Showing posts with label Practices. Show all posts
Showing posts with label Practices. Show all posts

Monday, March 23, 2026

VWPBE Conference Ends (Officially)

 

 After three days of discussions, the Virtual Worlds Best Practices in Education conference, the VWBPE officially ended on Saturday evening. The closing ceremony was at 5PM and an evening dance from 6 to 8 PM. But there were a few events on the program afterwards, including March 27 and 31. There's also one on April Fools Day. 
 
While the Newser could not be at all of the Discussions, it was at some, such as "Catching Up With The Lindens." We'll report more when time permits.
 
For those who want to visit the grounds, including some activity areas, https://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23 .
 
Bixyl Shuftan 
 

Friday, March 20, 2026

Philip Linden Gives VWBPE Keynote Speech, Takes Questions

 

Yesterday, Thursday March 19 at 12 Noon, The Virtual Worlds Best Practices in Education held it's Keynote. The man giving it was someone familiar to every longtime Second Life resident: Philip Linden, aka Philip Rosedale, the founder of Linden Lab, the company behind this virtual world.
 
Today, we have the distinct honor of hearing from a man who actually made gatherings like this one possible. Our keynote speaker is a physicist turned coder turned visionary,  someone who looked at the early internet and saw not just a network, but a world waiting to be built.
 
 He founded Linden Lab and created Second Life, the virtual world that has been home to educators, artists, researchers, and dreamers for over two decades. He has since explored spatial audio, open-source VR platforms, digital currency, and even the frontiers of machine consciousness. And in October 2024, he returned to Second Life as CTO, bringing fresh energy and new ideas to a platform many of us call home.


Someone was saying close to a hundred people were in the area the event took place, an intersection of four sims, Philip on a small cliff overlooking the crowd, "I feel like a king standing on a high rooftop *laughs* I see people I recognize, it's the magical things about Second Life." He thanked the educators for their work in this virtual world. He would talk about AI and how it was impacting society, saying at one point a comparison could be made to the Industrial area when machines did the work of the muscle power of many men, "Now we have gone much father with replicating how our mind works. ... the progress was very quick lately ... we are living in strange times- there are tremendous risks, there are more bad than good impacts at the moment."

After the keynote, Philip took questions, and there was talk about not just AI, but other topics such as Second Life, "It's interesting to reflect on the fact that SL hasn't grown as rapidly as we thought or liked." One subject was about how people often rely on facial expressions, hand movements, and other cues in real life but that was absent in Second Life and other virtual worlds. It was also brought up that being hired to correct an AI could be a roundabout way to do the job of a programmer for a fraction of the cost. Someone also joked it AI had an alignment, it would be "Chaotic Neutral." It was also brought up that there hasn't been a real-life Second Life Community Convention since 2011. Philip Linden did wonder if the possibility of doing another deserved some thinking about. 
 
The conference was broadcast live, and may be available to see later on the VWBPE Youtube channel later.  
 

*Addition*: It's available now.  
 
Bixyl Shuftan 
 

Thursday, March 19, 2026

VWBPE Conference Starts Today

 

 Today is the first official day of the Virtual Worlds Best Practices in Education conference for 2026. A few events actually started earlier, but the keynote is today at 12 Noon SL time, given by Philpi Rosedale / Philip Linden. 
 

 From today to Saturday March 21 will be a number of discussions. There are also some exhibits and a few activities. 
 

 For more information on the conference, go to https://www.vwbpe.org/  .
 
SURL to entrance:  https://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23

 
Bixyl Shuftan 
 

Monday, March 16, 2026

Press Release: VWBPE 2026 Conference INSIGHTS 19-21 March 2026 in Second Life®

 
 
The 19th annual Virtual Worlds Best Practices in Education Conference, beginning on Thursday, March 19th, 2026, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes, including virtual and augmented reality. 

This year we are returning to our Earth build. Each region represents a different terrestrial biome, including wetlands, desert, badlands, grasslands, and forests. Conference attendees will be able to explore 3D immersive virtual representations of these biomes.

