Showing posts with label policy. Show all posts
Showing posts with label policy. Show all posts

Wednesday, April 8, 2026

Fantasy Faire Banning AI Content

 
Content created by artificial intelligence, or AI, has been quite a controversial topic. And some days ago, the Fantasy Faire addressed the issue. They are banning all content created by AI at the festival.
 
It seems that before, content in which AI had a hand it it's creation was acceptable as long as it wasn't part of something for sale, that is, it could be used for marketing or items to decorate an area. Now, whether it's items for sale or marketing or decorations for areas, any AI-created content is banned from the Faire.

Fantasy Faire’s current (2025) stance toward Gen-AI (generative artificial intelligence) is that selling anything created with it is not allowed at the Faire. We have so far allowed its usage in marketing textures or decorations if they are not for sale, but the global situation has worsened so much during the last years that we are going to change this rule to cover everything that has been produced with the help of Gen-AI, regardless if they are for sale or not.

Starting Fantasy Faire 2026 no Gen-AI produced items are allowed anywhere within the Fairelands, whether they are for sale or not.

 
The reason given. the Fantasy Faire is about fantasy, about the magic of imagination and letting one's mind experience the magic of the imagination and creativity of others. And this is something a machine can't really duplicate, at best mimic (some would call stealing) the work of others.
 
Fantasy Faire has always been about imagination and inspiration, and the human talent in bringing your visions to life. We want to celebrate what people dream into being with their own imagination and skill sets instead of what a machine can cobble together from other people’s work. 
 
As for the writing of this article, the Fantasy Faire starts in fifteen days, on April 23. 
 

Bixyl Shuftan 

Thursday, October 10, 2024

Linden Lab Partially Reverses Gacha Ban, New Gachas Must Not Be Transferable

 
Linden Lab is changing it's policy on gachas. They're allowed again, but ...

Many residents will remember gachas, the popular items that were sold on machines dispensing one of a number of items at random and people buying them up, often to get rare items that could be traded or sold for quite a bit of cash. There were events based around them such as the twice a year Gacha Guild, and there were groups dedicated to trading and selling gachas. But as popular as they were, they also had plenty of critics, people complaining they had an addictive nature. And in August 2021, to the delight of their critics and to the shock and dismay of their fans, Linden Lab announced they were banning gachas "due to a changing regulatory climate."

On Tuesday October 10, Linden Lab announced they had updated their policy, saying they were lifting the "general prohibition" on them. But, there was a catch. People can set up gacha machines that gave out items like they did before the ban, BUT, unlike the goods before the ban, they can not be transferable. New gacha items can not be resold. 

In 2021, we implemented a general prohibition on gachas to align with global regulatory concerns. Starting October 7, 2024, we are lifting this prohibition. Residents can once again engage in gacha-based sales, but with a key new rule: gacha items, including the boxes or containers they come in, must not be transferable. This means that once you purchase a gacha item, it is yours and cannot be passed on to other users.

Linden Lab would go on to say breedables and games of skill were unaffected by this policy change, the latter as long as the prize was not transferable. They would also post an entry on the Second Life Wiki about the change (link). In the FAQ, they would state the reason they were doing a partial reversal was because "he latest changes in the legal climate related to gachas and loot boxes have given us an opportunity to lessen the formerly more restrictive policy."

In the forums, reaction was mixed.  Some were happy to have Gachas coming back. Others felt this was a disappointment, that allowing gachas back but not transferable was like allowing trading cards but banning the ability to trade them. And others felt any gacha was bad, transferable or not, as they were still addictive. One interesting comment was that this partial reversal of the ban "significantly harms the secondary resale economy."

So how does this affect the machines that resemble gachas but show what item is up for sale next, and the stores selling old gacha items. People in SL chat and the forums have been telling yours truly that this new policy doesn't affect them and they can continue as they have been, that the policies affect only gacha items created after the ban lift. 

To read the Lab's announcement in full, Click Here

Bixyl Shuftan

Friday, August 23, 2024

Last Pre-PBR Firestorm Viewer To Be Around "Forever"

 
For years, Firestorm has had a three-version policy. Besides the current and latest version, they had available for download the two previous versions. All older versions would be no longer available, or be supported. So with recent trouble some have been having with the PBR update, there's been some worries that when the last Firestorm viewer made before that, version 6.6.17,  gets too old, it will be removed and a number of residents will find Second Life almost unusable. 

Several days ago, it was announced on the Firestorm blog that version 6.6.17 would not be going away and it would be available "forever." But, there would be a catch.

I am pleased to announce that, as part of a more comprehensive review of the so-called “three-release policy”, we are going to ensure that the 6.6.17 release is never blocked; we will also cease blocking in general in the short term pending a longer-term review to decide how we manage our ability to give our users support.
 
I hope that this will come as a relief to those of you who have been stressed and worried about potentially losing access to Second Life.

There will be no deadline to update now ...

So people who are having trouble with the PBR compatible viewer will not have to worry, for the moment. For those who use Voice, that option will soon be unavailable with the upcoming changes to it.

Linden Lab will launch a new WebRTC voice service in the next few weeks to replace SLVoice. These changes are entirely outside of our control and as this new system is entirely different to and incompatible with the old one, SLVoice will be turned off on the backend shortly after the launch, and older viewers will lose voice support.

And the problem with older viewers is they become more and more outdated.
 
The last non-PBR viewer will remain available for any users who are unable or unwilling to make the update. However, it will not be maintained, and we will not be able to fix bugs or retrofit new services, so the choice does carry a price tag; ...

As a non-PBR viewer, it will already fail to render PBR textures on objects and clothing, and any terrain that uses the new PBR terrain will show grey or white. You will also not have access to other post-PBR features such as Emojis.

They would also explain why their "three viewer" policy was changing.
 
