Showing posts with label iPad. Show all posts
Showing posts with label iPad. Show all posts

Friday, August 24, 2018

Linden Lab Job Listing Sparks Questions of Possible Android/iPhone Device Viewer


On Linden Lab's list of job openings, one that appeared recently is getting some attention, one for a "Senior Mobile Engineer" for Second Life.

Linden Lab is looking for an innovative mobile app engineer to deliver a compelling, responsive mobile interface into Second Life. If you’re passionate about the latest cross platform mobile technologies and would be psyched to wake up every morning knowing that your efforts will enhance the largest, most successful virtual world on the Internet then we want to hear from you!

Among the knowledge and skills needed for the position is "Experience developing consumer-oriented mobile applications for Android and IOS." This would suggest that Linden Lab is getting back into making a viewer for mobile devices, possibly for Android phones and iPhones, but at least for Android-run tablets and iPads.

In March 2014, Linden Lab partnered with OnLive to produce SL Go for tablets. But after OnLive was bought by Sony a year later, this partnership and SL Go came to an end. Months later, Bright Canopy made it possible to play Second Life through a tablet again. But they haven't been without problems, such as a month-long service outage. What appears to be in development is a mobile viewer entirely in Linden Lab's hands and independent of anyone else whom could be bought up, go out of business, or otherwise run into problems.

Inara Pey reminded her readers that Ebbe Linden talked about the issue during the SL15B, saying the Lab was "seeking the right approach for investment in a mobile solution ... we're thinking hard about mobile." Oz and Grumpity Linden did as well, saying "The potential for some kind of mobile solution for Second Life is being discussed." Grumpity had also mentioned the cost to users was a concern, saying the Lab didn't want a moble viewer that would require charging it's viewers a lot. When New World Notes brought up the issue, Will Burns responded in the comments that he had asked Ebbe Linden in his visit to Linden Lab why they didn't buy up OnLive themselves, and stated the answer was that "At the time ... Linden Lab didn't get hands-on with the process. ...  it would seem at least *something* I said up there sunk in during my visit." New World Notes would also speculate, " If they're only hiring a Senior Mobile Engineer now, it's probably going to be at least 8-12 months before we see an Alpha version of a mobile viewer for SL."

There is an upcoming "Town Hall" event with Ebbe Altberg on Thursday September 13. So there might be some answers to this issue (and others) then.

Sources: Linden Lab, Modem World, New World Notes

Bixyl Shuftan

Wednesday, November 19, 2014

Pocket Metaverse


Communicating with your Second Life friends inworld is easy enough when you are at your computer or laptop. But what about when you're not logged in Second Life and not at your computer/laptop, and you want to send an IM to a friend who is in-world? 

Don't worry, if you have an iPhone, there's an app for that.

Read Wesley's article in Design. 

Wednesday, October 22, 2014

The Latest From the Linden Blog


The official Second Life blog from Linden Lab has been a bit active lately. Last week, it was announced that SLGo, the viewer that allowed Second Life to be played from tablets was now available for the iPad.

With SL Go, you can now access Second Life on your iPad using Wi-Fi or 4G LTE and enjoy a high-fidelity experience with great graphics quality, full shaders, shadows, and full motion capability. SL Go gives you access to the full Second Life Viewer interface, including edit menus, inventory, preference settings and chat management, adding intuitive touch controls.

Linden Lab also announced an improved Oculus Rift compatible viewer that is stated was an improvement over the one released a few months ago, the DK2.

The new hardware offers an even more immersive experience when used with Second Life - there’s less likelihood of feeling motion sick thanks to the motion-tracking features, and less of the “screen-door effect” on the visuals, thanks to higher resolution and brighter display. ... We’ve integrated the DK2 with Second Life, and today are releasing a new Project Viewer so that virtual reality enthusiasts with the DK2 can use it anywhere in Second Life ...

Linden Lab stated the viewer still has some bugs and glitches, but was working to smooth them out.

There was also a "Tools and Technology" update, the "HTTP Project Recap."

But the most recent update on the Linden blog (aside from the latest Destination Guide highlights) was about what might be called "Halloween Treats for Everyone." To begin with, the price for the first three months of Premium membership after signing up for quarterly payments has been temporarily cut in half, to $11.25 US dollars (the second quarterly payment will be the normal $22.50). Besides the 1000L signup bonus and 300L weekly allowance, the Linden home, and other perks, Premium members also get some limited edition premium gifts

Just in time for Halloween, we have some new gifts for Premium subscribers - the bag of treats includes jack o'lanterns, witches’ brooms and more - including a bone-shaking skeleton avatar to haunt your favorite spooky spots in. Go Premium, then pick up your gifts at the inworld Gift Kiosks.

If you’re a Premium member, you won't want to miss the latest gifts included with your membership! Show your inner self with a spooky skeleton avatar or terrify your neighbors with exclusive Halloween decorations. Who needs costumes when everyone’s got bones? 

Linden Lab was also touting a special Halloween ride at LR Portal Park1 (113, 126, 23), The Haunted Halloween Tour.