The conference regions will be open to the public on Sunday, March 15th at 9:00 am SLT (Second Life Time / Pacific Daylight Time).

**VWBPE 2026 GATEWAY** 
http://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23 

To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include

helping to build community through extension of learning best practices to practical application of those ideas and techniques;
providing networking opportunities for educators and the communities that help support education; and
providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education

One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience, are showcased, including methods and research around best practices in their use and applicability.

Our theme for this year is Insights.

The 2026 theme, “Insights”, invites us to look deeper—beyond the tools and platforms—toward the lessons, challenges, and opportunities that are redefining education in an age of rapid technological transformation. For more about the theme, see the blog post here: https://www.vwbpe.org/vwbpe-news/welcome-to-vwbpe-2026-insights.

Join us as we all share experiences and successes in how virtual technologies used in the classroom have helped shape education for the better.

This year's keynote speakers are Philip Rosedale, Ryan Schultz, and Mark Childs. Invited speakers include representatives from Linden Lab, and many of the Thinkerer Award winners. 

The VWBPE conference keynote speakers and their respective presentations are featured on the conference website (http://vwbpe.org), along with a program of exciting presentations, social activities, and networking events that will set extraordinary discussions in motion.  

The VWBPE Immersive Experiences showcase unique and interesting work being conducted across the metaverse. We invite you to join us as we explore eleven interactive and engaging locations across five virtual environments. The Immersive Experiences are scheduled from March 14th through April 1st (exclusive of the conference dates). Details and access instructions for the experiences are found at https://www.vwbpe.org/conference/vwbpe26-program.   

Additionally, this open and free conference would not be possible without the generous contributions of our VWBPE sponsors. https://www.vwbpe.org/vwbpe-2026-sponsors.   

The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to https://www.enroll.onl/secondlife.php . The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®.

The full conference program is online here: https://www.vwbpe.org/conference/vwbpe26-program. 

You can also view presentations live on YouTube at http://vwbpe.org/watch. 

All of the conference events will be in Second Life® this year, and the locations are included in the listings. When you click on a conference event and click Add to Calendar, you can add the event to your own calendar (Google and more).

NOTE: Daylight Savings Time
In most of the United States and Canada (and in Second Life), Daylight Savings Time is in effect as of 8 March 2026. In Europe, Great Britain, and many other locations, DST is in effect as of 29 March, 2026, after the conference begins. Check this page to find out when (and if) a time change is in effect for you: https://www.timeanddate.com/time/dst/2026.html.


**VWBPE 2026 GATEWAY**
SLurl: 
http://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23 

**VWBPE 2026 SOCIAL VISITOR CENTER** http://maps.secondlife.com/secondlife/VWBPE%20Wetlands%20Marsh/175/158/21 


**KEYNOTES**
https://www.vwbpe.org/conference/vwbpe-2026-keynotes  

KEYNOTE:
Philip Rosedale / SL: Philip Linden
CTO, Linden Lab
Thursday 19 March 2026
12:00 pm noon SLT @ VWBPE Auditorium

KEYNOTE: 
Ryan Schultz
Science & Agriculture Librarian, University of Manitoba, Winnipeg
Friday 20 March 2026
9:00 am SLT @ VWBPE Auditorium

KEYNOTE:
Mark Childs / SL: Gann McGann
Senior Learning Designer, University of Durham (Durham UK)
Saturday 21 March 2026
9:00 am SLT @ VWBPE Auditorium


**INVITED SPEAKERS**

ABOVE THE BOOK: Catching Up with the Lindens
Host: Kevin Feenan / Phelan Corrimal
Linden Lab Guests: TBA
Friday 20 March 2026
1:00pm SLT @ VWBPE Auditorium

ABOVE THE BOOK: Catching up with the Thinkerers
Lynne Berrett / Lissena (Wisdomseeker)
VWBPE 2021 Thinkerer
Saturday 21 March 2026
3:00 pm SLT @ VWBPE Auditorium


