that offers a wide range of titles (and will soon also offer other software as well).

What does this news mean for Second Life? You’ll still be able to access Second Life just as you can today; there won’t be any change to that. But, the more than 40 million people who use Steam will also be able to get Second Life as easily as they can get games like Portal.

We’ll make an announcement on the blog when Second Life is actually available on Steam, but in the meantime, if you have friends who are Steam gamers, let ‘em know it’s coming!



I couldn't find a thread of comments in the official forums about Steam, though there was one in the SL Universe forums. The residents there had mixed feelings about it, many feeling it would bring in easily bored teenagers whom were expecting a top performing system with little patience for the lag. A few thought the only ones whom would stick around would do so only for virtual porn and sex. Hamlet Au whom also talked about the Steam access, had among the most optimistic feelings about it, though the majority of those commenting were less cheerful.

There are a number of places and communities in Second Life that would appeal to gamers, such as Aria Clash, New Bastogne, WW2 Tribute, MadPea, and the Warbugs. Not being a top-end gaming system, the Grid would take some getting used to for them. Those looking strictly for "pawnage" may be hard to retain.

So what advantage does Second Life have? Unlike many other games made by multimillion dollar companies, those here are created by what amount to small businesses at most and teams of hobbyists at least. These are not made up of wealthy men (and women), but working stiffs whom are also amateur historians, sci-fi geeks, and programmers whom are more accessible and reachable to any questions and complaints.

There is one more advantage. Some gamers have more imagination than others. Seeing that the games in Second Life were created inworld not by Linden Labs but by other users, some may start getting ideas. Maybe a better-looking uniform, an idea for a new weapon, or perhaps a new villain/boss. In the historical combat RPs, players can work their way up the ranks. In both cases, talented gamers can not just play games, but become part of a team that develops them.

This, in my opinion, is what is most likely to keep any gamers Steam may draw in Second Life.



Of the "New Open Source Project to Improve Graphics Rendering Performance," the "normal and specular maps" for textures may not be the benefit for gaming on the Grid people like Hamlet Au and the Lindens are hoping for, but content creators should find these new tools useful.

Bixyl Shuftan

Wednesday, November 2, 2011

Linden Lab Responds to "Bring Back Last Name Options!" JIRA

For some time, there's been a JIRA aimed at amending Linden Labs' decision to change the way new accounts are created from first and last names to a name that on Viewer 1-based viewers appears to have the surname "Resident," with an option for a display name. The new system is disliked by many, and some see it as creating a division between newer and older denziens on the Grid.

Although there were stories of individual Lindens talking about this behind the scenes, there has been no official response, until now, when ProductTeam Linden finally made a post in the JIRA.


It's clear there is a lot of interest in SVC-7125. The intent was for users to specify their last name using the Display Names feature found inusers' profiles, which most Viewers now support. For those that haven't used Display Names yet, you can also set them on the web: https://my.secondlife.com/settings/profile.

Know that we hear you and value your passion and that we are currently reviewing some of the decisions that were made with the username /Display Names implementation.


While a canned response that was quickly answered, "We know that was the idea, but it DOESN'T WORK for the things about which we're complaining ... ," this shows it's finally gotten through to the Lab that they, or rather the "Resident"s, have a problem. Hamlet Au predicted Linden Lab would soon give those under the new naming system the option for a surname. No doubt they're hoping for this or something close to it.

Other articles: New World Notes, Daniel Voyager

Bixyl Shuftan.

Monday, March 28, 2011

Questions About Linden Lab’s “Local Payment” System

Checking Tateru Nino’s “Dwell on It” blog, one of the Second Life blogs I peek at on occasion, I found a little bad news. It seems some sims owned by Europeans are at risk of vanishing. The problem, Linden Lab’s new “Local Payment” system. According to her post on the matter, the system is buggy, a number of people with premium accounts not able to make their payments. And when landowners ask that their sims not be taken down, the answer they get is, “I cannot assure you of this at this time.”

