Friday, December 26, 2025
SL Mobile App Total Dowloads Reach A Million
Thursday, November 14, 2024
Second Life Mobile Viewer Now Available to All
Sunday, February 25, 2024
Lab Gab On Mobile Viewer Update This Thursday
Interested in learning more about our Second Life Mobile app? Our development team is working hard to add new features and fixes to bring the best of Second Life to iOS and Android mobile and tablet platforms – it’s an entire virtual world in the palm of your hands!
Second Life’s Senior VP of Product Grumpity Linden and Senior VP of Product Operations Patch Linden will be discussing the latest updates and future plans for Second Life Mobile ...Friday, September 1, 2023
Linden Lab Hiring Senior Product Manager, Says Job Will Impact "Millions of Customers' Lives"
Role Overview
We’re looking for a Senior Product Manager (remote) to elevate multiple facets of our Second Life product. This person would also enable growth and scale by shipping features that improve our customer experience. This role reports to the VP, Product. You will have a direct impact on solutions that help us attract users, enhance engagement and drive retention. This is a great opportunity for a thought leader with strong technical acumen, exceptional communication skills, and thoughtful execution.
What We’ll Offer You
The stability of an established company with new startup momentum. An unparalleled opportunity to create relationships, systems, strategies, and culture. An environment where your voice will be heard and your impact deeply felt. A sense of belonging where your work is appreciated and rewarded.
As a Senior Product Manager, you’ll utilize in-depth product knowledge to successfully drive key projects on Second Life. You’ll work alongside a supportive team of people across engineering, design, QA, and other cross-functional teams to build products and new experiences and play a pivotal role in shaping the future of the original metaverse. And finally, the pleasure of seeing your solutions ship, scale, and make a measurable impact on millions of customers' lives across the globe.
Monday, July 12, 2021
Mobile App for Second Life Approved by Apple
The app is just a chat app only with no 3D view, for now. Also for now, one can only directly IM others with it, though group chat should be available later. One can search names on the app, but it can't access notecards (or anything else in inventory). Keira Linden thought it would be particularly useful for Second Life merchants to keep in touch with customers away from their computers.
To read in detail what Keira Linden stated about the app, see more in Design.
image from video by Pantera Polnocy
Friday, September 25, 2020
Details on Second Life Mobile App
For those of you waiting for Linden Lab to come up with a Second Life app for mobile devices, there were a few small bits of information made available. First, in the Technology section of the forums, there's a new sub-section: "Mobile." A thread soon started, and Keira Linden made a few comments.
In response to how much longer for an app for the Marketplace:
Marketplace does pose it's own set of challenges. We have had (and will continue to have) many internal discussions about what features to introduce at what time and Marketplace did rank high on that list. Right now, we're really focused on the social aspects like chat (both IM and group) and getting those right.
About an hour later:
I've got a little gossip, but not sure how juicy it is. 😆 Android app is in the works! We went with iOS first because we have more Residents on iOS devices, not because we don't love our Android Resis too! Release for an Android app is going to be a little delayed after iOS because we still have some backend work to do and (in case you hadn't heard) we are frantically working on this eency little project called UPLIFT. 🤣 But, we're still working on what we can along side iOS. Once we have a beta version of it that we can open up for you all to bang on, I'll drop an announcement in here so you all can sign up.
SL blogger Daniel Voyager feels this means sign-ups for a beta version of an SL mobile app will be "very soon." The full version of the app is not expected to be available until sometime in 2021.
Hat Tip: Daniel Voyager
Bixyl Shuftan
Friday, September 27, 2019
Eye On The Blog: "What's Next For Linden Lab?"
Earlier this week, Linden Lab posted on the official blog "What's Next For Linden Lab," which was a rundown of improvements and changes to Second Life, and Sansar, in addition to some upcoming developments.
The Lab touted their success with Animesh mentioning there were over 1300 animesh items in Marketplace (I found almost 1600). They also mentioned Bakes On Mesh, with a youtube to learn more about it.
The Lab went on to say they were getting their Environmental Enhancement Viewer "into shape." For those who don't know what the EEP is, it's "a series of new customizations in the environment rendering system that will allow for the creation and sharing of advanced environment settings, including up to four different sky layers which can be set independently. " (link to video)
Of the migration of Second Life's data to cloud servers, the Lab stated progress was continuing, saying they were trying to make the move as "invisible" as they could, "Your inventory data has been in the cloud for quite some time, and the maps website moved a little while ago."
The Lab told readers to, "Stay tuned for updates on when to expect the return of Last Names, availability of a new mobile app beta, changes to Premium options, improvements to Events, Search, the Destination Guide, and much more."
Something else the Lab discussed were "New Growth and Community Initiatives." Among them was an upcoming "Second Life Blogger Network." "This new initiative will promote high-quality independent blog content to the Second Life community." The Lab stated there would be more details on it soon.
The Lab also told residents to expect some Halloween fun in October, "Residents can expect a mix of new events, freebies and other spooky surprises." Among the events, a Halloween-themed Swaginator hunt.
Also mentioned were the "New Video and Ad Campaigns." These included the Second Life Destinations Youtubes, the "Made in Second Life" videos, and the "Lab Gab" show by Strawberry and Xiola Linden.
And the Lab has been doing new video tutorials, featuring Strawberry Linden. These include "How to Get Started in Second Life," "Shopping and Buying Linden Dollars," and "Customizing Your Avatar Shape."
