Monday, August 25, 2025
Facebook Suspends Account of "Snow Crash" Author, Accusing Him of Impersonating Himself
Monday, July 14, 2025
More on Mal Burns' Passing
Saturday, July 12, 2025
Breaking News: Mal Burns (Malburns Writer) Has Reportedly Died
Monday, April 28, 2025
Exploring Creativity and Scientific Inquiry Through the Metaverse: Our Journey in the Student Building Challenge
Wednesday, June 1, 2022
Pookymedia Developing "Mambo Motel: The Metaverse Musical"
Some readers will remember Pookymedia for it's work on the "Time Travellers" movie and the "Fluffee on a Meshion" videos made in Second Life, as well as "The 1st Question" game show. They've continued to do some work over the years. Recently, they released the trailer for their latest project: "Manbo Motel."
"Mambo Motel is the story of a Prince who wishes to escape the intense scrutiny of the media and longs to find a place where he can just be... himself. He discovers anonymity in Mambo Motel, a Metaverse where all log in equally.
"But like the Prince, no one behind the screen is who they seem to be. Exchanging physical reality for a virtual one, he wins and fails at both fortune and love, finding himself ultimately by losing himself in this new world. The theme of the story is that while you have a human skin of chance, as an avatar you can express who you really are in your avatar skin of choice.
"Experience the world's first Musical set in the Metaverse and see what happens in our new world where anyone can be anything they want to be! Actors perform in front of digitally produced sets which take us right into the virtual environment of Mambo Motel.
"Those onstage are living their virtual lives unlimited by their physical boundaries, and only we the audience see who the people really are behind the Mambo Motel guests on smaller LED screens to the far right and left of the stage. The Show Experience features an amazingly tuneful 16 original song soundtrack reflecting life online in the 21st Century."
Addition: Pooky Amsterdam would have more to say on the Pookymedia blog.
Monday, February 7, 2022
WSJ Video: "Remember Second Life? It’s Now Taking On Big Tech’s Metaverse"
(Click here if the video does not play)
From the Wall Street Journal on Feb 3, "Second Life – yes, the virtual world from the ‘00s – is staging a comeback to challenge tech giants like Meta that are throwing billions into the metaverse. Its creator explains to WSJ how he plans to refresh the platform – no VR headsets required."
Friday, December 17, 2021
Reader Submission: Moving About the Metaverse
Read more in Other Grids, MMOs, and Games.
Wednesday, December 1, 2021
Real-Life News Referencing Second Life in Commenting About Facebook's Metaverse Plans
In the Golden Age of Second Life over ten years ago, the virtual world was frequently mentioned in mainstream real-life news. These days, not so much. So it was interesting when in the past few weeks it was mentioned not once but twice.
In a Time Magazine article by Andrew Chow, that appeared in Yahoo news, "6 Lessons on the Future of the Metaverse From the Creator of Second Life," he compared Facebook's move to the predictions around 2006-2007 that Second Life would be the future of the Internet, which didn't turn out that way. He also felt there were lessons to be learned. (1) "People will stay in virtual worlds, even without an explicit mission." Or as Philip Rosedale was quoted, "the reason why tens of millions of people tried it out was the promise of the ability to be creative and expressive in a realistic, lifelike domain."(2) "People will spend money on digital goods—but very few creators will actually make a living." Tom Boellstorff, an anthropologist whom wrote a book after spending two years in Second Life, compared it to Youtube in which most who used it just browsed, and many of those who do create content, "sort of informally make stuff that they don’t sell to make money."
(3) "Ease of use and technological challenges remain a huge roadblock for mass adoption." Rosedale was quoted, "people don’t want to be a cartoon avatar while wearing a VR headset ... It’s really stressful for people to do that, and most of them won’t.” (4) "Virtual worlds might always struggle to appeal to certain demographics." Rosdale commented that those whom were young, healthy, and had active social lives in free urban environments were going to find virtual worlds less appealing than those with little social contact, disabled, and lived in places they felt they couldn't speak their minds. (5) "Identity is tricky, and so is rule-making." Second Life has had a largely hands-off approach to one's identity in the virtual world, compared to Facebook which encourages people to use their real-life identities. (6) "The metaverse doesn’t need to be ubiquitous. In fact, it shouldn’t be." Boellstorff commented that the hype going on in Second Life's golden age was part of Silicon Valley's business model of attracting big money by presenting oneself as so big, they would change the world as we know it. Still, that Second Life is not just existing but has a healthy community shows there's still a good demand for virtual worlds, “Allowing somebody to be really expressive and creative in an environment that’s lifelike is an incredibly powerful offering. I think that’s why we all tried Second Life,” Rosedale was quoted, “And I think that we will eventually get there—but it’s still a long road because the difficulty of it is considerable.
https://www.yahoo.com/entertainment/6-lessons-future-metaverse-creator-102405073.html
Sources: BBC News, Yahoo
Bixyl Shuftan
Tuesday, November 2, 2021
Of Facebook The Corporation Changing It's Name
On October 28, Mark Zuckerberg, the CEO of Facebook the corporation, announced it was changing it's name to "Meta."
