Showing posts with label DoS. Show all posts
Showing posts with label DoS. Show all posts

Friday, November 2, 2018

More Login Troubles


It's been a frustrating week for Second Life residents. On Sunday, people had trouble logging in over the course of the day. On Wednesday, April Linden admitted it was a Distributed Denial of Service attack. But the trouble happened again that night for a couple hours. And once again on Thursday, there were people getting disconnected and unable to log on, at some times worse than others.


We are currently experiencing issues with log ins that is currently being investigated. Residents may experience log outs at this time. Please continue to check this blog for updates.

The chatter I heard in local chat and group chat online, as well as a thread of the forums, was full of irritated comments. More than one wished the "script kiddies" would be caught and thrown in the slammer. Catching DDoSing hackers is difficult, but it can be done. A couple months ago, two were arrested after being exposed. In April, what was claimed to be "the largest DDoS website" was shut down, the hackers doing the deeds for hire, boasting they had been behind six million such attacks.

Sources: CSO, Forbes 

Bixyl Shuftan

Thursday, November 1, 2018

April Linden Confirms Sunday DDoS Attack


 Second Life residents often found themselves disconnected and/or had trouble logging in. On Wednesday afternoon, April Linden announced in the Tools and Technology part of the official forums that it was the reason some residents suspected: A Directed Denial of Service attack.
On Sunday,


Hello amazing Residents of Second Life!
 

A few days ago (on Sunday, October 28th, 2018) we had a really rough day on the grid. For a few hours it was nearly impossible to be connected to Second Life at all, and this repeated several times during the day.
 

The reason this happened is that Second Life was being DDoSed.
 

Attacks of this type are pretty common. We’re able to handle nearly all of them without any Resident-visible impact to the grid, but the attacks on Sunday were particularly severe. The folks whothat were on call this weekend did their best to keep the grid stable during this time, and I’m grateful they did.
 

Sunday is our busiest day in Second Life each week, and we know there’s lot of events folks plan during it. We’re sorry those plans got interrupted. Like most of y’all, I too have an active life as a Resident, and my group had to work around the downtime as well. It was super frustrating.
 

As always, the place to stay informed of what’s going on is the Second Life Grid Status Blog. We do our best to keep it updated during periods of trouble on the grid.
 

Thanks for listening. I’ll see you inworld!
 

April Linden
 
Second Life Operations Team Lead
 
But Second Life's troubles weren't over quite yet. Later that day in the evening hours, it happened again, residents getting logged off and unable to log back in. Yours truly was able to log back in after a few hours. There was talk about another DDoS attack by some residents. But the Grid Status Report didn't show any problems.

Hopefully that's the last of the trouble this week.

Hat Tip: Inara Pey

Bixyl Shuftan

Monday, September 24, 2018

Looking Back at Emeraldgate


Yesterday, Team Firestorm celebrated it's eighth anniversary party. All were happy with the celebration. But eight years ago, the team was rapidly formed in the middle of a scandal that was sinking the team behind the most popular viewer at the time: Emerald. Known as "Emeraldgate," it started in August 2010 when a key member of the development team took advantage of a weakness in the viewer code to launch a Denial of Service attack on the website of someone he didn't like. The aftermath was a drama in which one woman brought people together to lead a new team, while others ended up banned by Linden Lab.

Read the story in Events.

Monday, November 17, 2014

Release of "Warlords of Draenor" Marred by Denial of Service Attack


For months, fans of "World of Warcraft," the most subscribed to MORPG, looked forward to it's latest expansion, "Warlords of Draenor." Due on Thursday November 13, a number who had let their subscriptions expire signed back on. In October, Blizzard announced membership of the game had climbed to 7.4 million, a 600,000 increase over it's June total of 6.8 million. So on the day of the release, people got their copies in game stores or downloaded them straight from Blizzard, and logged on ...

And for many, they found out they couldn't get in!

The most populated of the servers were locked. At times *all* of them were locked. This mean that anyone trying to get in would instead be placed in a queue and made to wait until enough players who were already in had logged off. This could sometimes take an hour or longer to the chagrin of players.

So what happened? Part of the problem was so many players trying to log on at once, as has been the case with each expansion release which has seen some troubles. But as it turned out there was another element. Blizzard's World of Warcraft servers were the target of a huge  Denial of Service attack. According to WoWInsider, the attacks were traced to China. The assault reportedly continued into the early morning the next day.

In no way is Blizzard responsible for the server outages on this scale - responsibility rests with the script kiddies and bot net controllers. It's hard to know just how big this attack is, but with the sustained issues it's causing and the severity of response from Blizzard, it's safe to assume that it's BIG. Battle.net is a hardened Internet service that has withstood onslaughts like this before. For it to fail at such a critical juncture is nothing but catastrophic for the short term, and could have long term implications.

Among Blizzard's actions were lowering the maximum populations allowed on high population servers, which meant high waiting times for players there. The lower levels continued for the weekend. Saturday saw queues for a number of servers still, and Sunday saw at least one having to limit the people coming in part of the time.

There was no shortage of complaints in the thread about the launch update delays. While a few of the complaints were directed at the source of the attack, most in the first dozen pages were directed at Blizzard, many blaming not an attack by hackers but by bad planning,  "You are not prepared, Blizzard." "We're paying customers and can't even access our characters to play. We're being cheated out of our money!" "Microsoft's XBox Live service makes you look like rookies." There were a few wondering if the hacks were a made up cover story by Blizzard to excuse their problems. Some people joked about it, such as the "Hallowed Gaming" gaming satire website doing a parody article about Blizzard charging a fee to avoid the queues.

For those whom made it in, they still weren't completely in the clear. Many reported bugs and glitches, notably around the garrisons, one for the Alliance and one for the Horde, which players kept having to go to.

Blizzard has dealt with technical snafus before, notably the "plague" early in it's history in which high level players hit traveled to population centers and spread it to lower level players whom quickly succumbed in large numbers.

It's difficult to say exactly what the long-range consequences of the launch day hack attack will be. World of Warcraft has had huge numbers of devoted fans which have kept it going for the past ten years. But over time it has declined from the double digit millions it once had. While it was expected that people would drop out after a while after some time of exploring Draenor and other new content, it's possible the weekend of long server queues will stick to the minds of many who will let their game time expire earlier than planned, resulting in the number of players declining sooner and to lower numbers than it otherwise would have.

Sources: Geek.com, WoW Insider, WoW Forums 

Bixyl Shuftan

Saturday, November 15, 2014

Meanwhile, Back in Azeroth (or Draenor)



And so it begins. After months of anticipation, "Warlords of Draenor," the latest expansion for the popular "World of Warcraft" Multiplayer Online Game, was finally available for sale Thursday November 13. And yours truly was among those getting it.

While there is much good to say about the game, unfortunately there was one major snag. It seems Blizzard was the subject of a major Denial Of Service attack originating from China. The result's been huge queues  for players waiting to log in, and a lot of complaints.

So stay tuned for more information while I try to get my Worgen, pictured above just moments after he stepped through the portal, about this world familiar to this WoW veteran, yet so new as well.

Bixyl Shuftan