Commentary: In Second Life, and Discord channels with SL users, yours truly heard several residents bring up Meta's decision to close Horizon's VR option, and react with smugness. The feeling was a multi-billion dollar company had gone up against the much smaller Linden Lab and the people behind VR Chat, and it couldn't even begin to compete with them, the company Mark Zuckerberg created losing big. Second Life, for all of it's Linden blunders over time, remains the champion virtual world. And a startup like Resonite can do more with a few people, a few dollars, and a little elbow grease and imagination, than a billion dollar megacorp that is all dollars and no brains and bare-bones effort.
Wednesday, March 25, 2026
Facebook/Meta's Horizons Planned to Shut Down VR Option, Then Changed
Commentary: In Second Life, and Discord channels with SL users, yours truly heard several residents bring up Meta's decision to close Horizon's VR option, and react with smugness. The feeling was a multi-billion dollar company had gone up against the much smaller Linden Lab and the people behind VR Chat, and it couldn't even begin to compete with them, the company Mark Zuckerberg created losing big. Second Life, for all of it's Linden blunders over time, remains the champion virtual world. And a startup like Resonite can do more with a few people, a few dollars, and a little elbow grease and imagination, than a billion dollar megacorp that is all dollars and no brains and bare-bones effort.
Monday, March 23, 2026
VWPBE Conference Ends (Officially)
Friday, March 20, 2026
Philip Linden Gives VWBPE Keynote Speech, Takes Questions
Thursday, March 19, 2026
VWBPE Conference Starts Today
Monday, March 16, 2026
Press Release: VWBPE 2026 Conference INSIGHTS 19-21 March 2026 in Second Life®
This year we are returning to our Earth build. Each region represents a different terrestrial biome, including wetlands, desert, badlands, grasslands, and forests. Conference attendees will be able to explore 3D immersive virtual representations of these biomes.
The conference regions will be open to the public on Sunday, March 15th at 9:00 am SLT (Second Life Time / Pacific Daylight Time).
**VWBPE 2026 GATEWAY**
http://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23
To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include
helping to build community through extension of learning best practices to practical application of those ideas and techniques;
providing networking opportunities for educators and the communities that help support education; and
providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education
One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience, are showcased, including methods and research around best practices in their use and applicability.
Our theme for this year is Insights.
The 2026 theme, “Insights”, invites us to look deeper—beyond the tools and platforms—toward the lessons, challenges, and opportunities that are redefining education in an age of rapid technological transformation. For more about the theme, see the blog post here: https://www.vwbpe.org/vwbpe-news/welcome-to-vwbpe-2026-insights.
Join us as we all share experiences and successes in how virtual technologies used in the classroom have helped shape education for the better.
This year's keynote speakers are Philip Rosedale, Ryan Schultz, and Mark Childs. Invited speakers include representatives from Linden Lab, and many of the Thinkerer Award winners.
The VWBPE conference keynote speakers and their respective presentations are featured on the conference website (http://vwbpe.org), along with a program of exciting presentations, social activities, and networking events that will set extraordinary discussions in motion.
The VWBPE Immersive Experiences showcase unique and interesting work being conducted across the metaverse. We invite you to join us as we explore eleven interactive and engaging locations across five virtual environments. The Immersive Experiences are scheduled from March 14th through April 1st (exclusive of the conference dates). Details and access instructions for the experiences are found at https://www.vwbpe.org/conference/vwbpe26-program.
Additionally, this open and free conference would not be possible without the generous contributions of our VWBPE sponsors. https://www.vwbpe.org/vwbpe-2026-sponsors.
The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to https://www.enroll.onl/secondlife.php . The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®.
The full conference program is online here: https://www.vwbpe.org/conference/vwbpe26-program.
You can also view presentations live on YouTube at http://vwbpe.org/watch.
All of the conference events will be in Second Life® this year, and the locations are included in the listings. When you click on a conference event and click Add to Calendar, you can add the event to your own calendar (Google and more).
NOTE: Daylight Savings Time
In most of the United States and Canada (and in Second Life), Daylight Savings Time is in effect as of 8 March 2026. In Europe, Great Britain, and many other locations, DST is in effect as of 29 March, 2026, after the conference begins. Check this page to find out when (and if) a time change is in effect for you: https://www.timeanddate.com/time/dst/2026.html.
