Showing posts with label dio. Show all posts
Showing posts with label dio. Show all posts

Monday, February 24, 2020

Top Stories of the 2010s: Linden Lab's "Shared Creative Spaces"


In recent days, Linden Lab made the decision to turn to "Plan B" for Sansar, meaning either selling it or finding a partner to keep it going. So why did Linden Lab put energy in something else other than Second Life? Actually, it's been doing so since 2011, when the decision was made to develop or buy other products as well. They hoped that they would bring in some extra money and one or more would be a big hit. But for all the Lab's effort, only one of these "shared creative spaces" would remain after a few years.

Read more in Other Grids, MMOs, and Games.

Thursday, February 20, 2014

Linden Lab Stops Development and Support of Three Non-Second Life Products


Linden Lab is trimming it's product line. In a statement made yesterday, they announced that they would no longer be developing or supporting three less successful goods, Versu, Dio, and Creatorverse.

After careful consideration, Linden Lab has decided to cease development and support for dio, Versu, and Creatorverse. We’re grateful for those who took the time to experiment with these products in their early days, but ultimately we have determined that due to a number of factors, we and our customers will be best served by focusing our efforts on continuing to provide exceptional service and compelling new experiences for the users of our other products.

Creatorverse was an iPad application launched in Sept 18, 2012 that drew comparisons to another app, "Crayon Physics Deluxe," which was made several years ago. Dio was announced in January 27, 2013 as a "creative and social experience" in which people could "create places by adding text, photos, videos, and interactive objects into interconnected 'rooms' " that people compared to a MUD or MUSH with pictures. Versu, released on February 14, 2013, was an interactive fiction (aka choose-your-own-adventure) product that gave the reader options on how the story would proceed. While some thought it was a good application, it was noted there were already a number of interactive readers with established markets that Linden Lab would have to spend effort and money to break into.

The end of these applications leaves Linden Lab with just three products other than Second Life. These are "Patterns," which has gotten comparisons to Minecraft, "Blocksworld," a child-friendly application where players can build things with blocks, and "Desura," a digital distribution service much like Steam, but with an emphasis on smaller, independent games. Of these, only Patterns was developed by Linden Lab. The other two were acquired.

(edited later) When Hamlet Au interviewed Ebbe Altberg, he stated “We’ll do some clean-up, there’s some things that are not as aligned." So this seems to be Ebbe's first major decision as Linden Lab's new boss.

Bixyl Shuftan

Monday, February 4, 2013

Linden Lab Launches Dio, "Creative and Social Experience"


Just a few days after announcing it's purchase of Blocksworld, Linden Labs unveiled it's latest product: "dio."

In the video Linden released in time for dio, it was branded as a "creative and social experience that allows anyone to make and explore places based on anything." The press release stated users could "create places by adding text, photos, videos, and interactive objects into interconnected 'rooms' that give spatial context to the content you share. You can keep your places private, share them with friends and family, or allow everyone to explore and enjoy them." It also states there was an online chat feature with other users, and in the future one would be able to make money off the places they created.



Rod Humble was quoted as saying, "dio is a new shared creative space on the web. Based around the concept of linked spaces, dio makes it easy and fun to create  or visit experiences of all kinds." He described dio as still being in development, in beta, "but so far our testers have created a vast range of spaces." He also brought up the future ability to make money by mentioning what Second Life's content creators have done, "One of the things that's made Second Life successful is that users were able to monetize their own creativity by selling their creations. Second Life's economy was extremely robots with over $500 million worth of user to user transactions last year." He hoped that by sharing ad revenue with dio space crators and allowing them to sell their spaces, "this will encourage the kid of incredible dedication and creativity we've seen in Second Life."

Forbes writer Carol Pinchefsky wrote about someone from the Linden Lab staff showing some of what dio had to offer, saying it could be used for personal pages, games , and more. He suggested the same features that could be used for a game could be used to make an advertisement for a hotel's page. Of the plans to allow dio users to make money, Pinchefsky called it a welcome contrast to the Instagram service changing it's fine print to sell the pictures uploaded by it's users without permission or giving them a dime, "Linden Lab will be giving rather than taking. It's a great concept, one that I can't wait to see implemented."

Hamlet Au expressed similar optimism about dio. He also noted that in the terms of agreement, transactions would be done in Linden dollars, and mentioned the LindeX exchange. He felt this was a sign there would be some future interaction between Second Life and dio "at least through commerce." Hamlet reported on a dio space created by SL blogger Inara Pey, "it seems to be the most detailed and interactive by far, though there seems to be no sign of it now.

Not everyone has been impressed with dio. Iris Ophelia commented that the hype made it look like "possibly the latest and greatest thing." But sitting down to take a look at it, her impression changed. She described the video as misinforming, feeling it suggested moving a character around. She, and a number of other readers, felt "dio is more like a MUCK/MUD/MUSH with pictures than anything else." The idea of using dio to make a store for Second Life merchants she thought "would be one of the least effective uses of the platform," contrasting the "dynamic social experience" of the Bare Rose store to the "comparatively static spaces of dio." She felt dio was easy to use and had much potential, "but it's not the only option, nor is it the best tool for the job."

If you want to check out dio for  yourself (and yes, it really is spelled with a lower case 'd'), go to https://www.dio.com. One of the spaces there is a new rendidtion of a classic computer game from the late 70s, "Adventure the Colossal Cave." There's also a list of tutorial videos Here.

Sources: Linden Lab, Forbes, New World Notes

Bixyl Shuftan