Commentary: In Second Life, and Discord channels with SL users, yours truly heard several residents bring up Meta's decision to close Horizon's VR option, and react with smugness. The feeling was a multi-billion dollar company had gone up against the much smaller Linden Lab and the people behind VR Chat, and it couldn't even begin to compete with them, the company Mark Zuckerberg created losing big. Second Life, for all of it's Linden blunders over time, remains the champion virtual world. And a startup like Resonite can do more with a few people, a few dollars, and a little elbow grease and imagination, than a billion dollar megacorp that is all dollars and no brains and bare-bones effort.
Wednesday, March 25, 2026
Facebook/Meta's Horizons Planned to Shut Down VR Option, Then Changed
Commentary: In Second Life, and Discord channels with SL users, yours truly heard several residents bring up Meta's decision to close Horizon's VR option, and react with smugness. The feeling was a multi-billion dollar company had gone up against the much smaller Linden Lab and the people behind VR Chat, and it couldn't even begin to compete with them, the company Mark Zuckerberg created losing big. Second Life, for all of it's Linden blunders over time, remains the champion virtual world. And a startup like Resonite can do more with a few people, a few dollars, and a little elbow grease and imagination, than a billion dollar megacorp that is all dollars and no brains and bare-bones effort.
Monday, December 2, 2024
Ryan Schultz to Stop Blogging
I’ve had a good run, but it’s time for me to close this blog after a little over seven years and three months. It’s time.
Please know that it has been an honour, a joy, and a privilege to write about a subject that I loved: virtual worlds, social VR, and the metaverse, plus virtual and augmented reality in general. This blog has opened many doors for me, and I am truly grateful for the experiences I have had.
Thank you for your comments, suggestions, encouragement, and feedback throughout the years. I have made many friends and acquaintances in many virtual worlds, and I hope that our paths cross again soon, either via the metaverse or in real life.
I will be offline for a while, but I hope to be back soon. I doubt it will be a blog, though. Perhaps something different; I don’t know what yet.
Be well. Keep each other warm in a cold world. I love you all.
Friday, September 6, 2024
This Saturday at The Science Circle
Friday, August 21, 2020
Philip Rosedale at Lab Gab
About two weeks ago, Philip Rosedale, the founder of Linden Lab, was interviewed by Strawberry Linden on the "Lab Gab" show. Known by the same name inworld, Philip had much to say about Linden Lab and Second Life, as well as his current company High Fidelity. He talked some about what shaped decisions such as what drove him to create Linden Lab, why his particular choice of avatar, his management style at the Lab, the "Rig,' why did he leave Linden Lab and form High Fidelity, and how he thought the Pandemic was driving the public to go virtual like it hadn't before.
Read the details of the interview in People.
Thursday, November 14, 2019
RFL Press Release: 2019 SL Christmas Expo
SL Christmas Expo, to be held Dec, 5th - 15th, benefiting the
American Cancer Society and Childhood Cancer research and
support. Every L$ raised will be dedicated to the Society's Virtual
Reality Headset program for kids in treatment for pediatric cancers.
event since 2011 this year will be even bigger and is proud to
welcome its partner in fighting cancer Linden Lab!
BREEDABLES AND MORE!
THE EXPO
OTHER ENTERTAINMENT
SHOPS
L$150,000 OF GIFT CARDS!
Atlanta (CHOA) have partnered to provide virtual reality
(VR) headsets for pediatric cancer patients to use while
undergoing various cancer treatments within the hospital.
procedures
related psychological symptoms.
atigue immediately after
Society and its Childhood Cancer
programs. For More Information visit http://slchristmasexpo.com
or the ACS Campus in Second Life
Wednesday, September 25, 2019
Facebook Announces Upcoming Virtual World "Horizons"
By Bixyl Shuftan
Today, Facebook announced it was in the process of making it's own virtual world: Horizons.
Today at OC6, we unveiled Facebook Horizon, a new social VR world coming to Oculus Quest and the Rift Platform in 2020. A culmination of what we’ve learned so far about virtual spaces and communities, Horizon is the first step into an ever-expanding world of connection and exploration where anything becomes possible.
... Starting with a bustling town square where people will meet and mingle, the Horizon experience then expands to an interconnected world where people can explore new places, play games, build communities, and even create their own new experiences.
With the announcement there was a youtube of a spokes-avatar showing off the place.
"Beyond our world, there's another world. And it's right here, on my face!"
"Horizon's filled with possibilities. We can play stuff, make stuff, fly stuff. ... Horizons isn't about rules or limits ... It's about getting out there and trying new things, making your mark, making friends ... And you can even build a world of your own. In Horizon, the world is your lobster. ... So come join us, a never-ending, ever-changing world beyond your world."
Horizons will be playable with Facebook's Oculus VR headset and controllers. It was not specifically stated that the virtual world would be playable without a VR rig.
As part of their announcement, Facebook announced they would be closing Facebook Spaces and Oculus Rooms in one month, October 25.
The announcement stated Horizon would be open to play, in beta, "early next year" in 2020. There was a link for people to sign up for access to the currently closed beta.
