Thursday, May 23, 2024
EOTB: Community Exhibition Update
Monday, May 6, 2024
Lab Gab: Oberwolf Explains The Sale of Tilia
Thursday, April 25, 2024
Second Life's Lab Gab - April 2024 Update, Progress on Mobile Viewer and PBR, Child Avatar Policy "Strengthening"
Sunday, February 25, 2024
Lab Gab On Mobile Viewer Update This Thursday
Interested in learning more about our Second Life Mobile app? Our development team is working hard to add new features and fixes to bring the best of Second Life to iOS and Android mobile and tablet platforms – it’s an entire virtual world in the palm of your hands!
Second Life’s Senior VP of Product Grumpity Linden and Senior VP of Product Operations Patch Linden will be discussing the latest updates and future plans for Second Life Mobile ...Monday, February 12, 2024
Community Exhibition In The WelcomeHub Sim
SLCE aims to bring more visibility and exposure to a diverse range of Second Life communities during the earliest moments of the new Resident journey via primely-positioned exhibition space in one of our most active and popular starting points for all newly-registered Residents.
Friday, June 30, 2023
SL Video: "Second Life's Lab Gab Special Live at SL20B with Philip and Oberwolf Linden"
EOTB: The Moles at The SL20B Arboretum Today
Thursday, June 29, 2023
EOTB: Styfy and Brett Linden at The SL20B Arboretum Today (Pre-Recorded)
Wednesday, June 28, 2023
"Second Lifetime" Premium Accounts For Life, Upcoming Ranch Linden Homes Announced at Lab Gab
More land means more land impact. Previous themes have 351 or 175 LI per parcel. These have a whopping 703! Plus a new theme means a new content pack, with wildflowers, hay bales, and such.
The ranch theme is your invitation to step into life on the grasslands of central North America. This is farm country, a land of rolling prairie and big sky. It’s a place where you can imagine raising wheat or corn or soybeans and having a few cattle, a horse or two, and a flock of chickens. You might have a barn stocked with hay bales and a tractor and harvest machinery. Or, perhaps, you could have the large garden for vegetables and flowers that you always wanted.
Be among the lucky few to claim one of the limited edition
SecondLifeTime Premium or Premium Plus plans – available in extremely
limited quantities at SL20B. Each SecondLifeTime plan offers the same
benefits as Premium or Premium Plus – but for a one-time fee for the
rest of your life! Only available while supplies last!
EOTB: Philip and Oberwolf Linden at The SL20B Arboretum Today
Tuesday, June 27, 2023
EOTB: Grumpity and Mojo Linden at The SL20B Arboretum (Pre-Recorded)
Tuesday, June 27th at 1:30pm PT - Watch a pre-recorded Lab Gab Special at SL20B with VP of Product Grumpity Linden, and VP of Engineering Mojo Linden. Grumpity heads up Second Life Product, where she has overseen a shift to growth, a stronger, more balanced economy, a movement towards better community cohesion, and an overall forward-looking approach. With over twenty years of experience in the games industry, Mojo is an expert at building teams and launching groundbreaking games across genres that push the limits of their respective platforms.
Monday, June 26, 2023
EOTB: Patch Linden at The SL20B Arboretum Today
Sunday, June 25, 2023
SL20B Lab Gab Schedule
Sunday, June 18, 2023
EOTB: Upcoming Lab Gab Events At SL20B, Questions Being Accepted
During the celebrations, there will be a series of Lab Gab events, held live at SL20B, where you can meet the founder of Second Life, Philip Linden, and Executive Chairman, Oberwolf Linden - along with numerous other Lindens and Moles.
Here’s your chance to interact and hear directly from Linden Lab leadership as we celebrate the past, present, and future of Second Life! Do you have questions you want to ask? Submit your questions at this link no later than June 21 to be considered for inclusion in the Q&A during these Lab Gab events.
Friday, March 17, 2023
Details on March 9 Lab Gab "Roadmap" for 2023
Last Friday's Lab Gab started with a video. Grumpity Linden, the head of the Product team, talked about the upcoming SL mobile app viewer, showing it off at the Kaleidoscope sim. "Yeah, it's true, it's so early, but we're super excited to share a first peek at something new, Second Life Mobile. Look it's me on my phone." She would say this wasn't the first time they've tried to build a mobile viewer, "because of course we want to have all the glory." But it was "the most exciting result we've seen so far." They were starting with the more difficult details, such as being able to view the "hardest" avatars and most detailed areas. Plus they wanted the app to work on all platforms, "And so it is with joy and trepidation that we share with you the early results of these efforts." They did say things were still very much a work in progress, so "you will see very little functionality or user interface for now." Still, she spoke, "it is a vibrant Second Life on Android and iOS."