**WEB PAGES**

Conference Information: http://vwbpe.org 
Program: https://www.vwbpe.org/conference/vwbpe26-program   
Registration: http://vwb.pe/register  
Sponsors: https://www.vwbpe.org/vwbpe-2026-sponsors 
Rockcliffe Gateway to Second Life®: https://www.enroll.onl/secondlife.php 
Watch VWBPE Livestream: https://www.vwbpe.org/watch 

**MAJOR SPONSORS**

Linden Lab
https://www.lindenlab.com/

Rockcliffe University Consortium
https://urockcliffe.com/ 

Knomaze Corporation
https://knomaze.com/ 

Virtual Ability
https://virtualability.org/ 

Agile Dimensions
https://www.agiledimensions.com/blog/ 

Whole Brain Health
https://www.agelessmindproject.org/  


**CONTACT**
Bevan Whitfield
VWBPE Communications Chair
marketing@vwbpe.com 

Monday, April 28, 2025

Exploring Creativity and Scientific Inquiry Through the Metaverse: Our Journey in the Student Building Challenge

 
Among those at the Virtual Worlds Best Practices in Education Conference was Marcel Mosswood. She came back from her hiatus from the Newser to report on one of the events there, in which she guided three groups of students on three different projects. So what did they accomplish?
 
Read Marcel's article in People.
 

Wednesday, April 2, 2025

Virtual World Best Practices in Education 2025 Conference

 
Tomorrow at 8:30 AM is the start of one of the more educational yearly events in Second Life, the Virtual Worlds Best Practices in Education conference, or VWBPE.  It is "a global grassroots community event, which focuses on education in immersive virtual environments." This year's theme is Transitions. Dancerina Starlight wrote about the event for the Newser.
 
Read Dancerina's article in Events
 

Thursday, March 14, 2024

VWBPE Conference Starts Today

 
 
 Today officially marks the start of the Virtual Worlds Best Practices in Education conference. This three day event will have numerous discussions and lectures on the event sims. 

The kickoff takes place at 8AM SL time at:
 

At 12 Noon SL time is "What's Up With The Lab," with Lindens (and maybe Moles) joining the host to discuss what Linden Lab has been doing lately. Almost certainly, the mobile viewer will be discussed, as well as PBR Materials,
 
https://maps.secondlife.com/secondlife/VWBPE%20Rainbow%20Basin/232/247/21
 
Backup locations
https://maps.secondlife.com/secondlife/VWBPE%20Canopy%20Point/27/243/21
https://maps.secondlife.com/secondlife/VWBPE%20Floating%20Meadows/237/28/22
 

Tuesday, March 12, 2024

Press Release: VWBPW Conference 2024 - Mythic Orgins

 

 The 17th annual Virtual Worlds Best Practices in Education Conference, beginning on Thursday, March 14th, 2024, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.

This year we are returning to our Earth build. Each region represents a different terrestrial biome, including wetlands, desert, badlands, grasslands, and forests. Conference attendees will be among the first to be able to explore!

To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include

helping to build community through extension of learning best practices to practical application of those ideas and techniques;
providing networking opportunities for educators and the communities that help support education; and
providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education

One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience are showcased, including methods and research around best practices in their use and applicability.

Our theme for this year is Mythic Origins.

Mythic stories can provide a way to engage students in critical thinking and analysis, as well as developing their creativity and imagination. Mythic origins can provide students with a deeper understanding of their own cultural heritage and how it has evolved over time. It allows us to explore the origins of our socially constructed myths and legends that have inspired educators and their various works.

Join us as we all share experiences and successes in how virtual technologies used in the classroom have helped shape education for the better.

This year's keynote speakers are Wagner James Au and Dr. Nellie Deutsch. Invited speakers include representatives from Linden Lab, and the 2020 Thinkerer - Renne Emiko Brock.

The VWBPE conference keynote speakers and their respective presentations are featured on the conference website (http://vwbpe.org), along with a program of exciting presentations, social activities, and networking events that will set extraordinary discussions in motion.  

