The Nonprofit Commons describes itself as "A community-led project, providing space to meet and network, all to create a cooperative learning environment and foster outreach, education, fundraising, all in a virtual environment." Part of Second Life for most of it's history, on August 20 it celebrated it's fourteenth anniversary. Gemma Cleanslate was there at the event, which was not just a celebration but a reminder of what the NPC was and has been doing over time.
The latest episode of the "Drax Files," featuring Nonprofit Commons, "The barrier to entry in Second Life is very low and for people in the
non-profit sector who want to reach a global audience we can make it
even simpler!" says Rhiannon Chatnoir aka Joyce Bettencourt in RL,
community manager at Nonprofit Commons.
"Over 60 international
non-profit organizations with causes ranging from environmental
awareness to LGBTQ activism, AIDS education and Parkinson's support,
groups that fight to end homelessness or promote emotional healing with
the help of horses, are gathered in the virtual world of Second Life to
do everything from training to fundraising.
"For over 10 years
this global community has been successfully showcasing the powerful
force of SL to facilitate social good: at NPC in SL office space is
given away free, agency over identity through avatars is a powerful
facilitator and ideas for outreach and networking can easily be
implemented in the digital realm before committing to them in physical
reality.
"Joyce adds that despite lack of media coverage 'virtual
worlds are very much alive because they let people connect and feel
immersed in a way that is not available anywhere else, even with current
virtual reality technologies. VR at this point is very solitary and
frankly not very sophisticated in terms of empowering regular people on a
small budget!'
"Susan Tenby, founder of NPC in SL and Director of
Social Community & Strategic Partnerships at Caravan Studios,,
which sponsors NPC, agrees: 'We have an ongoing community and that is
key: technology in and of itself is not the answer and the reason why
Second Life is so successful is because it brings people together. It
just works!'"