Showing posts with label residents. Show all posts
Showing posts with label residents. Show all posts

Wednesday, July 16, 2025

Impromptu Party At The SLB

 

 On Sunday July 13, I got a heads up about an impromptu party at the Second Life Birthday grounds. So I hopped over to take a look when I had a moment. It was still going on, with a couple dozen people around. But earlier it had been larger. 
 
The party too place at SLB Irresistible, an adult sim. So not everybody could be put in the picture. 
 
All official events at the Second Life Birthday are over, so if you see activity, somebody decided to hold an event on their own.  
 
Hat tip: Zada Bury 
 
By Bixyl Shuftan. 
 

Thursday, November 14, 2024

Second Life Mobile Viewer Now Available to All

 

Yesterday, it was announced that the mobile viewer for Second Life was openly available to all with an account. 


The news was posted on the Second Life Youtube channel, which had a link to the SL mobile app page at (https://www.secondlife.com/mobile). The viewer is listed as in open beta, and on a phone one can be reminded of any messages they receive. 

The mobile viewer was first made available in December 2023 to Premium Plus residents, or rather they could apply to be put on a list to be approved to use it, as an "open alpha," cautioned it was still very buggy. In June, it was made available to all Premium-Plus and Premium residents as an "early beta."

For fans of the Firestorm Viewer, they have no plans to start work on their own version of the mobile viewer. There is an alternative, the Speedlight Viewer, but it is simpler and when the Newser last checked it out, it didn't have all the options of the official mobile app.

Once again, you can download the mobile app at: https://www.secondlife.com/mobile

Bixyl Shuftan

Friday, August 9, 2024

The Beta Contributor Wall

 
 
 
I recently talked to Xavier Thiebaud, the interview to be published soon (when I am not interrupted by power outages). But he took me to a few places, some not commonly known. One was the Beta Contributor Wall, which had a list of over 1500 names of those who were in Second Life in it's Beta days, before it's official opening in June 2003. 
 
The 1500+ names here recognize the most active residents who made Second Life Beta a tremendous success. Whether you are still part of the journey, or someone we hope will one day return, you are all part of this community. 

A big thank you from all the Lindens and a promise of much more excitement to come.
 
The wall, located in the Plum sim, thanked them for helping make Second Life a tremendous success, and being a part of it's journey.

 

Thursday, May 23, 2024

Sunday, May 19, 2024

EOTB: "Community Roundtable" Tomorrow, Monday May 20

 
Tomorrow at 9:30 AM SL time is the "Community Roundtable" with Linden Lab.  This is a chance for residents to discuss concerns and other matters with two of the Lindens, preferably those sent over in advance. 

We take all feedback (good and bad) from the community seriously. That’s why we’re excited to begin a new initiative that allows Residents to share their thoughts and interact directly with top executives at Second Life. 

We hope you’ll join us for the first of many Community Roundtables with Second Life Leadership – it will be held on Monday, May 20 from 9:30-11 a.m. SLT. For this inaugural session, you’ll have a chance to meet and interact directly with Linden Lab Executive Chairman Oberwolf Linden and Senior VP of Product & Engineering Grumpity Linden.


The Lab would state "We encourage community members to submit questions in advance ... and we’ll do our best to address as many as we can," asking them to use this google doc (link). 
 
While no doubt there are a variety of concerns, it's expected many of the questions will be about the changes in the policies about child avatars announced earlier this month.

The suggested SURLs were
 
For the blog post in full, (click here). 

Sunday, April 21, 2024

Bellisseria Anniversary Bumper Boat Challenge

 
 
 The Bellisseria celebrations have had many events. But on Wednesday April 17, at Noon SL time, there was one on the water. This was the "Moles Versus Residents Bumper Boat Challenge."

Put on your summer gear, swim suits or shorts and summer top and let's go to battle in some bumper boat challenging fun!
We'll play a game of teams Moles vs Residents and a good old fashioned race around the islands in bumper boats!


When I arrived, it was various Moles in three blue boats versus two of the "Bell Hammies" and another Bellisserian in red ones. The two teams were trying to push a bouy to the other side of the field, "Push harder you fat hammies!" There were so many calls of "push!" someone made a comparison to giving birth.


The first match ended with the Moles winning three to one. The second match was closer, three to one. Finally, the Lindens and Moles lifted the three boat limit. The result was a huge pileup. The residents ended up winning round three.


Following that, the Lindens and Moles announced there would be a race around the four sim island the celebrations were taking place on.


I joined them in the race, but was among those who lagged out. Tropikitra was the one who won the race. There would also be a second race going around the other way.


It was quite a "bumpy" day at the Bellisseria celebrations.

