We’re making some much-needed updates to the Second Life Marketplace. Our goal is to create a modern, unified experience that is more responsive and easier to use on any device. We’ve been working on the UI and UX, and these changes are rolling out across desktop, tablet, and mobile browsers.
Friday, September 19, 2025
EOTB: The "Marketplace UI Overhaul"
Saturday, August 16, 2025
Return To VR Chat
Wednesday, January 22, 2025
EOTB: Lab Announces Upcoming Changes "To The Financial And Billing Systems of Second Life"
Thursday, August 22, 2024
EOTB: Voice In Second Life Is Getting "Big" Changes
Friday, March 10, 2023
Lower Sim Tier, Higher Linden Dollar Purchase/Sell Fees Announced, Residents Can Now Pay Tier With Linden Dollars
In recognition of our upcoming 20th anniversary, we are ... Dropping the monthly price of Full Regions by $20 for our 20th anniversary – effective immediately, Full Regions are now $209/mo.
This latest land price reduction, increased development of Second Life features, improvements, and an unfortunate combination of world-wide economic factors including inflation, all bring additional costs to our operations. We’ve spent time considering ways to manage these costs to minimize the overall burden on our Residents. We decided to absorb many of the costs and distribute some by making a change to Linden Dollar buy and sell fees. Effective today, we are changing LindeX fees as follows:
- Increasing the buy fee to 10% with a minimum fee of $1.49 and a maximum fee of $14.99USD per transaction
- Increasing the sell fee to 5%
Wednesday, March 8, 2023
EOTB: Lab Gab This Friday With Patch, Grumpity, Mojo Linden
Want to learn more about upcoming Second Life features, changes, and our roadmap for 2023?
Second Life’s VP of Product Grumpity Linden, VP of Product Operations Patch Linden, and VP of Engineering Mojo Linden will be in a pre-recorded Lab Gab on Friday, March 10th at 9am PT.
Friday, February 3, 2023
Update on Bonniebots
Thursday, August 11, 2022
New Forum Guidelines Announced By Linden Lab
It seems there will be no more of these as several days ago, Linden Lab announced there would be some new "Forum Guidelines and Restructuring." In short, they want the residents to limit conversations to those more relevant to Second Life and what's in it. Tommy Linden would post the following:
... Over the years our forums have gone through many changes, and today we have some more to share with you. We’ve been taking a good, long look at our forums structure, guidelines and how our Residents use this space, and have come up with a few changes that we will be putting in place today.
We’ve added some clarity to the sections, and developed guidelines which should enhance everyone's participation. We hope these new guidelines will help provide a more structured forum environment where conversations about Second Life can continue to flourish, and where members old and new alike will feel comfortable and safe in participating.
We’ve also made changes to the forum structure and cleaned up some areas that have gotten a little dusty. Reorganizing the Land forum will make it easier to find and post about that awesome parcel/region you are selling/buying. A brand new Roleplay category is now available to post Roleplay groups or regions that are free to join.
We also wanted to try and help Residents understand what type of topics belong in each category of the forum. You will now find that in the pinned section of each category is a brief post with some basic guidelines for what is, and is not allowed in that section.
We love seeing the discussions about Second Life that take place here on our forum, and we hope that everyone continues to enjoy them as much as we do.
So what kind of changes? In the more active "General Discussion Forum," Tommy Linden would say this:
... In order to ensure that you have an enriching and productive experience interacting with other Residents on the Forums, we want to define what generally belongs here in the General Discussion Forum and what does not.
If you are not familiar with the Community Standards, Community Participation Guidelines and Forum Participation Guidelines in general, please familiarize yourself before posting!
Allowed:
We encourage you to participate by posting anything related to Second Life discussions that don’t quite fit in our other sub-forums. These are just guidelines, so please use your best judgment when posting if it is not explicitly stated here!
Not Allowed:
In addition to adhering to the Community Standards, please refrain from posting content discussing inflammatory content (Politics, Social Justice issues and Interpersonal disputes), Anything that doesn’t relate directly to Second Life/Linden Lab, Generic posts (like “Post a random animal picture!” versus an acceptable “Post your Second Life pets!”), etc. These are just guidelines, so please use your best judgment when posting if it is not explicitly stated here!