The “three-version” policy for Firestorm allows only three active releases at any time. The oldest release is typically blocked three weeks after a new one comes out. This policy was established years ago to provide a degree of stability and certainty for our users who had made it clear that they would not readily accept the automatic updater employed by the Linden Lab viewer but satisfied the Lab that outdated viewers would not hold back progress.

Even though. at the time of this writing, almost 60% of Firestorm users have already upgraded to the latest version and while Linden Lab is busy developing further improvements for low-end machines, these will take time to get right and expected to be delivered over the remainder of this year. At the same time, major infrastructure projects, such as the imminent move to WebRTC voice, will mandate more Firestorm releases.

If we retained the three-release policy we were concerned that we’d be having to block the last non-PBR release well before all the improvements were ready and the maximum number of users felt able to update.

For some users, the problem is not technology but aesthetics; the lighting changes required for PBR have meant that many established custom environments and day cycles no longer appear as they should. It will take time for creators and communities to recreate those settings. Already, we are seeing a rapid growth of PBR products in the marketplace, and replacement environments (EEPs) are available, but the concerns from our users that they’d be locked out of Second Life or that their beloved way of life would be lost were clear.

While discussing the last release and the forthcoming Voice updates, we shared our concerns around our release strategy with Linden Lab. They were very willing to review the policy with us; and everyone is in agreement that while it might have been right back in the day, it is no longer appropriate.

So, with a big thank you to Linden Lab, we can now look to find a much better way to manage things.

They would also add that the promise not to block viewer 6.6.17 was not applicable to other viewers.

We will review how we manage our releases, including access to beta and alpha builds, to see if we can improve the timeliness of updates and if we can interest more of you in helping us test forthcoming updates to get feedback early and often. We will need to ensure that anything we do is aligned with the needs of the Second Life platform and, thus, is approved by Linden Lab. This is new territory for everyone, should it be found that this is not working out then we may by necessity have to revisit some form or retirement process, I would hope that anything we need to impose is still markedly better than the draconian three version limit.
 
For the blog post in it's entirety, Click Here.
 
Bixyl SHuftan

Friday, July 12, 2024

Commentary: Reflections on the SL21B

 
Second Life is now "old enough to drink." And while most residents are happy, a few feel like having a drink themselves.

There's no doubt that the Lab would have prefered that this year's Second Life Birthday be remembered when it showcased it's PBR update and finally brought out it's mobile viewer. While that's part of how it will be, unfortunately there are some details the Lab would prefer we the residents forget.

In late February came allegations in an anonymous online article that a number of Lindens and Moles had been involved in ageplay, offering no real evidence. Despite the caution of the Second Life media, the Newser and others only giving hints of what was going on or limiting themselves to saying there was an investigation, and that the host website took down the article, word got around as rumors do. While most may believe "all remain innocent until proven guilty," some instead were "once accused, always suspect." A few Lindens and moles named in the accusations were regulars on Bellisseria chat and stopped chatting, laying low. They would not appear at the WVBPE Conference and one would briefly show up at the Fantasy Faire. Finally at the Second Life Birthday they would appear as normal. This was a relief to most, though there were still one or two people going, "Hide the children!"

About a month and a half before the Second Life Birthday came the Linden response to the ageplay allegations: more restrictions on child avatars. They would all need to have "modesty layers" under their clothes. But more importantly would be completely barred from  Adult-rated sims, even if there was nothing overtly sexual outside private homes and the rating was there only because those making their home there were afraid the Lab would ban them for what went on behind closed doors under any milder rating. The Moon Dance and possibly a few other Relay events were barred to child avatars, and while Burn2 once allowed both nudity and child avatars, it is currently deciding which to do away with. Marianne McCann and possibly others whotook part in the past may not be able to do so any more without changing from the look they've been known for.

Soon after, it was announced that the mobile viewer could not be used to take users to Adult-rated areas either. The viewer could be gotten only through Google Play and Apples App Store, both of which had rules about what products available there could show. Between this move and the rule about child avatars, for better or for worse Adult sims were no longer as acessible as they were compared to Mature ones. For some places, this brings up a choice. Do they remain Adult to soothe nagging fears by some who make their home there about what the Lab will do if they spend a little private time with a loved one (or friend with bennefits), or do they lower the rating to make the place more accessible?

And this was the time in which Firestorm, the most popular viewer, released it's PBR (Physical Based Rendering) update. And so the majority of residents were now able to see objects made with this feature, notably the first truly functional mirrors. It was a joy to a number of residents. But for others, notably with older computers, it wasn't. A few people I talked to complained of greater lag and even crashes. Former Newser reporter, who was scheduled to DJ at the Second Life Birthday, had to cancel as he lagged heavily and repeatedly crashed. He would make the decision to leave Second Life for good. How many others did the same is unknown. And a better computer isn't always better for Second Life. I was told about someone's brand new expensive PC that was "barely able" to play the new viewer.

In some ways, it's a reminder of Linden Lab's delima. Unless Second Life is updated, fewer new users will come in. But the problem is, updating means higher requirements for computers. And so those with older machines end up with slower virtual experiences that can make going about here less easy and more difficult, and eventually not able to get on. And 21 years after Second Life's creation, working class residents often have less disposable income than their forebears, and it takes them longer to save for a better computer, if they can save at all.

The Second Life Birthday itself would reflect some of these happenings. People cheered at the sight of certain Lindens and Moles who had been lying low for a while. Much of the terrain, and many of the exhibits took advantage of the new PBR technology, which was a treat for those who could see it. The theme "Elements" was an odd one, but thankfully one didn't need to make their exhibits adhire strictly to the theme. And there is quite a variety of exhibits to see. Plus with this year's SLB lasting a month, more time to see them.