LM: http://maps.secondlife.com/secondlife/SSPBA3/139/90/29

Bixyl Shuftan



Wednesday, June 28, 2023

Commentary: Second Life Turns 20

 
It was twenty years go, June 2003, in which Linden Lab officially started Second Life. It had already been in development for a few years, and for months people had joined while it was in beta. Originally called "Linden World," it wasn't the first virtual place online, and few others also came out soon afterwards. It was also not an instant success. For it's first few years, it's userbase was small compared to that of today, and it was relatively unknown to the computer and tech world. But it did have a combination that other places didn't. Not only could people interact with the environment and own a piece of it, but they could build more or less anything they wanted to with prims and scripts, and with the inworld economy they could buy and sell with one another and be able to convert whatever made into real-world money. It was a place like no other online.

Then around 2006, it began to catch on, and it started to grow fast both in population and land area. It was also getting noticed, first by computer and tech circles. And soon it was getting attention in mainstream media. Eventually it would get mentioned on prime-time television, notably on an episode of CSI in which detectives went into the virtual world to catch a killer. And along with the attention came still more people coming in, as well as businesses. Numerous companies such as Circuit City and Honda would get places here, and IBM would sponsor many sims. That people could make money through virtual real-estate also got attention, millionaire Anshe Chung making the cover of one business magazine. Charities such as veterans groups and the Relay for Life would come here. Former Speaker of the House Newt Gingrich and other politicians would come here for discussions. By 2008, people were calling Second Life the next stage of the Internet, and it's future. It seemed like in just a few years, everyone online would be in virtual reality.

But, this would not be the case. While millions would come for a peak, Second Life had a learning curve that confused many. For every ten people who logged on, only one or less would stick around after one or two days. People often had to figure out things like Instant Messaging, teleporting, joining groups, etc. on their own. With so many on the Internet having been used to games with clear winning conditions, the open-endedness of the virtual world confused many "How do you play this game, how do you win?" Where you have people, you eventually get troublemakers and people otherwise disagreeing. Some came here just to troll and/or bully, and others would end up causing drama. And of course there was the lag, which could be particularly bad on older computers. When social media such as Twitter and Facebook came around, the masses found them much easier to use, and they would get the millions Linden Lab thought awaited it in the future.

Then came the bad press. There came tales of virtual child abuse. And then came the tales of "cyber noogie." People were taking advantage of Second Life's freedom to not just make places of learning and socializing, but also to engage with others sexually. This creeped out some, and became fodder for more sensational stories that were soon pushing aside tales of veterans being aided by the virtual world. It even got to the point Gingrich's visit here was used to attack his opinions. One friend called it a sad fact of modern media, "It is so easier to sell to the public when there is controversy than when the story is constructive."

Linden Lab itself was also seemingly becoming detached from it's users. In the Second Life Fifth Birthday Celebrations, CEO Mark Kingdom made a speech that sounded like the Lab felt the virtual world's first residents would basically have to move aside for future users. There came incidents like the Openspace controversy in which huge price increases were announced. There was the new "Viewer 2" that older residents found awkward to use. Many established residents began feeling alienated, and some began dropping out.

The 2008 recession didn't help matters either. When people are unsure about their money, they cut back on expenses, and entertainment expenses are usually the first to go. So people were less able to pay for sims and virtual goods to begin with. But the bad press and many residents getting frustrated with Linden Lab encouraged people to cut back further, and the Lab began to feel it where it hurt: their bottom line. By 2009, it was becoming clear the virtual world had past it's peak. And in 2010, the Lab finally reacted with cutbacks, notably laying off a third of it's staff. There were other moves as well that hurt people's confidence such as the Teen Grid merger and ending educational sim discounts. It was a time when the virtual world's future was in doubt, some feeling it was doomed.

But Second Life didn't die. Many residents despite the difficulties such as Linden Lab's blunders continued to enjoy living here and interacting with one another virtually. The world despite it's flaws was still the creative and social space it had been. While some places online eventually closed, such as There, The Sims Online, Haboo Hotel, and others, Second Life endured. Indeed when the Pandemic hit in 2020, Second Life had a second wind as both former and new users flocked over here to enjoy virtually what they couldn't in real life. Facebook would try to get in on the action with it's own virtual world, but it only ended up mocked and loosing money while tech media once again began noticing our virtual world.

Second Life has also changed much over time. When it started, people couldn't teleport except at "hubs," and people were charged money for rezzing prims (which they got back when deleted). Both were soon corrected. The way people communicate has changed some with the introduction of Voice. The introduction of mesh and it's improvements has also changed the way things are made here. Some makers have adapted to the new methods. Others have dropped out. The way avatar appearances has also changed. While people can, and do, still get complete packages, more often people are getting heads, bodies, hands, and other body parts for avatars separately to make their own custom look. Shopping has also changed from only buying from people inworld to being able to get from Marketplace and have your items delivered within seconds (usually). In a sense, this reflects the ability of people in real-life to buy from Amazon and other places online in the past generation. But not unlike real-life, the result has been some stores and malls inworld closing down. The number of groups residents could belong to has grown over time, from ten in the early days to 42 for basic accounts, and more for Premium.

