In
this episode, Axl walks through one of the most important updates for
content creators, .glTF and PBR materials. With .glTF, you can import a
full PBR asset, including mesh, textures, materials, and rigs, using a
single streamlined workflow.
Axl starts with a quick breakdown of
what .glTF is, why it matters, and how it works alongside physically
based rendering (PBR). He then demonstrates how to set up materials in
Blender, export a .glTF file, and bring it into Second Life. You will
also see how to import materials, manage the level of detail and land
impact, and apply textures efficiently. The video wraps with the same
workflow using Substance Painter, making it easy to bring fully textured
assets into Second Life with consistent results.
* * * * *
Topics covered in this video:
00:00 Introduction to .glTF and PBR in Second Life
00:59 What is .glTF?
01:37 Understanding PBR materials
02:06 PBR texture maps explained
02:52 .glTF expanded vs. packed (binary .glb)
03:17 Preparing Blender for .glTF
03:47 Setting up materials in Blender
04:19 Base color and normal maps
04:49 Metallic and roughness maps
05:11 Ambient occlusion and glTF material output
05:33 Emissive materials
06:01 Transparency and alternate material setups
06:27 Using combined ORM maps
07:15 Exporting .glTF from Blender
07:52 Importing .glTF into Second Life
08:09 Setting level of detail and land impact
08:35 Importing .glTF materials
09:10 Exporting from Substance Painter
09:52 Importing Substance Painter assets into Second Life
10:34 To dive deeper into using PBR Materials, watch our other Second Life University Video:
• Second Life University - How to Create PBR...
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