There was one other difference from previous recent birthdays. Instead of a Musicfest at the start with a lot of DJs and singers at the begining weekend with a smaller number of stage events the rest of the celebration, this year all the scheduled performances were in the first ten days, then no more. But there will almost certainly be a few performers step up in the closing hours to help end things with a bang.

As with previous birthdays, there were a few things that raised eyebrows, but much to celebrate, such as despite all the naysayers saying we were doomed, the glitches, the recessions, and the occasional Linden blunder, we're still here.

Happy twenty-first birthday, Second Life. And here's to many more.

Bixyl Shuftan 
SL Newser

Friday, May 10, 2024

EOTB: Linden Lab Comments About "Updates to Child Avatar Policy"

 

The decision to update the child avatar policy was not made lightly. It involved weeks of meticulous discussion and coordination across various departments at Linden Lab, with the Governance team at the forefront. Our goal was to balance the diverse needs and expressions of our community with the necessity to maintain a safe and respectful environment for all users. This delicate balance reflects our commitment to providing freedom of expression while ensuring that Second Life remains a welcoming space for everyone.

By taking these thoughtful steps, we are committed to enhancing our community's experience, ensuring that Second Life continues to be a platform where creativity and expression can flourish within a framework that respects and protects every resident.

People were invited to go to the Governance User Group meeting that day. When I checked, the sims were full.  We may see a recording of it later.
 
To see the Linden blog post in full, Click Here.  

Thursday, April 25, 2024

Second Life's Lab Gab - April 2024 Update, Progress on Mobile Viewer and PBR, Child Avatar Policy "Strengthening"

 
 
On Friday April 19, Linden Lab had a pre-recorded episode of Lab Gab. It included the following shorcuts to certain subjects. Strawberry Linden would interview Grumpity Linden, then later in the video (on the Beta Grid) Signal and Kyle Linden, then Kiera Linden.

00:00 - Introduction 01:00 - Grumpity Linden Introduction (Senior VP of Product and Engineering) 01:15 - Mobile App Questions 02:55 - Premium Plus subscribers can sign up for Second Life Mobile Private Alpha testing here: https://lindenlab.freshdesk.com/support/solutions/articles/31000171885-premium-plus-second-life-mobile-private-alpha-sign-up 03:27 - Mobile App progress and updates: https://second.life/mobilenews040524 06:45 - Second Life Mobile App - Developer Update Video (April 2024): https://youtu.be/ciRARYhZcZ4 09:25 - Feedback Portal: https://feedback.secondlife.com 10:15 - Rapid fire questions for Mobile app features 10:27 - Will there be support for HUDS on Mobile? 10:31 - Ability to create and build on Mobile? 10:52 - What about voice on Mobile? 10:55 - Region Estate management on Mobile? 11:03 - Mobile-specific features like GPS, vibration, and webcam integration? 11:20 - Support for keyboards and mouse control on tablets? 11:29 - Will Mobile access be free? 12:03 - Mirrors, PBR Terrain, and 2K textures: https://second.life/technews032824 12:49 - Teleporting over to the beta grid! 12:56 - Signal Linden (Director of Engineering) and Kyle Linden (Product Manager) Introduction 13:50 - Mirror Demo by Signal Linden 15:48 - 2K textures information - pricing and performance impact 17:27 - PBR Terrain Demo by Kyle Linden 17:37 - Location is Rumpus Room 2048 on the Beta Grid 18:40 - Materials Featurettes Viewer: https://releasenotes.secondlife.com/viewer/7.1.4.8270899680.html 19:14 - Accessing Aditi (the beta grid): https://lindenlab.freshdesk.com/support/solutions/articles/31000156725-accessing-aditi 20:05 - Teleporting back to the main grid! 20:23 - Keira Linden Introduction (Manager of Support Operations) 21:14 - Second Life age requirements and Child Avatar Policy information and update 23:30 - Governance and Conduct Policy updates 23:59 - New content moderation tools for both inworld and on the marketplace 24:14 - New Community Roundtable with Second Life Leadership coming in late May 25:23 - SL21B Updates: https://community.secondlife.com/blogs/blog/4-featured-news/39-second-life-birthday 26:22 - Mark your calendars - https://second.life/calendar 26:26 - Follow the Featured News Blog for upcoming updates: https://second.life/featurednews
 
Among what was discussed, Grumpity stated there were "No plans to charge for access" to the mobile viewer. It will be able to use HUDS, but of being able to build inworld and manage estates, maybe, "For serious creation, you're still going to have to use desktop." They are hoping to open the mobile viewer access further to include Premium residents "soon."
 
Progress is being made on mirrors in the Beta Grid, as well as PBR terrain, "you can see the sunshine bounce off the surfaces." There is no scheduled release date, though they felt "weeks and not months." 
 
Of the issue of underage residents in areas with clearly adult content, Kiera Linden would say, "one thing we are looking at closely is strengthening our age verification process, something we'll be sharing more about soon. ,,,Let me be clear on this one, we do not and will never allow sexualized ageplay. We do have a policy on this, and it is strictly enforced. In addition, we want to acknowledge and recognize there are residents who enjoy roleplaying as child avatars, and we have no intention of preventing that." They wanted the community of child avatars to continue to feel welcome, "but child avatars should not be present near or in regions that also have adult-rated activities. We're in the process of strengthening our child avatar policy right now, and you'll see us roll that out soon. But one of the guiding factors to these changes is to ensure an even stronger separation between child avatars, and adult-rated content and activities." 

Kiera would also say there would soon be "better clarity and stronger guidelines on conduct and policies both within our community and in our organization. Internally, we're finalizing an update to the conduct policy which addresses a wide range of topics such as how Linden Lab employees interact with the community, and policies that address perceptions of conflict of interest, or favoritism."
 
There was also a mention of a "Community Roundtable" in late May, which Grumpity called part of the desire for better communication with the residents.