The way people are named has also changed over time. When Second Life first started, one could pick more or less whatever first name they wanted (that wasn't a profanity or slur) and pick from a list of last names that was slowly changed over time. The idea was that people with the same last name would have something in common, having came inworld around the same time and having the name would make them something of a "family." But when people didn't like any of the names when making a new account, their options were to either be stuck with a name they hated of not sign up, or were confused by not being able to use their real names. So eventually the Lab changed the system, new users choosing just one account name while having a "display name" that looked larger over their avatars. But with all new people having the default surname "Resident," they stood out and some felt like second-class citizens, and wondered why they couldn't have a last account name. After several years, Linden Lab would bring back last names for new residents, but only as an option that one had to pay a fee for.

Who could go to Second Life and where on it has also changed. It used to be a strict 18 and over only could come here while teenagers could only go to a separate Teen Grid. This would be changed in 2010-11 when the Teen Grid was closed and teenagers could go to General Audience, or be limited to certain General Audience sims where they had permission depending on their age. For a time, Adult sims were limited to only those who provided some real-life ID to the Lab such as a drivers license. But this would be dropped after a short time. But to buy Linden Dollars, one still needs their credit card, and some places such as Linden Realms require a transaction history to fully work well.

The way Linden Lab has interacted with the residents has changed over time. At first, there weren't many restrictions. As long as people didn't grief, cheat, or otherwise misbehave, no worries. But over time came more rules, such as the gambling ban, then the banking ban and other rules such as no buying Linden dollars from anyone but the Lab, no selling gachas, and others. In the early days of the virtual world, the Lindens interacted with the residents a lot, but this would slow down as the grid became larger. In the days of CEO Rod Humble in the early 2010s, events in which the Lindens interacted with the Lindens were closed and there seemed to be a policy of "no fraternization." But it didn't last very long, and after Ebbe Altberg assumed command of the Lab, Lindens slowly began to meet and talk to residents once more. Over time, the Lab would also become more involved with the homes of some of it's residents. In 2008, Linden Moles were involved in the construction of Bay CIty. Then came Linden Homes, a bonus for Premium account holders, which grew in popularity when the Lab began offering then on a new continent in the middle of the Second Life mainland in 2019: Bellisseria. Bellisseria would grow in size, and population, on land, and homes, made all by the Linden Moles, and in the Bellisseria group chat one can frequently talk to the Lindens and Moles. This doesn't mean the Lindens are so involved with all residents, most still live in either private sims and estates outside the mainland or mainland areas outside Bellisseria where the only thing made by the Lindens and Moles around is the occasional Linden bear souvenir, and hear from them only when there's a problem or glitch to fix. But Bellisseria demonstrates just how big a change there's been between the Lindens and residents over the past several years.

And then there are the alternatives to Second Life. This virtual world was soon leaving others in the dust, and in it's early days it seemed like the only real competition was the popular MMO "World of Warcraft," which not unlike Second Life was a ground-breaker in it's field. Eventually would come the OpenSim worlds, but most of these grids would remain very very small compared to Second Life, only a few such as InWorldz gaining somewhat large numbers. With new technology being developed over time, Linden Lab itself would eventually develop an alternative of it's own, Sansar. But it would gain only a small following. So would the virtual space created by Second Life's founder "High Fidelity." Eventually Sansar would be sold off and High Fidelity closing down. Eventually came a next-generation virtual world that did attract larger numbers, VRChat. But while more successful than Sansar it still attracts smaller numbers than Second Life, and has mostly younger users.

Finally, there's that twenty years later, there's that there's a literal new generation of Second Life users. There are people signing up who weren't even born when the Grid first came online. And with this new generation comes new attitudes and ideas. Early on, residents were mostly Boomers and Gen-X, and had certain attitudes about the Internet such as highly valuing privacy. But over time, they would slowly drop in number and there would be growing numbers of Millennials, and lately Gen-Z/Zoomers, who were more used to displaying their real-life identities online. 
 
How does Linden Lab perceive how new residents have changed? In his recent interview at the SL20B, Patch Linden would say that when Second Life was new, residents seemed mainly interested in building. Residents coming in around 2010, he felt were mainly interested in socializing. Residents entering in the past few years, Patch felt were interested in a combination of the two, thinking many had spent a few years in simpler virtual space like Roblox and now were wanting something more detailed.

I could go on and on with how much has changed from how real-life politics is handled, to some more of Linden Lab's questionable and downright boneheaded moves, to the move to the Cloud Servers a few years ago. But this would require more time, and pencil space. But Second Life and Linden Lab is enjoying an accomplishment that wasn't available to forms of entertainment such as Atari in my younger days, being very much alive and well and kicking twenty years later. As much as we oldbies sometimes call Linden Lab out for mistakes, we have to hand it to them for being able to last, and deliver, for so long.

