Showing posts with label Will Burns. Show all posts
Showing posts with label Will Burns. Show all posts

Monday, August 16, 2021

Virtual World Commentator Will Burns' (Aeonix Aeon) Mother Passes Away, Sets Up GoFundMe for Funeral Costs

 

Will Burns, known in Second Life as Aeonix Aeon, has been going through personal tragedy. On August 8, he posted that his mother had passed away, and needed help with expenses.

It is with a heavy heart that I must report the passing of my mother, Cindy Stoll, on August 6th at 11am. Her viewing will be on Wednesday August 11th between 4pm  and 8pm at Newbaker Funeral Home [https://newbaker.com/]
https://newbaker.com/tribute/details/888/Cindy-Stoll/obituary.html

While my mother had good life insurance, I can anticipate that the costs will likely run over that in her headstone and executing her last will and testament. In light of this, and at the suggestion of my uncle James White, I've set up a GoFundme for friends and family where we can hopefully all pull together and ensure a dignified burial and cover any extra costs involved along the way.

On behalf of myself and my Mother, thank you.


The Cindy Stoll Memorial Fund has a goal of $3500. 

Will Burns was a commentator about news in Second Life in the early 2010s, getting attention with his comments about Linden Lab in the content creator Terms of Service controversy from 2013-14. In more recent years, he's moved on to discussing virtual worlds other than Second Life.

https://www.gofundme.com/f/cindy-stoll-memorial-fund

Bixyl Shuftan
 

Monday, March 5, 2018

Commentary: Is Linden Lab Leaving Second Life Behind in Favor of Sansar?


Recently Will Burns, known as Aeonix Aeon in Second Life, took a trip to Linden Lab. He got to meet Ebbe Linden, and they were all to happy to show him Sansar, putting him in an Occulus Rift, and giving him a show. He mentioned one of the areas in Sansar that's been getting the most attention, Ache's Garage of the upcoming movie about virtual reality "Ready Player One." And he could understand why companies such as Warner Brothers would prefer working with Sansar over Second Life as Sansar is more controlled while Second Life to them, in Burns' words, "is like the inmates running the asylum." So he felt both virtual worlds had a place with Linden Lab.

But from his point of view, for all the attention Linden Lab was giving to Sansar, he felt Second Life was being ignored. Or in his words it was "treating it like the wicked red-headed step-child."

While I was at Linden Lab, I definitely got the feeling that SANSAR was the main focus with a near total avoidance of discussing Second Life or its future. It’s technology evangelism at its peak. As far as Ebbe is concerned, he’s all-in for SANSAR while Second Life is … somewhere in the basement level with the engineers. On one side of the equation I can see why Ebbe would be all-in for SANSAR. I’d assume Linden Lab spent a stupid amount of money developing it and couldn’t afford to pull the plug, and so he was likely told to produce an ROI come hell or high water. ...  Right at this moment, he’s showing qualities of Captain Ahab, in the blind pursuit of SANSAR (Moby Dick). But I believe he’s intelligent and an overall great guy. Smart enough not to sabotage his own efforts and company. After all, Second Life is still the goose that laid the golden egg. It didn’t die, it’s just being actively starved and strangled by the aforementioned organizational changes and CEOs. Which is really unfortunate, because I also believe Linden Lab also has some brilliant and creative people there with their hands tied, and who absolutely love Second Life and want to make it better.

Burns would later talk to Hamlet Au, whom later brought it up in New World Notes, "Here's the vibe I get. When I was there, Ebbe was of course wearing the Sansar hoodie, and keen to steer conversation back to Sansar whenever possible. Whenever I did bring up Second Life related things, I got the vibe that he was politely listening and waiting to go back to Sansar discussion and show it off." Burns would also cite the Newser's February 23 article of Linden Lab laying off twelve employees in which one former worker stated, "Company is too focused on its new product; those who work on the mainstay feel set aside and taken for granted."

While Linden Lab is still maintaining and improving Second Life, as Hamlet put it, "the overall shift in corporate cultural focus, away from Second Life and toward Sansar, seems undeniable." Granted it's natural a company would want to showcase it's latest product. But why leave out it's tried and true moneymaker out of any attention and exposure? Could it be the tendency in the tech industry to focus on what's new? Could the Lab think Second Life has been "tainted" by the seedy side of Second Life, the tales of cyber-affairs, flying penis attacks by griefers, and interactive porn? That the streaming service Twitch continues to have the virtual world on it's banned list alongside "Porno Studio Tycoon" is not exactly one of Linden Lab's finer moments. Or perhaps the Lab simply thinks Second Life's time has come and gone?

It's been hinted at before that the release of the movie "Ready Player One" could rekindle interest in virtual reality. But as Burns notes, "opening the floodgates to SANSAR right now ... would be very, very, bad" for the virtual world as it is still in it's early stages and "the public would compare it harshly to other more polished systems." Perhaps Linden Lab could compare Second Life to an early version of the movie's "Oasis," not as flashy as some MORPGs, a little buggy, a little laggy, and often chaotic. But it's got a solid fanbase that uses it in many ways. Some of those ways are truly grand, from great works of art to large online communities to raising thousands of dollars for charity. And that is certainly worth drawing attention to.

Burns' article can be read in it's entirety in his Andromeda blog.