Tateru’s post got a number of replies, some saying they too have been having trouble with the “local payment” system. Checking the Linden Blog, there was an official post that the system had problems, but assured they were fixed. That wasn’t the opinion of at least one person in the forums.

As Tateru put it, it’s near the end of the month, and not a good time for silence from the Lab.

This news comes at a time in which some Second Life friends of mine have been “testing the waters” in alternative virtual worlds such as AVN and Inworldz. If anyone ends up losing sims because of bugs in the new system, some may just resettle in one of these worlds.

Bixyl Shuftan

Saturday, March 5, 2011

The New Second Life Community Platform, With Ranking System

On Tuesday, somewhat overshadowed by their decision to act against Redzone, Linden Labs through Vogt Linden announced the launch of their “new and much improved Community website.”

Today, we are pleased to launch the new, and much improved, Second Life Community website. The new platform integrates Blogs, Forums, Answers, and the Knowledge Base into one powerful integrated system that enables you to more efficiently leverage the power and knowledge of the community. We have also redesigned the Customer Support Portal around this platform to make it easy to find the most relevant answers to your technical support and customer service questions online or to contact us when your issues are more complex.

The announcement had a Youtube from Torley Linden describing what’s new with the forums. This includes “a smarter SL Answers” section, a detailed FAQ area, a “unified search,” and “contribution based roles.”

You will notice that each person in Second Life has a role, or rank, based on his or her contributions to the platform. The roles start at Resident and go up to Helper and with each rank comes more capabilities. So, keep those contributions coming and watch your community platform ranking rise.

This ranking system has been getting some chatter among Second Life bloggers. It’s been compared to the leveling system MORPGs use. Hamlet Au, whom admitted he’s long wanted something like that on the Grid, was “pleased to see this baby step in that direction,” feeling what was needed next was to make these ranks visible inworld. Tateru Nino disagreed, feeling at best it wouldn’t change behavior much and at worst pointing out Second Life’s earlier achievements system was judged not to work and finally scrapped.

Personally, I can see how these ranks would serve a purpose on the community board, but not inworld. In a sense, we already have our own inworld “achievement system” in which talented residents become successful content creators and scriptors, DJs and musicians, combat RP aces, and of course hotshot news reporters.

Feedback from posters was overall positive, though some people did express missing the avatar profile pictures on the old blog.

To read the blog entry and comments: Click Here.


Bixyl Shuftan


Friday, August 6, 2010

Ninja Combat System Developer Working on “First True Second Life MMO System”

How would you like to be part of a community of ninjas? You could run combat missions, or if you feel you’re better at building things for your teammates than fighting you can do that too. Bioblaze Payne’s upcoming NCS2 promises to offer some crafting features one would find only in a Massive Online Multiplayer outside Second Life. His new Iwagakure Village also offers much as a new roleplay setting.

For the story, go to Extra.

Tuesday, June 15, 2010

Fox Reports

Fox Reports began as a monitoring system for SkyBeam Sandbox. It was used to be able to file notes and reports about various people who caused mischief or broke the rules with repeated infractions leading to land or estate banning as appropriate, with the ability for all of the sandbox 'guardians' to have access to each others' reports. The system has a number of features geared towards making this information easily accessible by all admins without having the installation or trust network issues incurred with something like banlink.

Even more exciting are the new features which allow for estate level controls from the web. For any estate manager or owner who has ever been at an event and had to leave to go ban someone or restart a laggy region, the ability to launch a web browser and handle the situation remotely is a huge blessing. It further enables one to react to situations when not even logged into Second Life, like when one is stuck at work, for example. This also gives you the ability to give additional managers the estate level controls, even if they aren't Estate Managers in game, thus extending your management team beyond the normal ten allotted.

Second Life Newser's Bixyl Shuftan recently met up with Fox Reports creator EriX Oh to ask him a few questions about the security system.

Bixyl Shuftan: How did you find out about SL?

EriX Oh: (I saw it on) TV, and was jobless, for a short time. (I was interested in) the thing, that I can convert L$ to real money, which I did sometimes.