So what does the future hold for Second Life? Right now, Second Life and Linden Lab are doing quite well. And while there have been a few moves by the Lab that raised some eyebrows lately, the residents are fairly content and happy. It's a safe bet that our virtual world will be around for at least the next several years. There is no reason to believe there won't be a SL25B, and little to believe there won't be a SL30B. Yes,  eventually somebody will make a virtual world that appeals to the masses better. And no company lasts forever. But unless there's a worldwide calamity far greater than the recent Pandemic, we'll still be going about the Mainland, Bellisseria, and the private estates for many years to come.

Twenty years later, it's still our Second Life, so let's make the most of it.

Bixyl Shuftan
 

Monday, April 18, 2022

Ten Years Ago: Linden Lab Steps Away From Birthday Events

 

It was ten years ago today, April 18 2012, that Linden Lab dropped a bombshell on the residents. There was a short announcement from the Lab, "This year we will focus the spotlight on community events." While not spelled out, it was clear that the Linden Lab would not be doing a Second Life Birthday event that year, no SL9B.

Some residents didn't care less, "If Linden Lab doesn't care enough about Second Life to celebrate it's birthday, why should I?" But there were many people who were sad and upset. What would Second Life be with out an anniversary celebration? It wasn't long before certain people were communicating and organizing. And before long, there was a team of volunteers whom were going to do a resident-run Second Life Birthday celebration, on land provided by sponsors. Word was spread in part through some amusing "Prim Reaper" videos.

So why did Linden Lab stop doing the SLB events? The move was done under Rod Linden, a time when the Lab was putting some distance between the residents and itself, such as canceling the "Kiss a Linden" event, the Linden snowball fight, and the Second Life convention. So canceling the Birthday may have been part of the distancing. But that may not have been all. It had been suggested that Linden Lab may have wanted to get away from the drama that some of the more recent celebrations had seen.

"The Birthday" went more or less smoothly, opening on time with numerous exhibits and a few stages, notably the Cake Stage by Mikati Slade. The Newser would have it's own exhibit, an office building with a hat on it. It would go on for a couple weeks, and went off with a bang, with the Lab doing nothing more but letting it happen.

For a few years, this was how the SLB events went. Then the Lab started organizing a paraell music event, "Music Fest." There would also be "Meet the Lindens" events. The Lab was slowly becoming more and more involved. 2018 would see the last of the resident-run Birthday events, the SL15B. In February 2019, Linden Lab announced it would be in charge of organizing the anniversary events. On the whole, the residents were pleased to see Linden Lab once again running The Birthday. But, many did miss the Cake and Stage Left stages that marked the resident-run Birthday events. 
 
Bixyl Shuftan
 

Sunday, April 10, 2022

Further Reactions To Russia's Invasion of Ukraine

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It's been about a month since we last discussed how the Russian invasion of the Ukraine was being reflected in Second Life. Since then, there continue to be fundraisers to help out the Ukrainians, such as the one at Union Passage posted here a few days ago. The Marketplace has dozens of Ukraine-related items. And people are continuing to dress in blue and gold, or wearing blue and gold items, such as this back pocket cloth seen at a Relay for Life event (left).

Of the protests in the Moscow Island sim in which the demonstrators found themselves restricted to one tiny out of the way corner, returning to the place, there was one large sign asking people to please stop.

Our island does not belong to any country, it is a private territory. We are not a political organization, this iz just a historical sim, so please do not gather here whit political slogans! Thanks

One question that I've heard is what happens to Russian residents in Second Life? I've had people tell me that friends from the country are being IMed with insults. While the invasion has been marked with atrocities by Russian soldiers against Ukrainian civilians, it's also seen other soldiers sabotage equipment, thousands of Russians being arrested for demonstrating against the war, leaving the country, and Russians taking up arms in support of Ukraine against the invasion. 

With Paypal stopping business in Russia, as well as other means to trade Rubles for Lindens and vice-versa, Russian residents are increasingly unable to buy Lindens or cash in on any Second Life businesses. Hamlet Au recently interviewed one, whom had taken part since the start in helping out Ukrainian residents, and stated he was seriously considering leaving the country as his business was so successful compared to real-life job prospects. But some others who don't have that option may end up having to close their places down due to inability to pay, or possibly leave Second Life for a while if not being able to access money from a Second Life business leads to economic hardship.

The gaming industry has also seen a number of reactions, such as Blizzard and Epic Games halting sales in Russia. It should be noted that Wargaming, best known for "World of Tanks" and "World of Warships," got it's start in Belarus in the 1990s, but since moved its headquarters out of the country. Following the invasion, it fired one of the staff whom made some comments in support of the war. And a few days ago, it announced it was withdrawing completely from Belarus and Russia. The following was posted on it's Discord channel:

Over the past weeks, Wargaming has been conducting a strategic review of business operations worldwide. The company has decided it will not own or operate any businesses in Russia and Belarus and will leave both countries.