Hat tip and image credit: Ryan Schultz
Bixyl Shuftan
Monday, September 9, 2019
Press Release: SL Christmas Expo Teams Up With Linden Lab to Help The American Cancer Society Provide VR Headsets to Pediatric Cancer Paitents
The American Cancer Society and SL Christmas Expo announced today that all donations to the “Believe in The Magic of Christmas”, the 9th Annual Christmas Expo, in support of the Expo’s mission to Fight Childhood Cancer, will be dedicated to help provide funding for VR Headsets for childhood cancer patients. Along with Linden Lab, their partner in the fight against cancer, and our sponsors and participants, the Expo will be working to reach the Goal of $20,000 to help fund the Society’s VR Headset program for pediatric patients undergoing cancer treatment.
.WHY VR?
The American Cancer Society and Children’s Hospital of Atlanta (CHOA) have partnered to provide virtual reality (VR) headsets for pediatric cancer patients to use while undergoing various cancer treatments within the hospital.
• For over 100 years, the American Cancer Society has provided patient services to improve the lives of cancer patients. The virtual reality pediatric program uses innovative technology to further expand the services offered to pediatric cancer patients in an extremely impactful and relevant way.
• Research suggests that ideal distraction tasks consume some portion of attentional resources so that less cognitive capacity remains available for processing pain.
• Distraction is a pain management technique that has been shown to successfully reduce pain and behavioral distress in children during invasive medical procedures. VR distraction is a promising intervention for children undergoing painful medical procedures and is an ideal distractor for procedure-related pain because it competes for attention resources in multiple sensory domains and provides visual and auditory sensory blocking of external stimuli...
• 19 studies across nearly 1,000 articles have explored the effects of VR interventions with cancer patients. These studies found:
o VR improved patients’ emotional well-being
o A reduction in patients’ distress in terms of cancer-related psychological symptoms.
o A significant decrease in anxiety, distress, and fatigue immediately after chemotherapy sessions with VR
With more than 100 Merchants, Raffles, Breedables & One Of A Kind Auctions, Gotchas Hunts and Entertainment, games, contests and fun, the 10 day Expo, which runs from Dec 5th through 15th, is the Premier Holiday Experience in Second Life. This year’s Expo will also feature the reveal of the long awaited 4th Edition Linden Homes and special content provided by our partner, Linden Lab. The Lights of Hope House Decorating Contest will also return for a 2nd year. The Expo will conclude with the 11th Annual Holidays of Hope Ball.
Do not miss out on Believe in The Magic of Christmas, the 2019 Second Life Christmas Expo, December 5th through the 15th, in support of the American Cancer Society.
Give The Gift of Hope and Fight Childhood Cancer!
Registration is underway and going fast! Sign up now for a store, shop or booth, and join some of Second Life’s premier merchants as a sponsor! For More Information or to reserve your store visit: https://slchristmasexpo.com or contact Nuala Maracas in world.
Learn more at https://www.slacsinfo.com/news
Monday, March 25, 2019
Video: "I Spent a Week In a VR Headset, Here's What Happened"
(Click here is the video does not play)
From Disrupt on March 7, "On February 20th, 2019 we put a guy in a headset for 168 hours. Hosted by: https://twitter.com/jakwilmot." For one week, Jak Wilmont was constantly wearing VR headsets, save the couple seconds it took to change from one to another. While the video doesn't mention Second Life, it does involve virtual worlds.
His response when the challenge is finally over, "Oh my gosh, the graphics are so good."
Hat tip: Nydia Tungsten
Tuesday, November 22, 2016
Oculus Rift Available at Best Buy, For Nearly $600
Most regular users of Second Life have probably heard of Oculus Rift, the Virtual Reality headset that's been under development for a few years, which has long gotten the attention of Linden Lab which soon worked to make it compatible with Second Life, and was bought up by Facebook two years ago. Also about two years ago, one could place an order for a first generation unit for $350, and there were hopes for a more economical model for when it officially hit the market.
Finally the other day, I saw one for the first time at my local Best Buy. Finally the Oculus Rift headsets weren't just something being talked about on the computer, but available for me to get in the store. But as it turned out, the price hadn't dropped from two years ago. It was $599.99. They were selling a few brands of (low power) computers for less than that. If one adds the Oculus Touch hand controllers, the price goes up to almost $800.00.
For someone making a hundred thousand a year, this probably would be no big thing. But for a blue collar worker like me making less than a quarter that, the cash would be harder to come by. It is noteable to mention that when Linden Lab CEO Ebbe Altberg was demonstrating Sansar to reporters last month, he did so using the Oculus headset and hand controllers.
Granted customer reviews are very good, rated an average of 4.4 out of five of over a hundred reviews with 87% saying they would recommend it to a friend. But for someone with a tight budget, it may simply be out of reach. At least until the price goes down.
"So close, and yet so far."