Strawberry would also talk about the upcoming SL21B

Bixyl Shuftan

Friday, March 31, 2023

EOTB: New Tool Allows Estate Owners To Ban Bots, Lab Bot Policy Updated

 
Good news for those wanting to keep "bots" off of their land. Yesterday, Thursday March 30, in the official blog, Linden Lab announced they had added a new option to estate management, one that when switched on would bar avatars controlled by "scripted agents" from entering. The Lab has also updated their policy about bots.

We are pleased to announce a new feature to enable Estate-level access management of scripted agents. As of Wednesday’s deploy, a new flag to prevent identified scripted agent accounts from entering a region has been added to all regions.
 
When this new feature is turned on, bots "that are not explicitly listed in the estate’s Allowed Access list" will not be allowed onto the land. Otherwise they can enter and leave like other avatars. 
 
The feature is active only on the latest version of the Linden viewer, which was released today. For now, Firestorm and other third-party viewers do not yet have it active.

This is in addition to two options that estate owners already had, to ban access to minors and to ban those who the Lab has no payment information on.

Linden Lab would also include a Frequently Asked Questions page to help explain some details about the option. Among them are that large estates may take some time to activate a ban, the action can only be done at the estate level and not by those who have just a parcel.

The Lab announced their new set of policies on bots on a page on the Second Life Wiki. Among them, those who have an account used as a bot "must specify this on the Scripted Agent Status page." Also, using bots to artificially boost traffic figures is against the Lab's rules, as is using a bot to send an excessive number of messages and using them to buy mainland parcels. There was also a reminder that making use of information from within Second Life elsewhere on the Internet is subject to privacy rights and laws, "This applies whether data is collected by Scripted Agents, LSL scripts, or external tools." 

Later, Patch Linden mentioned on the New Linden Homes thread that the feature would be included with Linden Homes.
 
As we announced earlier today, we have released a new feature that enables estate owners to disallow scripted agents from accessing regions within their estate.

Many of you have requested that we come up with a solution to scripted agents and their presence within the Linden Homes regions of Bellisseria.  Therefore, we have enabled this feature on the Bellisseria Linden Homes estate as well.

Additionally, we have updated the covenant to reflect this change.
 
While bots have been a sore spot to a number of residents, the issue flared up in January when the Bonniebots began going from sim to sim with the purpose of collecting data and statistics, and many demanded the Lab do something about them, and other less-visible bots. After shutting down some threads in the forums, the Lab finally stated they would be looking into the issue. In their last Lab Gab, it was stated they would soon be updating their bot policy and giving estate owners the power to ban them.

There are two threads in the official forums about the issue (here) and (here). So far, response has been overall positive, "a great first step," with a number wanting it available at the parcel level. Someone did express concerns that certain HUDs may get some residents booted from some areas. 
 
Hat tip: Gemma Cleanslate

Bixyl Shuftan

Thursday, February 24, 2022

Ten Years Ago: Linden Lab Puts More Rules on Third-Party Viewers

 
It was about ten years ago on Friday February 24 2012 that Linden Lab annoyed a number of fans of Phoenix (the predecessor to Firestorm) and other third-party viewers by announcing changes on their Third-Party Viewer Policy. Before the change, viewers were free to make innovations that allowed different feature from the Linden Viewer, such as Phoenix showing what viewer others were using by displaying the name over their avatar names. 

The reason the Lab gave for the change was to protect the residents' "users’ privacy and security." It was also stated elsewhere they thought the users of their viewer were being bullied by some of Phoenix's users, pressured to stop using the Linden Viewer and run Phoenix instead. While some residents thought the Lab was being reasonable, seeing the move as applying standardization, others thought the new rules were out of jealousy for Phoenix being much more popular than the Linden Viewer, and that the move might stiffle third-party viewer development. 

Despite the concerns, Phoenix and other third-party viewer teams went with the new regulations. On Tuesday Feb 28 2012, Phoenix's Jessica Lyon would appear in a public meeting to explain what was going on. 

While there was much complaining, life, or in this case virtual life, went on. But there would soon be other topics for the residents to discuss.

Bixyl Shuftan
 

Monday, June 10, 2019

A Reader Responds on Linden Lab's Price and Fee Hikes, Group Limit Cuts


On June 4, yours truly made a commentary about Linden Lab's decision on May 29 to raise Premium account prices by 37% (or a little over 25% for those paying monthly), the doubling of the fee to cash out Linden dollars (2.5% to 5%), and their decision to cut the group limits on basic accounts from 42 to 35. While the Lindens canceled the last part of their plans due to feedback, I questioned why the Lab made that move to begin with while also raising prices and fees while their successful Linden homes were already bringing in more money.

Some people felt the commentary was overreacting to Linden Lab's move. Most of those comments on Facebook were simple ones to the tune of "If you don't want to pay, you don't have to play." But one reader, an Elizabeth Jarvinen, took the time to explain why she felt the comments were a little harsh.

I've been one of very few residents who routinely helps out both the Lindens and the third party viewer devs with bug reports and problem solving on SL. There's been talk for years about how group size and group numbers have been problematic. Whether people believe it or not, the facts remain the same. Group membership, particularly very large groups really weigh down the SL system. That's also why they limited viewing group members / roles to groups with (under) 5000 members. 

Balancing Public Relations with Technical Solutions is not easy. It's one of the hardest things with doing anything 'on the internet' in this era~ people can always construct a narrative that has conspiracy and ill intentions, marked with corporate greed and personal gain for~ well~ pretty much any situation really. That being said, I also condemned the notion of cutting basic groups, and I'm glad they listened.

I also feel a bit compelled to point out that with regard to "small land owners" a year ago they literally doubled their parcel sizes for FREE. How was that forgotten so quickly? I get that people remember bad things more readily and that Loss Aversion is a human propensity ~ but, I really wish it wasn't.