Effective March 31 2022, the company started the process of closing its studio in Minsk, Belarus and transferred its live games business in Russia and Belarus to local management of Lesta Studio that is no longer affiliated with Wargaming. The company will not profit from this process either today or going forward. Much to the contrary, we expect to suffer substantial losses as a direct result of this decision.

Going forward, in all other countries Wargaming will continue to operate World of Warships as before. The game servers will be operating as usual, and players' accounts, as well as their in-game property accumulated through purchase or any other means, will remain unchanged.

No doubt there will be more developments in this ongoing story.
 
Sources: BBC, New World Notes, Time , Reuters, PC Gamer, Wargaming 

Bixyl Shuftan
 

Friday, March 11, 2022

More Reactions By Residents To The Invasion of The Ukraine

 
It's been over two weeks into the Russian Invasion of Ukraine, which has turned into a slow but bloody advance with two million (as of now) women and children fleeing the country as refugees. There has been plenty of reaction to it from around the world, as well as within Second Life. Earlier, the Newser reported on a demonstration, as well as flagmakers giving away Ukrainian flags.  The latter has certainly encouraged the country's blue and gold banner being seen across various places inworld. Linden Lab itself has also stepped in, saying Second Life residents from the Ukraine would get a break from paying tier and premium accounts for at least 30 days (which will likely be extended unless the war ends soon).

There have also been efforts beyond symbolic support. On Saturday March 5, there was a "Peace Rally in Support of the People of Ukraine" at Exposure Park in Lono Ku. From 2 to 11 PM SL time, eight DJs performed for the crowd. "Ukraine facepaint" was available at a booth at one side of the concert area. Donations were made to a kiosk showing the schedule and had a picture of a child waving the blue and gold flag, stepping on toy tanks. I was invited over by Nance Clowes, whom was encouraging the people to donate, "We wanna send (DJ) Rapa home with a happy 500k smile. ... So much Love pouring in for Ukrainians who have lost it all. YOU are giving them Hope back." "Not just for the childs," the DJ spoke, "for all Ukraine. All is suffer, child, woman, men, pets, all."

In the end, they more than met the half million goal. A total of 533,972 Linden dollars was raised. "You did great, and keep it going!!! Peace for Ukraine!" After the event, I had a few words with organizer, MrZogs Resident, who told me the donations were planned to be split between the Red Cross and UNICIF. "What a journey," he told me, "from a idea on Sunday morning to this. Only one artist said no and we had many wanting to get scheduled in."

They also encouraged people to donate off Second Life, pointing out the UNICEF USA and Red Cross websites.

At the Relay for Life's Home and Garden Expo, there was a shop for Ukranian artist Tara Aers at  Hope 8 (166,55,23). There was one noteworthy discussion in Home and Garden chat that I overheard. Some wondered if there should be an official statement of support. Others weren't so sure, wanting to keep international conflicts and politics out and concentrate on fighting cancer. But there was a general agreement that individuals could show support in small ways. I've seen various people wearing blue and gold shirts and other clothes and items, such as ribbons and cloth. One of the shops at "The Guild" shopping event is also Ukrainian owned.

For one Ukrainian resident, however, the situation has become truly serious. New World Notes reported that Hana, the owner of Osmia, lives in one of the cities that came under attack, then occupation by Russian forces. She had gone from posting pictures of Second Life fashion on her Flickr to pictures and video of her hometown under attack and of the shelter she's taken refuge in to keep from getting killed from shelling and bombs, "The contrast is surreal and wrenching." To complicate matters, she's also six months pregnant. 

She would tell Hamlet Au, "Honestly, I don't know what to write to you. Children, families die, people disappear (they are found shot in their cars)... my city is surrounded. Now I don't know what this will lead to." Later, she would write, "my city is occupied. There are a lot of soldiers and equipment on the streets. We don’t go out because they can kill." Her access to Second Life has been cut off, and her Internet connection is sporadic." With her access to Linden dollars cut off, she suggested another way to help would be to donate to the National Bank of Ukraine to help fund it's armed forces.

Stay tuned for further updates.

Sources: Wikipedia, Associated Press, New World Notes

Bixyl Shuftan
 

Tuesday, March 8, 2022

Ukrainian Flags Flying Over Second Life

 


Since we last wrote about the reaction to the Russian invasion of Ukraine by various residents, much more has happened. Far more than can be described in a brief article. But we can show examples of one simple way of showing support, erecting flags. At Milmerana on the mainland, I saw this replica of the Eiffel Tower sporting Ukrainian flags.


I would continue to see more of the gold and blue as I drove on. 


Checking out the new Linden Homes, one of the new homeowners was showing his support as well.


And the Newser is also showing it's support. Gemma Cleanslate found this banner, which now hangs on the side of the building.

Stay tuned for more news about the reaction of Second Life's residents to the attack on Ukraine.
 