Besides having several social medias under it, including What'sApp, Instagram, and Facebook, Zuckerberg has plans to build the "Metaverse." This would be a huge virtual world, “We believe the metaverse will be the successor of the mobile internet. We’ll be able to feel present – like we’re right there with people no matter how far apart we actually are.”
The move comes after the company has faced a string of bad publicity from it's platforms going down for hours twice in one week to accusations it ignored findings that it's products were not good for the mental health of teenagers and that it wasn't doing enough to stop the spread of disinformation. So naturally there are criticisms that the move is to distract people from the incidents. There were also charges that the company planed to expand to the point of hiring tens of thousands of workers while ignoring it's problems "just goes to show how out of touch Facebook is with real people.” And of course came concerns that Facebook had it's sights on new territory to monopolize and become even more powerful.
Besides criticism, the move was also mocked on social media. "I meta girl in high school," joked one man. In Israel there were snickers as the term "meta" means "dead" in Hebrew. One Reuters writer reminded that a few years ago Google's corporation changed it's name to Alphabet, but people still call both the search engine and it's company Google.
Finally there was one detail pointed out by Daniel Voyager. The term "Second Life" was trending on Twitter searches "Probably for the first time." He reasoned that Zuckerberg's move was drawing comparisons to the virtual world that was already around, and expressed hope that the extra attention would result in a few more people becoming residents.
It's hard to say how successful Facebook's effort into virtual reality will be. Two years ago, they announced their upcoming virtual world "Horizons," and the platform has yet to fully open. It was also joked about as the avatars were legless, people going about as floating in the air with nothing showing below the waist.
Sources, BBC, CNN, Reuters, ZDnet, The Guardian, Daniel Voyager
Bixyl Shuftan
Friday, August 7, 2020
Mooogle As A Search Engine For The Metaverse
It's been a busy time in real life for Marcel Mosswood. But she's back this week with an article. When it comes to looking up things on the Internet about virtual worlds, it can be tricky. While one can always add "Second Life" to the search, suppose what you're looking for is in another virtual world? Marcel recently found out about a way to search called "Mooogle," a search engine for websites related to content in Second Life, Opensim, and other virtual worlds.
Read the story in Other Grids, MMOs, and Games.
Tuesday, April 7, 2020
SL Video: "Second Life, Living The Virtual World Dream | The 2020 Comeback"
(Click here if the video does not play)
By Luca on April 2, "Second Life never went away, and now people, and the world are primed and ready to see how it truly is. Live the dream of the metaverse."
Sunday, September 18, 2016
Press Release: "The Future of the Metaverse: Blueprints for the Evolution of Virtual Worlds"
CRL-VWIG Meeting for Sunday, September 18, 2016
Noon - 2pm SLT - joint session with ALA Virtual Communities in Libraries MIG:
CVL Auditorium: http://maps.secondlife.com/secondlife/Bradley%20University/26/140/24
Speaker: William Gerard Burns III, Vice-Chair IEEE Virtual World Standards Group
Program: The Future of the Metaverse: Blueprints for the Evolution of Virtual Worlds
This presentation will provide an overview of the history of virtual worlds and phases of development. Defining the "Metaverse" and a glimpse into the future of virtual worlds will include interoperability and other key elements of design.
Join librarians, educators, and anyone interested in virtual worlds and the future of immersive learning. The session is jointly sponsored with the ALA Virtual Communities in Libraries
Member Initiative Group.
Friday, September 27, 2013
Interview With Tuna Oddfellow and Shava Suntzu
Bixyl Shuftan traveled to Inworldz this week to interview Tuna Oddfellow and Shava Suntzu about their move there following the closing of their show the "Odd Ball" in Second Life. They talked about why they made the decision to move their performance, and why other residents should take heed about the content creator property rights in Second Life issue.
Read the article in People.
Wednesday, September 5, 2012
Press Release: Intergrid Metaverse Art Biennial
Grand Opening September 6, 2012 at 1.30pm PDT/SLT
Simultaneously in France, Hungary and Second Life
The Intergrid Metaverse Art Biennial (IMAB) is a six-month long
metaverse art festival. It is a historic first, celebrating the new
art of the evolving Metaverse.
In the 21st century virtual reality is home to new forms of artistic
collaboration in which national and art form boundaries disappear. New
art forms, as yet unnamed, emerge, as well as new expressions of the
visual arts, music, dance, poetry and drama.
The festival spans different grids - InWorldz, OSGrid, Craft,
Metropolis and other Open Sim grids, and Second Life.
It opens on 6th September in honour of the 100th anniversary of the
birth of architect Nicolas Schöffer, the father of Cybernetic Art. The
CHANGE will launch on that day in Benvolio, Second Life, in his
honour.
For more information contact: in Second Life Josina Burgess or
Velazques Bonetto; in InWorldz Alizarin Goldflake; in OSGrid Thirza
Ember, in Metropolis Zak Spot, in Craft Tao Quan.
Tuesday, March 6, 2012
A Musical Sunday
Almost overlooked by the events with Linden Labs a few days before and after, there were two music events on Sunday February 26th. One was an ABBA tribute concert. The other was a music expo at Areo Pines Park. Both events made for a musical Sunday that day.Read more in Extra.