Also also~ random addendum, the reason there was teleport failures was literally related to the linux version that the servers were running on. Not, as your article suggests, things being moved to the Cloud. Sounds silly, but that's what it was. So the issue was basically an unforeseen consequence of some other software developer that changed a thing that SL uses to exist~ and that caused teleports in SL to change behavior.

The parting words of your post seems to indicate that you believe that the Lindens of old were less greedy somehow~ and that the new ones are putting the screws to the residents just 'cause they can. The fact of the matter is SL is a dinosaur, an aging behemoth. It's made it this far, due to some very good design choices by those early Lindens you revere, but it also is struggling due to some very poor ones that did not age well. Solving these issues may not always have the most socially expedient solutions, and I may not always agree with them. But I'd rather they try than we all get a "June surprise" of Linden Lab closing it's doors and the Second Life we all know and love becoming a footnote of the history of the Internet.


Do you the readers agree? Disagree? Further comments are welcome below, as well as any reader submissions.

Tuesday, June 4, 2019

Commentary: Linden Lab's Surprise Price Hikes and Group Limit Cuts


Individual Lindens can be quite friendly and helpful. The moles I've run into at the SLB grounds, they've been very cheerful and reasonable. But when it comes to Linden Lab, older residents often have mixed opinions. We're grateful of course for their creating the virtual world, and admire the effort the first Lindens put into getting it going. But it seems once they became a big success, they began to change. They've kept the virtual world upgraded, with additions such as Windlight, Mesh, Animesh, and more. But they've also made a number of questionable moves over the years, a number of which got people wondering about their motivations and how interested they were in listening to the concerns of their customers: us.

While some residents were grumbling about the Lab moving Second Life's data over to Amazon Cloud servers, which they complained were leading to a number of glitches such as the teleport disconnects this spring, in general, the attitude about Linden Lab this year has been mostly positive. The new Linden Homes proved to be highly popular, and were almost certainly the big reason for the number of Premium accounts going up this year. Considering that more than 700 added were snapped up in less than half an hour after they were made available, all the Lab had to do was to offer more to further encourage residents to go Premium. Instead, they made the decision to raise the cost to residents for Premium accounts, in addition to doubling the fees to cash out Linden dollars.

As one person on the forums put it, this was bad timing by the Lindens. Being done so soon after their latest release of Linden Homes, it made the Lab look more than a little greedy. Plus being done just as Second Life's more active residents, such as it's media, were getting ready for two of it's biggest events of the year, the Relay Weekend and the Second Life Birthday, this became the latest "May/June Surprise" that the Lab has pulled. One wonders if they decided to make their move now so with everything else going on, it might not be noticed as much.

Talking and listening to the residents, while sims may be cheaper, with Premium going up so much the smaller landowners won't see a benefit. With cashout fees doubling, some content creators have been complaining this will hurt already small bottom lines. "Why are you punishing people that help keep SL more interesting, LL? ... the less I make here, the less time I can devote to creation in Second Life."

Of the Lab saying they would cut the group limit of basic accounts, the residents didn't buy the explanation of more groups per resident taxing the system. Some of the largest complaints came not from run-of-the-mill basic account residents, but by merchants, club owners, DJs, and content creators, saying they relied on people joining their groups to help advertise their events and products, and Linden Lab's move would throw a monkey wrench in how they did business.

Needless to say, the calling off of Linden Lab's planed basic account group limit cut was a sigh of relief to many. Still, people wondered why the Lab wanted to do that to begin with. Indeed since the Lindens cancelled that part of their plans, I've had people ask me if the Lindens never seriously intended to carry it out, but that was part of a strategy to satisfy the residents by ditching what would be the most disliked part of the announcement. One recalls their ordering all third-party virtual currency exchange businesses to close down operations in May 2013, and two weeks later after numerous and vocal complaints doing a partial reversal of their decision by allowing them to sell Linden dollars, but not cash them out (two years later, they would order them to shut down again, this time for good).

Going back to the account price and cashing out fee hikes, if Linden Lab was already poised to make some more money with people getting Premium to get one of the popular Linden Homes, why raise prices? Indeed I've been hearing various people saying they won't renew their Premium status. So while Linden Lab may be getting a little more money as a result of this move, the amount from Premium accounts will be significantly shorter than the 37% hike. Of raising the cashout fee, Jo Yardley of The Berlin Project pointed out some people just might bypass Linden dollars alltogether on some Second Life transactions, "If cashing out keeps getting more expensive, people might just start asking tenants, customers or clients to start paying them directly via Paypal."

Yes, we understand the Lab is trying to make land more affordable and reduce the "tax burden" on landowners. But as a Premium account is necessary to directly own land in the first place, how does jacking up the price by almost 40% benefit those who own only one to a few sims? Maybe a hike of five to ten percent now would have been understandable. But this kind of increase plus the doubling of the cashout fee just after how successful your Linden Homes have been just reminds us longtime residents why we are so wary of the Lab.

As this is the time that the Newser reflects on it's anniversary, yours truly can't help but look back at some of the parting words of our predecessor paper's editor Dana Vanmoer, "One thing I would hope for the future of SL is that the Lindens go back and realise what they are destroying with their policies. The sheer creativity, communication and international impact somewhere like Secondlife can be is being eaten away by the Lindens stupidly ignoring the content creators with their ill thought out policies which help no-one except their own pockets." Nine years later, it seems we are still dealing with policies that could have been thought out better.

Linden Lab, we're grateful for this virtual world, but how can we put much trust in you if you continue making moves like this time and time again?

Bixyl Shuftan
Editor
Second Life Newser

Friday, June 23, 2017

News and Commentary: "Adult Content Won't Be Allowed" in Sansar


In a Sansar chat on Reddit, Peter Gray (known in Second Life as Peter Linden) brought up the issue of whether of not adult content will be allowed on Sansar. It won't be, at least not for some time after it opens.