Bixyl Shuftan
 

Tuesday, March 1, 2022

Linden Lab to Begin Charging Sales Taxes on Sim Tier, Other "Recurring Billings"

 

Yesterday on February 28, Linden Lab announced it would begin charging Second Life's residents in the US sales taxes. The Lab stated they had been paying the costs of what residents would otherwise owe for the past few years but "are no longer able to absorb them."

 Ever since Second Life’s inception two decades ago we have seen many local, state and federal governments impose new ways to collect tax revenue from internet-based businesses. The Wayfair Sales Tax case decision by the Supreme Court was when prior rules about sales tax really changed.  Since then, we have done our best to shield our residents from these taxes as long as possible, but we are no longer able to absorb them.

As of March 31, 2022 we will begin charging sales tax in the U.S. For the time being we will charge taxes only on recurring billings, such as premium subscriptions and land fees. The amount of tax charged will be communicated clearly in the receipt or invoice.

We will continue to absorb the taxes at point-of-sale purchases such as one-time L$ buys, first-time premium subscriptions, and name changes. At some point in the future we will need to begin passing those taxes on to you. We will make another announcement when those charges are phased in.

Your individual charges will be determined by your local jurisdictions. There are more than 13,000 sales and use tax jurisdictions in the United States, with great variation in their rules and tax rates. Tax amounts are also affected by other factors such as the type of goods or services being purchased. To determine the charges, we will be relying on an automated third-party system which closely tracks local tax laws, so the tax amounts are always up to date.

This is news we don’t enjoy sharing, but for the health of the business and of Second Life, we can no longer continue absorbing these tax burdens.


As stated, the Lab won't start charging until the end of the month, and will charge taxes "only on recurring billings." This means Premium accounts and sim tier. For now, things like name-change fees, Marketplace transactions, "first-time premium subscriptions," inworld purchases, and of course the buying of Linden dollars, won't be affected by taxes. But the Lab is saying " At some point in the future" they will begin passing down tax charges on those as well. The Lab will be using "an automated third-party system which closely tracks local tax laws" to determine how much tax a resident owes.

It was the South Dakota vs Wayfair case (of which Overstock.com and Newegg were also involved) in 2018 that allowed states to tax Internet transactions. It's unknown when states in the US first started telling Linden Lab they were owed money. But it is probable that the increase of Second Life's number of active residents in the Covid Pandemic put the Lab in a better position to absorb the costs. And lately, the number of new Covid cases has been plummeting.

In the official forums, response was somewhat muted, European residents saying they had been paying a Value Added Tax (VAT) on purchases for years, one saying, "I like our VAT system. We all pay in and we all get something back in return ..." Some were of mixed views, "This is neither surprising nor unfair, as European users well know. It does, however, perhaps represent a step backwards for the efforts to reduce the role of land cost in the SL economy." And some groaned, "They use this excuse to raise prices. Not so strange with the roaring inflation. But I guess they will use the inflation excuse for another raise later in the year."

In any event, while we've sometimes thought of Linden Lab's fees as taxes on our virtual experinces, real taxes are now coming to Second Life.

To check out the blog entry in full, Click Here

Source: Wikipedia

Bixyl Shuftan
 

Thursday, February 24, 2022

Ten Years Ago: Linden Lab Puts More Rules on Third-Party Viewers

 
It was about ten years ago on Friday February 24 2012 that Linden Lab annoyed a number of fans of Phoenix (the predecessor to Firestorm) and other third-party viewers by announcing changes on their Third-Party Viewer Policy. Before the change, viewers were free to make innovations that allowed different feature from the Linden Viewer, such as Phoenix showing what viewer others were using by displaying the name over their avatar names. 

The reason the Lab gave for the change was to protect the residents' "users’ privacy and security." It was also stated elsewhere they thought the users of their viewer were being bullied by some of Phoenix's users, pressured to stop using the Linden Viewer and run Phoenix instead. While some residents thought the Lab was being reasonable, seeing the move as applying standardization, others thought the new rules were out of jealousy for Phoenix being much more popular than the Linden Viewer, and that the move might stiffle third-party viewer development. 

Despite the concerns, Phoenix and other third-party viewer teams went with the new regulations. On Tuesday Feb 28 2012, Phoenix's Jessica Lyon would appear in a public meeting to explain what was going on. 

While there was much complaining, life, or in this case virtual life, went on. But there would soon be other topics for the residents to discuss.

Bixyl Shuftan
 

Friday, January 28, 2022

EOTB: Linden Lab To Email Survey About Second Life to Residents

 *

For those who feel, "Linden Lab needs to listen more to it's residents," some of you will get a chance to have your say. A few days ago on the official Second Life blog, the Lab announced they would be emailing "thousands" of users, "an invitation to complete a survey and give feedback."

As 2022 begins, we are looking to set new goals and make Second Life Residents happier! 

Later today and in the following weeks, research@secondlife.com will be emailing thousands of Residents with an invitation to complete a survey and give feedback. Please keep an eye out for it, and feel free to share your thoughts on how to make Second Life a more pleasant experience for all. We’ve also been conducting qualitative research with a smaller group over the past few weeks. If you participated in that research, you are still eligible to take part in this survey.

