3 days ago
Showing posts with label preserve. Show all posts
Showing posts with label preserve. Show all posts
Wednesday, August 7, 2019
Update on LEA 2.0
It's been a few weeks since the Linden Endowment for the Arts's committee made the decision to close it down. Not long after, Tansee Resident and Riannah Avora began an effort to save it. Marcel Mosswood recently went back to them to ask about developments since her first interview. As it turned out, there are several, including Linden Lab responding to their email.
Read Marcel's story in Design.
Labels:
design,
effort,
interview,
LEA,
LEA 2.0,
Linden Endowment for the Arts,
Marcel Mosswood,
preserve,
Riannah Avora,
save,
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Secondlife,
sl,
Tansee,
update
Wednesday, July 24, 2019
LEA 2.0 - An Effort To Save The LEA
Last week, it was announced that the Linden Endowment for the Arts, or LEA, would be closing at the end of August. Since then, a number of people have expressed sadness and hops that somehow it can be avoided. Tansee Resident and Riannah Avora did more than just talk. They started a movement to try to keep the LEA in existence: LEA 2.0 The New Future. Marcel Mosswood met up with them, and talked to them about the group and what they hope to accomplish.
Read Marcel's interview in Design.
Labels:
design,
effort,
group,
interview,
LEA,
LEA 2.0,
Linden Endowment for the Arts,
Marcel Mosswood,
preserve,
Riannah Avora,
save,
Second Life,
Secondlife,
sl,
Tansee
Wednesday, November 16, 2016
Commentary: Second Life Could Use A Historical Preservation Process
It's been spoken that change is the only constant. In real-life people make the news and either die or fade away into obscurity, land gets built-on and the buildings are either bulldozed and replaced or rust away. Well, it's not always the case with the latter. Occasionally a battlefield or a building deemed of historic value may be preserved by law as a public resource.
In Second Life, most places quietly go up, exist for a short time, and fade away without much attention. But some become well-known and popular. While popularity can sometimes help a location stay afloat, such as donations or sales if the place has some means of making money, it does not always help. Sim owners finances can sour, or their real lives can otherwise get in the way. And so people are saddened as a favorite spot of theirs closes down, sometimes after having been up for years.
Over time, a number of well-designed places have faded away. Many of these are memorials, such as the Vietnam Veterans Memorial, the dAlliez Land Headquarters September 11 Memorial, and the Pearl Harbor Memorial. Others are reproductions of real life historic areas such as the picturesque Mont Saint Michel, the cleverly-built "Crooked House" (which was up as late as July 2012 but does not appear in recent searches), Shakespeare's Globe Theater, and others. Sometimes a favorite location is saved, such as the International Space Museum. There has been one case of a vanished place being brought back: The Lost Gardens of Apollo. But so many times an owner looking for help to maintain his/her location cannot find it.
Only twice has Linden Lab stepped forward to save a location. The first time was with Svarga, an artificial working ecosystem that was considered one of the virtual world's seven wonders. The more recent time was with the SS Galaxy, which announced it's closing following a blunder by Linden Lab, but the Lab would soon step in to preserve it.
But will this be it? Will these be the only two places that Linden Lab will intervene to save?
One thing Linden Lab could do is start a process of preserving the most noted sims. Perhaps every year or every six months, it could ask the residents on it's blog "Which area should be preserved?" There could also be an option for residents to write-in a location to be brought back (or perhaps rebuilt by volunteers) should no noteable location popular with the residents. Depending on how Linden Lab stores sim data, this could take some time.
Could there be another kind of process? Possibly, though without listening to the public it would be a tricky business. One complication for any process is for places like Insilico and Steelhead, part of what made them great was the people. Having them around as preserved museum pieces would be of mixed news to their fans as they would no longer be "alive" as active roleplay and community areas.
But in any event, Second Life could use a way that allows some sims that help make Second Life great from fading away when their owners are no longer able to keep them up.
Bixyl Shuftan
Labels:
areas,
Bixyl Shuftan,
commentary,
historical,
Linden Lab,
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Preservation,
preserve,
preserving,
process,
regions,
save,
Second Life,
Secondlife,
sims,
sl,
SS Galaxy,
Svarga,
valued
Friday, March 14, 2014
Seraph City is Saved, Moved to New Sim
Good news for fans of the "retro-future" city area, Seraph City. Once in danger of fading away from Second Life, it now has a new home in the Symbiosis sim. On Wednesday night, I was invited to Club Seraph where some of the location's friends, including some involved with it's rescue, had gathered to celebrate with a few drinks at the bar.
Read Bixyl's article in Places.
Monday, August 20, 2012
Arcadia Asylum Library
Earlier this summer, Gemma Cleanslate wrote about the Library of Arcadia. Recently, she heard that the library was due to be closed, but the contents were being set up at new locations. On a tip, she went to one place to have a look for herself to see how Arcadia's works were doing.Read more in Design.
Labels:
Arcadia Asylum,
art,
artists,
Blake Sea,
Brian61 Landar,
builders,
design,
freebies,
Gemma Cleanslate,
hunt,
library,
Perryn Peterson,
preserve,
rescue,
save,
Second Life,
Secondlife,
sl
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