Adult content won't be allowed at the opening of Sansar's creator beta this summer. Ultimately, we want Sansar to be an open platform that enables creators to make all kinds of experiences, but early on we also want to be careful that a single genre of content doesn't come to define the platform and potentially limit its appeal to other creators.

Gray's exact words were "at the opening of Sansar's creator beta this summer." But it's a safe bet that the Lab will keep this policy for at least a few years.

It's an issue that's been brought up by the Newser before, as well as New World Notes. With many longtime Second Life residents expressing skepticism about the upcoming virtual world, Linden Lab is taking the opportunity to correct what it sees as "mistakes" in it's development of Second Life. The lack of rules and restrictions on what could be made allowed for a great deal of creativity. Unfortunately, it also led to griefers harassing people with such adult content, notably the infamous "flying penis attack" when virtual real estate mogul Anshe Chung was being interviewed. While these incidents didn't stop companies and people with big pockets from coming to Second Life at the beginning, there's no real argument that it gave some pause.

As the residents of places that are adult-themed will tell you, the freedom to make adult content can be a very good thing, at least when everyone follows the rules. Besides allowing consenting adults an outlet for their more hormonal sides, it allows real-life couples a chance to express intimacy when separated by long distances or when they want to try something they're nervous of on the other side of the computer. While there have been attempts at virtual worlds aimed purely at adult activity, namely "Red Light Center," they have done poorly. One man who told me who's been to both saying it utterly pales compared to the options available in Second Life. And of course there's the Libertarian concept of "let the individual decide" rather than decisions made from above by higher-ups who may or may not understand the concerns of "little people."

But companies tend to be wary of controversy and "bad press" that might go viral and define their product in ways they fear. And with many young adults in colleges and universities demanding "safe spaces," perhaps Linden Lab is getting the impression the current generation of new computer users isn't as tolerant of adult material as the one that came to Second Life in it's early days. And of course, there are the griefers, the anonymity of the Internet encouraging a few jerks to harass and bully others, sexual-themed harassment being a favorite tool of some of them.

In a sense, it brings up an old issue in both real life and virtual life and the Internet. Do you try to protect people from the damage a single deranged or malicious individual can do by installing a great deal of rules and restrictions many will find annoying aggrivating, some finding them smothering to the point they cannot be themselves. Or or do you allow the public a great deal of freedom with only a few rules and allow individuals to better express themselves in works and speech, with the fact a few wicked-minded individuals will take advantage of this freedom for their own ill ends?

In 2009, Linden Lab began an adult continent policy that established an adult-themed continent, Zindra, established an "adult" rating for explicit content outside people's private homes, and residents had to adult-verify themselves with real-life identification such as a drivers license to be allowed access to adult-themed areas. Many residents reacted with worry and fear, seeing this as the beginning of Linden Lab "ghettoizing" adult content to one corner of Second Life or perhaps eliminating it altogether. And the Lab never did add to these policies and the adult verification was eventually relaxed.

One resident, "Zebragrrl," had this to say further on the thread (a few sentences trimmed):

As for the experience, I can only say that experiencing it made it clear to me why it's still not an open public beta yet. There's still a lot of user interaction missing. An example I can give, is of a strange island I visited. The lighting was beautiful, the rendering was beautiful, but all I could do is walk around. I couldn't interact with anything. I could get on a elevator that was constantly moving up and down, but I had to time my exit precisely to avoid getting squished as the elevator took off back upwards again. The UI is pretty. The whole experience really is very pretty.. but all I could do was walk around. And I do mean that. No running, no flying, no driving.... just walking. ...

Was it beautiful? yes. Was it fun? not particularly. Kind of like walking around in GTA V, with all the NPCs turned off. And I think this is where Sansar and SL may be drastically different for a lot of people. This was a VERY curated experience. The whole environment was like a museum, or a singular creation of 3d artwork. I felt like a guest, or a viewer, of someone's creation... not like a participant, not like someone bringing something unique to the experience for others. 
 
In SL, our world has been built up kind of from scratch, first using rudimentary building blocks, and later with more and more detailled builds, but it's the users, the avatars, that are the real attraction in SL. Seeing each other's individual forms of expression, seeing the cool new things people built, or bought.

Sansar seems to be going the other way.. focusing itself as an engine for artistically crafted 3D VR experiences.. rather than as a meeting place for avatars. I'm not saying that the latter won't come in time.. just that for the moment, it's a little more like visiting the Louvre by yourself, rather than meeting your friends at the pub. More Myst than World of Warcraft.

Is there a place and a purpose for a VR engine like this? I'm sure there is. Is it something that artists can monetize to help cover their RL bills? We'll have to see.

Linden Lab's latest move is moving Sansar further away from the early perception that it would be "Second Life 2.0," and towards something quite different from Linden Lab's existing virtual world. While people can build content, it has to be done using software tools rather than through inworld prims. I've been hearing it's areas can't be connected like Second Life sims often are into continents and larger islands, but each is an isolated place onto itself that can only be portaled into. Ideal use will require high end home computers and be hard to use or unavailable to people with laptops and older machines. An article in Koatu magazine is saying, "Users may pay a small subscription fee for access." And now adult content, perhaps adult language, will not be allowed.

Most middle and working class people like going to theme parks and museums on occasion. But eventually they have to return back to their neighborhoods where they actually do things. This is probably how most Second Life residents will see Sansar, a great place to visit, but not necessarily one to make their virtual home in. Sansar may become Linden Lab's Disneyland, but for most Second Life residents, the grid they've known will continue to be their virtual home.