There was also a mention of Flickr and how it's team was also doing "its own independent research on the Second Life community." Second Life has it's own official group on Flickr. And there was a mention of the upcoming Lab Gab episode with both Philip and Oberwolf Linden.

To read the blog post in full, Click here.
 

Thursday, December 16, 2021

Linden Snowball Fight Tomorrow, Friday Dec 17, 10 AM

 


"Get in the winter spirit for the most epic snowball fight in Second Life. Come with a group of friends and meet new people - either way, you're sure to have a blast as you toss snowballs at other Residents and even Lindens! The annual Snowball Fight event will be held on December 17th at 10am to 11am PT and another one at 2pm to 3pm PT. "

Winter Wonderland (5/113/7/31)
 

Tuesday, November 9, 2021

Second Life Spotlight

 

Linden Lab is putting the "spotlight" on residents that have stood out for making a well-designed builds, constructing a fantastic-looking sim, being a driving force behind a dynamic community, a tireless fundraiser whom has raised plenty of money over time for a good cause, an educator whom has given many classes and/or lectures, or some other noteworthy accomplishment.

In honor of the boundless creativity exhibited by Residents over the years, we would like to announce Second Life Spotlight. This weekly post will feature a different Resident to showcase the spectrum of experiences and personalities found in our virtual world.

Whether you have built a cyberpunk metropolis or a serene English garden, we’d love to know your story. Our Flickr is bursting with the work of virtual photography pros, and the live music scene hasn’t missed a beat over the years. Machinima, salsa dancing, the possibilities are truly endless.

If you have created something inworld that you’re proud of and want to share, this is your moment. This isn’t limited to creators. Second Life is home to educators, activists, and community leaders for the underrepresented. If you have had a deeply meaningful experience that could brighten someone else’s day, please sign up!



To sign up for the spotlight, go to the Google doc page (here), and type your name and email adress, and describe a little about yourself and what you do in Second Life, as well as providing a link to a website or social media page where more can be learned about you.

The Lab has already started their Spotlight, several days ago putting it on Second Life artist Bryn Oh.

Today we are shining a spotlight on Bryn Oh. Many Residents are familiar with her work, as she is one of the most talented virtual artists of our time and has spent more than a decade creating art in the virtual world of Second Life.

 (click here if the video does not play)

One small problem, the page to nominate someone for the Spotlight is made to nominate yourself and no one else. And there are plenty of people whom deserve the spotlight such as Kiana Banana (originally Kiana Writer) of Madpea for her games over the years, content creator Sugar Paw aka Casio Microline (Casio2000), Homes For Our Troops Fundraiser Frets Nirvana, Newser reporter Gemma Cleanslate who's been reporting the news across Second Life for well over a decade, and numerous Relayers such as Stingray Raymaker, Trader Whiplash,  and Matt Carlton.

Perhaps there will be a change as time goes on. For now, Linden Lab says there will be a new person in the spotlight every week.

Bixyl Shuftan
 

Wednesday, April 7, 2021

Two User-Made Maps of Second Life

   

Lately the map function of Second Life has been glitched, a fact that somewhat complicated our reporting of the new sims in Bellisseria last week. For a number of residents, these glitches can mean getting around is more complicated and takes longer. And as of now, Linden Lab has no idea when these issues will be fixed. But two people took matters in their own hands with resident-made maps, which can be accessed on a web browser. 

One is the Eddy O'Farrel map, found on http://maps.eddyofarrel.com/. The other is the Chaser Zaks map at http://secondlife.softhyena.com/map/. The Chaser Zaks map is more versatile as one can zoom out for a "world map" view showing all of the continents. While it has a "find on map" listed on the right, it doesn't seem to do anything. The first map may change in the future as Eddy plans to update it, "I realise it's probably not that much use right now, particularly as there isn't (yet) any way to search for/load any particular region or area of the map, but I will add more functionality in the next few days if anyone thinks they would actually find it useful."

Neither map can see the new sims, which only show their names. On both maps, the land is still invisible.

Hopefully the Lindens and Moles will fix the Second Life map soon. Until then, hopefully these maps made by residents can help.

Source: Daniel Voyager 

Bixyl Shuftan
  

Tuesday, September 15, 2020

Hurricane Sally Set to Hit Gulf Coast Tonight


Residents whom live on the US Gulf Coast between the vicinity of New Orleans and Pensacola Florida are facing a Hurricane Warning as Hurricane Sally closes in. The storm has become a Category Two hurricane with winds about 90 miles an hour near the eye.

The storm has been slowing down as it approaches the coast, which is allowing it to become stronger. By the time it reaches the coast late tonight or very early tomorrow morning, it is expected to have winds of 105 miles an hour near the eye. Flooding is expected as far inland as Birmingham Alabama with tropical storm force winds about as far. Residents in the path of severe weather may be without power, and Internet, for a few days, possibly several.