There’s also a special treat for everyone! Come visit the Haunted Halloween Tour and ride through a terrifying gauntlet of thrills and chills! For those who dare, step through the Halloween path from the Portal Park. If you have an Oculus Rift, you can check out the tour’s VR option - just grab the latest Project Viewer to get started.

What will you do this Halloween. Help children with a sugar fix? Buy overpriced masks from big-box stores? Do something different, something frightening and fun. Linden Lab is pround to present the Haunted Halloween Tour. Strap in and prepare to experience haunts, ghouls, death, scares, and a descent through madness itself. It's definately not for the faint of heart!



(Click here if the video fails to play)

Finally there's a screenshot contest being held by Linden Lab, the "Fa-BOO-lous Snapshot Contest." The top prize is 10,000 Lindens with smaller cash prizes for runners up.

Last, but certainly not least - we know how much you love to dress up and show off your seasonal side this time of year - so why not join us on the forums for Second Life’s Fa-BOO-lous Snapshot Contest. Your frightful and delightful snapshots could win you L$10,000, L$5,000, L$3,000, or L$1,000!
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To see the list of entries already submitted, Click Here.

Saturday, August 24, 2013

Linden Lab's Blocksworld Proving A Success


In Janurary, Linden Lab bought "Blocksworld," a game described as a mix of lego and Minecraft" designed for use on the iPad. At the time, it was one of a number of acquisitions by Linden Lab that appeared to some to be shots in the dark. Recently however, Blocksworld has been doing quite well.

According to New World Notes,  Rod Humble announced that Blocksworld had rose to become the third most popular of Apple's iPad application, "Woot, number 3 in the appstore for Blocksworld HD!" In the words of Hamlet Au, "For the first time in its 10 year+ history, Second Life is not Linden Lab's sole hit product." The game was being downloaded at a rate greater than "Candy Crush," which was making "an estimated $880,000 a day. If Blocksworld made just a fourth of that … it would be making more money than Second Life."

Among the responses Hamlet got was, "And how does this help the SL community exactly?" Hamlet reminded that Second Life's source of revenue, land tiers, has been in decline, and before there had been the danger of eventually "Second Life at ultimate risk of going up on the auction block in a fire sale - and who knows what would happen to it then." That it now had another source of revenue, perhaps it would be inclined to take chances in finally lowering it's land tiers. Hamlet was also confident that many of Blocksworld's fanbase would eventually be inclined to try Second Life, suggesting that Linden Lab revive Teen Second Life for young Blocksworld users.

It's good news for Linden Lab that it's revenue problems are starting to ease. Whether that means the fortunes will soon spread to Second Life, time will tell.

Image and article source: New World Notes

Bixyl Shuftan

Tuesday, May 14, 2013

Second Life Enquirer: Pocket Metaverse- The Ultimate Second Life App For Ipad and Iphone


Often times, our busy real lives keep us from our second lives. But what if you could take Second Life anywhere? 

As we all know, mobile technology has really taken off in the last few years. We can do virtually anything from ordering a pizza, to making a bill payment online. Now that the tech world has advanced even further, gaming apps are also readily available. As an avid Second Life user with a busy real life, I needed a way to keep up with business clients, friends and other activities in Second Life. As I recently switched from android to Iphone, I was unsure of what I would find. I was thrilled to stumble upon an app called Pocket Metaverse. 


Monday, January 28, 2013

Linden Lab Buys "Blocksworld" IPad Game



Last week on January 24, Linden Lab announced they had purchased the iPad game "Blocksworld." Described on it's own website as a "mix of Lego and Minecraft," the Linden press release described it as an iPad game in which players use cubes, wedges, rockets, wheels, motors, and more to easily create 3D models of anything they can imagine - from race cars to animals to robots and more. These models come alive with realistic physics simulation, and users can play, interact, or even explode their creations. As with Linden Lab's Creatorverse, Blocksworld allows users to share their creations with others to explore, play with, and remix to make their own.

CEO Rod Humble was quoted in the statement, "Blocksworld is a great fit with what we do at Linden Lab. It's a very user-friendly complement to our portfolio of shared creative spaces, We're happy to have the Blocksworld team join Linden Lab and are looking forward to bringing Blocksworld to the App Store worldwide soon!"
Boldai, the team behind the game, is based in Sweden. On the website, they stated Blocksworld was developed at the University of Linkoping.

It's notable that in their press release, Linden Lab called itself not just "the makers of Second Life," but "the makers of Second Life, Creatorverse, Patterns, and other shared creative spaces." Some established residents of the Grid, already feeling the Lindens are leaving them behind, might consider this statement further evidence that they are.



Hamlet Au in New World Notes suggested that the purchase was motivated by predictions of tablets outselling desktop computers within two years. Ciaran Laval on her blog felt Rod Humble was continuing to move Linden Lab forward, expanding it and making it known for more than just Second Life.

For the complete Linden Lab statement: Click Here. 



Hat tip: Xymbers Slade, images from blocksworld.com

Bixyl Shuftan