Hat Tip: Hamlet Au 

Bixyl Shuftan

Thursday, February 9, 2017

Linden Labs Announces No Further Applications For "Skill Game" Operators


"Skill games" have been something of a controversial topic ever since their appearance. Early in Second Life's history, there were no rules about games of chance, and there were a number of casinos across the grid. But in 2007, Linden Labs banned gambling machines that took and paid out Linden dollars. And so the machines vanished from the grid. There are some who wonder if the ever popular 'sploders fall in this category, but they remain a frequent sight across Second Life clubs. After a few years, games such as "Zyngo" began appearing. These games were left alone by Linden Lab as long as they followed certain guidelines which technically allowed them to say they were not games of chance, but the outcome of possible Linden dollar payouts could be influenced by skill. In 2014, Linden Lab updated it's "Skill Games" policy, which stated the machines could only operate in specially designated areas, and those wanting to operate them had to apply to Linden Lab

A couple days ago in the official Second Life blog, Linden Lab announced "an important update" to their skill games policy. They would no longer be taking applications from residents interested in running the gaming machines. Applications already received, and the process for being a maker of the games were unaffected.

Skill games that offer Linden Dollar payouts are allowed in Second Life, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab.

As of today, Skill Gaming Operator applications are being closed. Any pending applications submitted prior to the date of this blog post will be reviewed and processed normally.

Though applications for Operators are now closed, you can still apply as a Skill Gaming Creator with the application process available on the FAQ page.

For the blog post in full: Click Here.

Monday, January 16, 2017

Commentary: Will Linden Lab Not Allow Adult Content in Sansar?


Over time, Linden Lab has released a few details about how their upcoming virtual world Sansar will look and how people will get around. But about the rules and policies of what will and won't be allowed, not much. Almost a year ago, the Lab stated they had no plans to restrict adult content there. But given the controversy explicit images have been with Second Life in the past, the increasing skepticism of Second Life's core userbase about the place, and perhaps the reputation of the new generation of computer users, might it be decided that it would be best if Sansar was free of adult content?

Read the commentary in Extra.

Wednesday, November 18, 2015

Linden Lab Reduces Set-Up Fees For Getting Sims, Transfered Grandfathered Priced Regions Will Now Retain Status


Yesterday in the official Second Life blog, Linden Lab announced two changes in their sim fees that will be welcome news to the Grid's residents. "Effective immediately," the fees for setting up a private sim have been reduced up to forty percent.
  • Full Private Island  - previously $1000, now $600
  • Developed Full Private Island - previously $1029, now $629
  • Homestead Private Island - previously $375, now $225
  • Developed Homestead Private Island - previously $395, now $250
  • Openspace Private Island - previously $250, now $150

The changes in the pricing plan do not affect monthly tiers ($295 a month for full private sims). But they can be combined with the fifty percent discount for nonprofit sims. So the price to set up a private sim for a nonprofit would drop from $500 US dollars to $300.

The other change regarding Linden fees is about the status of sims with grandfathered lower tier pricing ($195 US dollars a month for full private sims). Previously, when the ownership of such sims changed hands, they would lose their grandfathered status. Now, they keep their status when they have a new owner.

Inara Pey called the changes, "a step in the right direction," comparing it favorably to the one month "land sale" in October 2011 which failed to change the overall slow decline in the total number of privately held sims that year. Jo Yardley was glad to hear the news as well, though thought the set-up fees were still too high. Hamlet Au felt the changes were aimed not at the typical sim owner, but at land barons, calling it a move to encourage them to expand, and thus help maintain Linden Lab's revenue for enough time for the Sansar grid to gain a large following.

For the announcement in the Linden blog: Click Here.

Wednesday, March 25, 2015

Facebook Insists No "Games Character" Names


Earlier this month came two developments from social media that were less than welcome news to Second Life users. For residents who use Facebook and Twitch, those services just became a little less friendly.

For Second Life residents who use Facebook, one constant complaint is that many would rather have an account under their avatar's name than their real life one, while Facebook has insisted that only real-life identities should be used. The result was that Facebook accounts named after Second Life avatars were sometimes suspended or banned. When it was revealed that Facebook was altering their policy somewhat in regards to drag queens, some Second Life users were hoping that this would soon mean a change in it's policies to avatar names.

But when Facebook recently clarified their policies on names, they clearly stated they would have none of it, insisting on "authentic identities. ... If you want to create a presence on Facebook for your pet, organization favorite mocit, games character, or another purpose, please create a *page* instead of a Facebook profile." But as New World Notes commented, "A Facebook page has less functuality than a Facebook account, so some SLers are unlikely to find this acceptable."

So does this mean Second Life users of Facebook have no choice but to bite the virtual bullet and say goodbye to having their virtual personas' names on their social media? Not necessarily. Singer Mankind Tracer (Seth Regan in real-life) in the "Second Friends" group on Facebook suggested there were ways to reduce the chances of winding up suspended.

Becaaue many SL'ers post SL avatars as their profile pictures, Facebook looks at SL Fb accounts partially as "inactive" or as "Fake Accounts", as others have also corroborated and I've seen 150+ "Likes" on SRM simply VANISH in a day! We all lunderstand the anonymity that SL affords. But please, don't get yourself on Facebook's BOOTING sights. Post a real life photo or two, also make sure you post once a day for the next few days at least. This will help you to not be booted.

Yours truly has kept his own Facebook profile under his Second Life name for over five years without incident. Possibly because he's already been doing what Mankind suggested, posting most every day, and having a real-life picture among those in the profile. So maybe there's something to this advice.