The VWBPE Immersive Experiences showcase unique and interesting work being conducted across the metaverse. We invite you to join us as we explore eleven interactive and engaging locations across five virtual environments. The Immersive Experiences are scheduled from March 9th through 31st (exclusive of the conference dates). Details and access instructions for the experiences are found at https://www.vwbpe.org/conference/vwbpe24-program.   

Additionally, this open and free conference would not be possible without the generous contributions of our VWBPE sponsors. https://www.vwbpe.org/vwbpe-2024-sponsors  

The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to https://www.enroll.onl/secondlife.php . The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®.

The full conference program is online here: https://www.vwbpe.org/conference/vwbpe24-program.

You can also view presentations live on YouTube at http://vwbpe.org/watch.

All of the conference events will be in Second Life® this year, and the locations are included in the listings. When you click on a conference event and click Add to Calendar, you can add the event to your own calendar (Google and more).

NOTE: Daylight Savings Time
In most of the United States and Canada, Daylight Savings Time is in effect as of 10 March 2024. In Europe, Great Britain, and many other locations, DST is in effect as of 31 March, 2024, after the conference ends. Check this page to find out when (and if) a time change is in effect for you: https://www.timeanddate.com/time/dst/2024.html.

=================================================
**VWBPE 2024 GATEWAY**
SLurl:
http://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23

**VWBPE 2024 SOCIAL VISITOR CENTER** http://maps.secondlife.com/secondlife/VWBPE%20Wetlands%20Marsh/175/158/21
 
 
 

Monday, March 11, 2024

VWPBE Conference Starts Thursday, March 14

 
 
One of Second Life's big yearly events, the Virtual Worlds Best Practices in Education conference, will soon be starting. Describing itself as discussing "the use of immersive virtual environments for educational purposes including virtual and augmented reality," the event will feature numerous discussions on a variety of topics. This will include talks with the Lindens about what's going on with Linden Lab, and more.

The kickoff event is on Thursday March 14 at 8AM SL time, at VWBPE Grasslands Gateway (128/123/23). Shortly afterwards at Noon SL time is "What's Up At The Lab?"
 
Officially, the conference concludes Saturday night at 6PM. But there were still be some events at the VWPBE for several days afterwards,and beyond. 

For a look at the schedule, Click Here. Already there are a few pre-conference events taking place. 

 

Saturday, March 25, 2023

At The VWBPE Conference

 

Today marks the third and last day of the Virtual Worlds Best Practices in Education conference. There have been a number of discussions, and today a few more before the official close.


Among the discussions was one featuring Patch and Grumpity Linden, "What's Up at The Lab?"


Much of what Patch and Linden talked about was already discussed in the Lab Gab earlier this month, though there were a few additions, such as Grumpity Linden saying the beta release of the mobile viewer would be unlikely before the fourth quarter of 2023.

For the VWBPE conference schedule, check https://www.vwbpe.org/conference/vwbpe23-program .

Bixyl Shuftan

Thursday, March 23, 2023

VWBPE Starts Today

 
 
One of the more noteworthy yearly educational events, the Virtual Worlds Best Practices in Education conference, starts today. From today until Saturday, there will be numerous discussions and other events. The Opening Ceremonies start at 8 AM SL time (11 AM EST) and are scheduled to take place at VWBPE Grasslands Gateway (128/123/23). The Keynote will take place at 9AM at VWBPE Canopy Point (27/243/21).

To check the program schedule, go to https://www.vwbpe.org/conference/vwbpe23-program .

Bixyl Shuftan

Wednesday, March 22, 2023

The VWBPE Grounds

 
After weeks of preparation, the Virtual Worlds Best Practices in Education conference is set to start tomorrow. From Thursday to Saturday, there will be numerous discussions and other events, including one with the Lindens. The theme this year is "Uncommon Realities." Gemma Cleanslate, who volunteered to help out again this year, took a good look at the the area the event will be taking place on. And there's quite a lot.
 
Read Gemma's story in Design
 
 

Tuesday, March 21, 2023

Press Release: VWBPE 2023 Conference UNCOMMON REALITIES 23 - 25 March 2023 in Second Life®

 
 
 The 16th annual Virtual Worlds Best Practices in Education Conference, beginning on Thursday, March 23rd, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.

