To celebrate this launch, we’re offering an exclusive test run: special packs of five hours for just L$250 (US $1). This is a limited offer to help test the service, and it will not reflect the final pricing when we fully launch.
Tuesday, March 18, 2025
Firestorm Webrowser Viewer Made Available on Limited Runs
To celebrate this launch, we’re offering an exclusive test run: special packs of five hours for just L$250 (US $1). This is a limited offer to help test the service, and it will not reflect the final pricing when we fully launch.
Sunday, July 21, 2024
Cartoon of The Day: Mobile SL Before Mobile Viewers
Thursday, December 14, 2023
SL Mobile Viewer Now in Private Alpha, Available For Premium Plus Residents
Thursday, June 29, 2023
SL Video: "Second Life Mobile - June 2023 - SL20B Update"
Friday, March 17, 2023
Details on March 9 Lab Gab "Roadmap" for 2023
Last Friday's Lab Gab started with a video. Grumpity Linden, the head of the Product team, talked about the upcoming SL mobile app viewer, showing it off at the Kaleidoscope sim. "Yeah, it's true, it's so early, but we're super excited to share a first peek at something new, Second Life Mobile. Look it's me on my phone." She would say this wasn't the first time they've tried to build a mobile viewer, "because of course we want to have all the glory." But it was "the most exciting result we've seen so far." They were starting with the more difficult details, such as being able to view the "hardest" avatars and most detailed areas. Plus they wanted the app to work on all platforms, "And so it is with joy and trepidation that we share with you the early results of these efforts." They did say things were still very much a work in progress, so "you will see very little functionality or user interface for now." Still, she spoke, "it is a vibrant Second Life on Android and iOS."
Mojo Linden, the VP of Engineering who would later say he's been with Linden Lab for about a year and a half, would say that he was working with the development team "to make sure that the community can experience everything they love about Second Life while on the go with our upcoming mobile viewer," repeating they were starting with some of the more difficult details first such as full rendering of avatars and the full rendering of complex environments. The viewer is built on Unity and can use multiple mobile phone and tablet platforms, including Android and iOS. Mojo described himself as "blown away" by the ammount of detail they can get on it, saying they haven't had to "compromise too much on graphic fidelity." He did admit "there's much work to be done" before the mobile viewer's ready to be launched.
Patch, the VP of Product Operations, was next. "Imagine being able to connect to Second Life from anywhere, chat with your friends, visit your favorite inworld hangout spots, and later do pretty muchanything you do with the desktop Second Life viewer without being tethered to your computer. ... We can't wait to show you more in the coming months as our development progress continues."
The scene then changed to the three seated with Strawberry Linden, and would introduce themselves, Grumpity musing she had no real power but was still responsible for a lot ot things. Mojo joked he felt tlike the "baby" in the group. Later on, Grumpity would say she wasn't in her usual stick figure as it wasn't rezzing properly in the mobile viewer.
At nine minutes, Strawberry brought up the price changes. The lower sim prices were talked about first. Grumpity would say since 2017, they've been working to lower the price of land and making it "more accessible for all our residents," saying it wasn't easy as Linden Lab's income had been built on land. So they had to find ways to make up for the income loss there, "We try to find the fairest way to do it ... and, um, we decided that Linden dollar fees were really the way to do it. ... We know your prices are going up, and our prices are going up, and the cost of everything up. ... We took as long as we could before raising fees. But it's happened. ... We're watching very closely to see what happens in the markets so far."
At just before 11 minutes, Strawberry would also bring up the new option to pay for a sim with Linden dollars. Patch called it an exchange being done "on the Lindex basically behind the scenes ... and so yes, the price is a little higher."