Bixyl Shuftan
Thursday, October 27, 2016
Linden Lab CEO Demonstrates Sansar to Wall Street Journal
(Click here if the video fails to play)
At the Wall Street Journal's WSJD Live 2016 global teleconference on technology, Linden Lab CEO Ebbe Altberg (known inworld as Ebbe Linden), demonstrated it's upcoming virtual world Sansar. In a video segment about a minute and a half long, Altberg donned a VR helmet and controllers and with a wide screen showing a living room somewhere in Sansar, he moved things around in front of WSJ reporters Jeoffrey Prowler and Joanna Stern. He did explain the content was made by other users, this particular content bought by the Lab from one particular user, going on to say Second Life had a "half a billion dollar GDP." Of Sansar, he stated that they had invited "a few hundred users" to take part in their "creative preview," with plans to keep adding more, with the full opening sometime in the first quarter of 2017.
There was also a tweeted video by Benjamin Rohe, who was among those there, showing about a half minute of footage of Sansar avatars.
Both Inara Pey and Hamlet Au, who also wrote about the video with Ebbe Altberg (Inara about the video with the avatars), felt not much new was revealed by the videos, but they did raise some questions, such as when donning the VR helmet can the view be adjusted to see one's own avatar, and considering "less than a million people" own a VR headset why was Ebbe Linden using one to demonstrate Sansar? Inara felt the next set of Lab Chat would be "interesting."
Sources: Wall Street Journal, Modem World, New World Notes
Bixyl Shuftan
Friday, August 21, 2015
Linden Lab Announces Project Sansar Closed Alpha Ready For Volunteers For Testing
Earlier this week on Tuesday August 18, Linden Lab issued a press release saying that their next generation virtual world, currently called Project Sansar, was ready for testing and stated a "small number of volunteers have been exclusively invited" to help out.
Linden Lab stated they plan for Sansar to be able to be used, when ready for full release, by handheld devices, as well as being compatible with VR headsets such as Oculus Rift. They touted the next generation virtual world as able to "empower
people to easily create, share, and monetize their own multi-user,
interactive virtual experiences, without requiring engineering
resources. ... eliminating the complicated challenges that today limit the
medium to professional developers with significant resources." They did not go into detail as how this would be different from Second Life.Ebbe Altberg, Linden Lab's CEO (known inworld as Ebbe Linden), talked about "Lowering the barrier for VR experience creation. ... Project Sansar will do for virtual experiences what WordPress has done for the Web."
“We want to lower the barrier of entry for VR experience creation,” said Ebbe Altberg, CEO of Linden Lab. “Project Sansar will do for virtual experiences what WordPress has done for the Web: empower a broad range of people to create with professional quality and reach global audiences. By greatly expanding who can create virtual experiences, Project Sansar will also extend the value of VR to a wide variety of use-cases — from gaming and entertainment to education, architecture, art, community-building, business meetings, healthcare, conferences, training, and more.”
The small group of initial creators invited to help test Project Sansar will create 3D content using Autodesk’s Maya® software and will export their creations to the new platform. At consumer launch, Project Sansar will support a variety of third-party creation tools as well as native building options, so that creators can work with their preferred software.
In the coming months, Linden Lab will welcome additional creators and content partners to Project Sansar as new features are added to the platform and testing expands.
* * * * *
Daniel Voyager and Inara Pey have also reported about the announcement. "The Verge" also did an article, though it's choice of words, "fading from public view, was a virtual world in its own right," could be interpreted as saying Second Life was dead and closed.
Both Daniel Voyager and Inara Pey posted about a youtube in which Ebbe Linden discusses a few details about Sansar: https://youtu.be/2mQj7TpE-Wc . Inara also wrote an analysis of the talk.
Bixyl Shuftan
Monday, May 20, 2013
Oculus Rift VR, By Philip Rosedale's New Company, Coming to Second Life
Jo Yardley, the lady known for her work on the 1920s Berlin Project, had a few things to say about something on the more futuristic scale of things: Oculus Rift.
Last month, Second Life's creator Philip Rosedale, who has moved on to found a new start-up company called "High Fidelity," announced "a new kind of virtual reality platform" called Oculus Rift, a "high field of view, low latency, consumer-priced virtual reality head-mounted display." Although the company's primary interest seems to be 3-D gaming, Halmet Au reported that Linden Lab was interested in this technology, with "several Linden staff … working on integrating Oculus Rift with Second Life in an *unofficial* capacity."
Jo states Oculus "truly is a game changer," "I can already imagine myself walking around those dark narrow streets, looking up, down, around me. Finally being able to see my city trough my eyes in stead of the eyes of my avatar. … It could give SL an enormous boost, put it back in the view of those who might have forgotten about it, and it could show off a whole new side of the OC."
Chatting with Rod Humble, Jo quoted him as saying, "Hopefully we will be sharing some vids within a few weeks then get into testing after that. I don't want to overhype this BUT SL+OR is like having dinner with Stefan Zweig and Peter Altenberg."
Hamlet Au called integration an "enormous gamble" that he earlier doubted the Lab would undertake. And in one article Jo Yardley linked to, the writer felt OpenSim would get it first. But it looks like Rod Humble, noted for his experience in gaming, will be having Linden Lab work on it.
Sources: New World Notes, Jo Yardley's Second Life
Bixyl Shuftan