And of course, Linden Lab had a few things to say about their other virtual world, Sansar.
"Sansar introduces new features including improved avatar editing, experience points and titles, and new core worlds. We also have first-of-their-kind partnerships with several established music and entertainment companies. Now with a rich backstory and new quests, Sansar has come a long way since it debuted in beta in 2017 and is worth a second look!"
A press release mentioned musical performances in Sansar on Wednesday September 25 and Thursday September 26.
For more information, click on the blog post here.
Bixyl Shuftan
Friday, April 12, 2019
Patch and Grumpity Linden at The VWBPE
Of summarizing what Linden Lab has accomplished in the past twelve months, Grumpity commented there has "so much going on, it's hard to think back a full year." She touted general improvement in Second Life's infstructure, a fair amount of content and feature development, the introduction of animesh, the new Linden homes, new estate tools (still ongoing), parcel and estate management, and helping educators with their courses. Patch brought up Linden Lab's involvement in SL15B, "lots of gift stuff happening," and things coming up beyond Linden homes.Of moving Second Life from current data centers to cloud-based servers, Grumpity stated the Lab was "very carefully moving things and not disturbing the way things are set up. ... with a 15 year old infrastructure, there's some complexity there." She hoped it would eventually lead to lower prices for residents, but "the migration from the data center to the cloud is quite expensive for us, taking a lot of resources and additional costs." So if there is an effect on what residents are charged, it will be "a few years into the future"
Work on a mobile client for Second Life was going on, Grumpity saying, "I'm looking forward to seeing how that impacts Second Life usage in education. ... There's not a lot to report yet. ... SL wasn't designed to go on a mobile." She stated the Lab was going in the direction of an IOS style viewer for now, "a robust text-based viewer."
Of the new Linden Homes, Patch stated didn't want to reveal too much. He called them a "complete redesign,' from the original ones. The "structure of the regions themselves designed more organically, less repetition, more choices," and more options to modify the homes. People will also be able to modify them from inside the homes themselves instead of "web-based tools" as they are now. Already, the land for the new homes was being placed, "The continent will grow as we continue to roll these things out ... it will get much bigger. We will .. expand continent connections, water pathways" for sailboats and flying.
When asked if they were improving existing tools for users, Patch stated they haven't gotten new ideas or requests from the residents, going on to say his team doesn't make the tools regular users of Second Life put to use, but use them as well. Grumpity called it "eating our our dog food," commenting one can only put so much on a prim.
Of Sansar, Grumpity stated she and Patch have been "rooting for the success of Sansar" but they've been mostly looking from the sidelines with their attention on Second Life.
After a while, questions came from the audience. One was if the Lab was trying to improve Second Life's Search function. Grumpity answered that there was a project ongoing about that, adding a few years ago there was another for Marketplace search, calling it "painful and complex."
It was asked if having an app to get on Second Life via mobiles would affect age restrictions. Grumpity stated the introductions of mobile clients would have "zero effect on that." They were also asked if there were any plans for a new grid that didn't allow for adult content so educators could more easily use it to teach younger students. Patch stated that would require a policy change by the Lab, "the idea of a second grid isn't foreign, but it's not on the roadmap." He would go on to say Sansar pretty much handles that function and there's been much improvement there lately.
When asked about plans for artist development, Patch responded that the Linden Endowment for the Arts was in "hiatus." But people have come forward to the Lab to offer ideas to move things forward, so he told the audience to watch for developments.Asked about why the number of groups residents can be in is limited due to a design issue, it was answered that the Lindens were able increase the number of groups after some infrastructure work, notably for Premium residents.
One question was how can Linden Lab overcome the impression that Second Life is a "seedy world." Patch Linden didn't think that was the case, and if so not as much today as yesterday. Grumpity went on to say the Lab welcomed Second Life's different communities with their different interests.
The last question to the Lindens was how would they like to see more interaction with the education community in Second Life? Grumpity wanted a more open forum for conversation, "We can highlight your work, and you can influence ours." Before leaving, the Lindens asked the audience to spread word about the educational resources of Second Life.
To view the video from the VWBPE, click here: https://youtu.be/BH_Zogm8zAQ .
Bixyl Shuftan
Friday, January 11, 2019
Linden Lab Confirms Work on Mobile App For Second Life "In Early Stages"
There's been some talk in the past several months about Linden Lab coming out with an app for mobile devices, such as iPhones and Android phones. During the "Meet the Lindens" events at the Second Life Birthday in June, Ebbe Linden stated the Lab was "thinking hard about mobile." In August, Linden Lab had a job opening for a "Senior Mobile Engineer."
Not much more was revealed, until January 9 when Inara Pey blogged that Brad Linden, Second Life's Marketing Manager, had posted about work beginning on such a project. The following day on January 10, Inara posted that he had responded to her questions, and confirmed ''we’re in the early stages of work on an iOS companion app for Second Life."
...we discussed at our Town Hall events last year that we’re actively looking at ways to extend the reach of Second Life to new audiences including mobile platforms. For example, we’re in the early stages of work on an iOS companion app for Second Life.
Right now we’re focused on getting a prototype out to our Residents, at which point we’ll be looking for feedback and suggestions. In the early stages, we will not be tying the app to a streaming service. However, we don’t have anything to formally announce yet about the specific features, capabilities, and availability.
Inara felt this wasn't much information to go on. But it did say they were in the early stages of the project. When they'll have something to release for the public is still unknown.
Source: Modem World
Bixyl Shuftan