At just after 12 minutes, Strawberry brought up the concerns about bot activity. Patch stated the Lab has been working on a new policy, including some talk with lawyers, "We had to take some time and get it reviewed by our legal team ... that took several weeks to get all of the necessary reviews in place for it." Patch would say they were expecting to bring it out the following week (the week of this article). Grumpity would add they're planning on giving extra ability to estate owners to ban bots, "will be able to choose access levels for scripted agents going forward, and those should be rolling out soon." She estimate the time as "weeks."
Just after 13 minutes, the PBR (Physical Based Rendering) development was mentioned, that it will bring "more realistic lighting to Second Life," Mojo saying it brought that particular technology about ten years ahead from where it was, "It allows content creators to define materials based on how they reflect light in the real world." He added there was already a project viewer with the feature currently out and people looking at it and giving feedback, "We want to be sure we are not going to cause content headaches for people as we've been fixing bugs for quite some time." He wasn't giving a definite release date, "it might be another three months." When asked if people would beed higher-end computers to see the feature, Mojo would say no, saying they were working to better enable current computers to see the new featurejust fine. But if people had any kind of performance issues, they could simply "just turn off Reflections" to get lighting back to where it was. There will also be tutorial videos about it later. It was stated that while PBR puts Second Life on the way to having true mirrors, for the moment they're not around just yet, at least the (virtually) real deal, "You can sort of fake it now with PBR." The Lab plans on working on technology to allow mirrors next.
At just after 18 minutes, they talked about inventory updates. Grumpity would say one project they were workiing on was "Inventory Thumbnails." They would also add a single folder inventory view. Of updates to the viewer, they were working on an "emoji viewer" that Grumpity called "a third party contribution from Catnip" amd that they've been "trying to make sure everything works." A project viewer should be availablt in "weeks."
Just before twenty minutes, Strawberry asked if there were plans to make Second Life "VR ready." Mojo's response was "probably not this year" saying the render rate would have to be at least around 60 frames per second. Of the possibility of a Linux viewer, Mojo did say there were internal tools that benefit from a Linux viewer. But for now what they have can run through Wine and Proton. But an outright official Linix viewer isn't in the Lab's plans for this year.
At 21:30, Strawberry brought up Marketplace saying there's been "a lot of changes." Grumpity would say a week earlier, the Lab released an update to Marketplace search. She would go on to say they were "taking your feedback, we're making changes." The fifty-page cap on search results has been removed. Strawberry asked about inworld office hours. Grumpty's response was, "We have user groups for all sorts of topics ... choose your favorite and come talk to us."
Just before 26 minutes, Strawberry would ask about the upcoming New User Experience (or NUX) avatars, which one was shown off at last year's Second Life Birthday. Patch answered they were "quite a ways along in their development." The avatars themselves are done, he stated, and the work at the moment was getting them a line of clothing and attachments. They will also be "PBR ready." The avatars, he reminded, were to help new users have "better simpler easier fun," and there should be an update about them soon.
Around 27:30, Strawberry brought up Linden Homes. Patch stated there would be some information coming soon. They were working on the homes for Premium Plus resident accounts, which were "nearing completion." They were also working on expansions and additions to current themes, Victorian being named. Of Second Life's upcoming 20th anniversary celebration theme (which was announced Thursday March 16), Patch would only say "It's really, really, really big" and that they would have an announcement soon.
Before the Lab Gab ended, Patch would say they might make a "blooper reel" of errors made during the filming of the movile viewer video.
SL Video: "SL Mobile - First Look"
Friday, March 10, 2023
Patch Linden Offers Hints of Mobile App On Flickr
Friday, October 7, 2022
Linden Lab Partners With Speedlight Mobile Viewer, Offering Premium Plus Benefit
Monday, October 25, 2021
Development on SL Mobile Viewer Reportedly Paused
But according to an article in New World Notes, it seems work on the app has been postponed, possibly indefinately. Hamlet Au stated "A veteran Second Life insider" had send him a message, saying it was sent to him as one of the mobile app test group.
After reviewing the current state of the SL Mobile Viewer and the helpful feedback from residents, we have decided to pause development on this branch. The team is actively working on a new direction to take from here. We should have some news on that soon.