Bixyl Shuftan

Monday, October 24, 2016

Reader Submitted:



 Will Burns (Aeonix Aeon) recently sent us a couple pictures. One was of him in an avatar inspired by "The Nightmare Before Christmas" at Halloween Town.


Will didn't say exactly where this picture was taken. But it looks like he was wondering "Who you gonna call?"

Sunday, September 18, 2016

Press Release: "The Future of the Metaverse: Blueprints for the Evolution of Virtual Worlds"



CRL-VWIG Meeting for Sunday, September 18, 2016

Noon - 2pm SLT - joint session with ALA Virtual Communities in Libraries MIG:
CVL Auditorium: http://maps.secondlife.com/secondlife/Bradley%20University/26/140/24

Speaker:  William Gerard Burns III, Vice-Chair IEEE Virtual World Standards Group

Program:  The Future of the Metaverse: Blueprints for the Evolution of Virtual Worlds

This presentation will provide an overview of the history of virtual worlds and phases of development. Defining the "Metaverse" and a glimpse into the future of virtual worlds will include interoperability and other key elements of design.

Join librarians, educators, and anyone interested in virtual worlds and the future of immersive learning.  The session is jointly sponsored with the ALA Virtual Communities in Libraries

Member Initiative Group.

Monday, October 14, 2013

Interview with Will Burns (Aeonix Aeon) About The ToS Controversy


By Bixyl Shuftan

Will Burns (account name Aeonix Aeon) is a resident in Second Life of a number of roles, including content creator, businessman, and is the writer behind the Andromeda blog under his real-life name of Will Burns, where he writes about Second Life, and virtual worlds in general. Among the articles on his blog was one he wrote in October 2010 following a series of moves by Linden Lab most residents couldn't make sense out of. Will at the time felt he could, concluding the Lab was looking for an investor or a buyer.

So what did Will think of what was going on with Linden Lab now? I talked with him shortly after he had written about the matter. When I questioned him about his comment to Shava Suntzu/Shava Nerad about calling Linden Lab's move part of an exit strategy, he responded, "yes, but not the sort of strategy people think. … The exit strategy may very well be to transition SL into a closed and highly controlled gaming system where they own everything, and it can be offered for resale to indie devs as a service on Desura in order to bolster their other diversification offerings. Either that or to transition it to (possibly) a 'Second' Second Life which could be high-fidelity, or whatever, in which case it still stands that the closed system mentality and control is needed to make sense in the whole for Desura and the closed gaming platforms they are making in an ecosystem."

"It could be a little bit of both, but as it stands - and exit strategy looks a bit toxic from the outside because SL is a wild card and looks like a giant headache for not being able to own the content. In order to alleviate that, they look to be circling the wagons for a transition to another system where they can outright make it closed and vetted only through Linden Lab for user generated content, much like they now do for TPVs, which gives them ultimate rights and control. But it wouldn't surprise me if they offered a content pipeline service to indie devs on Desura in order to make it lucrative for adoption. I wouldn't rule out a future point where they may also say that everything is a review process for import, either. There is a lot of reasons that make sense. But most of them revolve around the end-game or transition."

Unlike most, Will felt the Lab knew what it was doing when it wrote the new ToS, "They couldn't have written it better. Because that's what their intention actually was. If it wasn't they would have fixed it already. … Even if you went to another Grid,  they still have the copies and will continue to have the rigths unless you enforce otherwise. When you delete inventory, you are only deleting the UUID key that you have to each item. But the master copies stick on the server because *other people* might have access to it. So unless you send DMCA or removal requests to LL, all deleting your inventory does is delete *your* own access to those files, but doesn't delete from the servers. If you want them all gone, you likely have to send the DMCA or similar for content removal to get them to remove the *master* copies on the servers so *nobody* in SL can have a copy.  *Then* you can go to another grid knowing you've cleaned your stuff out of SL completely. Otherwise.. just picking up shop and moving to Inworldz doesn't do anything to what is on the server unless they specifically sent the removal request and DMCA type process.

Of course, if you've sold anything in SL, like say.. a brand, if I send a DMCA for removal of content, that means everyone that bought my stuff loses it and you probably owe people refunds out the a**. See the catch 22 LL is betting on? That's why the TOS is written just the way they want it. Even if it's a total rat bastard power grab, still does just what LL wants, unless you take them to court in a class action to reverse the TOS agreement. But I dont see much of anything for a option at all, really. It's a hard situation no matter what. Somebody is gonna lose, and LL is the least of the loser(s), no matter what."

"There is a third option," Will suggested, "make content that requires a 3rd party authentication to be useful, so taken out of the auth situation, would be utterly useless." I asked Will to give an example. He answered, "Sure. That's exactly how 'eureka!' works. It's a front end HUD, but the actual mechanics and such are on a external server which they can't claim ownership of. Same deal with the kiosks - they require the external server to work. Without it, both are DOA, essentially. Kinda like a built in kill switch. You take away the external component and the product becomes worthless, in the sort of manner of like, texture for a mesh shirt is defaulted to something god-awful ugly. But the HUD (connected to external server) fixes that.  I would imagine Meeroos wont work without external servers, etc."

"But the best bet would probably be a legal one en-mass."

It was at this point Will had to depart, and we went our separate ways. He did remind me that he wasn't calling for Linden Lab to be leveled, "Just looking at all angles and possibilities based on a corporate mentality premise."

Will Burns' articles about the ToS controversy can be found on both Andromeda, and his Google Plus page.

Bixyl Shuftan