Sources: New World NotesNew York Times 

Bixyl Shuftan

Friday, February 27, 2015

"The Poultry Report" Second Life Blog Moving Due to New Blogspot Policy


Bay City residents are familiar with Uccello Poultry, or "Uccie" as she's commonly called. Besides being involved in local activities, such as her recent winning of the title "Miss Bay City," she also runs a blog about various things and doings, mostly about Second Life, "The Poultry Report." Adult content is part of her postings, such as the weekly "Topless Tuesday" posts. Unfortunately, such content is affected by a new policy of Blogspot, or Blogger, on which her blog runs. Starting March 23, all blogs that run under Blogspot that contain sexual content such as nude pictures or videos with bare breasts and sex organs or sexual activity will be listed as "private." This means they can been seen only by the blog's owner, or those with whom he or she has actively shared it with. This means that "The Poultry Report" would suddenly have a much smaller audience.

Rather than take down the "Topless Tuesday" and other nude pictures, Uccello made the decision to move her activity to a new location. Following her entry on Wednesday February 25, "The Poultry Report's" new posts will be at https://poultryreport.wordpress.com/.

Perhaps it is easier to objectify bare chests on women than it is on men and likely this will always be so. It is an erogenous zone, after all. And as much as I decry the inequality between men and women on this issue ... I can understand some of the reasoning behind Blogger's policy change. I can't help wonder, though, if Google/Blogger will crack down on violent images. Which is more harmful ... a picture of a woman's breast being caressed or one being carved at with a knife? Frequent exposure to anything will desensitize a person to the stimulus it provides. ...  Frankly, I'd rather see more breasts  ... Since my efforts with The Poultry Report have to been focus on Second Life I'll abstain from delving into the nanny state concept behind all of this. Perhaps I'll tackle it in the future if I can find an SL tie-in.

The Second Life Newser also uses blogspot as a platform, but as the publication has a "workplace safe" policy, Blogger's move will have no effect on who can view it. 

Hopefully, Uccie's blog will do well at it's new location.

Bixyl Shuftan

Monday, February 23, 2015

Facebook Accused of Suspending Accounts of Native Americans, Asking They Use "Real Names"


Although many Second Life users are perfectly happy with using their real-life names on Facebook, for others they would prefer to use their account names as what they post is mainly about what they experience in the virtual world. Unfortunately for the latter, Facebook's official policy is that users must use their real life identities as their profile name. As it turns out, their "Real Names Only" policy isn't just affecting users of the planet's most populated virtual world. Some American Indians have complained Facebook refuses to recognize the names they use in real life as real names, and have their accounts suspended for using them.

Read more in Extra.

Monday, December 29, 2014

Man of the Year: Ebbe Linden / Ebbe Altberg


As much as the residents don't like to admit it at times, without Linden Lab, there would be no Second Life. And it's most visible member, if not always it's most important, is the CEO. And this year, Ebbe Linden was appointed as Linden Lab's fourth CEO.

When Ebbe Linden took over in February 2014, a number of residents were questioning Linden Lab's priorities. While the big issue was the Terms of Service in regards to content creators due to the questionable language, as well as the lack of a clear response from the Lab. But this wasn't all. The confidence of the residents had been further shaken by the temporary ban on Third party Linden exchangers, and over time the Lindens themselves had seemed to becoming more distant from the residents. Also the Lab had developed a number of other products over time, but only one, Blocksworld, seemed to be making them much money.

Ebbe Linden would make an effort to improve visibility and relations with the residents. He first met with a group of bloggers a few weeks into his term, and would continue to have more meetings, as well as interviews. It would be a couple months before Ebbe would speak about the ToS issue, but when he did he spoke more in five minutes than the Lab had spoken in five months. It would be a few more months before the matter was finally resolved with the terms changed to the satisfaction of most residents, but changed it was.

Under Ebbe Linden, the policy of discouraging the staff from fraternizing with the residents was relaxed some, and there were a few instances of Lindens appearing at public events such as the Bay City parade and after-party. Also, the policy of the previous CEO of diversifying Linden Lab's product line was somewhat reversed, with all of the new products shut down or sold, save for Blocksworld which was bringing in a good profit. But the development of one important product was announced: Second Life's possible successor. This next-generation virtual world, dubbed SL 2.0 by some residents, has yet to have an official name, and there are still many more questions than answers about it. It's beta release is not until 2015 at least. But it clearly fell in line with the new CEO's policy of concentrating on virtual worlds.

For his changes in Linden Lab's policies, the Newser chooses Ebbe Linden as Second Life's Man of the Year for 2014.

Bixyl Shuftan

Wednesday, December 24, 2014

Petition to Facebook to Allow Avatar Names


If you're a user of Facebook in addition to being a user of Second Life, you're most likely aware of it's policy telling users to use real-life names only for their accounts. Those who don't face the threat of having their accounts deleted. It's been stated by some that sometimes including a real-life picture of oneself on the page may be enough to get the staff to look the other way, and often people get a warning to change the name before the account is taken down. But still, for those whom are known online only by pen names and other pseudonyms, this rule is downright irritating.

Recently on the petition website change.org, someone calling herself Frijolita Avalira started a petition to Facebook's owner Mark Zuckerburg to allow Second Life users to use their account names without worry of deletions, "As you well know Mark Zuckerberg, your team continuously shuts down our Facebook pages, because we don't put our real life information. As far as that goes, it's a virtual world and these people don't need to know our real life names & addresses & phone numbers etc."

Frijolita brought up two reasons as to why Zuckerberg should change his policy. One was that there was already an exception to the "real names only" policy as drag queens could now make account pages under their stage names. Also, a Second Life designer was now making real life designs for live models in fashion shows. "There is a whole world of designers who use Second life as their tool of business, and Facebook to advertise to the Second life consumers. If Linden Labs can recognize linden currency with a world currency value , then we should be recognized as using our Second Life names as our 'Stage names.' "

As of the writing of this article, over 730 people had signed the petition. A thousand are needed before it's send to Zuckerberg. What happens next, time will tell.

To read the petition in full: (click here).

Sources: change.org, The Guardian, New World Notes

Bixyl Shuftan