**VWBPE 2026 GATEWAY**
SLurl:
http://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23
**VWBPE 2026 SOCIAL VISITOR CENTER** http://maps.secondlife.com/secondlife/VWBPE%20Wetlands%20Marsh/175/158/21
**KEYNOTES**
https://www.vwbpe.org/conference/vwbpe-2026-keynotes
KEYNOTE:
Philip Rosedale / SL: Philip Linden
CTO, Linden Lab
Thursday 19 March 2026
12:00 pm noon SLT @ VWBPE Auditorium
KEYNOTE:
Ryan Schultz
Science & Agriculture Librarian, University of Manitoba, Winnipeg
Friday 20 March 2026
9:00 am SLT @ VWBPE Auditorium
KEYNOTE:
Mark Childs / SL: Gann McGann
Senior Learning Designer, University of Durham (Durham UK)
Saturday 21 March 2026
9:00 am SLT @ VWBPE Auditorium
**INVITED SPEAKERS**
ABOVE THE BOOK: Catching Up with the Lindens
Host: Kevin Feenan / Phelan Corrimal
Linden Lab Guests: TBA
Friday 20 March 2026
1:00pm SLT @ VWBPE Auditorium
ABOVE THE BOOK: Catching up with the Thinkerers
Lynne Berrett / Lissena (Wisdomseeker)
VWBPE 2021 Thinkerer
Saturday 21 March 2026
3:00 pm SLT @ VWBPE Auditorium
**WEB PAGES**
Conference Information: http://vwbpe.org
Program: https://www.vwbpe.org/conference/vwbpe26-program
Registration: http://vwb.pe/register
Sponsors: https://www.vwbpe.org/vwbpe-2026-sponsors
Rockcliffe Gateway to Second Life®: https://www.enroll.onl/secondlife.php
Watch VWBPE Livestream: https://www.vwbpe.org/watch
Linden Lab
https://www.lindenlab.com/
Rockcliffe University Consortium
https://urockcliffe.com/
Knomaze Corporation
https://knomaze.com/
Virtual Ability
https://virtualability.org/
Agile Dimensions
https://www.agiledimensions.com/blog/
Whole Brain Health
https://www.agelessmindproject.org/
**CONTACT**
Bevan Whitfield
VWBPE Communications Chair
marketing@vwbpe.com
Friday, January 2, 2026
Netflix Buys Avatar Maker For VRChat, Smaller Worlds
Friday, October 31, 2025
This Saturday at The Science Circle
Monday, July 14, 2025
More on Mal Burns' Passing
Saturday, July 12, 2025
Breaking News: Mal Burns (Malburns Writer) Has Reportedly Died
Monday, April 28, 2025
Exploring Creativity and Scientific Inquiry Through the Metaverse: Our Journey in the Student Building Challenge
Wednesday, April 2, 2025
Virtual World Best Practices in Education 2025 Conference
Friday, December 13, 2024
This Saturday at The Science Circle
Monday, December 9, 2024
Club Furzona to Move Out of Second Life
Monday, December 2, 2024
Ryan Schultz to Stop Blogging
I’ve had a good run, but it’s time for me to close this blog after a little over seven years and three months. It’s time.
Please know that it has been an honour, a joy, and a privilege to write about a subject that I loved: virtual worlds, social VR, and the metaverse, plus virtual and augmented reality in general. This blog has opened many doors for me, and I am truly grateful for the experiences I have had.
Thank you for your comments, suggestions, encouragement, and feedback throughout the years. I have made many friends and acquaintances in many virtual worlds, and I hope that our paths cross again soon, either via the metaverse or in real life.
I will be offline for a while, but I hope to be back soon. I doubt it will be a blog, though. Perhaps something different; I don’t know what yet.
Be well. Keep each other warm in a cold world. I love you all.
Friday, April 5, 2024
VWBPE - Virtual Worlds Education Roundtable
Thursday, March 14, 2024
VWBPE Conference Starts Today
At 12 Noon SL time is "What's Up With The Lab," with Lindens (and maybe Moles) joining the host to discuss what Linden Lab has been doing lately. Almost certainly, the mobile viewer will be discussed, as well as PBR Materials,
Tuesday, March 12, 2024
Press Release: VWBPW Conference 2024 - Mythic Orgins
The 17th annual Virtual Worlds Best Practices in Education Conference, beginning on Thursday, March 14th, 2024, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.