For Educations and Nonprofits, the following was allowed:
... any discussions among Educational and Non-profit organizations with a presence in Second Life, as well as anything related to discussions about educational and non-profit organizations with a presence in Second Life or how to bring educational and non-profit work into Second Life.
And the following was stated as not allowed:
In addition to adhering to the Community Standards, please refrain from posting content containing School Roleplay, Volunteerism Roleplay, advertisements for organizations outside of Second Life, or advertisements for education/non-profit groups and/or events in Second Life.
Naturally, a thread about these changes soon came about in the forums. There were some who welcomed the changes, "the forum was a uncontrollable sh**Show were people tend to get in fights even over the most minor things or old forum users not answering questions instead they just gave 'helpful' answers like 'you posted this in the wrong section'." But not everyone was in favor, "I simply can't live with such strict rules for general discussion. This is not the way to treat adult members and even call these pages a community. Even in a classroom kids are allowed to go of topic every once in a while." There were also people commenting perhaps people will start posting more on other forums such as Virtualverse.
Monday, March 21, 2022
Flickr Limiting Adult Images To Paid Accounts, Limits on Private Images
Today we’re announcing some upcoming changes to our Terms of Service that will help us continue to preserve the art, expression, history, stories, and memories of all Flickr members for the next hundred years. These changes fall into two distinct buckets, and will affect Flickr free members.
The first change is that adult images, or "restricted or moderate content," will be limited to paid accounts, or Flickr Pro members. And those with free accounts can no longer upload them without risk of deletion. "Moderate" is defined as partial nudity, such as bare breasts and bottoms. "Restricted" is defined as full-frontal nudity and sexual acts. It's up to users to label pictures as such. If a Flickr moderator finds a picture they see as incorrectly labeled, an account 's rating may be changed so it's not defined as safe.
The second change has to deal with pictures that can't be seen by just anyone, but are restricted in who can view them, or "non-public photos." Flickr is now limiting free accounts to fifty pictures with restrictions on who can see them. Those who have more without upgrading to a paid account risk having pictures deleted.
We love being entrusted with your photos—but we love seeing them get discovered, added to groups, and submitted to photo competitions even more. We’d never turn you away if you just want a safe place to store a lifetime’s worth of images, you’ll just need a Pro membership to do so.
Flickr Pro costs $8.25 USD per month, or $6 a month when billed annually ($72 a year), or $5.54 a month with a two year plan ($132.96 for two years).
Bixyl Shuftan
Sunday, October 11, 2020
New Blogspot Style
So apologies in advance if articles don't seem as well done. Hopefully I'll soon get used to these changes.
Bixyl Shuftan
Monday, May 4, 2020
Second Norway and Sailors Cove on the Rebound
In late March, the Newser reported the Second Norway estate sims were in trouble. Not long after, Patch Linden informed that Linden Lab was in talks with it's owner, Ey Ren, whom also owned much of the Sailor's Cove area, about the future of the areas. Ey would also start posting updates on the situation in his Bald Elf Blog. Patrick Leavitt would come forward to take ownership of the majority of Ey's Sailors Cove East sims. But 17 could not be saved and were slated to fade away.
Of Second Norway, Vanity Bonetto came forward and Ey would transfer ownership of the estate to her. Inara Pey would describe Vanity as having a history of being "able to take over a number of smaller SL estates that have got into difficulties over the years and then turning them around." Ey will remain as the manager of the "Second Norway Lufthavn" group. And "the legacy content on the present Second Norway region (Bryggen, the stave church, etc) will remain." But Ey would tell his readers to expect a number of changes in the landscape of the sims.
I hope that before long Mialinn, SlaYeR and me can invite people to fun nights in the SN club with DJs, quizes and general jibberish talk, just like in the old days.
While a few of the sims have gone away, most will remain. While the final word has yet to be written on the situation, it looks like it will be overall a happy ending.
Sources: Bald Elf Blog, Modem World
Bixyl Shuftan
Monday, April 6, 2020
Update on Second Norway/Sailors Cove
About two weeks ago, word started getting around that the Second Norway sims, located at the eastern part of the Blake Sea, were in trouble. Soon after at the VWBPE conference, Patch Linden stated that Linden Lab was in talks with owner Ey Ren, and was confident of a good outcome. Since then, starting on April 2, Ey began posting updates of the situation on his "Bald Elf Blog."