Mojo Linden, the VP of Engineering who would later say he's been with Linden Lab for about a year and a half, would say that he was working with the development team "to make sure that the community can experience everything they love about Second Life while on the go with our upcoming mobile viewer," repeating they were starting with some of the more difficult details first such as full rendering of avatars and the full rendering of complex environments. The viewer is built on Unity and can use multiple mobile phone and tablet platforms, including Android and iOS. Mojo described himself as "blown away" by the ammount of detail they can get on it, saying they haven't had to "compromise too much on graphic fidelity." He did admit "there's much work to be done" before the mobile viewer's ready to be launched.
Patch, the VP of Product Operations, was next. "Imagine being able to connect to Second Life from anywhere, chat with your friends, visit your favorite inworld hangout spots, and later do pretty muchanything you do with the desktop Second Life viewer without being tethered to your computer. ... We can't wait to show you more in the coming months as our development progress continues."
The scene then changed to the three seated with Strawberry Linden, and would introduce themselves, Grumpity musing she had no real power but was still responsible for a lot ot things. Mojo joked he felt tlike the "baby" in the group. Later on, Grumpity would say she wasn't in her usual stick figure as it wasn't rezzing properly in the mobile viewer.
At nine minutes, Strawberry brought up the price changes. The lower sim prices were talked about first. Grumpity would say since 2017, they've been working to lower the price of land and making it "more accessible for all our residents," saying it wasn't easy as Linden Lab's income had been built on land. So they had to find ways to make up for the income loss there, "We try to find the fairest way to do it ... and, um, we decided that Linden dollar fees were really the way to do it. ... We know your prices are going up, and our prices are going up, and the cost of everything up. ... We took as long as we could before raising fees. But it's happened. ... We're watching very closely to see what happens in the markets so far."
At just before 11 minutes, Strawberry would also bring up the new option to pay for a sim with Linden dollars. Patch called it an exchange being done "on the Lindex basically behind the scenes ... and so yes, the price is a little higher."
At just after 12 minutes, Strawberry brought up the concerns about bot activity. Patch stated the Lab has been working on a new policy, including some talk with lawyers, "We had to take some time and get it reviewed by our legal team ... that took several weeks to get all of the necessary reviews in place for it." Patch would say they were expecting to bring it out the following week (the week of this article). Grumpity would add they're planning on giving extra ability to estate owners to ban bots, "will be able to choose access levels for scripted agents going forward, and those should be rolling out soon." She estimate the time as "weeks."
Just after 13 minutes, the PBR (Physical Based Rendering) development was mentioned, that it will bring "more realistic lighting to Second Life," Mojo saying it brought that particular technology about ten years ahead from where it was, "It allows content creators to define materials based on how they reflect light in the real world." He added there was already a project viewer with the feature currently out and people looking at it and giving feedback, "We want to be sure we are not going to cause content headaches for people as we've been fixing bugs for quite some time." He wasn't giving a definite release date, "it might be another three months." When asked if people would beed higher-end computers to see the feature, Mojo would say no, saying they were working to better enable current computers to see the new featurejust fine. But if people had any kind of performance issues, they could simply "just turn off Reflections" to get lighting back to where it was. There will also be tutorial videos about it later. It was stated that while PBR puts Second Life on the way to having true mirrors, for the moment they're not around just yet, at least the (virtually) real deal, "You can sort of fake it now with PBR." The Lab plans on working on technology to allow mirrors next.
At just after 18 minutes, they talked about inventory updates. Grumpity would say one project they were workiing on was "Inventory Thumbnails." They would also add a single folder inventory view. Of updates to the viewer, they were working on an "emoji viewer" that Grumpity called "a third party contribution from Catnip" amd that they've been "trying to make sure everything works." A project viewer should be availablt in "weeks."
Just before twenty minutes, Strawberry asked if there were plans to make Second Life "VR ready." Mojo's response was "probably not this year" saying the render rate would have to be at least around 60 frames per second. Of the possibility of a Linux viewer, Mojo did say there were internal tools that benefit from a Linux viewer. But for now what they have can run through Wine and Proton. But an outright official Linix viewer isn't in the Lab's plans for this year.