This year we are returning from outer space to Earth and completely rebuilding the conference regions. Each region represents a different terrestrial biome, including wetlands, desert, badlands, grasslands, and forests. Conference attendees will be among the first to be able to explore!

VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include
- helping to build community through extension of learning best practices to practical application of those ideas and techniques;
- providing networking opportunities for educators and the communities that help support education; and
- providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education.

Primarily, the issue being faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience are showcased including methods and research around best practices in their use and applicability.

VWBPE will again be using Linden Lab’s Second Life® environment as our primary conference venue for presentations, exhibits, roundtables, and discussions. Participants are free to submit proposals and immersive experience tours on any environment for education using technologies for virtual or augmented reality. We actively encourage showcasing multiple technology platforms. This includes practical application, researched papers, conceptual, and content creation supporting those technologies.

Our theme for this year is Uncommon Realities and the exploration of areas outside of our expertise that may be potentially opposed to our current outlook or world view. As educators, we are having to adjust to more than just a transition from in-person to online methodologies. We are facing urgent challenges in the areas of remote classroom management, outdated policies or policies not designed to be applied to online environments, child psychology and welfare in online environments, health and safety considerations, and personal privacy, among others. This means embracing the ability to quickly adapt to changing circumstances and innovative technologies to their best effect.

This year's keynote speakers are Dr. Tom Boellstorff, Dr. Stylianos Mystakidis, and Alexandra Humphreys. Invited speakers include the 2018 Thinkerer - Dr. Valerie Hill, and representatives from Linden Lab. A special event “Books and Biomes” will feature Draxtor Despres and author Cat Sparks.

The VWBPE conference keynote speakers and their respective presentations are featured on the conference website (http://vwbpe.org), along with a program of exciting presentations, social activities, and networking events that will set extraordinary discussions in motion.  

The VWBPE Immersive Experiences showcase unique and interesting work being conducted across the metaverse. We invite you to join us as we explore eleven interactive and engaging locations across five virtual environments. The Immersive Experiences are scheduled from 22 March to 15 April (exclusive of the conference dates). Details and access instructions for the experiences are found at https://www.vwbpe.org/conference/vwbpe23-program

The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to  https://www.enroll.onl/secondlife.php. The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®.

The full conference program is online here:  https://www.vwbpe.org/conference/vwbpe23-program. You can also view presentations live on YouTube at http://vwbpe.org/watch. All of the conference events will be in Second Life® this year, and the locations are included in the listings. When you click on a conference event and click Add to Calendar, you can add the event to your own calendar (Google and more).
 
 
For more information: https://www.vwbpe.org/ 

Thursday, March 31, 2022

At the VWBPE

 


It's the first day of the Virtual Worlds Best Practices in Education conference, or VWBPE. Despite real-life nipping at my heels, the lag, and the crashing, I was able to catch a little of the Keynote and talk with Patch Linden. There's many other discussions, so come on over and see things for yourself.

To check the schedule, Click Here - https://www.vwbpe.org/conference/vwbpe22-program

Youtube - https://www.youtube.com/channel/UC2FdFXompIUI4zmZ_wP5p0Q

March 31 – April 2, 2022

http://maps.secondlife.com/secondlife/VWBPE%20Gateway%20Pyxis/100/128/24
 
Bixyl Shuftan
 

Wednesday, March 30, 2022

VWBPE Conference Starts Tomorrow

 *


In every culture, from China in the east to the Indigenous cultures in the west, the phoenix as a symbol of hope and renewal is ubiquitous across the ages. Whether it is referred to as Feng Huang, Garuda, Ho-Oo, Bennu or the Quetzal bird, in every case the phoenix ushers in an era of prosperity and transformation that goes beyond the individual to encompass our home and surroundings.

The world is forever a changed place. Those in education find themselves on the front lines of how the next generation of students are going to perceive and integrate a post-COVID society into opportunities for growth, for renewal, and for a redefinition of the values that once drove us.

