4 days ago
Showing posts with label Kamiko Fazuku. Show all posts
Showing posts with label Kamiko Fazuku. Show all posts
Monday, August 8, 2016
Looking Back: Aria Clash
Second Life isn't really a game, though residents often call it one for the sake of simplicity. But we can play games on it, some of which have rivaled the MMOs we put down money for.
It was five years ago in which the Newser reported on Aria Clash, an anime-inspired combat game, what one described as a “feudal Japan/sci-fi crossover” fought either with melee or ranged weapons. In my personal opinion, this was one of the best combat games in Second Life developed before, or since. Sadly, Aria Clash did not last, shutting down a little more than two years later. Developer Kamiko Fazuku stated she had to close down the gaming area and further development of the game due to real-life complications, and credited the loyalty and faithfulness of her team for the reason it had lasted so long, saying she had heard of many others fall apart due to internal drama.
Yours truly would return to Aria Clash several times since the article, having fun with development team memeber, Aasha “Geecku” Kohime, or my friend Daniella Looming in the picture above. This included at least one "boss fight" which was just as big a pain as an MMO boss fight ro win.
While yours truly has come across some games since, there's been nothing quite like Aria Clash. What games have you the readers been playing?
Bixyl Shuftan
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Kamiko Fazuku,
looking back,
melee,
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Monday, October 7, 2013
Aria Clash Closes
Aria Clash, a combat system and game which allowed residents to take part in ranged and close combat, found itself without a home this weekend. On Friday October 4, the sim held it's last battle, and afterwards closed its doors.
Kamiko Fazuku, who developed the game, explained her reasons in a letter several paragraphs long. She described "The past few months of my life" as having gone through a number of problems, in addition to having "entered a new phase of my life."
With this in mind, I have decided to suspend Aria Clash indefinitely. Perhaps forever. Perhaps not. I do not know. Indeed I may even work on it from time to time. I will be closing the sim and perhaps locking the group down. I will keep the hud on the marketplace, perhaps I'll even add a few weapon and skill vendors, should you wish to continue to play AC, or even use AC in a sim – it'll be there for you. Coming to this decision has not been easy, but truth be told – Aria Clash could not exist forever. I could not possibly spend the rest of my life maintaining it.
... one of the reasons I kept AC up and running was for you. I wanted to give people something fun to do on SL. That was my long-term goal. Money was never an issue for me, I hardly made anything. Control was not an issue, I never ordered or bullied anyone around. I simply wanted a self-sustaining place of fun on SL. A place for me and my friends to relax, and others to enjoy themselves. But alas, it has come time for me to shed AC, and put on a new coat.
Thank you AC Development Team, Each and every one of you made an important difference. The reason that there are no other systems on SL like AC is because the developer teams get to infighting and backstabbing, power-grabbing and betrayal. In AC's lifetime, I've watched about 10 systems get destroyed for these reasons, usually before they were even born. But none of you did that to me, instead you remained strong and faithful, loyal and honorable. You were the greatest development team I've ever worked with. Perhaps the greatest development team ever! Every one of you possessed the quality most important – Heart.
The final event was 5PM October 4. Residents began to gather at the main store, chat some about their favorite events, and engage in a little sparring. The final event, which the Newser was unable to witness due to technical difficulties, was a "Boss Fight" in which game developer Aasha "Inner Sight" Kohime controled a powerful NPC which the players battled until it was finally defeated.
Aria Clash was written about in SL Newser in Aug 2011. Described as a “feudal Japan/sci-fi crossover” the game offered both "player versus player" and "player versus enemy" combat. Their location allowed players to teleport to locations to battle NPCs for experience and game gold. Since then, the game moved to a new sim, but continued to offer combat, as well as additional weapons and powerups at a store.
Now, the community of players who have enjoyed the game find themselves without a home. As for Aasha, some time ago she started working at the pony-themed store "Clock Out," where she continues to develop and build new items for.
(Click Here if the video fails to load)
Bixyl Shuftan
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Friday, August 5, 2011
Aria Clash
A team of builders, scripters, and combateers has been working on a new combat sim - Aria Clash. Called a “feudal Japan/sci-fi crossover,” warriors with their blades and rangers with their guns spar against one another in the arena, or against monsters in the "Forest of Death." There are also tournaments and fights against "boss" enemies.Read more in Design.
Labels:
Aasha Kohime,
arena,
Aria Clash,
Bixyl Shuftan,
combat,
combat sim,
fight,
fighter,
Kamiko Fazuku,
Second Life,
Secondlife,
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