At 21:30, Strawberry brought up Marketplace saying there's been "a lot of changes." Grumpity would say a week earlier, the Lab released an update to Marketplace search. She would go on to say they were "taking your feedback, we're making changes." The fifty-page cap on search results has been removed. Strawberry asked about inworld office hours. Grumpty's response was, "We have user groups for all sorts of topics ... choose your favorite and come talk to us."
Just before 26 minutes, Strawberry would ask about the upcoming New User Experience (or NUX) avatars, which one was shown off at last year's Second Life Birthday. Patch answered they were "quite a ways along in their development." The avatars themselves are done, he stated, and the work at the moment was getting them a line of clothing and attachments. They will also be "PBR ready." The avatars, he reminded, were to help new users have "better simpler easier fun," and there should be an update about them soon.
Around 27:30, Strawberry brought up Linden Homes. Patch stated there would be some information coming soon. They were working on the homes for Premium Plus resident accounts, which were "nearing completion." They were also working on expansions and additions to current themes, Victorian being named. Of Second Life's upcoming 20th anniversary celebration theme (which was announced Thursday March 16), Patch would only say "It's really, really, really big" and that they would have an announcement soon.
Before the Lab Gab ended, Patch would say they might make a "blooper reel" of errors made during the filming of the movile viewer video.
Wednesday, March 8, 2023
EOTB: Lab Gab This Friday With Patch, Grumpity, Mojo Linden
Want to learn more about upcoming Second Life features, changes, and our roadmap for 2023?
Second Life’s VP of Product Grumpity Linden, VP of Product Operations Patch Linden, and VP of Engineering Mojo Linden will be in a pre-recorded Lab Gab on Friday, March 10th at 9am PT.
Wednesday, December 21, 2022
Filmed in SL Movie "Waarheid" Priemers At Film Threat
Last week on Thursday December 15, the made in Second Life movie (or machinima) "Waarheid" premiered at the "Film Threat" theater. Scheduled to start at 10AM SL time, the 100 second countdown started at 10:30. There were over a hundred people in the sim.
Saturday, October 29, 2022
SL Video: "Second Life's Lab Gab - Halloween 2022"
Thursday, October 20, 2022
EOTB: Lab Gab Tomorrow, 10 AM
Thursday, September 15, 2022
More On Linden Lab Acquiring Caspertech
CasperTech has provided various business related services within Second Life for 13 years. Over that time, CaperTech has proudly provided continuous service for tens of thousands of Second Life businesses, and it has remained steadfast in its commitment to the merchants who have depended on those services.
This acquisition will ensure that all of the existing CasperTech services in Second Life will continue to operate without interruption into the foreseeable future, but it also opens up brand new opportunities to vastly improve the experience for our users as our next step in the CasperTech and Second Life journey.
You can expect to see the same great services that you know and love continue on, with all of the same functionality you enjoy today, but with closer integration into the Second Life ecosystem – and as such, an even more reliable and convenient experience.
Shortly afterwards, there was a special episode of Lab Gab to help explain things. In short, Caspervend is not in trouble, but the owner had other reasons to sell.
Strawberry asked what residents can expect. Casper answered that customer services will continue, "It's really critical to us that our customers don't get disrupted." He went on to say that he was still basically in charge of Caspertech's day to day operations, saying the big difference was that they now had, "the support and resources of Linden Lab behind us," reminding that other companies offering rental vendors had closed down over the years, "now our customers can be assured that their Caspertech services aren't just going to suddenly disappear." Of the future, he stated that he saw "plenty of exciting opportunities" to improve the vendor system, saying residents can expect "significant" improvements. Patch stated that in the deal, the Lab "would not interrupt or change what you know and love about the Casper products today. They will continue for the foreseeable future just as they are now. ... the goal is to ... give Second Life residents the tools they need to be successful in what they do."
Casper described himself as mainly a software engineer, and stated that as his business expended, "I found increasingly less and less time on my hands to really spend on the code," and that "many requested features have kind of sat on the back burner. ... this move give me an opportunity to really get back to what I love and what I'm good at," developing his rental vendors and other products of his. He would go on to say he'll still be online, and around in group chat, "monitoring and helping to keep everything running," and thanked his support staff, "who have already kept the show running all these years."
Patch stated they would soon start working with Casper to "transition the service" to the Lab, saying the goal was to make it smooth to the point it wouldn't be noticed by anyone. And after that, Casper would presumable have more time to work on the system's new features.



