The past two years have represented a global case study in real time of the merits and limitations of virtual education: what works, and what doesn’t. Educators have immersed themselves in online learning methodologies that have been mostly talked about but never implemented on a wide scale until recently. There is now a plethora of real-world evidence supporting the practical application of teaching virtually that we have never truly had access to until now.

Like the newly reborn phoenix arising from the ashes of its previous life, virtual education is also experiencing a renaissance of abundance and transformation. Whether it be fully immersive or simple video conferencing, the practical application of tools and techniques over the past two years represents a wealth of inspiration for connecting teachers and students in ways that are comprehensive, progressive, and meaningful.

Join Us: March 31 – April 2, 2022

http://maps.secondlife.com/secondlife/VWBPE%20Gateway%20Pyxis/100/128/24
 

Tuesday, March 29, 2022

The VWBPE 2022

 

In just a few days on Thursday March 31, the Virtual Worlds Best Pracitces in Education, or the VWBPE, event will be taking place. This three day conference in Second Life is filled with various discussions centered around using virtual worlds for the purpose of education.  But there is more. There are more social events and even a game to relax. And there will most likely be a meeting with the Lindens in which they'll have an announcement. Among the volunteers for the event is Gemma Cleanslate, whom has a few things to say about it.

Read Gemma's article in Events.
 

Wednesday, November 17, 2021

VWBPE 2022 Call for Sponsors

 


Every spring, the Virtual Worlds Best Practices in Education conference takes place in Second Life. Earlier this week, the organizers posted a request for sponsors for the 2022 conference, which will be the 15th. The theme this year is "Phoenix Rising," and it takes place from Thursday March 31 to Saturday March 2.

We are asking for your support by sponsoring the 15th Annual Virtual Worlds Best Practices in Education Conference (VWBPE), Phoenix Rising, happening this March 31 to April 2, 2022.

This completely online conference provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. Your participation in this conference not only helps the thousands of instructors coming together to champion immersive education during our conference, it also reaches out to thousands more throughout the year.

Your participation will help to:

    build community through extension of learning best practices to practical application of those ideas and techniques;
    provide networking opportunities for educators and the communities that help support education; and
    provide access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education.

Community sponsors are the primary source of funding for this event and will help ensure its success. You can provide support in the following ways:

    Be an event supporter through a monetary donation.
    Volunteer at the event.
    Host a presentation on your products or services.
    Provide samples or trials showcasing your services

We invite you to help us promote online education as an official corporate sponsor.

The event is a major annual one in Second Life with hundreds attending and numerous discussions about various topics on education and virtual worlds. This includes some discussions in which Lindens, including CEOs, took part and talked about what was going on with the Lab. 

For the announcement in full, Click Here.
 

Tuesday, March 23, 2021

2021 VWBPE Thinkerer Award Goes to Wisdomseeker (Lissena Resident)

 

A number of things happened at the Virtual Worlds Best Practices in Education conference, including a few discussions by the Lindens (more about them later). And near the end they gave out their Thinkerer Award. This was at the closing ceremony in which a number of people were thanked (including the Newser). The winner of the award was Wisdomseeker (Lissena Resident). 

Read the story in People.


Friday, March 19, 2021

VWBPE Conference Continues

 


The Virtual Worlds Best Practices in Education conference continues today. Yesterday was the first day of the three-day event with a number of talks and discussions. It continues today, including a "Roundtable Discussion" with Patch Linden, Brett Linden, Grumpity Linden, and Madori Linden at 3PM SL time. Check the program for the time of each event.

Thursday, March 18, 2021

The WVBPE Conference

 

Today is the official start of the Virtual Worlds Best Practices in Education conference in Second Life, the events starting at 8AM SL time. It's objective is "provide an opportunity to showcase the learning that takes place using virtual worlds." For three days, there will be various talks and discussions, including by three people of Linden Lab. Gemma Cleanslate signed up as one of the volunteers, and had this to say about the event.

Read the story in Events.