We’d like to thank you all for your time and feedback. It was very valuable to us! We will be closing TestFlight and the mobile regions on October 29th, 2021. Again, thank you for participation! Linden Lab
The source would also say of the development of the app, "It had been stagnant for months."
Hamlet messaged the Lab about the decision and is waiting for a response.
Stat tuned for more details
Hat Tip: Daniel Voyager
Bixyl Shuftan
Monday, July 12, 2021
Mobile App for Second Life Approved by Apple
The app is just a chat app only with no 3D view, for now. Also for now, one can only directly IM others with it, though group chat should be available later. One can search names on the app, but it can't access notecards (or anything else in inventory). Keira Linden thought it would be particularly useful for Second Life merchants to keep in touch with customers away from their computers.
To read in detail what Keira Linden stated about the app, see more in Design.
image from video by Pantera Polnocy
Thursday, October 15, 2020
Apple Says No To IOS SL Mobile Client
As you may know, Linden Lab has been working on a Second Life app for mobile devices. Last month, it looked like one would be soon be available in beta. But it appears the wait will be a little longer. In the Web User Group meeting held on Wednesday October 7, it was revealed that a beta version of the IOS (iPhone Operating System) version of the SL mobile app had been submitted to Apple to appear in it's app store, and was rejected. The reasons for the rejection were not revealed, only that the Lab is working to correct the issues.
For now, the IOS app remains in closed alpha. The Android version is described as behind the IOS in development.
Unrelated to Second Life but of note to gamers, Apple has been at odds with Epic, the company behind the popular Fortnite game, over what both sides claim is unreasonable behavior. Apple took Fortnite off it's app store over what it called violations of the agreement between them and Epic. A week ago on October 9, a judge ruled that Apple didn't have to put the game back.
Sources: Daniel Voyager, Modem World, CNN, Forbes
Bixyl Shuftan
Friday, September 25, 2020
Details on Second Life Mobile App
For those of you waiting for Linden Lab to come up with a Second Life app for mobile devices, there were a few small bits of information made available. First, in the Technology section of the forums, there's a new sub-section: "Mobile." A thread soon started, and Keira Linden made a few comments.
In response to how much longer for an app for the Marketplace:
Marketplace does pose it's own set of challenges. We have had (and will continue to have) many internal discussions about what features to introduce at what time and Marketplace did rank high on that list. Right now, we're really focused on the social aspects like chat (both IM and group) and getting those right.
About an hour later:
I've got a little gossip, but not sure how juicy it is. 😆 Android app is in the works! We went with iOS first because we have more Residents on iOS devices, not because we don't love our Android Resis too! Release for an Android app is going to be a little delayed after iOS because we still have some backend work to do and (in case you hadn't heard) we are frantically working on this eency little project called UPLIFT. 🤣 But, we're still working on what we can along side iOS. Once we have a beta version of it that we can open up for you all to bang on, I'll drop an announcement in here so you all can sign up.
SL blogger Daniel Voyager feels this means sign-ups for a beta version of an SL mobile app will be "very soon." The full version of the app is not expected to be available until sometime in 2021.
Hat Tip: Daniel Voyager
Bixyl Shuftan
Friday, August 24, 2018
Linden Lab Job Listing Sparks Questions of Possible Android/iPhone Device Viewer
On Linden Lab's list of job openings, one that appeared recently is getting some attention, one for a "Senior Mobile Engineer" for Second Life.
Linden Lab is looking for an innovative mobile app engineer to deliver a compelling, responsive mobile interface into Second Life. If you’re passionate about the latest cross platform mobile technologies and would be psyched to wake up every morning knowing that your efforts will enhance the largest, most successful virtual world on the Internet then we want to hear from you!Among the knowledge and skills needed for the position is "Experience developing consumer-oriented mobile applications for Android and IOS." This would suggest that Linden Lab is getting back into making a viewer for mobile devices, possibly for Android phones and iPhones, but at least for Android-run tablets and iPads.