Source: weather.com 

Bixyl Shuftan

Thursday, September 10, 2020

"Stay At Home Club" To Close, Sept 25


A group offering free gifts to it's members will soon be no more. On it's webpage, the "Stay At Home Club" announced it was closing on Friday September 25.

On it's webpage, the group was described as, "a group of designers based on the City of Neon Dreams at the HILTED region. During one of the harder times in everyone's real lives, we came up with the idea to gather a set of gifts to offer to people for free. Together we stay strong and in times like these we need each other. Originally the City of Neon Dreams team wanted to create a collection of gifts to offer to people, but we decided that it would be a good idea to involve other designers. The more the merrier! We started talking to a few friends and shared our ideas with them, that resulted in so many positive vibes and reactions that we decided to start The Stay at Home Club." 


We have decided to close the Club for multiple reasons and we want to be open about this difficult decision. Firstly, we have dealt with over 1000 of incredible, generous, and outgoing designers. Many of which have gone above and beyond to help and provide gifts, some of which regularly updated and added more to help support us all. As of today, the in-world group has hit nearly 16,000 people, the Discord has over 900 members, the Facebook page has 2,600 likes, and the website has well over 2 Million page views! With this comes a lot of maintenance, the team has sunk much of their personal time and money into the Club to keep things running smoothly and up to date. Although we have worked with many incredible people, we have also experienced negativity.



We have sadly had to deal with abusive designers and residents, copyright infringement, hate speech, and even personal attacks in-world, on Discord, and on Facebook. This was not what the Club stands for, we wanted to bring a bit of light to a dark time by helping to provide gifts, support, and a place for people to not worry about ongoing real life situations. That being said, it was the minority causing those issues, but they did greatly affect us as we were also going through the same real life issues that many of you were also facing. We feel at this stage, the Club has served its purpose and has been an incredible experience for many of us involved, but now is the right time for us to say goodbye. Thank everyone involved and wish you all the best for the future. Times may be difficult, but stay strong, we will get through it!

While "multiple reasons" are listed for the closing, it seems "the attitude of a few hundred people" was the main one. Although they had banned the worst of the troublemakers, "the continuous attacks we received throughout multiple channels cannot be stopped." The webpage would state that some members reacted badly to the announcement, and reminded people that abusive behavior would be reported to Linden Lab. 

The announcement stated that no new members were being accepted, and on Friday September 25, both the inworld group and the Discord server would be taken down. On the Facebook page, there were a number of statements expressing support, and sadness that the group was going, "It's sad to see you go, but you guys did amazing work. Sorry you had to deal with such negativity over such a positive helpful thing during a pandemic." "Thank you for the great work. Sad sl is full of bullies." "We really thank all yours for the hard work all this time and truly sad for all this happens. Just the hope and best wishes for future projects knowing always will have the fans supports with all yours. Sadly the haters are in every place but helpful people too and they are the only who really matters." "Thank you so much for all the gifts, the time that has taken to the creator to make all of them and for this project that bring a moment of happiness to our life. But, it's so sad that you have to deal with negative and toxic people's and you have to close the project."

"Once again, we thank you all for joining us on this adventure and we hope it brought a little bit of happiness to your day. Stay safe and stay strong!"

Hat Tip: Ceejay Writer

Bixyl Shuftan

Thursday, June 4, 2020

News and Commentary: Linden Lab CEO States Second Life Userbase Now 900,000


It's been generally agreed that since the start of the Coronavirus crisis, the number of people using Second Life has been growing due to people staying at home and looking for things to do online. In early April, Brett Linden stated the number of new users was up 60%. But Linden Lab didn't say anything about it's monthly userbase, until recently. In an interview in Vice Magazine, CEO Ebbe Altberg stated Second Life was used by 900,000 people every month.

“The Second Life community, which now has about 900,000 active users monthly, hosts hundreds of events daily,” Ebbe Altberg, the CEO of Linden Lab, the creators of Second Life, tells VICE.

So how big an increase is it? Ryan Schultz thought about the 2013 statistics in the article about Second Life in the December 2017 edition of The Atlantic, which estimated the number of regular users were 600,000. That's not necessarily a 50% increase from just before the Coronavirus pandemic. In a Backchannel article (published via Wired Magazine) in Feb 2017, the number of monthly residents was estimated to be 800,000 by Linden Lab, down from 1.1 million from 2006.

So at least according to the Lab, the userbase fell by almost half from it's peak of 1.1 million to 600,000 in 2013. Then it grew some over the next four years to 800,000. And in the past three years, presumably mostly in the past few months, it's grown some more to 900,000.

While a one-eighth increase in usership is less dramatic than a 50% one, an increase is still an increase. It does seem to suggest that while many more are at least trying out Second Life, once again only a fraction are staying.

Sources: Vice, The Atlantic, Ryan Schultz, Wired   

Bixyl Shuftan