For those in Second Norway, Ey has stated no one there has to pay tier "until further notice. ... No regions will be taken offline without prior notice in due time. Tier payments will however be a matter between tenants and the new owner once region ownership has changed. I will research how to fund regions not changing ownership. Eventually, I will start removing regions which I am unable to keep or get new owners/sponsors for. All removals will be announced well before they happen."
For another estate of sims to the south, Sailors Cove, Ey announced that 24 of the 45 sims were being handed over to Patrick Leavitt. Of the sims left, four would be taken down, "This is to avoid entanglement with Patrick's regions and allow for eventual expansion."
A lot of infrastructure and rental equipment will have to be replaced and change hands over the next couple of weeks as we help Patrick and his estate managers get in control over the areas. Tenants will be contacted and given info on how to proceed under new ownership.
Stay tuned for further updates.
Hat tip: Inara Pey
Bixyl Shuftan
Tuesday, March 31, 2020
Montecito Bay Undergoing Rebuilding
Before the Newser closes out our reporting on the month of March, yours truly decided to take a look at our sponsor Montecito Bay. When we last looked at the place in February, some more property had been bought up by a previously unheard of company. The locals hadn't been saying much to begin with, and had been saying little since. So I took a trip over.The place has been greatly changed from the look it had in it's beginnings. The look of a coastal city in the American southeast in the fifties has given way in places to more futuristic-looking buildings. The Sandbox area no longer looks like a baseball diamond, but an arena for some different kind of sport (and has a billboard to aid in newcomers wanting to learn how to build with prims).
There are some places I hadn't seen before, such as the Wasa Bay sushi bar near the beach. Deeper in the town is the Flying Pickle Food Festival. And with the change having started with stories by an entity named Azucar, there's a tall office building with the Azucar logo. No information is yet available on who they are, or who owns it.
But some places are still around. The beach area is still around, although it's boardwalk is still being worked on. The Avagora Mall has been getting some new shops lately. Becky Nosferatu told me they plan to have, "a ton of stores that will be open by the end of next month." Clubs like the Flying Pickle Lounge and Studio 86 are still around. Dropping by the latter, when I brought up the subject of the changes, not much was spoken, one local commenting, "I'm just glad that they haven't snapped up that lovely Taco Crux restaurant."
The town is still in the middle of renovations with some places obviously halfway finished and some loose prims here and there. Stay tuned for more information.
Bixyl Shuftan
Wednesday, August 21, 2019
Rust After Five Years
It's been over five years since the Newser first reported on the survival multiplayer game Rust. It became one of the more noted games of the genre, with it's starting off with just a rock to get everything you have afterwards, and it's sometimes notorious PvP action. Although Rust left "early access" a year and a half ago, there have still been some changes. In this article, yours truly briefly goes over the basics, but most of the article is about what has changed since our last article on the game.
Read the story in Other Grids, MMOs, and Games.
Monday, August 13, 2018
Caledon Llyr Holds Closing Party
The Caledon community will soon be going through a change in it's lands. It was recently announced that the sim of Caledon Llyr will soon be fading away. On the night of Saturday August 11, there was one last event there, which was well attended by both locals and friends of.
More on the story in Events.
Editor's Note: I first thought the sim was going away. Well, it is, but it isn't. It's getting a new name and owner, but the old appearance will be going away.
Wednesday, March 28, 2018
Looking Back: Why Did Linden Lab Get Rid of Last Names?
By Bixyl Shuftan
It was one week ago in which Linden Lab announced they would be bringing back last names to new accounts. It was a move that was cheered by the residents. Though some were asking why did they get rid of them in the first place?
As most longtime residents remember, before 2011, when someone made an account in Second Life they were asked to give it a first and last name. The first name they could make most anything they wanted (slurs were not allowed, and profanities were usually not). The second name was from a list. Originally, once 150 people chose a particular surname it was no longer available. But that limit was later dropped. It was possible for a noted person, such as Newt Gingrich, to get the Lab to have his account named after him. But most didn't have that choice.