In March 2014, Linden Lab partnered with OnLive to produce SL Go for tablets. But after OnLive was bought by Sony a year later, this partnership and SL Go came to an end. Months later, Bright Canopy made it possible to play Second Life through a tablet again. But they haven't been without problems, such as a month-long service outage. What appears to be in development is a mobile viewer entirely in Linden Lab's hands and independent of anyone else whom could be bought up, go out of business, or otherwise run into problems.
Inara Pey reminded her readers that Ebbe Linden talked about the issue during the SL15B, saying the Lab was "seeking the right approach for investment in a mobile solution ... we're thinking hard about mobile." Oz and Grumpity Linden did as well, saying "The potential for some kind of mobile solution for Second Life is being discussed." Grumpity had also mentioned the cost to users was a concern, saying the Lab didn't want a moble viewer that would require charging it's viewers a lot. When New World Notes brought up the issue, Will Burns responded in the comments that he had asked Ebbe Linden in his visit to Linden Lab why they didn't buy up OnLive themselves, and stated the answer was that "At the time ... Linden Lab didn't get hands-on with the process. ... it would seem at least *something* I said up there sunk in during my visit." New World Notes would also speculate, " If they're only hiring a Senior Mobile Engineer now, it's probably going to be at least 8-12 months before we see an Alpha version of a mobile viewer for SL."
There is an upcoming "Town Hall" event with Ebbe Altberg on Thursday September 13. So there might be some answers to this issue (and others) then.
Sources: Linden Lab, Modem World, New World Notes
Bixyl Shuftan
Monday, August 29, 2016
Pokemon GO Numbers In Decline
Pokemon GO was the game of the summer. The number of users of the mobile ap augmented reality game skyrocketed since it's release on July 5th to close to 45 million in about two weeks. But that's as far as it's numbers got, and it late July and August was steadily getting smaller. More than 12 million have stopped playing, "Data from Sensor Tower, SurveyMonkey, and Apptopia," stated Luke Kawa in Bloomberg, "show that Pokemon Go's daily active users, downloads, engagement, and time spent on the app per day are all well off their peaks and on a downward trend."
So why the decline? Over the weeks there have been a number of cautionary stories in the news about careless Pokemon players getting into accidents or getting robbed. But the real reasons for the decline appear to be shortcomings in the game itself, not much you can do with critters once they're caught, no quests, no way for players to duel, the gameplay seemed to be centered on capturing "gyms" that were held by monsters that were of a level unrealistic to reach by casual players. There have also apparently been server issues that have been quite irritating to players.
Hamlet Au predicted that eventually the userbase will settle to a dedicated core of about fifteen to five million. Certainly not a bad number for a game, but he felt Pokemon GO's decline would have a negative impact on the augmented gaming market that it had earlier sparked interest in, To succeed in a truly massive way, an AR game needs to be linked with a massive, well-established brand that has a 'fantastic, invisible parallel world' premise well-integrated into its branding."
Kawa suggested that over the long term, the augmented reality market would remain smaller than the one for virtual worlds, citing one analyst, "The Google Trends data is already showing declining interest in augmented reality, whereas interest in virtual reality remains high."Sources: New World Notes, Bloomberg, Yahoo, PC Mag, Arstechnica
Bixyl Shuftan
Friday, March 11, 2016
The Lumiya Viewer : A 3D App For Second Life on Android
For viewing Second Life on one's computer, it isn't hard to find options, from the official viewer to Firestorm, Singularity, and others. But for accessing it though tablets and smartphones, it can be harder to find choices. Wesley Regenbogen recently found one viewer designed as a mobile app" the Lumiya viewer by Alina Lyvette. He gave it a try, and wrote a review.
Read Wesley's article in Extra.