This year we are returning to our Earth build. Each region represents a different terrestrial biome, including wetlands, desert, badlands, grasslands, and forests. Conference attendees will be among the first to be able to explore!
To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include
helping to build community through extension of learning best practices to practical application of those ideas and techniques;
providing networking opportunities for educators and the communities that help support education; and
providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education
One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience are showcased, including methods and research around best practices in their use and applicability.
Our theme for this year is Mythic Origins.
Mythic stories can provide a way to engage students in critical thinking and analysis, as well as developing their creativity and imagination. Mythic origins can provide students with a deeper understanding of their own cultural heritage and how it has evolved over time. It allows us to explore the origins of our socially constructed myths and legends that have inspired educators and their various works.
Join us as we all share experiences and successes in how virtual technologies used in the classroom have helped shape education for the better.
This year's keynote speakers are Wagner James Au and Dr. Nellie Deutsch. Invited speakers include representatives from Linden Lab, and the 2020 Thinkerer - Renne Emiko Brock.
The VWBPE conference keynote speakers and their respective presentations are featured on the conference website (http://vwbpe.org), along with a program of exciting presentations, social activities, and networking events that will set extraordinary discussions in motion.
The VWBPE Immersive Experiences showcase unique and interesting work being conducted across the metaverse. We invite you to join us as we explore eleven interactive and engaging locations across five virtual environments. The Immersive Experiences are scheduled from March 9th through 31st (exclusive of the conference dates). Details and access instructions for the experiences are found at https://www.vwbpe.org/conference/vwbpe24-program.
Additionally, this open and free conference would not be possible without the generous contributions of our VWBPE sponsors. https://www.vwbpe.org/vwbpe-2024-sponsors
The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to https://www.enroll.onl/secondlife.php . The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®.
The full conference program is online here: https://www.vwbpe.org/conference/vwbpe24-program.
You can also view presentations live on YouTube at http://vwbpe.org/watch.
All of the conference events will be in Second Life® this year, and the locations are included in the listings. When you click on a conference event and click Add to Calendar, you can add the event to your own calendar (Google and more).
NOTE: Daylight Savings Time
In most of the United States and Canada, Daylight Savings Time is in effect as of 10 March 2024. In Europe, Great Britain, and many other locations, DST is in effect as of 31 March, 2024, after the conference ends. Check this page to find out when (and if) a time change is in effect for you: https://www.timeanddate.com/time/dst/2024.html.
=================================================
**VWBPE 2024 GATEWAY**
SLurl:
http://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23
**VWBPE 2024 SOCIAL VISITOR CENTER** http://maps.secondlife.com/secondlife/VWBPE%20Wetlands%20Marsh/175/158/21
Monday, March 11, 2024
VWPBE Conference Starts Thursday, March 14
Friday, January 12, 2024
This Saturday at The Science Circle
Wednesday, May 17, 2023
Facebook/Meta Quietly Leaving Virtual Worlds Behind
For all the money invested, Horizon's returns are small in comparison. It brought in 727 million USD in 2022, 17% less than in 2021. The result has been huge loses, losing nearly 24 BILLION dollars in 2021 and 2022, 13.7 billion in 2022 alone. Considering their overall income was 32.1 billion, the company had been continuing to spend and invest heavily after initial small returns, and was getting even less. So no wonder Facebook/Meta is cutting its losses.
Fortunately for Zuckerberg, technology tends have allowed him to quietly leave virtual reality behind: AI, which in recent months has gotten more attention thanks to programs like Chat GPT. An article on "The Street" stated in an announcement, he announced, "We're creating a new top-level product group at Meta focused on generative AI to turbocharge our work in this area. We're starting by pulling together a lot of the teams working on generative AI across the company into one group focused on building delightful experiences around this technology. ... In the short term, we'll focus on building creative and expressive tools. Over the longer term, we'll focus on developing AI personas that can help people in a variety of ways."
So it seems Horizon is being left behind, joining the ranks of the virtual worlds such as There and Blue Mars that had gotten plenty of talk but ended up falling short, while Second Life and to a smaller extent VRChat, continue to flourish.



