According to the Second Life Wikia, "Last names often refer to significant people, places, or events, either in history or in popular culture and literature." Examples include Baker, the name of the actor who played "The Fourth Doctor" on "Dr. Who," Maginot, referring to France's Maginot Line built between the World Wars, Trudeau, a Prime Minister of Canada, Trumbo, a novelist and Hollywood screenwriter who was blacklisted for refusing to testify before Congress, Pascal, a 17th Century French mathematician, Protagonist, which refers to both the central character of a story and the name of a character on the cyberpunk novel "Snow Crash," Rand, a Russian-born American novelist, and thousands of others. But just as often, "the names can reveal much about the mindset of the Lindens." A website named "SL Name Watch" gave a list of 10,888 last names that were offered by Linden Lab. The most common one was "Gossipgirl" with over 163,000 residents choosing that. Over 400 were chosen by more than 10,000 residents. My own, "Shuftan," was chosen by a total of 594. According to this list, there were dozens of names, such as Goodwin and Parkinson, that not a single resident bothered to pick.
Some of the names were a bit odd. While many liked them, others didn't. So why were some occasional odd and offbeat names put on the list at times? Perhaps many were a case of "it seemed like a good idea at the time." Though Hamlet Au, whom was once Linden Lab's embedded reporter, stated that at times the person in charge had to struggle and ended up pulling names from unusual sources, "In my Linden Lab days, I sat next to former community manager Daniel Huebner, and enjoyed watching him wracking his brain to come up with new last names, for a time going through various desserts of the world -- which is why many oldie SLers are named, say, 'Tiramisu.'"
It made sense to many, just as in real life, one had two names. And this system would put residents in a kind of "extended family" whom were roughly the same age and presumably the same level of experience. And it certainly gets the attention of most pre-2011 residents when they see someone with the same surname. But not everyone was happy with this system. When signing up, if you didn't like any of the last names on the list you were given, there were only two options: bite the bullet and accept a name you thought was bad, or turn around and not sign up to Second Life after all.
As James Cook, the former James Linden put it, "Whenever you have a registration flow for any service you lose signups for each additional step." There was also that this naming system was different from most MMOs, in which you simply used one name. And of course some people were confused as why couldn't they use their real name.
2010 was a year of change to Second Life when the Lab realized it was no longer attracting media attention, and people signing up, like it did before. So it made a number of big moves, such as laying off a third of their staff and merging the Teen Grid with the main one. Seeing that many people weren't bothering to sign up due to the naming process, Linden Lab decided a change was needed. So the old naming system was dropped in favor of just one name that you could more or less make whatever you wanted too, unless it was obscene or a slur, as long as it was unique. They also added "Display Names" that one could make whatever the resident wanted it to be.
But just like the Teen Grid merger about this time, which led to most of Second Life's younger residents leaving (aside from those who were faking their age), the move had consequences the Lab failed to foresee. Seeing older residents with two names, and with all new accounts given the default surname "Resident," newcomers felt like second-class citizens. Linden Lab had in effect created a dividing line between Second Life users who had signed up during when it had the old naming system, and those who signed up under the new one. Seen as newbies, they were treated differently from older residents, and even made unwelcome as some places were so fearful of griefers they threw them out as they were instantly recognizable as recent accounts. Less important but still a problem was that while there was now one name like most MMOs, the new system brought with it some of the problems associated with them, such as names with numbers and repeated letters, such as John777 and XXXcalabuRRR.
Linden Lab soon realized they had a problem. And in December 2011, then CEO Rodvik Linden announced the Lab was looking into how to bring back last names. But a few months later in March 2012, they announced they couldn't find a way to do so that was best for everyone. While some acknowledged the new system was a better one than the old, the general feeling was that the Lab could have easily made some improvement, "The Lab has just blown off one way that could have given a greater degree of engagement and building community – without costing residents money."
Since then, the issue wasn't really mentioned by Linden Lab. It's easy to assume they were waiting for the residents to forget about it. But they never did, occasionally discussing the issue. So why is Linden Lab addressing this issue at this particular time? Did it really take them several years to figure out how to bring back surnames for new accounts, or did they just not bother to try after their initial attempt until someone suggested they could charge a fee for it? Could recent questions about if Linden Lab was having a "cultural shift" away from Second Life and to it's newer (and far less successful) virtual world Sansar have spurred the company to do something. Talking to various residents, all were happy overall with Linden Lab's announcement. The one complaint I heard was that those who signed up after 2010 would not be able to get a last name for free but would have to pay to get it. They felt those without surnames in their account names should be able to get one for free
And so, as Second Life approaches it's fifteenth anniversary, those stuck with the surname of "Resident" will finally get a chance to have a real last name like older residents. But, it will cost them.
