Showing posts with label Creatorverse. Show all posts
Showing posts with label Creatorverse. Show all posts

Monday, February 24, 2020

Top Stories of the 2010s: Linden Lab's "Shared Creative Spaces"


In recent days, Linden Lab made the decision to turn to "Plan B" for Sansar, meaning either selling it or finding a partner to keep it going. So why did Linden Lab put energy in something else other than Second Life? Actually, it's been doing so since 2011, when the decision was made to develop or buy other products as well. They hoped that they would bring in some extra money and one or more would be a big hit. But for all the Lab's effort, only one of these "shared creative spaces" would remain after a few years.

Read more in Other Grids, MMOs, and Games.

Thursday, February 20, 2014

Linden Lab Stops Development and Support of Three Non-Second Life Products


Linden Lab is trimming it's product line. In a statement made yesterday, they announced that they would no longer be developing or supporting three less successful goods, Versu, Dio, and Creatorverse.

After careful consideration, Linden Lab has decided to cease development and support for dio, Versu, and Creatorverse. We’re grateful for those who took the time to experiment with these products in their early days, but ultimately we have determined that due to a number of factors, we and our customers will be best served by focusing our efforts on continuing to provide exceptional service and compelling new experiences for the users of our other products.

Creatorverse was an iPad application launched in Sept 18, 2012 that drew comparisons to another app, "Crayon Physics Deluxe," which was made several years ago. Dio was announced in January 27, 2013 as a "creative and social experience" in which people could "create places by adding text, photos, videos, and interactive objects into interconnected 'rooms' " that people compared to a MUD or MUSH with pictures. Versu, released on February 14, 2013, was an interactive fiction (aka choose-your-own-adventure) product that gave the reader options on how the story would proceed. While some thought it was a good application, it was noted there were already a number of interactive readers with established markets that Linden Lab would have to spend effort and money to break into.

The end of these applications leaves Linden Lab with just three products other than Second Life. These are "Patterns," which has gotten comparisons to Minecraft, "Blocksworld," a child-friendly application where players can build things with blocks, and "Desura," a digital distribution service much like Steam, but with an emphasis on smaller, independent games. Of these, only Patterns was developed by Linden Lab. The other two were acquired.

(edited later) When Hamlet Au interviewed Ebbe Altberg, he stated “We’ll do some clean-up, there’s some things that are not as aligned." So this seems to be Ebbe's first major decision as Linden Lab's new boss.

Bixyl Shuftan

Wednesday, September 19, 2012

Linden Lab Reveals Two New Products Outside Second Life, Website Changes to Reflect Scaled-Back Mission

Yesterday on September 18th, Linden Lab announced two of the four projects outside of Second Life they've been working on. The one that was described with the most detail was "Creatorverse," an application for the iPad.

Become an inventor as you design unique creations and then set them in motion. You’ll never know what to expect as you watch your creations bounce, roll, tilt -- or even accelerate on the screen. Let your creations come to life as you play with different joints, forces, motors, and teleporters and then watch what happens next. From the simplest bouncing ball to an elaborate pinball machine, the possibilities for tinkering are endless on Creatorverse.

In their press release, Linden Lab stated it should be available from the Apple App store in a few weeks. There's also a video narrated by Rod Humble (see below), "Here at Linden Lab, we make shared creative spaces." He touted the ability to upload creations for others to use, and edit into something different.

The second thing Linden Lab announced was a 3-D environment named "Patterns."


Imagine a 3D Universe of creativity ...
Explore caverns and valleys, while you harvest substances with real world densities. Build large scale structures that reach the sky or bridges that traverse chasms. Challenge real-world physics to see which creations will tumble -- or withstand -- the power of gravity.  It's your universe to shape.

"Patterns" bears a resemblance to Minecraft, though there is the promise of gravity having an affect on what's built. Creatorverse drew some comparisons to a program called "Crayon Physics Deluxe," with it's brightly colored shapes. Prim Perfect called it "very firmly targeted at the tablet market."

Reaction to these products seems mixed. The thread in the official forums is short with a few posts expressing cautious optimism.  The SL Universe thread did as well. Those commenting in response to Prim Perfect and Hamlet Au in their articles were less cheerful. Crap Mariner commented until Linden Lab found a way to make money off the, "your SL tax dollars are paying for others to play Gummy Minecraft and Crayonland." Shockwave Yareach commented of the two, "One is a clone of Crayon Physics Deluxe, which was sold more than half a decade ago. And the other is a clone of Minecraft."


The same day these new products were released, Hamlet Au noted something interesting on Linden Lab's website at http://lindenlab.com/. There were the words Rod Humble used in the earlier video used as a slogan, "Linden Lab, maker of shared creative spaces." He noted how different it was from the old mission statement, "It is our mission to connect us all to an online world that advances the human condition," saying they had become much more modest in this respect.

Hamlet Au called this "A second life for Linden Lab" No longer do they have the idea that they should be "building the metaverse," he felt. Instead, they would be in multiple projects while not loosing sight of Second Life, making products that would allow users to express their creativity. How successful they'll be with these first two products remains to be seen.

Image source: Linden Lab

Bixyl Shuftan