Bixyl Shuftan: How did your experience go at first?

EriX Oh: Because I'm programmer, I've had a completely different experience than the other users. It went fast. After a few days of SL, I found this sandbox (SkyBeam), later on, Charlene, etc.

Bixyl Shuftan: How long was it before you got a position here at Skybeam?

EriX Oh: I think only three weeks, and I had the guardian tag. ... I always made photos of griefers, proof ready, put these up to my server, and gave Char the links to the picture as IM.

Bixyl Shuftan: When did you first come up with the idea of Fox Reports?

EriX Oh: I came to the idea when I saw, the issues between guardians, and the communications: what did he/she do , with that person, etc. I already saw the problems. So, I came to the idea to have a webpage, to manage that. It was only a simple textbox, with an person-index,nothing more.

Bixyl Shuftan: What kind of problems, for example?

EriX Oh: Communication: I mean, what did Guardian A do with that person X , is X already warned/banned, etc. So the entire "clique" will instantly update, and not need to ask around for the information, and solving the offline-unavailable issues of the person(s).

EriX Oh: And so, it evolved more and more. And then I got the idea to match the Second Life estate-ban list with my system. And so I re-made the system, to get and manage SL's banlist, and resolving other issues, such as mass ban/unban.

Bixyl Shuftan: How long did it take to develop the system?

EriX Oh: I only needed a few, four maybe, days to have the first primitive system up, since, I did already own the server. The system lasted only two months, and then I made what is now known as Fox Reports, April 2007 I think. Not yet public.

Bixyl Shuftan: So what are some of the features of Fox Reports?

EriX Oh: Main feature (as written on the main page), Report management and Estate-Management (off-world), with User-security rights, and E-Mail notifications. Estate includes full access to the estate's banlist, restarts, and messages. It mainly makes use of the (comfy) restart-sim functions, since they no longer need to TP to the actual sim to restart it.

Access via LSL works well. Thus, you're able to add a "Firealarm-button" to restart the sim, where the button is. Of course, check first who did pushed the button. Otherwise, anyone can restart the sim.

Bixyl Shuftan: So this fire alarm button, anyone can see in the sim, and press?

EriX Oh: If badly programmed, yes. I never saw something like that.

Bixyl Shuftan: I read there was a feature in which the system can be accessed if one is logged into Second Life, or not.

EriX Oh: The functions are all accessible, inworld and outworld, using a regular webbrowser. To restart a sim, for example, you do NOT need to be online in SL - as the bot will perform it, not you.

Bixyl Shuftan: How easy is it to put another sim manager into the system, such as a friend or friends who can be here when you can't?

EriX Oh: Easy, you simply create a Fox Reports account for the person, and tell the server, that the person can access these estates (permissions can be set on estate levels - if you've multiple estates, and different groups of people. who can do things). They do NOT need to be an EM here in world - thus, that allows to have more than 10 "pseudo-EMs.” That's a trick, that we do use here in the SkyBeam sandbox. They're not estate managers here, but can ban/un-ban people from the estate, and restart the sim in case of issues, causing many other people to go "huh????"

Bixyl Shuftan: Any other features in particular you wanted to bring up?

EriX Oh: A new feature will be added soon, a "sim grabber,” that fetches parcels for sale (you do not need to drop an object to the parcel) and allows you to list it on your page, using the API - but that needs to be developed first.

Bixyl Shuftan: Any other projects that you're working on besides Fox Reports?

EriX Oh: I'm trying a new app, but dunno if that works, etc. It has nothing to do with SL. I've some small applications available to download (they can be found at Fox Report's too).

Bixyl Shuftan: Sounds Good. Anything else you want to add?

EriX Oh: Not that I know of, except that I need a few more clients.

EriX had a little time before he had to leave, so he showed me his grounds at the appropriately-named Fox sim. It had some interesting features, such as an obstacle course, and a building with pictures of foxes, and old Luxembourgian money from the country's pre-Euro days on the floor.

Find out more about Fox Reports at the website: http://foxreports.lu/

Bixyl Shuftan