Sources: New World Notes, Second Life Wikia, SL Name Watch
Bixyl Shuftan
Thursday, March 22, 2018
Linden Lab Announces Upcoming Changes, Including Return of Last Names
In an announcement that they linked to Second Life's upcoming 15th Anniversary, Linden Lab announced there would be a number of changes this year. Counting a few earlier changes such as lower mainland tier, they listed a total of fifteen, one for each year the Grid has been around.
Among the changes are "more value for Premium members," which could mean more perks. The Lab also promises "more exclusive games and experiences," which could mean at least one more game like "Tyrah and the Magical Glitches" last year. Some interesting changes mentioned included "themed learning islands," "Linden Homes improvements," and "land auctions." They also plan to move Second Life's infrastructure to The Cloud, and officially release animesh in full.
But the change that's gotten the most attention, "The return of last names." Until about 2010-11, those signing up for a Second Life account gave it two names, the first whatever they desired and the second one from a list that varied depending on when the account was created. Then Linden Lab gave new accounts a different naming system. One was a display name that was whatever the person wanted. But for account names, they did away with surnames and on browsers all new avatars showed up as having a default last name of "Resident."
While display names have been popular overall, the move to ditch last name choices for account names was highly unpopular. With every newcomer listed as having the surname of "Resident," many felt like second-class citizens. There were also complaints in the first few months that some clubs were banning everyone with the default name as it instantly identified them as newcomers and possible griefer accounts. People also looked for ways to make an account with a last name.
Linden Lab realized they had a problem, and in December 2011 announced they would study how to bring back surnames. But in March 2012, the Lab announced they just couldn't find a way to do so. While several years have gone by, the issue was never forgotten.
Exactly how the Lab plans to return surnames is unknown. It's also unknown if existing "Resident" accounts will be given a chance to get a real surname. Time will tell on both.
To read the Linden announcement, Click Here.
Bixyl Shuftan
Wednesday, March 14, 2018
Ark Survival Evolved Update: New Map, New Version, and Lots of Mods
It's been a little over a year since I last wrote about Ark Survival Evolved. In that time, quite a lot has happened. Mods have been introduced to the game to give it interesting and helpful twists. There's a new official map: Ragnarok. There's a new version of the game out: Aberration. And of course there's more dinosaurs to fight or tame. But the game itself remains the same: survive hostile dinosaurs, and in certain servers hostile players, and improve yourself, your tools and weapons, and your home base.
Read more in Other Grids, MMOs, and Games.
Wednesday, January 10, 2018
Announcement: Furry Fashion Changing Sim Rating to Adult
We have big changes coming to Furry Fashion and we want to make sure everyone is in the loop so things go smoothly!
2018 is bringing in a new Furry Fashion, we will be converting from a mature sim to an adult sim. So what does this mean for you?
It means more merchants, new themes, and new attractions!
Of course, it also means new rules. We want to be clear that we do not plan to be a "Yiff" sim, there are enough of them as there is. We will be welcoming adult attachments with some restrictions, and we will be having (private) adult attractions.
This also means we will be disallowing child avatars and products on sim as well. But fear not! We will have a separate FF branch for our merchants and patrons that enjoy these!
Thank you for taking time to read this, we hope 2018 will be a killer year for us and we look forward to working with you!
FF Management
Editors Note: Talking to owner Amethyst Crystal, she explained that the final decision was made only after lengthy discussion with the staff, including listening to the concerns of those with reservations about changing the sim rating. Certain behaviors are still not allowed, and the security personnel will still be enforcing those rules.
Monday, November 27, 2017
Meanwhile, Back in Rust
It's been almost a year since I last wrote anything about the survival MMO game Rust. There's been a few changes in the game since then. There are new locations like abandoned supermarkets and gas stations. Characters have hair now. Blueprints are back, and they're needed in order to be able to build certain items. There's a new weapon: the railgun. Binoculars have been introduced. How resources are gathered has changed a little, starting off small for the first few wacks, and getting plenty at the end.
And going about, I happened to notice this sign which I hadn't seen before, referencing a familiar enemy to anyone who's played the game. Guess one can't say the developers have no sense of humor.
Bixyl Shuftan
























