Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Wednesday, April 1, 2020

Breaking News: Linden Lab to Downgrade Second Life Graphics in Response to Coronovirus Internet Slowdown


*Updated: April Fool!*

As many of us know, with more people staying home due to the Coronovirus Crisis, the Internet has been taxed more than ever before. Nexflix has had to downgrade the quality of it's movies. Youtube has had to do the same with it's videos. And Sony has decreased the download rate of it's games. And now, Second Life has been added to the list as Linden Lab announced that due to the ammount of people using the Internet these days, in a few days the quality of it's graphics will be significantly downgraded.

"We had hoped that the situation would be temporary," Linden Lab's CEO Ebbe Altberg/Ebbe Linden stated in the announcement, "But it is becoming clear that with the growing numbers of people, the Internet is being slowed down almost to the point of Los Angeles at rush hour. So unfortunately, we'll have to reduce graphics quality for the forseable future."

The changes are expected to take hold in a week. For those wishing to take an early peek, the viewer for the downgraded SL is available. Yours truly downloaded it, and took a few pictures. The results were the graphics quality were, severely cut, to put it mildly. Rather blocky like a 1980s eight bit game in three dimensions. But there was no more lag.

To read the statement from Linden Lab, Click Here.

Bixyl Shuftan

Wednesday, February 11, 2015

Eye on the Blog: "Check Out the Latest Improvements to Second Life"


In their latest blog entry, the Lindens talk about what they've been working on lately, "We (both the Lindens and some hard-working open source contributors) have been busy making improvements to Second Life, and now is a good time to let you know about some new things you’ll soon be able to enjoy. These changes include improving the way your avatar interacts with surfaces inworld, giving you more tools for managing your preferences for notifications and graphics settings, as well as improvements to make life easier for mesh creators and merchants."

What they talk about the most is a problem most of us have had, when an avatar appears to be floating a few inches off the ground, or the feet seem sunken into the ground like a plush carpet, or what they call "Hover Height." They begin by explaining why this has been a problem.

One of the surprisingly difficult things to do in a virtual world is to make things come to rest in a natural-looking way. Keeping feet on the ground when standing and the right body parts on furniture seems obvious, but getting an avatar to "just touch" without either floating above or penetrating into the adjacent surface can be computationally quite expensive. To avoid some of that expense, Second Life has always used approximations, which rely on some simplifying assumptions about the avatar shape and size. Those assumptions are adjusted by a number of factors including several of your shape parameter choices, values included in attachments you are wearing, and active animations. As we've all seen, sometimes these things combine to leave you floating above or sinking into the surface on which intuitively you should be resting. This is because the adjustments come from many sources and sometime interact in unexpected ways. Because they have not always been applied in exactly the same order, even if you wear the same set of attachments in the same setting you could sometimes get different results.


The Lab explained they've been working on the problem and making tests with an experimental "Project Hoverheight Viewer," "This viewer, and some accompanying server changes, improve things in two ways: the order in which we make adjustments to your vertical position has been made more stable -- combining the same set of attachments and animations should now always produce the same vertical offset: even if it's not perfect, it will at least be predictable."

Users can make adjustments as it's still not perfect, which are visible to both the one adjusting and those around him/her. It's also notable the Lab gives credit to Team Firestorm, "This new feature was inspired by a proposal from the Firestorm viewer team, and they've been helping with testing it."

There were other improvements mentioned. The Lab stated an upcoming viewer release will offer different types of notifications for different kinds of notices, such as money transactions, group invites, inventory items received, etc. They announced they're upgrading mesh import support due to problems with uploading larger and more complicated works. It currently can be seen in the "Project Importer Viewer," but should soon be available in future viewer release, including being able to see how one's model is being processed. The Lab also promises "in the next couple of months" that merchants will be able to make changes in their Marketplace page through the viewer. For those whom keep fiddling with their graphics between crowded events, going about lightly populated areas, and taking scenic pictures, one will be able to save separate sets of settings and name them. Linden Lab says, "All of these changes, along with other fixes and small improvements, should reach the default Viewer over the next several weeks."

For the blog post in full, Click Here.

Bixyl Shuftan

Friday, January 23, 2015

SL Video: "A Difference of Perception"




(Click here if the video does not play)

Kaya Angel, the "big brother" Kylie Sabra mentioned in her interview earlier this month, has produced a video that's been turning a few heads. In response to some of the simplistic videos done of Second Life, he made one that took advantage of a computer able to process the scenery at it's finest and most beautiful.


"What is your perception of Second Life? ... Allow me to share my perception. It's a place to explore and create, to build your dreams and share them. and to explore who you really are when boundaries are removed. Welcome to the dream I created: Angel Manor Estates."


In the video's comments, there were many words of praise: "It's stunningly beautiful work, and a wonderful way to showcase what SL can be." "WOW! Fantastic!!!! Just beautiful." But there were a handful of critics. Hamlet Au commented that those few criticisms suggest that some gamers have pretty much written off Second Life and will not be impressed no matter what new videos or developments come, While some might see the criticisms as a reason for Linden Lab to pin it's hopes on SL 2.0, it seems most users of Second Life, prefer to see the video as an example of what the virtual experience can be.

Monday, January 14, 2013

News and Commentary: "Graphics Card" Griefing Attacks on Club Show a Serious Problem


Griefers in Second Life are nothing new. Ranging from simple pranksters to good for nothings whose single purpose on the Grid seems to be to make others miserable, for most residents they've been little more than a pesky nusciance. But a recent series of attacks at the Junkyard Blues Club have demonstrated a double problem: a new griefer weapon that's gotten people worried about the safety of their computers, and Linden Lab seemingly not doing a single thing about those using it, or even its appearance on Marketplace.

Read the commentary in Extra.